zenpj 2019-10-08 05:26
Potatoes = power!
Foon → Ludum Dare Explorer → LD45 → First, you get the potatoes
By kodiqi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 925 | 3.02 | 21 | |
| Fun | 719 | 3.07 | 21 | |
| Innovation | 919 | 2.68 | 21 | |
| Theme | 552 | 3.31 | 21 | |
| Humor | 301 | 3.23 | 21 | |
| Mood | 1049 | 2.26 | 21 |
Potatoes = power!
I love potatoes. This is awesome.
a well done idle game! simple, but enjoyable.
love me some potato themed idle ldjam gaming action
I like that it makes use of the newer clicker game concept. Has a decent progression, would of been nice to get more story bits since you have to wait quite a while for stuff to build up.
Great intro text, gotta have respect for those root vegetables. This was fun, I spent way too much time on it and I could probably keep going because my brain just wants bigger numbers. Got a 3x multiplier on level 1 and was getting close to my first level 2... I might just keep this open in the background... well done (or the potato equivalent... smashing, I guess), and congrats on the submission!
Edit: I'm back from the future. I did indeed keep this open in the background. I wish that the prestige worked a bit differently. It feels a bit like a punishment rather than progression when you move up a level, because the earning rate gets reset. But, in the long run, it does appear to pay off!
potato.png
Although the game is simple, it's satisfying to level up and gain prestige! You can play for as long as you like, it appears, which is great. My only suggestion would be to add some audio effects (although I have noted that this game has opted out of this category).
@tohubohu Thanks for the great feedback. I agree that the resets after prestige can be harsh, especially when you lose your previous layers. The benefit will vastly outweigh the cost in the long run but it can still be a hassle to restart from nothing each time (at least it fits the theme though). If I had more time I would add some other upgrades (or automation) that makes the resets feel less punitive.
This was... interesting... Controls are intuitive and graphics are smooth. Got hooked a few minutes leveling up, which is impressive considering how simple the game looks.
Really cool game - it's one of those you can play while you listen to music! I really hope your third uncles roommate doesn't mind you using his story!
I think i found a bug (correct me if i'm wrong though), after leveling up on the prestige (spending my hard earned gold) it seems as though now i'm not getting 2x pieces of shiny gold per every enemy slaughtered (+ a modifier which is what i imagined i was trading them in for) but now it takes 3-4 enemies killed to get 2x gold? Is this right? Because that is A LOT of potatoes!
Get The Potatoes - Possible Bug.gif
Otherwise, really fun game (i love interface games)
@cybersoftuk Thanks for playing. I'm not sure if that a bug or the previous layers of prestige resetting. The idea is that the lower layers all reset to x1 so that there is an initial trade-off to higher levels of prestige but they become worth it in the long run.
I was expecting this to be a standard endless clicker game, but I was it was much better than I expected! It is balanced really well, the interface slowly gets more detailed as you learn more about the game, and the attacking is a cool mechanic. Overall it's a really nice game! :smiley:
That's a cool little idle :)
Things I liked:
- Good balance between the different stat-building actions and the value they contribute to your combat
- Like the feel of the meters climbing up and giving you stuff
- Costs and difficulty of enemies scale appropriately
- Good humor
- Can play while washing dishes
Things I disliked:
- Could use some more mood stuff like multiple enemy sprites, sounds, etc
- Potato skins as a byproduct of eating potatoes is offensive because it implies that the potato is being eaten without the skin
- Higher tiers of prestige should give more mechanics instead of just multipliers
- A bit of player involvement in combat like timed attack parrying could add to the experience.
I really like the mechanics, though there is a lot of grind to it, even early on. It's neat the way different options unlock as the player progresses. It seems to be fairly well balanced. It just kind of needs some fluff in there. Or perhaps it would do better as something like an idle game? Either way, the mechanics were oddly compelling despite the simplicity. Nice job on this interesting idea!
Interesting game! I like how the different actions were introduced, and I also liked hat you could change the color scheme while waiting. :wink: I also liked that there was an automatic fallback to another task if one task was not possible anymore. The different tasks seemed quite balanced.
I like the idea behind trading gold for prestige, but starting all over again felt quite repetitive. Buying a higher level basically makes you almost start from nothing again, which fits the theme, but feels quite punishing. After a while I made sure to have some spare gold left before buying prestige, so that I could start up somewhat faster. I wonder how many levels you implemented, it was a bit too much of a waiting game (but apparantly that's a genre!) for me to want to find out.
Well done! I've played this game way longer than I intended to. :wink:
scrshotPotato.png
nice and addictive. howerver, after a few prestige things, i got back to enemies only giving 3 gold (previous level it was 8) and that was too much of a step back!
extremely minor thing (only noticed because i stared at your game more than reasonably time because i wanted to keep playing) is that some text is blurry, maybe it's been scaled or something:
Screenshot from 2019-10-25 00-04-50.png
anyway potatoes is a very good theme.
Your third uncle's room mate haha. Cool take on the theme: I like how the UI (and the game with it) builds up as you go. The ability to change your color scheme to something more personal is a nice touch.