Wrath by MadHumster 2024-10-17T13:38:59Z ♥ 0
Pretty wonky, but pretty fun game. Obviously Meteors are most satisfying power. It was great to gather like 15 of them, zoom out, and click around in rapid succession to see proper Armageddon and fire from the sky. The buildings destruction was satisfying, sometimes a bit unintentionally funny when the whole house jumped when a mine nearby exploded.
I didn't really get the idea behind Scare Mines. At first I thought they make poeple gather together (like they are scared and look for other people) so then you can blast them with a Kill Mine or a Meteor, but that doesn't really work.
A couple quality of life changes would go a long way: - don't make me use every power before I want to restart a level. - don't make me spend everything in the shop, I want to get to that meteor.
Well done โค๏ธ
LD58 — Collector (16)
Webbed Up! by Fractal 2025-10-18T13:57:49Z ♥ 2
Amazing game. Great idea and design, great polish, beautiful art. Feels like something straight from a mobile game store. Very well done โค๏ธ
At first I didn't understand that one bug icon means to catch only one of that type, I thought I need to catch all bugs of that type only. I think it could be better explained. Especially on level one when you catch all of them in one go, the game doesn't register this as loss, but you can't progress further.
Another small thing I encountered was then I was trying to close the web loop, sometimes pressing very close to the end of the web didn't connect and I had to press couple of times in place.
I don't care who the IRS sends by BlueDandelion 2025-10-18T13:38:59Z ♥ 1
I liked it enough to spend a lot of time to make it to the finish ๐ Well done โค๏ธ
I don't know if that was a design decision, but I'd prefer that opening upgrade shop, either defense, money or collectors items would pause the game. I ran one game without trying to win just to read up the descriptions. When the game isn't paused, you loose all the appeal of collectible items visuals, funny descriptions etc. that you must have spent time to make them pretty. If you can't pause, these are just numbers.
Coco-llectors by tanis 2025-10-18T13:01:33Z ♥ 1
Got myself into the Leaderboard at last place ๐
It was fun. Stealing give it a bit more depth, than I originally thought it would have based on the thumbnail picture. But to be fair, I didn't get the rules of the game clearly. Even after winning I don't know: how high the stack should be to score, what are scoring rules, how to crush the opponent, whether movement is sometimes choppy on purpose or not. So some explanation would be great if I were to chase the score.
But overall, very fun game โค๏ธ Well done!
Collect Star Dust โ ๆถ้ๆๅฐ by fan 2025-10-17T21:58:04Z ♥ 0
Some dialogues with portraits add so much to games. I need to remind myself about this every time I make a game. Bag mechanic was a bit wonky, but really fun idea. I never broke it, but I drove carefully ๐ which was difficult because the hoover is very fast.
Web version on itch seems to have a lot of freezes. Eventually I downloaded Windows version and everything was alright there.
Very well done โค๏ธ
Letter Collector by lunarDust 2025-10-17T21:20:33Z ♥ 1
Wow, really impressive! I'm not very good at Worlde kind of games, especially not in my native language, but it was a fun experience. Cleverly designed features like scoring, shops, upgrades, progression work together very well. Good job! โค๏ธ
Unfortunately I died around Zombie level as I had spent all my paper to heal myself and had very few upgrades ๐ข
You should really start rating/promoting your game, because as of now, you only have one rating out of twenty necessary.
Counterfeit by Reglisse 2025-10-17T20:55:06Z ♥ 2
Unreal builds are always so large, but I had no problem extracting ๐คท
It was fun spotting the details and missing pieces mentioned in the description, but it was difficult to read it from the Guide. I feel like each collectible deserves own page to be able to look quickly without scrolling. A button to open/close like Tab would also be very helpful when in need to quickly check something.
Some 3D models were funny, like smiling Aristotle :)
Well done โค๏ธ
Creepy Collector by woona 2025-10-14T11:40:53Z ♥ 1
Impressive amount of content; all the item sprites, descriptions, characters etc. I saw you already explained it in the comments, but I was wondering about the calculations during the game, and I wish I could just show one item, without the need to fill all three slots, especially when the bully had only like 1 hp left.
