dimoseek 2024-10-07 23:28
NIce!
Foon → Ludum Dare Explorer → LD56 → Wrath
By madhumster and Andriy-Symon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 882 | 3.17 | 33 | |
| Fun | 701 | 3.21 | 32 | |
| Innovation | 756 | 3.03 | 33 | |
| Theme | 788 | 3.34 | 34 | |
| Humor | 410 | 3.27 | 33 | |
| Mood | 862 | 3.11 | 33 |
NIce!
I like the art :)
Super fun little game. Giving those dabbing passants what they deserve by zapping them with lighting and exploding them felt great :sweat_smile: Good job!
Destroying houses and humanity felt good! I wish the houses debris falling on the peasants would kill them though.
this is so super fun and cool game! really love everything
Nice art :)
Nice game and idea! My only wish is that lightning would also destroy houses and that debris would kill peasants.
The art and atmosphere are impressive
I loved how well the theme was applied. I think the functionality of the Scare Mine and the dynamics of destroying the village could be improved, but I believe it's a great game and a very good sandbox approach to the theme. Great job!
I love omnicide
This game is a blast! The art and atmosphere are really well done, and the whole theme fits perfectly. I agree with others about adding another layer of chaos! Overall, it’s a fun and creative take on destruction, and I had a great time playing. Great work!
Poor little tiny humans....But I like destroy them
Nice point of view for the theme. cool idea
A very well made game , great job guys
great idea, this is fun to play ! keep it up, u should focus a bit more on the ui next to improve user experience :D
I don't know what I did wrong, but I wasn't always sure why things didn't work. The camera positioning is too static for me, and why does it appear in the field instead of the city? But I like the 3d style and the humor. The main menu made me smile and giggle. By the way, I was thinking that it would be cool to make a bad god simulator for this LD, so I glad that someone did it!
So good! Didn't know I needed to do all that damage... Loved it, the ONLY thing I would say is it would be good to know if you've got everyone. I spent a few mins trying to see if the game would end if I did. Loved the art style, the fact that the T pose was included in the animations was hilarious, physics was a great added bonus. Generally thought it was so much fun. Great marks!
Neat idea. The mindless destruction was satisfying. The kill mines were the most useful though you can accidentally place them on top of trees. Finding the last guy was annoying, also the win screen doesn't appear until you then use everything up. The shop interface was not very clear, also I had an issue with the game locking up when pressing the continue button.
Interesting atmosphere, and fun to play around with! One small note I have is that it's a little strange having the character always spawn in looking the wrong way. Fun to wreak havoc on this small civilization!
Interesting use of the theme. Also, always great seeing fellow UE developers working the engine within the time constraints of a jam. Great job!
Pretty wonky, but pretty fun game. Obviously Meteors are most satisfying power. It was great to gather like 15 of them, zoom out, and click around in rapid succession to see proper Armageddon and fire from the sky. The buildings destruction was satisfying, sometimes a bit unintentionally funny when the whole house jumped when a mine nearby exploded.
I didn't really get the idea behind Scare Mines. At first I thought they make poeple gather together (like they are scared and look for other people) so then you can blast them with a Kill Mine or a Meteor, but that doesn't really work.
A couple quality of life changes would go a long way: - don't make me use every power before I want to restart a level. - don't make me spend everything in the shop, I want to get to that meteor.
Well done :heart:
Great game, nice matching with theme, keep going love unreal