barnabewild 2026-04-20 03:16
Fun game, quite the challenge and neat take on the theme!
Foon → Ludum Dare Explorer → LD59 → FLOCX
By jester1454
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 26 | 4.04 | 78 | |
| Fun | 7 | 4.20 | 77 | |
| Innovation | 69 | 3.71 | 77 | |
| Theme | 108 | 3.92 | 77 | |
| Graphics | 77 | 3.83 | 77 | |
| Audio | 126 | 3.35 | 74 | |
| Humor | 117 | 2.74 | 57 | |
| Mood | 131 | 3.50 | 66 |
Fun game, quite the challenge and neat take on the theme!
Amazing game!! finished level 8.
Thanks, fun game
Thanks, it's a decent game. I recommend it to my friends
Simple but engaging gameplay—nice. The only issue is that I don’t have music in the web version.
Super fun. I almost beat the game, it's was very engaging.
my second favorite game on this jam. very nice job bro u got my 5 overall
Fun game! Duration and range seemed a bit overpowered but then came the enemies that ignored the signal and threw a wrench in the machinery :) Screenshot 2026-04-20 214421.png
Very simple and tasteful. I'm stuck for a long time. This is my second attempt. And I passed it. I definitely hit the topic. Very cool! Untitled.png
Nice mechanic, feels fresh.
Really fun game, really nailed the theme. The sound effects were a little grating, though.
Fun game! I didnt love the sound effects, but I really liked the art style, the gameplay and simplicity! Screenshot 2026-04-20 210158.png
Fun! I got to 5/8
I win! Great game love the concept and the execution!
it's a really fun idea! watching dozens of enemies run head first into a sawblade is awesome
The game is extremely creative, and both the visuals and the feel are top-notch. The sensation of taking down large numbers of enemies is incredibly satisfying and fits the theme of the game perfectly. It’s just a pity that the amount of content feels a bit limited, and the depth and variety of the build options haven’t fully developed. If there were more progression content and richer growth systems, it would be perfect. I really like this game.
Very meaty and responsive!
Screenshot 2026-04-21 at 10.02.27.png for challenge completed even without signals usage 😅 even without it really like to bite this enemies on saw's 🪚
The gameplay is really interesting. The sound effects are a bit harsh on the ears; luckily, there's an option to turn them down. Overall, it was fun to play.
really creative and engaging game with an awesome art style and a super satisfying feel when taking down hordes of enemies the simple yet fresh mechanics and meaty gameplay make it a top-tier challenge overall, wish art was more thoughtful
fun concept, I reckon it could be fun with tap controls on mobile.
That was so cool. Very similar to titles like flerp or snakerx and that's amazing. I love incremental games
It plays nicely. The game's main concept doesn't seem to work, since you can lure enemies to yourself instead of to a signal.
Good Mechanik But Very Formulaic
This is quite neat, it's hard to control but in a fun way! The art style is cute too, only the SFX felt out of place - especially the coin pickup sound was pretty jarring. Getting a bunch of traps going and balancing using the signal with running around yourself is a cool chaotic experience. Nicely done!
I really like this visual style. Screenshot_7.png First try EZ
Very satysfying. The visuals are perfectly minimalistic and organic. I would like it a little harder :D
Like this pixelated simple colors & behaviour. But i died cuz saw spawned under me(
Oh my God this is such a cool mechanic, I'm amazed at how enjoyable it is to play this game, I don't even know there are no downsides to it, I probably would like an endless mode, otherwise it's a great game
Great game! Very polished and fun. I like how you made the simple shapes feels super juicy, and the color choice is great.
Surprisingly fun and well done core loop. When I read the description and started palying, I didnt think it will work, but it did, and it was fun baiting enemies around while trying to survive. Great job!
Short, straight-forward, and quite polished. I enjoyed sending my enemies to the shredders. I also appreciated the enemies designed to ignore the signal, forcing you to move. Although, after a certain point I had so many sawblades I barely had to move for those either. Like other comments have suggested, I'd love a more difficult mode or maybe after winning it shifts into endless mode with difficulty scaling each round post victory.
Really enjoyed the concept and implementation, having this controllable signal to lure big numbers of enemies into traps was very satisfying.
Didn't make it all the way to the end, but the game was fun. There were a lot of enemies though, and I wasn't good enough to dodge the enemies that ignored the signal while also trapping the rest. Screenshot 2026-04-23 at 10.13.22 PM.png
Interesting concept with the two different 'signals'. I did not realize that there were enemies that did not react to the lure signal until I had almost all HP lost but I managed to finish the run! I liked it :smiley:
really fun gameplay
Really nailed the SNKRX style with the art and effects!
Had a fun time with this one, good balance of interesting upgrades and cool new enemies to keep the gameplay fresh throughout! Great work!
Shooting and recalling the signal emitter felt really satisfying. Would have played a few more rounds.
Really love this! The art style is simple but super effective, and the game loop is clear with a great sense of progression. The game feel is so satisfying, and I was especially impressed by the well-designed tutorial. Definitely one of the best games I’ve played this jam!
(As a fan of the SNKRX-likes) This is really good! Leading with a signal is so simple but works so well,, amazing work!
I've seen this game on a xk stream. Good one, I enjoy your game's color palette! :krutoblin:
Классная игра, я залип в нее играть, очень понравилась, хорошая работа
Screenshot 2026-04-30 130303.png
Whooooo! That was clever, and it was fun to use both the signal and just the space between you and enemies as tools to defeat enemies :D
@barnabewild, @ble, @tweekus, @allexeee, @nikiroz, @julienlussiez, @rezonanc, @notime4games, @qwesasuke, @metalgear, @debugman18, @jpat, @yueyao-wang, @isaac-hisey, @robotchimp, @olddog, @toshiy, @poddub, @faketrap, @stisdan, @enad96, @glem-fumeno, @sound-steppe, @awalone, @graebor, @sergey-kuznetsov, @fadex, @custodi, @astroaceone, @absolute-garbage, @a333, @jacobloon, @shakirovich, @lemma, @bumble, @dywanix, @hulien22, @chybby, @bestdtang, @jawdan, @aleksey-salion, @garyglhf, @cataclysmicknight
Hey! Thanks a lot for playing FLOCX and leaving feedback. I read all the comments, and it actually helped a lot. I made a new version for Improve My Game Jam: added **music**, **changed the cursed coin sound**, fixed the issue where repeated sounds were stacking too much, added a Windows build, and made a **new endless mode** with leaderbords!
Don’t worry, you can still play the old build on the LDJam page, and it’s also saved on itch if you want to download it.
**[Play new version](https://ldjam.com/events/ludum-dare/59/flocx)**
It turned out to be a very engaging game. To my taste, it offers a highly original and fresh approach to the survivor and tower defense genres.
It's a very interesting game and rules are very easy to understand! For my first play I have survived to 18 waves. The number of enemies have increased too much at the late stage of this game along with more traps, and there's no place for player to move safely.
nice update, but it has a performance degradation after 21 minutes(
@tweekus I didn't think anyone would live to see this :) thanks for the feedback, I'll try to fix it
So so fun to play! The gameplay was addictive, and the music was calm but pleasant.
Probably one of my favorite games this jam! It's very well polished and inventive with fun upgrades and decisions without feeling to repetitive! Overall good job!
Very cool! I like how you use simple visual elements while still creating a strong overall look. The mechanic is simple and clear, yet very engaging.