Foon → Ludum Dare Explorer → Users → Jacobloon

Jacobloon

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old TechπŸ‘₯Sunburntjam
202659SignalπŸ‘₯Do-roidhickyjam2163.863.984.253.923.353.643.923.76
202558CollectorπŸ‘₯Slop Scavengerjam2.172.001.671.001.502.001.75
202557DepthsπŸ‘₯Heart-Blobjam7952.902.632.183.033.053.113.553.24
202456Tiny CreaturesπŸ‘₯They Buggin!jam7363.363.343.063.803.063.543.053.54

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Jacobloon

Jacobloon leaves an average of 7.8 feedback comments each event.

LD60 — Old Tech (1)

No Replacements by kiririn51 2026-10-21T00:35:55Z ♥ 1

Immaculate soundtrack oh my, the sound design in general is amazing.

LD59 — Signal (11)

Rail Director by PerfectSquare 2026-05-08T21:04:23Z ♥ 1

Love this concept, and I had fun playing through the few levels available. After discovering the color distinctions on each sign I definitely overthought the level I was on, ha. This may just be me, but I think this would be great with some extremely complicated levels. I can imagine the difficultly spiking exponentially the more trains and crossovers the tracks have.

Module Overload by YurisCat 2026-05-07T15:27:12Z ♥ 1

Love this game! Super fun and stress inducing (in a good way). I hate that balloon module with a PASSION

Signal Cipher by Shiiro 10psi 2026-04-27T22:22:39Z ♥ 3

finished.png

I have finally conquered the beast. Through a mix of translation, python scripting, and brute forcing I managed to get all the words as well as the 'post velocity noise' pattern. I'll put the python script I used below; maybe it'll help others ;)

