2024-10-06 23:08
It was cute and kind of fun. It reminded me of the old neopets flash game. The notes system as a tutorial/help was cool.
Foon → Ludum Dare Explorer → LD56 → Tiny Fairy Escape
By fullmontis
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 269 | 3.03 | 32 | |
| Fun | 268 | 2.84 | 34 | |
| Innovation | 280 | 2.71 | 32 | |
| Theme | 194 | 3.46 | 32 | |
| Graphics | 184 | 3.46 | 33 | |
| Humor | 186 | 2.82 | 31 | |
| Mood | 244 | 3.00 | 33 |
It was cute and kind of fun. It reminded me of the old neopets flash game. The notes system as a tutorial/help was cool.
For some reason the cursor was dragging to the right, even if I haven't moved the mouse.
The stamina mechanic would need some tuning, every action uses way too much of it.
I like big fairy ass
Had some issues with the mouse cursor, and the stamina seems a bit too difficult. But, I managed to get through the end and had a bit of fun!
And of course the artwork is extremely good.
The stamina needs some numeric indicator to plan ahead.
The graphics are cool, but I don't have time to do anything and I lose
I think adding movement capabilities with keyboard would make the game much easier to control, however I appreciate the foresight of making the game playable with only one hand
Fun game! The cursor is only an issue with the browser, but the downloaded version worked great, and I like how the cursor moves across the screen when you go into a new room.
The puzzle ideas were really nice, and it was cool to figure out how to escape. I wish that fainting or getting captured completely reset things, so that I couldn't spam faints to beat the game. Otherwise, really nice idea and it would have been cool to see more levels!
ladder-ladder-cult.gif
What a devious plan to put an ecchi pic of a cute fairy on the cover. Made me play the game xD I like how mechanics fit the theme. But couldn't get second key, fainted ;_; Really love the pictures tho! xP
This game was interesting, I like the idea of the mechanic of swapping between sizes to solve puzzles, but I think that the movement and control scheme really dragged it down. having move and aiming both tied to mouse movement made this game really hard to control, especially when dealing with enemies
I tried finishing the game with fainting once, but I do not think that is the purpose. I liked replaying the game, the bars goes down pretty hard when you're shooting and having fun, but that's what makes it challenging. Nice!
I like the character design of this game!
I like that I don't have to redo everything each time I fainted, I could finish the game playing it cool. Good job!