elektroney 2021-10-04 19:13
Great Job! Keep it up!
Foon → Ludum Dare Explorer → LD49 → GLASSCANNON
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 385 | 3.78 | 23 | |
| Fun | 124 | 4.02 | 23 | |
| Innovation | 410 | 3.61 | 23 | |
| Theme | 1181 | 3.02 | 23 | |
| Graphics | 1045 | 3.26 | 23 | |
| Audio | 575 | 3.40 | 23 | |
| Humor | 770 | 2.86 | 21 | |
| Mood | 1031 | 3.15 | 22 |
Great Job! Keep it up!
I had quite the fun while it lasted. I enjoyed ricocheting the cannon balls off the wall to the enemies.
Good gameplay and mechanics. I was a little confused even when I burst myself :smile:
Funny game! Loved the direct controls and the concept. The sucking killed me really often :D
Very good game i really like the graphic and the gameplay are prety unique.
Unique idea that was well executed, I found it fairly challenging.
Very unique game the physics behind the ball was very fun to play with.
Real fun little game! There are some neat mechanics in there with the breaking gun, some ball-trick. Did get caught outside a 'chained' room once, I think I triggered it and went out too fast. (also add somewhere in your description that awsd moves - initially I thought that I was a stationary gun)
The idea with the physics in play are done really well and add a lot to this game and the idea of having to re-collect your weapon to be able to use it made things more fun and add a challenge, really liked the bullets having their own collision, the cute visuals and music increase when in danger. nicely done.
That was a really cool idea! The balance of attacking and being safe with your cannon was well done. I liked the level design and the enemy variation. Sucking back in your cannon balls was a neat mechanic, reminds me of the "you only have one" theme from a while ago. I thought the hitboxes could have been tweaked a bit - I often found myself not hitting when I thought I did hit an enemy (especially the squares - do they have circular hit boxes?), and getting hit when I thought I was safe. A map on the second level would have been good too. Apart from that it was great, I beat both levels :)
@natpat Thanks for the comment. The hitboxes on the brick enemies are indeed circles because I just copied and pasted the movement from the eye enemies including the hitbox and forgot to change it to a square. I plan on releasing a better version of the game after the rating period is over were I will fix some bugs and design problems. I can also add a map.
very fun game, but at one point i just lost a cannonball, it disappeared into the ether or something, but then it magically came back later which was good.
and i also got lost a little in the second level, which is probably due to with the metroidvania-esque level design, but lack of map or visual variation in areas
Really fun game! I love the aesthetics and it felt great to play. It did irk me that it wasn't quite 16:9, though ;)
Good job!