@svipal Thanks for the feedback. Agreed with everyone on the SFX - the audio was a last minute add, and for someone who thinks that game audio can have a transformative impact, it hurt a bit to ignore.
@scalliondelight Thanks! Yeah, the initial concept I posted about in the beginning included a "spellbook" because spelling... spells... was gonna have currency and all this other stuff, but getting the basics down was enough of a challenge! I'm glad I got rid of the timer though.
@joel-davis Yes! More juice for sure. I wanted those bonus tiles to feel good to get, and make all the flashy things. Generating art assets and animation is not a strength of mine though, it probably would have taken way more time to get it right than I had to spare.
@frenchie The idea that you can score off of your previous plays was intentional (similar to Scrabble), though you're right that it does incentivize a bit of a hack for some extra points. One of the things I wanted to do was add a "length" bonus for playing longer words, but I wanted some of the aforementioned juice for that and just left it out of this version. What I didn't intend and I'm glad you caught is that you can get the tile bonuses multiple times! I'll have to fix that, but not in this version... keeping the bugs and all from what I submitted for the LD45 timeframe. As far as restarting or something, yeah, would agree, and have ideas for a couple different game modes if I proceed with this concept.
@raomer The game might be fairly easy to localize for (some) other languages. It reads the valid word list from a text file. The letters are just based on a hardcoded range in a character set, but converting that to a separate file along with their values (based on frequency of use in that language) would definitely be doable!
I appreciate everyone taking the time to play, rate, and comment on this game. Thank you all!