Again thanks for all the kind words everyone!
@fuse-in-a-bowl yep, super crate box was a huge inspiration for this concept!
@bartalomew, @purpledartfrog it was a fun challenge to work with a limited palette like this, it really makes you think about every pixel even more than usual in pixel art!
@aviv-levy thanks for the compliments! Wand switching is a core aspect of our gameplay, but passive upgrades were definitely planned!
@kaptajnen agreed with the visual helper, we might improve that still a little bit more in a post-jam patch!
@rabbert in our Itch version, we do have a score system that takes harsh penalties upon taking damage beyond your health, but an actual lose condition is also still something we're considering for a potential post-jam version.