Oddball Assembly by Daniel Alhadeff 2024-10-19T21:56:11Z ♥ 1
Have no idea how you managed to do that in 48 ours alone. Very good take on factory game, like a satisfactory, but with physics! Can't image what work needs to be done to optimise this if this would be a big game Liked it, spend a lot of time in it, 11/10
LD59 — Signal (20)
A L P H A by eXTeeGi 2026-04-27T21:26:02Z ♥ 1
what great entry! I managed to decode the message, being a bit annoyed that the messengers do not care much about me and send the messages with the letters I already know instead of using the new ones :D stangely the world that took me the longes was (spoilers) "s*****s" — for some reason I couldn't see it at first. but it was very understanding of them to wait for me until I decoded the message haha. I expected the game would end if I didn't do it before the last message ends!
the atmosphere is simply incredible, especially these small sound and visual effects, they really got me a couple of times! i am impressed how you achieved it without even showing any antagonist. and the theme implementation is just spot on. thank you for the experience!
Among Six by nOuChi 2026-04-27T20:46:35Z ♥ 1
i liked the atmosphere you've created with the music! lots of suspense here :) the tutorial was a bit fast for me, i couldn't read some of the passages. the characters reminded me of Tim Burton's! i think it would be awesome if the information on the characters apeeared on the side so you could study them more conveniently. i wonder how many impostors are there? i locked one but the game continued. it would be also interesting to know what the "strange behavior" was after the round ends!
dearest friend by Aurel300 2026-04-26T11:19:51Z ♥ 1
the style is so unique i like how it is a bit unsettling but you don't feel uncomfortable, just maybe sorry that everything happened the way it happened. i love how symbolic your game is, and the voiceover is stunning. i probably didn't expect the way the game would follow, as at the beginning i thought it would be a song of the lost friendship, but in the end it was more of a letter full of worries about a lost friend ("lost" in a couple of meanings!)
i would probably also wish to scroll up the story once it finished, but it may be just a specific wish of mine :D
the game where you had to eliminate all the shadows was a bit unexpected and pretty cool to find. i think that maybe some extra interactable pieces would be cool! or maybe you could not only click, but also drag some elements or interact in some more complicated ways.
great job!!
p.s. as a big fan of playing (and making hehe) narrative games, i was very happy to find your entry :)
In the Crib by ruthiepee 2026-04-26T10:51:23Z ♥ 2
addas.jpg haha! probably being a new mom helped me find a solution :D the voiceover is adorable and, though i am not sure if i clearly see a "signal" theme here, i definitely had fun! a bit chaotic, a bit random, super easy and 100% enjoyable :)
wishing you luck with game design, parenting and a combo of both!!
Twilight Bark by Capreola 2026-04-26T10:37:57Z ♥ 1
this is absolutely adorable! i spent some time just looking of the dogs instead of solving puzzles :D for some reason it was easier for me to just test different combinations of dogs than to plan them. maybe if their personality was shown not on the click but maybe somewhere on the right or left of the screen on hover that would be easier, otherwise it was a bit difficult for me to keep all the information in mind. but the very puzzle mechanics is top-notch!
i also got a bit stuck on "loose last word" trying to understand what is "loose" here :) if i understand correctly, that shoul be "loses"?
had fun, want to cuddle all these sweet dogs!! my cat might have some questions :D
Vice Signalling by Dogshroom 2026-04-26T10:14:09Z ♥ 3
a great entry! i absolutely love the art style and the atmosphere — feels like you are actually joining a secret society :D
the gesture system is also impressive — it is not too easy nor too difficult to get a grasp of. i would only probably wish that the signs would be a bit slower, maybe in the beginning of the game. i sometimes got a bit lost cause i tried to follow the dialogues and then missed the hand signals, so then i tried to look at hands and missed pieces of dialogue haha.
maybe there could be a tutorial that leads you through at the very beginning so that you got a good understanding of the system at once. i was at first not sure why i could read signals composed of two or three gestures but when it comes to me i showed only one gesture. thought maybe i did something wrong :) and i also wasn't sure about the ways to get differet endings. i've read in the description that it depends on your reputation with each cultist, but maybe i would prefer to have some possibility to act on my own in the ending as well.
a cool game and a great interpretation of the theme!
