Cable Connector LLC by Jezzamon 2026-04-20T05:54:29Z
I love the voice acting. The gameplay is fun, especially the final boss fight!
Foon → Ludum Dare Explorer → Users → jpat
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | While You Were Here | compo | 56 | 3.84 | 3.55 | 3.55 | 3.97 | 4.13 | 4.13 |
I love the voice acting. The gameplay is fun, especially the final boss fight!
So much fun! I love how simple and responsive it is. Feels really great to move the pieces and rotate them. Great job!
This is my favorite game so far from the comp. I'm getting so many bananas!!!
I love the grapple mechanic and the theme but the sounds were a bit jarring for me and the controls could be better Screenshot 2026-04-25 000242.png
Incredible use of child labor. 10/10 so adorable and cute!
This game is so cute! I love the mini games, the art style, and the sound effects (that cash register sound especially is so satisfying.) The amount of polish here is incredible for a jam game! and the cozy atmosphere pulled me in immediately.
I found myself losing track of time just clicking flowers and watching the money roll in. Great job on this one!
Absolutely had a blast. A frame-by-frame timeline mechanic that cleanly slots into multiple totally different minigames? In 48 hours?? Insane.
I laughed so hard. Chet Quizzly is exactly the right amount of insufferable. The acapella theme moving into Winnerman's inner monologue (with the anime art shift!!) was perfect. This feels so polished. Loved every minute. Thanks!
Really loved this! The signal range mechanic is such a clever puzzle hook, and it gets so much more interesting once the different signal strengths come into play. That final level pulling all the timings together felt awesome to figure out.
The art is gorgeous, the little bot NPCs gave it so much personality. Also the polish is unreal, you even let players rebind their controls?? In a jam game?! That's wild.
Fantastic entry, great job!
Really impressive! I like the art and the some of the dialogue is really funnyScreenshot 2026-04-24 184450.png
I did get stuck and couldnt figure out what to do after I got the guy to the frog party and my only quest was the original 3 cat statue quest (I think I had 2/3) it was a little difficult to tell progress. This is really amazing for only 72 hours. Great job!
Pure cinema. The atmosphere, the FMV bits, the acting, the static shader, the creepy-cute TellyBuddy face every single piece is doing so much work. I cannot believe this came out of 72 hours. The puzzles felt great to solve because every solution rewarded you with another delightfully unhinged commercial. Absolute masterpiece 5 stars across the board!
The puzzles are a lot of fun and fit the theme perfectly!
I love the SFX and the graphics with the little swaying characters. Cute puzzle game!
I love Willem Dafoe. Fun game! I love the mood and the fog elements
Fun game! I didnt love the sound effects, but I really liked the art style, the gameplay and simplicity! Screenshot 2026-04-20 210158.png
10/10 shot so many boogers
What a brilliant entry and what a wild way to make it! The hot potato challenge alone makes this one of the coolest things in the jam, and the fact that the result is this cohesive and polished is genuinely astonishing. The signal strength- fire rate mechanic is super clever, the level design is great. I'd absolutely love to try something like this, I just don't have a group of gamedev friends to pull it off with. Major respect for actually doing it. Amazing entry!
I love the art animation and music! Such a cute little game :3
This is so clever! And thank you for adding lives I got cornered so many times! wow!! such nice graphics!! and only $39.99!! what a steal! :laughing:
This is really cute! And so polished! WOW :3
That took me way longer than I would like to admit. The idea is pretty great. Good call on the 'whistle off' feature!
This is one of the most polished and charming jam games I've played. The mix of 2D characters in a 3D world is stunning, the expressions and walk cycles are hilarious, and the writing genuinely made me laugh out loud while also being sweet. The rhythm sections are well-paced and feel great to hit, the sound design and music are top-tier, and the whole thing is held together by such a warm, weird sense of humor. Bouncing B.A.L.L. between signals was the perfect bit of downtime, and giving it as a gift was genuinely moving. Long live Glob. Incredible work!