The way I used the script is by first manually calculating the shift value from the first word, then plugging those into 'cur_shift'. Then I put all the unsolved words into 'word_list' and ran the script. It prints out possible answers showing which direction it shifted the cipher and noise pattern. 'left-to-right' starts from index 0 of cur_shift, and moves along the ciphered word from left to right. 'right-to-left' starts from index 1 of cur_shift, and moves along the cur_shift values.

```

Add shift value from known cipher in the positive form.

ex: 'rgdjvf -> signal' would be [1, 2, 3, 4, 5, 6] (r = 18, s = 19)

cur_shift = [0, 0, 0, 0, 0, 0] max_num = 122 # z in ascii min_num = 97 # a in ascii

List of unsolved ciphertext from the game. Use lowercase

word_list = [] for to_shift in word_list: # Print the original print(f"Original: {to_shift}") start_pos = 0 end_pos = 0

print("left-to-right") while start_pos < 3: shift_pos = start_pos arr_pos = 0 cur_word = "_" * shift_pos while shift_pos < len(to_shift): temp_num = ord(to_shift[shift_pos]) # Shift w array temp_num += cur_shift[arr_pos] while temp_num > max_num: dif = temp_num - max_num - 1 temp_num = min_num + dif cur_word += chr(temp_num)

#Increment shift_pos +=1 arr_pos += 1 start_pos += 1 # whats the word print(f" {cur_word}")

print("right-to-left") while end_pos < 3: # Don't need to check full 6 sub end_pos += 1 shift_end = len(to_shift) - end_pos shift_pos = 0 arr_pos = end_pos cur_word = "" while shift_pos < shift_end: temp_num = ord(to_shift[shift_pos]) # Shift w array temp_num += cur_shift[arr_pos] while temp_num > max_num: dif = temp_num - max_num - 1 temp_num = min_num + dif cur_word += chr(temp_num)

#Increment shift_pos +=1 arr_pos += 1 cur_word += "_" * end_pos start_pos += 1 # whats the word print(f" {cur_word}")

# Break between words print() ```

Definitely not the best or most thorough helper script, but it worked for meℒ️

Apart from the helper script, I must say I really did enjoy this game. I love challenging 'ciphers' like this, even though they definitely aren't for everyone. If anything, a good/convenient addition may be an interactable noise tool in game. One where the user could input values for the noise, and they could enter/move the ciphered text along noise positions to check for words/parts of words. That could 'gamify' it a bit.

example.png

GIMME TV by pocketdog 2026-04-24T23:01:31Z ♥ 1

Very fun and clean game! I loved the boss fight, and honestly wish there were more parts like that. (Maybe throwing a meteor shower AND alien swarm at the same time might bring some fun, panic inducing gameplay)

Tooth Fairy by FLemming1k 2026-04-24T01:10:40Z ♥ 2

Spectacular. It doesn't get better than a !>murder quick time event

BounSynth by CptNero 2026-04-23T23:23:18Z ♥ 2

I LOVE WEIRD CONTROLS I had to take it slow as trying to manage all the dial sets at the same time melted my brain

FLOCX by jester1454 2026-04-23T19:39:34Z ♥ 1

Short, straight-forward, and quite polished. I enjoyed sending my enemies to the shredders. I also appreciated the enemies designed to ignore the signal, forcing you to move. Although, after a certain point I had so many sawblades I barely had to move for those either. Like other comments have suggested, I'd love a more difficult mode or maybe after winning it shifts into endless mode with difficulty scaling each round post victory.

Lost Crab in the Great Sand Labyrinth by Alpaca 2026-04-22T22:28:10Z ♥ 3

Super fun, and the tile movement felt extremely satisfying especially when exiling a group of raccoons to the corner of the map.

Miner 3D by haskill 2026-04-22T19:56:07Z ♥ 0

image_2026-04-22_145125043.png I am FREEEE

Simple concept, but the mining-selling loop is always enjoyable. A cool addition could be a timed mode that pressures the player to retrieve ores faster and possibly take more risks around the mines.

Signal Defense by Professor Layton 2026-04-22T19:34:07Z ♥ 0

At the start, I severely underestimated just how beneficial the pause button would be during my playthrough.

Fun game! I would personally like a harder difficulty option that really emphasizes the need to pause and consider where/when you place your towers. That mixed with complex, intentional level layouts could turn this into part tower defense, part puzzle game I believe.

Traffic by Matt Swieboda 2026-04-22T19:21:55Z ♥ 2

Always love me a good traffic simulation game, even if it always ends in numerous road fatalities. I think a good addition would be changing the locations of the police headquarters/hospital, or the layout of the intersections as time goes on. (And as a personal preference I would love keybinds for cycling and flipping the intersections. Something like clicking one and pressing 'e' or 'r' maybe)

LD57 — Depths (4)

DESENTIA by ElenaMisuBean 2025-04-16T04:10:11Z ♥ 2

Broken glasses carried me through my abysmal combo making ability. I love the graphics; all the art looks very polished!

Strafe To Hell by alexrose 2025-04-08T22:29:09Z ♥ 1

"Are you ready to re-live your childhood? Down here, everyone is fighting all the time" Felt like playing a game straight out of Newgrounds back in the 2010s, spectacular work. The music was wicked good too

Tiefbauamt by Norb 2025-04-08T18:33:15Z ♥ 1

Straightforward and fun puzzle, would love to have more levels or randomizer for the locations of the numbered tiles.

I was also able to cheese the system a bit by being able to travel directly to the +11 😎 worms.png

Depth Navigator by aa4z2 2025-04-08T05:45:33Z ♥ 1

Fun game, I like the path travelled part at the end that exposed how bad I was at actually finding the treasure

LD56 — Tiny Creatures (15)

Nomiss has one hundred paws by Alban 2024-10-21T04:11:50Z ♥ 1

Neat rhythm game, gets pretty dang hard after a certain point though. While the randomized sounds for each leg is fun, keeping tabs on which foot lights up is difficult with the current small square sprites. I like the watch vs click indicators during the game too.

King of the Hill by john-wuller 2024-10-17T02:43:17Z ♥ 1

Ant RTS supremacy 😎. I liked how the harvester ants automatically returned after gathering their max amount of resources. It was a bit difficult to manually send all the harvester ants to multiple packages while panning back to the base to send a fire ant to kill a wasp, then trying to find the harvester ants again afterwards though.

Pest Patrol by p0l4r 2024-10-12T03:12:48Z ♥ 4

-Enter jobsite

-Giant cockroach sprays shit everywhere and immediately jumps through the ceiling 10/10, wonderful game

Ants Versus the (bug) World by machino 2024-10-11T04:32:07Z ♥ 1

I love the music, it truly made me feel like a divine being commanding my ant workers. Frustrating when they don't follow my pheromone trails, but a very unique concept that made for different gameplay than just selecting them. Good job!

King Nut by Abdul Zakkar 2024-10-10T03:27:43Z ♥ 2

Genuinely got hooked on this for a while, great job. Wonderful art as well! A small thing I noticed was that I think the price for the peanut has a typo as it says 150 but only costs 50.

Hell's Kitchen by DavidZ 2024-10-10T02:22:48Z ♥ 0

My anxiety spiked whenever I heard a bite coming from a different room ha. Would be nice to have a way to maybe see behind the maps on the left as when a big group of bugs approached from there all one can do is wait for them to get dangerously close to the center.

Billions must bite by Spica 2024-10-09T15:51:22Z ♥ 1

Billions must have fun playing this game. Beautiful art and music.

Magical Girl Danmaku Dandelina by alpacalypse 2024-10-09T04:41:02Z ♥ 1

Beautifully done, I'm always a sucker for danmaku. Somehow, this is the first one I've ever played where you go down instead of up. Shout out to the geeked out spiders I had to shoot a hundred times to beat the game.

Sandwich Siege by Thassar 2024-10-09T04:34:23Z ♥ 1

Fun, straight-forwards tower defense, nice. I couldn't get the upgrade buttons to work for the towers though, even with nothing behind them. Luckily, upgrades weren't needed to beat the level.

Tiny Fairy Escape by fullmontis 2024-10-09T02:02:53Z ♥ 0

I think adding movement capabilities with keyboard would make the game much easier to control, however I appreciate the foresight of making the game playable with only one hand

Ant Farm Evacuation by Shiiro 10psi 2024-10-08T21:31:04Z ♥ 3

I finally did it hero.png

Straightforward game, but very well executed; I couldn't stop until I finally got all 100.

Get A Head by unluck interactive 2024-10-08T15:36:33Z ♥ 0

1:29.6 seconds 😎. Super fun game, took me a few times of suicide-scouting to get a valid path to the goal.

Small overlapping issue with the victory screen text I found as well, nothing major though: gg_screen.png

Hive Mind by Ember44 2024-10-07T20:25:30Z ♥ 1

It seems ants were the way to go this game jam. Your tutorial method was an idea me and my group should have thought of for our ant game πŸ˜….

The Battle Ants by niterich 2024-10-07T16:13:17Z ♥ 0

Spectacular choice in creature, fun tribute(?) game as well.

Micecape by umnatz 2024-10-07T12:49:17Z ♥ 2

Really fun concept, wish there was a way to zoom out a bit so as to see the board better however.