FoonLudum Dare ExplorerLD49 → GLASSCANNON

GLASSCANNON

By michael-grieshofer

View on ldjam.com

CategoryRankScoreCount
Overall3853.7823
Fun1244.0223
Innovation4103.6123
Theme11813.0223
Graphics10453.2623
Audio5753.4023
Humor7702.8621
Mood10313.1522

Comments

elektroney 2021-10-04 19:13

Great Job! Keep it up!

adiwan 2021-10-05 10:43

I had quite the fun while it lasted. I enjoyed ricocheting the cannon balls off the wall to the enemies.

evileptic 2021-10-05 10:48

Good gameplay and mechanics. I was a little confused even when I burst myself :smile:

dangerbleistift 2021-10-05 10:55

Funny game! Loved the direct controls and the concept. The sucking killed me really often :D

huntrt 2021-10-06 17:32

Very good game i really like the graphic and the gameplay are prety unique.

enad96 2021-10-07 08:58

Unique idea that was well executed, I found it fairly challenging.

afells 2021-10-08 20:41

Very unique game the physics behind the ball was very fun to play with.

joror 2021-10-16 11:09

Real fun little game! There are some neat mechanics in there with the breaking gun, some ball-trick. Did get caught outside a 'chained' room once, I think I triggered it and went out too fast. (also add somewhere in your description that awsd moves - initially I thought that I was a stationary gun)

coomichoo 2021-10-16 11:15

The idea with the physics in play are done really well and add a lot to this game and the idea of having to re-collect your weapon to be able to use it made things more fun and add a challenge, really liked the bullets having their own collision, the cute visuals and music increase when in danger. nicely done.

natpat 2021-10-16 12:06

That was a really cool idea! The balance of attacking and being safe with your cannon was well done. I liked the level design and the enemy variation. Sucking back in your cannon balls was a neat mechanic, reminds me of the "you only have one" theme from a while ago. I thought the hitboxes could have been tweaked a bit - I often found myself not hitting when I thought I did hit an enemy (especially the squares - do they have circular hit boxes?), and getting hit when I thought I was safe. A map on the second level would have been good too. Apart from that it was great, I beat both levels :)

michael-grieshofer 2021-10-16 14:38

@natpat Thanks for the comment. The hitboxes on the brick enemies are indeed circles because I just copied and pasted the movement from the eye enemies including the hitbox and forgot to change it to a square. I plan on releasing a better version of the game after the rating period is over were I will fix some bugs and design problems. I can also add a map.

very-high-ping 2021-10-17 02:25

very fun game, but at one point i just lost a cannonball, it disappeared into the ether or something, but then it magically came back later which was good.

and i also got lost a little in the second level, which is probably due to with the metroidvania-esque level design, but lack of map or visual variation in areas

python-b5 2021-10-17 02:38

Really fun game! I love the aesthetics and it felt great to play. It did irk me that it wasn't quite 16:9, though ;)

Good job!