Chicken Slayground by Zettelkasten 2024-04-22T12:10:00Z ♥ 2
Great entry, very funny and easy to get into. The artsyle is very cute and striking. The gameplay is simple but it works. I like the minigame of having to juggle two different things at once, in this case: a twin stick shooter where you kite enemies, but you want to draw the runes on the ground with your movement. It would probably have been more interesting if the runes were more necessary for the game, where they unlock progress to ending the levels for example.
LD57 — Depths (10)
DorfSlinger by gdman 2025-04-13T13:27:29Z ♥ 1
Really fun game. I really needed just a simple and satisfying game where I don't have to think too much for a change of pace, thanks! As for feedback, the early game lacks some more control of your dwarf to go in different directions. And the dwarf slows down too fast. I mostly just went straight down like a brick. Some more bouncy physics would have probably been more fun to play around with.
No Bottom by Manuel Cabrerizo 2025-04-13T13:09:50Z ♥ 1
Its a very funny game but very difficult to control. Mostly because I have no idea where my squirrel is in relation to the environment. Maybe some different camera settings and shadows could help with this. And some tighter controls would probably be better.
abyss by A0405u 2025-04-13T13:06:01Z ♥ 1
Its a really cool idea but I found it too difficult to understand how it works. I think I need to just spam the resource creation structures at the start and forget about them. The stone blocks are my solid pillars I think? But I can very rarely place them where I want. The beams can be connected and set in place with the stone and other beams, but I rarely was able to managed to connect them between 2 places, often they just had 1 connection point and the other was loose, so I could not make any structures. Its a really cool idea and I wish I could have experienced it more.
Deep in the Mine by francescogorgone 2025-04-13T12:44:20Z ♥ 3
FOR ROCK AND STONE!
Rappel the Porter by Reuh 2025-04-13T12:36:34Z ♥ 3
I absolutely adore this game! It is funny and a great idea. The best moments when I needed to go a level deeper into my bag to grab something. A few parts of feedback: Items seemed to disappear on their own. Not just that they were destroyed, but I go a level deeper and go back up and they are just gone. I also did not like that they could be destroyed. I would have much rather they push each other out of the way or that you can lose hold of them. The timing windows are very strict, I like the stress to make sure I can get the item in time but I would like more time to complete that task, even if they give me a very bad rating. Failing funnily is better than stopping the task outright. Lastly I also got a request at some point to get an items I did not have. It might have to do with the bug that sometimes items just seemed to disappear. Overall great entry, I loved it!
Freak Waves by Rewzu 2025-04-13T12:14:31Z ♥ 1
This is such a good entry! I love how the waves look and feel. The foam of the water when you crash into it is super. What I mostly love is the feeling of going up and down the waves, it really feels like you are there and in what danger you are in. Loved it!
Earthcore Prominence by Lou Tremolieres 2025-04-13T12:11:09Z ♥ 1
The art and setting were cool, it was pretty hard though, the camera does not follow you very well and it is hard to avoid projectiles.
Pits and Bricks by jimmothysanchez 2025-04-13T12:06:47Z ♥ 1
I really liked it! It is simple to understand and play around with. I really like games with a lot of freedom, which these building games have. I beat the hardest difficulty pretty easily. I am confident I could have gone on forever if I wanted to. I decided to stop it by spamming the barrels so the ball left the arena at 331 seconds with 3456 bricks made. There is a really easy strategy where you just spam the brick makers. I would suggest making each brick maker more expensive than the last so its not that easy to spam them. And maybe the 'player' that controls the paddle at the back can also get some powers sometimes to make it more difficult over time so there would be an end point where you would just lose. (Piercing, double damage, faster ball, curved balls). And for building it would be great if you could build the same thing consecutively instead of having to go back to the bottom bar menu to click it. And I would have liked a simple 1-4 button link to each building so you can quickyl switch to each structure. All in all, really good entry! Pits and Bricks.png
Copper Soul by Kamuniaft 2025-04-13T11:40:30Z ♥ 2
This was a wonderful experience. I love the setting and the vibe of this game. The over world exploration and event choices were a really nice experience. It was pretty cool seeing the board expand with each layer. My only complaint is that it was too short :)
Recursive Depths by ilijabc 2025-04-13T11:30:49Z ♥ 1
This is a really cool idea! It is mind bending and hard tot rack for me but that is part of the charm. I got 12 points in the end.