Also I had a bit of a problem with recognizing icons at first glance. Some of them were very similar to each other and had to look over tooltips constantly, but at least you had tooltips! That doesn't happen often :)
Overall very well done ๐
Artifactologically! by JiPark 2025-10-14T11:18:18Z ♥ 1
I like it. Obviously very beautiful 2D art, very clean, and consistent art style. Both art and gameplay reminds me a bit of Strange Horticulture & Antiquities games.
I do have so questions regarding some of the puzzles, because I'm a bit confused: - First when we see a little pendant of a miniature bird god, the description says its "four-legged" so I thought it was a mistake/forgery, because it has one leg and 4 talons/fingers, but it turns out it was all good. - Then we see bigger statue of the same bird god and the picture in the book is very different; one is sitting, another is standing, so it is definitely wrong, but somehow only selecting the foot correctly marks a mistake. And here we see 3 talons/fingers, as opposed to 4 in the miniature version. - Last photo we have a description that people took "everything they could" but also left behind a lot because of "terrain" I assume was difficult/rugged. But the photo shows people without much baggage, walking on a flat terrain, and the post sign says Gorad N. which is like "New City"? I don't get why that would be a mistake in that case? Because the Migration thingy seems like an ancient event, and this is a modern alphabet?
Trailside Mycologist by klausklapper 2025-10-14T10:52:27Z ♥ 0
Very comfy game. Reminds me of a slower pace Firewatch game.
I hoped, after an interaction with song text papers, that the character would audibly comment on taking photos of different new mushrooms, or locations. But I understand you can't do everything during a jam :) Well done! โค๏ธ
Beaver Bailiff by dr-braur 2025-10-10T20:27:00Z ♥ 1
Very distinct visuals, props to the artist. Same with UI, it felt polished.
I enjoyed raising development of the town. Walking around, checking how small shacks are turning into proper mansions. To withhold the tax collecting when the house was close to an upgrade, and reap the benefits later. It is similar idea I had in my own game, with delayed gratification. Really cool.
What I found lacking a bit, is the Shrines and combat. The first didn't have any visual radius, didn't shoot anything, just damaged on proximity, but you never knew if it is close enough or, whether one will be enough.
Crown Crow by ThDudk 2025-10-10T18:27:41Z ♥ 3
One of my favourite entries. Polished controls, great visuals, cool music, and very likeable characters :)
But at first I was a bit confused, as I didn't see the C on the walls, and thought I need to dive the shinies when they shine, and when they hide it is already too late. Later I revisited controls on the page. Also if I didn't see someone here in the comment section mentioning the Crown, I wouldn't know there is one, but I liked the game this much that I would farm 10 000 gold anyway โค๏ธ
QIZI: Flag Collector by YurisCat 2025-10-10T17:14:04Z ♥ 1
I like how the game looks and general idea of a battle game in a Chess Board.
Although it wasn't very clear to me that I only can move my whole army, and can't move singular pieces separately, despite the enemy being able to. There is definitely work to be done, if you want to develop this game further, on UI and tooltips to better explain the mechanics.
Overall, well done โค๏ธ
Pocket Monster World Collector Adventure by justking144 2025-10-09T11:21:56Z ♥ 0
Unironically fun adventure โค๏ธ
What did you use to make this text based adventure? Is this some kind of branching dialogue tool?
The Crab's Kingdom by Carbs 2025-10-09T11:13:19Z ♥ 0
Refreshing, hand drawn art style. I played couple of times to see what the next level of our sand castle would look like.
I didn't like not very clear hit boxes of stomping feet, as well as not being able to prolong play-time, e.g. each completed sandcastle level gives you additional time.
Overall, well done โค๏ธ
Deep Space Lawn Mowing by HexStart 2025-10-09T11:05:44Z ♥ 2
Tano once again delivers a banger ๐
Trash Catchers by mira 2025-10-09T10:55:34Z ♥ 0
At first I totally misunderstood the game. I thought it was something like the game Chained Together, where the rope between both ships can't go through rocks and it will cause collision with obstacles, and you have to pick up trash with ships, not that the rope is some kind of net ๐ But that's on me.
I like when there is even tiny bit of story and characters, it always gives the game more personality. The pixel art was very fine, and playing with both hands engaging. I wished the dragon was introduced earlier, because 3-4 rounds without anything new were a bit slow.
Very well done game โค๏ธ Cheers!