hot-noggin-studios 2024-04-16 00:09
This is a very fun game with an interesting main mechanic! I saw another game took a similar route and I love the concept. The music is also a nice bonus.
Foon → Ludum Dare Explorer → LD55 → Conjurer's Quest
By dywanix, Esc0 and JuggerN4uti
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 403 | 3.72 | 70 | |
| Fun | 422 | 3.62 | 70 | |
| Innovation | 450 | 3.49 | 70 | |
| Theme | 271 | 4.05 | 70 | |
| Graphics | 573 | 3.74 | 70 | |
| Audio | 527 | 3.30 | 45 | |
| Humor | 958 | 2.34 | 64 | |
| Mood | 786 | 3.37 | 70 |
This is a very fun game with an interesting main mechanic! I saw another game took a similar route and I love the concept. The music is also a nice bonus.
This game is fun! I really like the mechanics and pixel artwork, good job!
Game is quite fun and visually looks cool as well! Did find the cloud platforms quite difficult!
Excellent puzzles, interesting mechanics that work well.
Neat mechanic of using the summoned dudes as utility for platforming
very much! I like
Great art, great puzzles! Though jumping on the clouds can be a bit weird sometimes.
Well done! I had a lot of fun playing this! :)
Really cool idea that fits the theme really well! Good pixelart too! Good job :100:
Nice puzzle game! I tried to spam summon and delete to go up fast ahah
I really liked the game, but kinda sad that I couldn't figure out the 4th level and see more of it. Had fun, great job
Some nice ideas here! Only feedback I have is that I often accidentlally touch the purple borders while not meaning to. Would have probably been better if it just blocked movement instead of resetting the map.
Untitled.png managed to beat the entire game!! very fun although jumping can feel a bit inconsistent. Some of the puzzles are very clever and i felt really smart solving them. incredible you created so many interactions from just a few mechanics
This is very very cool, love the different elements and it gives me portal vibes!
Nice game! I liked the art and the game was fun.
The summon mechanics were really interesting and had a nice variety. I really loved the art and aesthetic too. Really fun platforming and challenging level designs that were approachable but difficult to get perfectly the first or second try. I think adding some 'coyote time' would have helped a lot, especially when using the cloud summon. Really nice polished game!
Great game! The summon mechanics were really made me feel like I was in control and got to decide how to play. A little bit of tweaking on the character controller to add coyote time and jump buffer would really help the platforming aspect. Overall really great job!
Fun game, good ideas in there - btw my unity webgl wasn't loading in LD page until I turned off Data Caching in the build settings!
Awesome entry! Had a good time playing it, nice idea for the summoning monsters and the level design. Would tweak it a little bit easier since the controls are not super precise and sometimes end up with unfair situations, but still amazing work, congratulations! Could not go past this stage here Screenshot_1.png
I loved the different summon mechanics the game gave you. However I do wish that the timer was a bit more forgiving, because the timing in certain stages has to be very precise, and the jumping sometimes is inconsistent, as in when attempting to jump, the character doesn't jump when it felt like they should've (coyote time could've helped with this)
Very good stuff overall!
great mechanics, solid everything else. Music is generic.
I actually dove into the gameplay, I was flat-out amazed by the sheer volume of work you managed to pull off in just 72 hours, and not just that – it's polished, it's complete, it's the whole package. The gaming experience is utterly enchanting, with difficulty levels dialed in just right – it's one of those rare finds in this gaming scene. You guys rock, and I'm sending all the love your way!
Sick what you managed in 72h! Absolutely enjoyable! Thank you so much for this piece of art!
The jump feels a little bit unresponsive, and the early levels feels a bit tedious. I ended up dropping at the cloud level. Still a good concept and execution, great work!
I don't know what the problem is, but when running the game through lucum, it's like the edges are cut off and I couldn't see what was on the edges, which made it a bit difficult. Interesting mechanics, you can play with it a lot, well done.
Nice game. Solid controls and fun puzzles :)
Nice work! Was easy to pick up and understand, with a fun use of the theme!
Very cool game. My only complaint is that the jump is slightly delayed which threw me off quite a few times.
very cool implementation of the platformer, I really liked the use of the summoning theme, the visuals and how it plays in general
Hi! clever game, really well made, feel really polished with good level design. Thanks
I absolutely love the gameplay! the level design is amazing! There are also a few cheeses you can do, like kinda fly by summoning under you in midair, then deleting it as you jump, then placing it again, but its not too broken, since you still have to solve the puzzles, it just adds to the fun!
I am in love with this, I would have continued playing for hours!!
chrome_OiaxJnRK12.png
The door does not open. What am I missing?
@nubels you have to turn on full screen. There is a second button on the left side
There seems to be a little bug where the texture of the brick walls count as floors, which allows you to spam the jump button while next to them.
Fun platformer! It's very complete, and great in many aspects. It has good art, good levels, good audio etc.
The jump doesn't feel really good tho, it's lacking a few features that are really important for platformers. Usually you want to add gravity on the way down to make it snappier. It's also best to have a bit of buffering and coyote time. We all made a first platformer without them and realised how much these features improve the feel of the game.
Also, I think you made too many levels for a gamejam. Don't get me wrong, it's not bad at all, it's great even, but maybe it would have been better to make like half of them and use the time saved on other things.
Anyway, that's a great submission, good job!
Thank You all for amazing feedback! Appreciate it immensely. Did small fix with jump being unresponsive at times. Hope it will make game more enjoyable.
Good game, with very challenging puzzles. Perhaps a little less friction on the playable character, but that's just personal opinion.
Very nice game! Well done :)
Music - cool. Art - pixelcool. Theme - there. Main character - nice book.
It's a nice game and idea, well done!
Good job, although I think it could be a little more forgiving. Excellent designs btw!
Fantastic pixel art! I wish I had some talent in that area. Plenty of levels to play and more than I expected! My main complaint is the lack of coyote time when jumping. I unexpectedly missed quite a few jumps because of it. Overall it's a really good platforming puzzle game that incorporates the theme well. Good job!
Ohh, that's a nice looking game, it's a lot of fun to see a different approach to summon based platforming. We tried something similar with our game, so I have a little bit of a bias in thinking it's a cool idea. ;-)
The graphics are nice and cute too. Great job!
Fun fun fun!
The game was great. Some of the puzzles were really challenging and i was impressed with how many you managed to get created in the time. Really enjoyed this tanks :)
I love the art and gameplay! Interesting and unconventional approach to the jam theme, but still a good job!
It wasn't immediately clear that the screen needed to be expanded, and I got a little stuck. Good puzzles and an unusual call to advance through locations, it was fun to play your game!
Nice job and graphic! I think making the control a bit more forgiving by adding some coyote time would really improve the overall feel.
Nice game, it starts simple at the beginning but it gets quite tricky going on with levels, especially due to the limited time that your minions stay summoned. I would have liked an alternate way of switching summons other than 1 to 4 numbers (e.g., Q and E, or the scrollwheel), as hitting the number keys for me gets a bit finnicky when I'm tight on time and already focused on running around with WASD.
This is really fun and challenging! In levels like 19 I felt like I was doing a Minecraft water drop multiple times if that makes any sense :laughing: The level I struggled the most was 14 because the timing was *really* tight, but with some practice I managed to beat it. It's cool how you get better the longer you play - like, I struggled with level 8 as well, but when I replayed it, I got it first try! Although I'm not trying to beat the Mario Kaizo level that is stage 20, I'm just glad that I got there hahah
Nice little game, arts, sound and game play is good :) well done
Awesome game, I had a lot of fun. The difficulty curve is quite steep :sweat_smile: but the level design was very good anyway. Great job