FoonLudum Dare ExplorerUsers → Larnin

Larnin

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it alive👥Orbital Miningjam3683.883.423.313.884.474.042.453.87
201945Start with nothing👥Deliv' 51jam1303.953.873.222.783.923.483.663.65
201944Your life is currency👥Kill Kill Bank Bankjam774.023.802.974.374.524.393.523.80
201842Running out of space👥Choose Them upjam5123.453.302.683.003.883.601.863.16

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Larnin

LD42 — Running out of space

Skeleport by thristhart 2018-08-15T00:37:55Z

Cool game. I have stopped at the level 3, i'm not realy good at theses "dodge" game. The principe of the narrowing zone is cool, and stick well with the rest of the game and story. Your game don't scale on all the resolution, my screen size is 1280*1024 (yeah, an old 4/3), and the texts goes out of the box, and i can't read the lasts lines.

Growing Cities by Igor KinGamer 2018-08-17T22:13:23Z

Realy cool concept. I didn't understood why my building were destroyed by others sometimes, but were totaly correct on others on my first run. I just hate when the game give me a big building, but i just have the place to put a small house on the map. Maybe add a way to stock one element, and switch or take back later, when it's a better time to use it.

Grim Sim by coborax 2018-08-17T22:33:33Z

Good idea, graphics and audio ! But it's a little bugged, and porly balanced. The souls spawn by pack of 10, and when you try to rip them, they run to the other side of the map at the same speed as you. How i am supposed to catch them all in less than a minute, before they are changed to ghost ? Furthermore, a ghost go speeder than you, you can't outrun it to finish your job. You can't restart a run after you loose, the player is locked, and the timer is fixed at the same time as the defeat. With a little work on theses points, the game can be realy cool :)

The Infinite Hotel by mikethewayne 2018-08-19T13:29:24Z

What minimal version of java do we need to play your game ? I have java 1.8.0_25, and it don't want to work : "Erreur : impossible de trouver ou charger la class principale" ==> "Error : unable to find or load the main class"

Kzoh by witylernn 2018-08-14T23:42:26Z

I like the graphisms. Only two colors, and still readable. The gameplay is ok, you see where you can shoot and how to kill ennemies. Allowing to use zqsd to move can be a big plus (you can put more than one line on the same name in the input manager to put more key on the same command). Don't name your file "LD42" or "Windows", add the name of your game. It's hard to see what i have downloaded without starting the game.

Space Collapse by ALourenco 2018-08-15T00:22:11Z

Cool ideal to use the theme in an other way as usual -> trying to go out of something, on space :) The gameplay is a little too rigid (no inertia everithing is done instantaly) but it works. In all of my 5 try, i didn't had fuel boost before the black hole eat me (i have seen some comming, but it's too late). I think you must increase the probability to have some. And don't forget to reset the hightscore before sending the game :p

Countdown by Owen Davies 2018-08-14T23:48:03Z

I can't start the game. I have a message box with "A Java Exception has occured." (yeah, that's a realy usefull information). What is the lowest java version needed to play your game ?

Countdown by Owen Davies 2018-08-15T00:02:31Z

@owen-davies "Erreur : Impossible de trouver ou charger la classe principale Countdown v1.jar" In english, it's something like: "Unable to find or load the main class of Countdown v1.jar" Tested with java 1.7.0_67 and 1.8.0_25

Ziggurat Drop by jmschrack 2018-08-18T13:46:58Z

Cool visual and gameplay. There are some performance problems on the web version. The camera is realy slow, it take like ... 20 sec to turn at 90°. Without theses problems, it can be realy fun :)

SGStduio - Holly Sheep by SumGamStudio 2018-08-14T23:59:38Z

Thats some realy big sheep ! Cool looking game. The behavour of the sheep is a little weird, if you touch them one time, they go backward, but if you touch thep a second time, they come back to the carrot :'( With that's it's hard to go a little outside, because you can't pass between 2 sheep without fucking up their directions. I like how you have made the menus, by projecting texts on walls and objects.

