Last Resort by gil4 2026-04-22T07:40:58Z
The art style is awesome! I really love your color palette. I’m a big fan of purple. Such a stress-relieving little game.
Foon → Ludum Dare Explorer → Users → Aquaaa
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Journal of Poisonous Experiment | jam | 435 | 3.56 | 3.12 | 3.51 | 3.22 | 4.38 | 2.49 | 3.53 |
The art style is awesome! I really love your color palette. I’m a big fan of purple. Such a stress-relieving little game.
The pixel art is exquisite! The design is so cohesive and the story is really engaging. However, the pixel-style font seems a bit hard to read while going through the content. (Also, it would be great if the font size in the dialogue boxes could be standardized!)
It’s so thrilling and really stress-relieving! Getting different weapons feels totally fresh, and all the attack effects are brilliantly done!
The character art design is really nice, with a whimsical yet eerie fairy-tale style. But since I wasn’t clear on the game rules, I tried several times and finally made it to the first child’s channel—only to have no idea what to do next.
They’re so cute in the translation! I love the puppies, and each one’s little personality is adorable too.
The plot is pretty interesting! For a text-based game, adding some UI sound effects and background music would definitely make it more engaging for me. That said, the story itself is really great.
I love squishing the bugs! It’s so stress-relieving—you’ve made something this polished in such a short time
Creative game mechanics paired with realistic, high-quality audio.
This is so much fun! I accidentally hit the takeoff button, and it hopped and bounced around, flying super high all on its own. Also, the voice lines that play with every control input are hilarious. The only tricky part is maneuvering it—when I try to get to the second floor, I end up jumping right onto the stairs by accident.
@natalie-chenard Thanks for your support!!
@babyfoodstudios Thanks for your suggestions. We'll try to optimize this!
@taogod Whoever did the plant design is incredibly talented.
@hibiki Thanks!!
@capreola Thanks for your feedback! We’ve been reflecting on this, and we realize we’re lacking clear prompts for the plant tag attributes. That said, this design was also intended to boost replayability and add a bit of challenge—especially for players aiming to complete the full collection! Have you ever heard of the game Don’t Laugh, You Won’t Pass the Second Level? We’ll be adding explanatory notes after a poison failure in future updates. Thanks for playing our game!
@garyglhf We made the plant designs purposely weird and whimsical.
@tay-elenberg Thanks for playing! We've received your feedback and will optimize this in future updates.
@juutis Thanks for your feedback! I retested it and it works fine most of the time, but I also encountered the bug you described once during repeated tests. We’ll look into it in subsequent checks, and thank you for your recognition!
@gamayun-games Thanks for your feedback!
1. Currently, our game mechanics are designed for players to gain experience through repeated play. We’ll be adding some hints in future updates.
2. The prompt icon appears when a tag was placed incorrectly in the previous level.
3. We’ve also noticed the glitch in the third level and are investigating the cause ~ Thanks for the heads-up!
@hmeo We’ll work on the improvements! Thanks for loving it!
@kanhao We do lack positive feedback, and thank you very much for pointing that out.
@furyohfury We're working on improving the attribute issues of the tags, yet we also want to keep a bit of the challenge in the memory exploration.
@alexander-stepanov The issue you're experiencing is a bug in our game, and we're currently investigating its cause! Thank you for bringing this to our attention.
@crimsontrouper We've attached the link at the end, so you can check it out again~
@mantou The issue you're experiencing is a bug in our game, and we're currently investigating its cause! Thank you for bringing this to our attention.
@universeflow Thank you for playing and your support! We’re working on improving the positive feedback system. You might have encountered a bug that prevented you from clearing the level, and we’ll look into it right away.
@jasmin Your suggestions are fantastic! We’re working on them urgently!!
@ray-dino Your suggestions are incredibly professional... We'll take them into serious consideration. Thank you for playing our game!
@crimsontrouper Thanks for the reminder—I just noticed it! Fixed it right away!
@crygos What a coincidence! I just spotted this bug too… Fixing it urgently now…!!
@bellicapelli Actually, our system works on a trial-and-error loop, and the codex unlocks upon making the correct choice!
@redphoenix2412 You got it exactly right! That said, the difficulty is a bit high for now—we’ll look into adjusting it and adding more hints in future updates. What I find quite interesting is this: our plants have some counterintuitive traits, which might come as a nice surprise!
@letssnack We’re gathering feedback for improvements and will polish everything up in future updates. Thank you for your positive comments!
@jonasolsson We really appreciate your suggestions! It seems we can keep fixing bugs and re-uploading the game during the rating period, and we’ll definitely try our best to make improvements.
@crygos We’ve fixed the bug now—feel free to give it another try!
@hexstart You’re the first to spot this bug! =) You’re really thorough! I actually noticed the codex error early on too, and we’re gathering all the areas that need polishing to fix everything up together.plant1.png
Well-designed!!
The cover caught my eye right away! As a horror game fan, I absolutely love your bold, impactful hand-drawn style. The font design is great too, but with a lot of text to read, staring at it for a long time can be a bit straining on the eyes. The plot has a bit of a rule horror vibe, and the atmosphere is really well-crafted. I love the ghost face visuals. A small suggestion: it’d be nice if the game could jump back to the main menu to restart after the ending.