Mobodo by Revetoon 2020-10-09T09:44:10Z ♥ 2
I've played through it and I don't know if there are any branching story paths. While playing it I was frantically scanning the whole screen and clicking on every object as there wasn't any clear indication which objects are intractable until they suddenly light up when pointing at them. It was frustrating as a player that there were multiple scenes with no interactions. I know that the time scope was too tight to make more things to happen, that push the narrative forward or not.
LD49 — Unstable (14)
Unstable Revisions by ytaha 2021-10-08T11:46:08Z ♥ 1
I really liked the concept. The levels felt very linear as there was basically only one optimal and obvious way to solve the levels. A few oddly-shaped building blocks in the sequel would be nice. ๐
Unstabled by Rein 2021-10-08T11:30:03Z ♥ 1
From all the games I played so far it is the best of the bunch. A pun-tastic spin on the LocoRoco game concept. I like the puzzle challenge that comes with the horses' explosive nature.
The Three Goblin Problem by pfs 2021-10-08T11:22:38Z ♥ 3
It's solid idea but oh boy I got furious with the *unstable* controls (keyboard). When I thought I got the controls it threw a wrench into my wheel and tumbled over.
Meteorite Meltdown by Grace Schorno 2021-10-08T10:53:14Z ♥ 2
I hulk out. I couldn't finish it. I was magically drawn to collecting the green dots ๐ Not bad though' ๐
Benji's Boat by MargotLsdgt 2021-10-08T10:45:53Z ♥ 4
Not bad. The boat could be more controllable in general but I liked it.
GLASSCANNON by Michael Grieshofer 2021-10-05T10:43:54Z ♥ 1
I had quite the fun while it lasted. I enjoyed ricocheting the cannon balls off the wall to the enemies.
Unstable Gardening by LdAuch 2021-10-05T10:20:55Z ♥ 3
Keeping real plants alive is hard enough ๐
It Was Desert by senar93 2021-10-05T10:06:19Z ♥ 3
Interesting but my head had problems getting the dice directions at first as I have not really understood the explanation here. A "How to play" in the game itself would be a nice extra that shows visually how to control that darn cube ๐ After I got the controls it was quite fun.
Lab Run by mikeklubnika 2021-10-05T09:35:07Z ♥ 2
Not so bad. I couldn't finish as I gave up after I couldn't avoid a collision near the end multiple times. The one hit "kill" is quite unforgiving, especially when the collision occurred behind my back and outside my view. Maybe you could implement an easy mode where the collision vector is taken into consideration.
My First Nuclear Manuela by Franci 2021-10-05T09:14:12Z ♥ 1
Clearer than most manuals.
The Lost in Wood by Zvyaga 2021-10-05T09:07:38Z ♥ 2
I gathered 3 objects and after that I searched the whole map for something to do with them but I gave up after 5 minutes.
Space and keys by JavaSaurus 2021-10-04T11:21:43Z ♥ 1
I have a soft spot for typing games. โจ๏ธ
Sponges and the Undulati by Sode 2021-10-04T11:10:20Z ♥ 0
I cannot play it as at the beginning all platforms are above the player at the top edge of the screen. Despite jumping multiple times I cannot reach the platforms in time. (I have a 1920x1200 (16:10) monitor if that matters)
Unstable Mind by PashaLoban 2021-10-04T10:38:24Z ♥ 1
The very short time to get the item and the very poor visibility makes it harder than needed. I ran circles from the bathroom into the bathroom as I tried to memorize the floor plan. ๐ A little bit more brightness could have been helpful.