You got me with "ever wanted to chase a giant spider on horseback". It awakened something I never knew I wanted
I love the graphics and atmosphere of this game. The world feels so big! The movement threw me off at first but then I got the hang of it. I had a lot of fun finding my friends!
Fun game! and quite polished! I really liked this entry. Music was good too. In my head I kept thinking of different ways to expand on this idea but they would probably get in the way of its simplicity.
Simple and moody, love it
Honestly wasn't sure what was happening half the time, but I was having fun the whole way through! Great one!
Oh I love this. Its like flappy bird meets puzzle game. The thrust jammers are such a cool idea!
Cableman is going to be stuck in my head for days, what a banger! Loved how the screen border is literally the cable too, such a clever touch. Super fun entry, great work!
I really liked the artwork and the strategy of switching between ships. I think it would be nice to have a way to remove a marker or undo but that may go against the "how long can you last" objective you were going for. Overall its a fun chill game wit beats I can fish to
This is one of the most original entries I've played! The idea of mixing tracks mid-combat is such a clever twist on the FPS formula, and the fact that all the combinations actually sound good is seriously impressive. Juggling the filters, BPM, and aiming was a lot at first, but the tutorial eased me in nicely. The aliens are adorable and hilarious. Fantastic job!
ITS DARKER THAN DAVYS DORMITORY!!! Fun game! The busy backgrounds made things a little hard to see but other than that you nailed the Hotline Miami feel and the bloodsplats were sick!
Nice work getting a tower defense built in a jam! The signal-zone mechanic is a cool idea on paper, but I found it a little hard to engage with: once my signal bar filled up, I mostly just stood by my towers waiting for scrap. Speeding up the economy and giving the signal a more active role (maybe it drains faster, or different zones do different things?) could make the mechanic deeper or more meaninful. Also some tower tooltips and range previews before placing would go a long way. Good submission!
Easily one of my favorites of the jam! It's unique, it's charming, and I'm completely hooked. The delightfully janky controls, the adorable art, the music that just grooves, it all comes together. Amazing work, and I'd play the heck out of a full release!!!
I love the art and aesthetic of this game. The glow effects are very nice. The controls are simple and intuitive. I couldn't get fullscreen to work but this is overall a really fun game!
Really enjoyed this overall. The presentation was really nice and the smoke signal concept is clever and memorable.
I struggled a bit with the progress bar and timing. I wasn't always sure when to input or what was supposed to happen once a signal sequence wrapped up.
The core idea shines and the atmosphere is fantastic. So much fun!
I like the art style i'm just not sure what i'm supposed to do
This is so cozy and incredible! I love it
I could see this being a really sweet VR game. I was definitely vibing in space with my pet cat. Loved it
The tagging wasnt super clear to me at first but the concept is really cool!
Absolutely loved this one! The art style is gorgeous. The premise of commanding a dummy through binary signals is such a creative take on the theme, and the dark humor had me hooked immediately.
The rhythm-based input is a cool idea. I found the timing window a bit tight for me personally. Maybe make it slightly more forgiving in the beginning? That said, the concept is solid and I can tell it'd feel super satisfying once it clicks.
Great atmosphere, clever mechanics, and tons of personality. Awesome work!
The art style is absolutely gorgeous and the asynchronous multiplayer idea is genius. So fun seeing other players drawings come through. Incredible work for only 72 hours!
Lovely puzzle game! The art was amazing, the sounds were very nice (music was calm and the sfx were really nice!) I loved the whole atmosphere of the little alien guys and the way you used the signal bouncing as a puzzle mechanic. Would love to see this mechanic expanded on!
Screenshot 2026-04-24 182924.png
The art style is lovely. Agreeing with some of the other comments here: simplifying the controls a bit would go a long way, and the gameplay felt a little overwhelming to me at first.
