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very high ping

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHu
202149Unstable👥Cliff swingerjam8613.453.663.213.553.423.26
201945Start with nothing👥ghosts with gunsjam1.631.251.381.882.002.381.88

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by very high ping

very high ping leaves an average of 10.0 feedback comments each event.

LD49 — Unstable (16)

Generation Z by Adam Jewell 2021-10-17T05:04:10Z ♥ 0

the game is cool, but the camera and movement really put it down generally when making 3d games the best way to deal with the camera is to have it always move with the mouse and have forward always be toward the camera even when it's being moved, because it was really awkward to stop, move the camera, then move also what was the strange choir noise that kept happening?

GLASSCANNON by Michael Grieshofer 2021-10-17T02:25:59Z ♥ 1

very fun game, but at one point i just lost a cannonball, it disappeared into the ether or something, but then it magically came back later which was good.

and i also got lost a little in the second level, which is probably due to with the metroidvania-esque level design, but lack of map or visual variation in areas

Kaboom Box by kleinzach 2021-10-17T02:09:28Z ♥ 1

this was a very cool puzzle game, and i agree with other people in that a timer would be great, especially considering that the constant beeping really urges you to figure it out fast already, so that would be a great touch

Burning Down by arthurgps2 2021-10-16T03:49:27Z ♥ 0

i really like the art, and i don't really have anything else to say, it's just a nice game

UNWOUND by JamesMiller 2021-10-16T02:50:22Z ♥ 1

the game is great, i really love the movement, however i think it could use a little more polish, as a lot of mechanics feel like they're trying to stop you from moving. it's very hard to hit anything while moving, including the grappling points, and the fact that you have to reel in your projectile every time just makes it worse. you could fix this by allowing you to grapple to anything, auto-reeling in upon contact, more midair movement, and separating your damage dealing from the grappling plus making your weapon a lot faster. this'd solve a lot of the problems because you'd be able to hit things while moving through the air and make moving through the air even more fun

Jump Goat by 0x746564 2021-10-16T02:38:20Z ♥ 0

nice game, my high score is 7197 i really liked the art of the goat it'd be nice if the platforms had a bit more variation, or even just more small ones if the goat turned around depending on what direction you're moving and there was audio the game would immediately feel a lot nicer to play also i recommend disabling the audio and mood voting categories, since there's no audio or story in the game, you're just hurting the amount of ratings you get

PhysOS by Beep Boop 2021-10-16T01:57:51Z ♥ 2

lmfao i love this game, but it starts to get barely possible, on the third day the final mail to finish it lands like 5 seconds before the end. i love the file names too, they're all hilarious

Noyau Instable by SparkyDoc07 2021-10-16T01:39:16Z ♥ 1

every criticism i have has already been said but one, the dustbin didn't seem to work for me so i had no way to get rid of something i'd picked up which was my death

Spintop by wormius 2021-10-16T01:28:14Z ♥ 0

i wish there was a bit more you could do to impact the game once you've launched rather than just a feeble jump, also i upgraded lift tons and jumped off the edge which is pretty hilarious, but a pretty nice game

Fury of Fire by Alex_bestludumdare 2021-10-16T01:09:49Z ♥ 2

i really like the art and the music fits amazingly, however the guns were fairly unbalanced and the combat was just strafe in circles i think the guns could be fixed by not counting down the timer between levels, because that's the biggest problem, if you get something like hit it's best to just wait it out before fighting which is boring, or even just making the enemies less reliant on contact damage so you can use hit without dying instantly the combat could be greatly improved by adding more mobility options, like a jump or a dash, or if you want to get really fancy add a mobility option for each weapon

The Butterfly Defect. by Mallard 2021-10-16T00:25:57Z ♥ 0

damn this game is amazing it's all great and i've got nothing bad to say about it my one criticism though is that it's a little too reliant on rng, the space minigame can sometimes take ages to complete and i only beat difficulty 3 because i got lucky immediately

The ApprenDice by ChuChuGeralt 2021-10-14T06:50:32Z ♥ 1

a very fun game, but a bit easy as you can just make infinite turn over and rewind to win, maybe have a limit to the amount of potions you can have at a time, or add some risk with repeated use of a potion increasing the chance of something bad like adding instability. just some ideas to fix some easy cheese

Gummi Bridges by Joel Davis 2021-10-14T06:35:58Z ♥ 0

maybe my computer just is unable to handle it, but it was incredibly buggy, for example after building a bridge it expanded and stretched like i'd summoned a demon but the concept is really cool, i love the idea of a bridge building game where you choose where to build the bridge, i just wish it was a bit more playable

ATTACK! OF THE UNSTABLE LIFEFORM by Dan Davis 2021-10-05T03:00:28Z ♥ 1

the game sounds really cool, but the link doesn't work for me sadly

Overtotem by Nyunesu 2021-10-05T02:56:33Z ♥ 1

The game was very fun and i love the game feel, but i would really like it if there was some way to interact with the heat mechanic a bit more, rather than just the towers automatically shutting down temporarily

Firestarter by pndaa 2021-10-04T05:15:40Z ♥ 2

damn this game is hard, but really fun, my final score was 4200 it's a very cool idea, especially the flamethrower fire engine, although some of the graphics weren't extremely clear, especially the fire and water

LD45 — Start with nothing (4)

Brain Escape by roro 2019-10-13T08:37:53Z ♥ 0

it's a nice basis for a game, if not very innovative. i think the towers should stick around for longer, as they feel like a waste of money for a few seconds of shooting. the enemies could definitely use a bit more variety as stronger and stronger versions got boring after a while. i found that the dominant strategy is to round up all of the enemies in a wave and then just stand there shooting them until they all die. i understand that a lot of the changes i suggested would be very hard to implement in a jam, but i thought it would be good to give feedback anyway.

Mastafoon! by Local Minimum 2019-10-10T21:34:58Z ♥ 1

amazing game, i really liked the items taking up movement spaces. although i wish it let you put down the object after you've used up your movement. it was a fun puzzle game, but the last level got a bit tedious. i think the 2 patrolling cones in the laser level's cycle could have been altered a bit, as i had to wait for ages for them to line up. other than that it's a fun puzzle game, with innovative mechanics. *that arch really was sexy*

Cascade by Goldenglade 2019-10-08T06:42:12Z ♥ 1

great game! very fun. reminds me of enter the gungeon. i know this has been said before, but i think that dodging should go in the direction of movement, but other than that it's an amazing game.

Letterout by tohubohu 2019-10-08T06:14:43Z ♥ 1

amazing game! i can't believe this is your first jam! amazing concept, although very hard. i think you definitely could have gone for the compo. also, thanks for making it webGL, too many people only link a download.