hansj 2020-10-06 07:34
Enjoytable game, but it was quite hard. But I liked the 3D graphics and the medieval theme!
Foon → Ludum Dare Explorer → LD47 → The Calamity Coil
By wobbleblocks and arthur-mairs
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1467 | 2.92 | 23 | |
| Fun | 1325 | 2.84 | 24 | |
| Innovation | 1577 | 2.38 | 24 | |
| Theme | 1198 | 3.20 | 24 | |
| Graphics | 1272 | 2.97 | 24 | |
| Audio | 1004 | 2.65 | 24 | |
| Humor | 1203 | 1.92 | 22 | |
| Mood | 1351 | 2.77 | 24 |
Enjoytable game, but it was quite hard. But I liked the 3D graphics and the medieval theme!
The concept is interesting. Blocking and fighting feels a little bit delayed and it lacks the oomph and immediate impact to give a greater satisfaction fighting the enemies. I tried playing it with the XBox controller and keyboard with mouse. For some reason the mouse view rotation is very choppy. I also think that there should have been a visual indicator for the cycle breaking. When approaching the gate those collected crystals could have been automatically inserted, showing the player how far they have come.
I really like it, one issue I noticed was that animation isn't synced to attacks, so I could deal double damage in one animation hit. But that's fine by me ;)
Hey! First game I'm testing for this ludum dare, and it starts of pretty well!
There was only a Windows build present, but I managed to run it on Linux without too much problem. But it might have created a bug or two: - On the title screen, I didn't see my cursor, and thus wasn't able to hover any other button. But clicking still started the game - Since the game is in fullscreen, I was not able to exit the game. If some of the other issues I mention later actually do come from me using Linux, please tell me, I will adjust my rating accordingly.
There was a song on the title screen (btw: it seems to loop strangely), but unfortunately no song for the rest of the game. However the sound effects where pretty good and filled in the silence. The character models were also well done.
For the gameplay, the enemy AIs where decent (especially knowing how hard making good game AIs is), and the controls simple but worked well. The delay before attacking takes some time to get used to, but I liked it as you had to anticipate before attacking. It could have been smoother, but I am not as critical as the other testes. In the end, fighting the enemies was rather fun!
My only major issue is the length of the loop: It is way too big. I think I spent 15 minutes to finish two, and one of them didn't count as I didn't have enough crystals. When saw I had to actually do seven I gave up. ^^'
Any way, good entry, and good luck for you next games!
I liked the fight controls. It's quite hard to use the shield agains archers.
Those juicy crates aren't smashable? disappointed. Also crystals? those are clearly peanuts.
Good animations and decent first person combat. That is tricky to get right. The loop was way too long, especially since the crystals rarely drop. Also if you die, having to run through miles of empty corridors was annoying. The enemies should really respawn when that happens. I stopped on the second loop. I also ran the game in Linux. Worked fine though exiting was a problem. I preferred the mouse controls. The shield took some time to get used to. I kept wanting it to be when the mouse button is held rather than a toggle.
@someone I didn't even think about making the crates destoryable. If i did, everything probably would have been destructible.
as for loop length, making them long and tedious was part of the 'Stuck' part.
Erf ... there is a true lack of feed back. I wasn't abble to understand when and how to use correctly the shield. With the controller, the left stick can only move is the 8 cardinals directions. It pretty wierd. Finaly, it is empty. when you die, you have to slowly wall over empty rooms, it's painfull ^^'.
Reminds me of an old school dungeon crawler nice job!
fun to play initially, but would have been nice to have some harder enemies and more variation. every room felt exactly the same. sven some simple colour or lighting variation would have helped this greatly. sound effects went a long way to make the combat feel satisfying. good job.
This was a very nice surprise. If you made everything yourself and with just two people there is a lot to say.
The art is very nice. Making a character and animations in a short time is very difficult to do. The environment is also very consistent and pretty good quality. The sounds and voices are a nice touch and something you could easily get online. Putting spatial UI on the shield was very nice and a welcome change. (Look up diegetic UI, it's really cool!) The theme was strong and the text in the level was very nice. The dynamic between the shield and the archers was simple yet engaging.
Overall very nice LD entry and I hope to see more from you in the future!
(Also clicking fast makes me do multiple attacks quickly. That is pretty fun to exploit.)
@sam-minh Everything but the walking animation was all made by us. All the sounds were made by just recording random things in our living space, and the "voices" were of the other person in my team. Didn't know it was called diegetic UI, thanks for that! will look up some videos on it.
The game itself was pretty challenging to make, but we made it through our goals within reasonable time, and only missed out on 1 major inclusion. Which was a different enemy type.
I reached level 3 I guess but eventually gave up - it felt a bit too repetitive. Though I liked the interface and I wonder what happens if you collect more of those stones
@fragileannihilator Well I'd say mission complete if it felt repetitive! It seems quite a lot of people bailed at level 3
Cool idea for a game(similar to the thing I made, so I respect the direction you went with it.) It had some decent combat for being 3D and melee based. I really like how you put the UI on the shield, kinda helps show the player that they should be using it for something. I mostly just swung and backed up from the melee enemies or dodged the arrows despite having the shield. The spawns for the crystals could be a little better so that people can have a somewhat long loop while it not being so long as to make them quit the game. Throwing a story in was a nice touch for a game jam(I'm awful at that and struggled to come up with just simple hints in mine.)
The teamwork here really shows! Great job!
Great effort for a LD entry, built within the limited time constraints. The strongest point of the game was the atmosphere / mood, but I would expect more fleshed out combat mechanics since it is the only thing that you do in the game.
Nice entry! I really like the retro-looking 3D style of it all. Reminds me of the elder scrolls oblivion! I gotta say I gave up after a while because it was just tedious, nothing new was happening and I was supposed to find some notes but found none? Also no idea what my level does? I'm assuming damage but couldn't be sure. Besides that, the game did look nice and the combat was smooth and classis. nice job!
Nice game ! It lacks music and more narration to understand what to do exactly but it is a great start. The shield was a bit hard to use, would not always correctly respond to input
Wasn't expecting DS-style game in such tight competition. It's plays really smooth.
Always loved first-person dungeon crawlers. I liked the small details in this one, like "hiding" part of the interface on the shield or having small narrative bits. It'd be great if enemies got stunned after a hit, it was a bit frustrating when I made my way to an archer, hitted him and I was hitted back before my character fully recovered.