What a nice art style and aesthetic. I found out i'm a terrible driver :laughing:
This game is eggscelent! Screenshot 2026-04-21 193911.png
The art style is so adorable and i love everything about it. Kinda gave me outer wilds vibes in the best way possible. I'm stuck in trying to figure out how to get hat #1 and if the robots message has a deeper meaning.
Wow!! Incredible stuff guys! I don't know how you managed to capture a post-apocalyptic atmosphere and mood like this. It was like something straight out of a movie and I loved every minute of it. Driving through the foggy mountains with the radio playing was so immersive, and the little details (windshield wipers, the cassettes, the easter eggs in the buildings) really sold the world.
The only thing missing was a dog. I would've loved a quiet companion riding shotgun through the wasteland.
Seriously impressive work for three days. Amazing job!
That was so much fun and had amazing polish. I agree with the person who said it gave Alien Hominid vibes, I was thinking that too. Everything just clicks, the shooting feels amazing, the art has so much character, and the whole "defend your TV signal from aliens" premise is hilarious and peak. The fact that you squeezed in upgrades and a boss fight on top of all that is wild. Great job!
I love the art, sound design, and overall polish! The concept took me a little time to fully click since I’m not super familiar with resource sims, but I can definitely see it being a really fun and engaging time-waster once you get into it.
very fun and cozy and cute! I love it
I agree with the others here: the art and music were great!
I really loved the art and music and the gameplay. Really well polished, great job!
Screenshot 2026-04-21 021923.png
Such a cute game! I love the art and the voice acting so much!!
Really beautiful game. The pixel art stands out, and the music and sound effects give it a super cozy feel. The beacon felt a bit slow at times, and the hit detection could be clearer since I wasn’t always sure when I was actually connecting with enemies. Aside from that, I had a great time with it.
Really cool entry. The rhythm + spellcasting combo is a fresh take, and the voice acting, art, and progression system give it tons of personality.
A few thoughts if you keep iterating:
* Turn signaling. Hard to tell when it's my turn vs. the enemy's. A quick visual or audio cue before each player phase would help a lot. * Beat feel. (as others have said) Music and beat indicators felt slightly off to me. * Rebindable keys would make it much more accessible. * Difficulty ramp. A tutorial enemy or slower starting tempo would ease players in.
I clicked so hard I almost broke my finger! I love the enemies that pull you in with their own signal. So much fun!
Amazing game! I loved the art so so much! the atmosphere is incredible. Definitely worth the blood, sweat, and tears 😉
I was exploring a similar vibe in my LD entry too, but the mood you pulled off here is chef’s kiss.
@rogual Thanks for the detailed writeup! I haven't played those games in so long but they definitely were among my favorites growing up. (so maybe they stuck with me while working on this in the back of my mind) I fixed some of the glitches you mentioned so hopefully its not as bad / game-breaking.
When the golem ignores you they are sleeping :sleeping:
@pentagrammal @rise12600 @mortith @wirryloberts @frowsyfrog @python-b5 @skale — you're all right about the platform collisions being a bit rough! I've tightened up the hitboxes in a post-jam patch so they should feel much better now. Sorry for any frustration! Thanks so much for playing and for the kind words :slight_smile:
@andriybyelikov hahaha! future update: how many can we stack? :thinking:
@lizelive sorry about the soft locks! I think I've got them fixed now.
@sarah Thank you!!! Navi was definitely an inspiration! (The Golem started as a firefly)
@squimmy Thank you! If I had more time I would have added more. Gonna have to save that for the full release :sunglasses:
@half-animal-half-beast Thanks so much! I would LOVE a golem friend!
I didn't have time to animate movement while whistling so I just stopped movement altogether :laughing:
Really cute and simple. I love the concept and execution. I pissed off grandpa too much
Really great stuff! You managed to convey a beautiful and emotional story in such a minimalist fashion.
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I glarble, you glarble, we all glarble