FoonLudum Dare ExplorerUsers → Mallard

Mallard

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149Unstable👥The Butterfly Defect.jam4203.753.453.814.043.843.523.183.61
202148Deeper and deeperTo Save Peoplejam4.504.504.504.003.503.004.00
202046Keep it alive👥Dragon Dropjam12903.473.403.573.354.11

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Mallard

LD46 — Keep it alive

ADRENA-LINE by managore 2020-04-21T18:48:37Z

The procedural generation of this is very cool and the time pressure really feels well-tuned.

Robot Repair Shop Incorporated by been 2020-04-21T14:49:27Z

I rather like this. Having to focus on completing a task whilst being distracted with the keys was an interesting challenge and the slight increase in difficulty over the levels was nice.

Initially I wanted a sound for when a new leak was found, but I think that would take away some off the difficulty. I can see comparisons to 'Keep Talking and Nobody Explodes' - there could be different distractions and more tasks to complete in future levels.

I think the Repair shops return policy is disgraceful and anti-consumer, though.

Dragon Drop by Roelosaurus 2020-04-21T18:04:04Z

@rapwnzel Thanks! The puzzle idea of "They can't have these gems" seemed to have more to it than "They must have these gems". So the idea is that the dragons need any healing potion, just not ones that they are weak too.

Dragon Drop by Roelosaurus 2020-04-21T18:35:33Z

@jefvel I completely agree! Thanks for the feedback.

Dragon Drop by Roelosaurus 2020-04-21T19:27:14Z

@rialgar

Thank you so much - this is excellent feedback! It's great seeing you learn what we had intended for each level. And yes, We did have quite a few ideas for puzzles that unfortunately didn't make it in - you were right about running out of time! Thanks again :)

Save UwU flame chan by playball 2020-04-21T19:02:19Z

Nice set of mini-games with different ideas in each. Good pace too.

Frozen Skies by ThorPalsson 2020-04-21T17:54:02Z

There are a good amount of systems that work together nicely. I liked figuring things out as I went along, and really like spotting the scrolls along the way. I played until I ran out of trees... I really, really wanted them boots! Oh well.

Improvements: - Your character is far too slow. I believe it takes more than 7secs to cross the bridge. Maybe your speed could be linked to your temperature? - Change "Helmet" to "Head Torch" - After going around in darkness the first night, then getting a torch the second, then seeing that I couldn't buy another torch was confusing. - A little "ping" showing where I have clicked would be good.

Nice game overall, thanks!

Happy Life by scalliondelight 2020-04-21T18:42:45Z

Fits the theme very well. Loved the different fail states.

The Last Flame by TortoiseGames 2020-04-21T17:08:25Z

Well done on your first game.

As others have said, the difficulty ramps up quite quickly and the upgrades are expensive.

Suggestions for improvement: Drop health and coins randomly a short distance from the flame. This gives the player the incentive to stop "camping" the flame.

Message by NoamRaz 2020-04-21T21:34:23Z

Congratulations on your first jam game. It's exciting!

The background and aesthetics are well done and has a good connection with the theme. I think zooming the camera out and adding a few more platforms would have helped.

I spotted that enemy platforms are red - that's a cool extra signifier.

Bacteria Attack by Nikos1304 2020-04-21T18:24:58Z

I like the concept. I'd like to be able to build the DNA with keyboard keys (QWER?) and "send" the built DNA left or right with keys. That would allow people to go further and get into a cool rhythm.

LD48 — Deeper and deeper

To Save People by Mallard 2021-04-28T15:32:35Z

@zagoiris Thanks so much! That is very appreciated. :)

LD49 — Unstable

Unstable Network by MateusGauto 2021-10-05T00:20:01Z

A nice, quick, cute experience. Enjoyed it. The "SPAM" was unexpected and a nice touch. Just the right amount of polish too... e.g the simple rotation on the jump.

Would have loved to see more to the level, but great job nonetheless! :)

Unstable Chem Mystery by Alexofp 2021-10-06T21:34:54Z

I'm really a fan of this. I can imagine that the unique interactions and systems were fun to code. The puzzles taught the ideas well, too.

The Unstable gun by Sheol 2021-10-11T16:12:29Z

Nice gamejam submission. I liked the atmosphere created with the lighting and sounds. The enemies were varied enough to keep me engaged throughout, and the final boss battle actually made me chuckle on the chaos of it all. Good job.

Stumblewood by Medley Studios 2021-10-06T21:21:41Z

I found this one somewhat tricky to get in to.

Adding instructions to the game page would go a long way.

Mood/Vibe is good... the "weird"ness of the art is great.

Also, there's a bug with Godot's web exporter and the audio crackling. Fixed with the latest release, though.