Pharos by Chaseplays 2026-04-25T20:49:45Z ♥ 2
what a nice entry! i like how you created a calming atmosphere having in mind the amount of monsters there :D i would probably prefer that there was some penalty for the attacked or briken boat (or there is one?) i sometines took two boats together and we were going together for a treasure, as it was easier haha, or i just used one boat and collected all treasures with it. but i cannot say that this made the experience less engaging :) i also believe that if there was some extra info aboout the treasures that would be super fun! maybe i could see them on the ending screen or something like that. maybe there would be a super rich lighthouse keeper sitting somewhere :D
a cool game and the music is so smooth! i am still listening to it while writing a review :)
Mixed Signals by ChelDav 2026-04-25T20:38:36Z ♥ 0
hello to a fellow Twine developer!
i think your game has a solid base! it was definitely intriguing to learn about the contestants.
few notes about the gameplay: - i would probably start with some shorter pieces of text (meaning contestants' descriptions) just to make the player get more immersed at first. like right now you don't know anything about the characters yet but you are expected to read their whole bios already. maybe they can answer some questions and you would learn some info through the dialogues? - at the beginning i was not sure who is answering the questions, them or me :D i would maybe state that so there was no option to get confused! - i believe it would be aswesome to have some extra challenge or criteria that would help you choose among the contestants. maybe you could define your own character first? or maybe there could be some situations that you discuss together? everyone is asked about their favorite movies , for example, you answer first and the characters give their answers after hearing yours. it would be really cool to have some communication and dynamic between the main hero and the characters!
overall i think it would be a nice dating sim :) wishing you all the best!
Melting Sun by JustCore 2026-04-23T21:22:04Z ♥ 1
great interpretation of the theme! i really would like to learn about what is happening on this planet (is it Earth?) and what difference the data i send makes. maybe i could change the way everything goes by sabotaging it?? but the ending as it is was neatly done. the atmosphere created was quite convincing! i felt like it got 1 degree hotter un the room :D
Pyre Lookout by outstar 2026-04-23T21:10:47Z ♥ 2
great job! i was greatly invested in the story and you've created really unique characters. the bureucracy while everything is on fire is top-notch :) frankly speaking, i think the game would be even better if it was not sometimes that similar to disco elysium but was its own thing — i believe that you are 100% capable of creating something unique it it could look even cooler! i had fun, thank you :)
i love you, too by tolviere 2026-04-23T20:51:59Z ♥ 1
hi there! great entry :) the gameplay was fun and pleasanntly challenging, i expected it to be easier at first, but it made me practice a bit :D and the ending pic is just adorable!
Babel Bluff by Pale Stream 2026-04-22T20:26:51Z ♥ 0
hi there! it is such a cool idea and an implementation of the theme :) i got really invested not only in translating but also trying my best to solve an intergalactic conflict! i probably wish that depending on my translation the options to choose would also change (like become more angry), but that is probably too much to ask :D i also noticed that i am mostly relying on common sense and can guess which option is the most viable without looking at the characters! or was that the intention? great art style as well!
We're Breaking Up by RobotChimp 2026-04-21T21:25:38Z ♥ 2
such chaotic. much wow! my dog got upset...i definitely need to replay! this is an incredible interpretation of the theme, very original. i especially like how the controls are easy to understand and hard to master :D the visuals are also top-notch! thank you for the experience :)
No life detected by shimiki 2026-04-21T20:58:09Z ♥ 1
the art is so beautiful! signal searching was just as challenging as it should be, and the story is both melancholic and giving hope. thank you for this experience! btw it is fun to find a subbmission that is close to your own in some way :D
Journal of Poisonous Experiment by Aquaaa 2026-04-21T20:45:09Z ♥ 1
such a nice idea! i enjoyed the visuals. the plants are just gorgeous. i couldn't quite understand how do i understand which tag is toxic and which is not — if i get a signal does that mean that all tags have to be poisonous? i also encountered this bug on the third plant, first i thought that i just did something totally wrong :D
Cadence of Glob by Orjan 2026-04-21T20:34:02Z ♥ 3
great game! the dialogues were fun and i especially liked space facts <3 giving a ball as a present was such a sweet moment aww i probably wish that the subtitles were easier to read, as I sometimes clicked to see the whole passage and then could accidentaly miss some parts :( i would also be happy to see my score or some combo info while okaying the rhythm parts. much fun much aliens!!
btw do you have itch.io?
Mail Cats by kkkyia 2026-04-21T20:17:23Z ♥ 2
i couldn't your game :( maybe you have a link to itch.io?
Bird Man Signal by Kobato Games 2026-04-21T20:06:50Z ♥ 1
hi! great to see another twine submission at this jam :) i liked the way you interpreted the theme, and the clones were fun to listen to. i haven't watched Birdman, were you inspired be that movie? i probably wish that there were a bit more gameplay in the second part of the game, but overall it was nice.
5G Crash by krawa 2026-04-21T10:23:43Z ♥ 2
Animations are really fun! I wish I knew what I am buying, though And that difficulty spike is insane :) Very nice work!
Nest, this is Pilgrim by Nozomu57 2026-04-21T08:47:18Z ♥ 8
Loved it! Design, art, puzzles, everything. Very nice vfx touch at the end! And also:
New Project.jpg