@orangutanrider Yeah. I can see that it gets boring very fast with the simple objects that are already in the game. Currently the number of spawning objects increase by one every 20 seconds.
@colbymakesgames Funnily I doubled the weight right before the release :sweat_smile:
@monninen I hope it's not too addicting like some people were playing Flappy Bird :smirk:
@yogurtthehorse It was past midnight while I was very, very tired after a Dungeons & Dragons session. Imagine a very tired and exhausted face.At first I imagined a human balancing stuff while balancing on a rope but I'm very bad at asset creation and animation (i.e. very slow), so I cut that element back and replaced it with a unicycle, which itself is hard to keep stable. An alternative idea I threw together was more a title than game idea: "The Fable of The Unstable Table" where you control each table leg QWOP-style and transport objects from A to B without dropping anything. But that would have been more work than I could do within the time frame.