Break by starhacker 2018-08-18T08:40:31Z

It's a cool idea, but it's realy hard to stay on the planet. Controls are too complex, it's not easy to use it. Maybe change your player with a small ship, or something like that, witout gravity can help. With better controls, your concept can be realy cool.

Dumpotopia by DjeyCreations 2018-08-14T22:25:51Z

Realy cool looking, it's beautiful :D But there are a big problems in gameplay level. You have a little delay between the moment when you press a button and when your character realy move. With that, your character have an acceleration and a big inertia. It make the character realy "heavy" to controle.

Clocky The Clock by Ryomayonnaise 2018-08-14T23:15:19Z

I can't event make the first well :'( I got to the 2nd trampoline only one time in 5 min. Like robo said, your jump speed the speed of the jump is a lot too fast, you can't see what you do. The graphics are cool. With some little tweek, you can have a cool doodle jump remake :)

Brick It! by Vladadamm 2018-08-14T22:16:50Z

The webgl version still have performance problems, the windows version work well. Visualy the game is realy simple, but it's easy to see what to do. I like the possibility to push growing box to the wall to unlock them. For me, there are too many bullets, it's hard to dodge them, and trying to destroy wall at the same time.

Rumble Trouble by alexkarate 2018-08-17T22:23:00Z

A classic, but it work well for this jam. Like it was said, the level design is not realy chalenging, you already had traced the only possible path, the player just had to follow it. The square level is interesting, nothing is traced, the player need to find the right path to the end, and passing on all the keys, without cuting his way. But that's not bad for a jam submission :)

STUFFED by Andy Garcia 2018-08-17T22:02:48Z

Cool visual, stick well on the theme. The first stage is easy, but not the second (I can't have more than 150 points without taking age waiting for the good item). A small tutorial to understand what to do can be a big plus (a text pannel that explain the controls and the objective is enought). No sound :'(

Snorton Man by Dialglex 2018-08-17T23:02:21Z

Where is his porn folder ? Realy cool concept, cool visual and music too :) Sometimes, the player slowed down for no reason, like the game had performance issues, and on the next level, he got his speed agains. Pressing escape close the game windows, but not the game, i still have the music. I needed to kill it on the task manager.

Black Friday by alex.kurasov 2018-08-15T14:11:32Z

The PNJ are totaly stupids :3 I had a big pile of white pnj, the ones down wanted to go up, the one at the top wanted to go down. And nothing can move ... The delay to use your gun is too hight. You press the key, and your character fire a second later. You had the time to make a 360 no scope and having a successfull headshot :p The idea is cool

PROJECT R.O.O.S. by MalyTimi 2018-08-19T13:21:32Z

Not "realy" a game, but a realy cool narrative experience. nice visuals and sound. You have mastered powerpoint :) Even without a developper, you managed to publish something, coherent, and that match with your competences.

Shake It 'Till You Make It! by Estudios y Producciones GUSA 2018-08-17T22:43:00Z

On a classic concept, you have done a realy great job. The instruments you get add to the music to finish to be complete when you have all. Unfortunate that the game is that short :( I want to see what you can do with that concept with a little more content.

Choose Them up by Larnin 2018-08-14T23:06:02Z

@eclahn I realy don't understand why it don't work on your computer. It's an unity game, without weird tricks. It don't use a lot CPU and GPU power (around 5% CPU on my potato computer). What are your spec and do you have installed something that can be not compatible with the game ? That's realy weird. @iokin I'm going to make a webgl build before the end of the week with some small fixs. Come back when it's done :)

Choose Them up by Larnin 2018-08-17T21:48:42Z

New version is here ! With webgl support and mouse and keyboard controls. @theludovyc @andrey-ugolnik It's possible for you to play it now :) @iokin I think webgl works on linux

Choose Them up by Larnin 2018-08-18T17:43:45Z

Thanks you all for your awesome feedbacks :D Yeah, the speed of the ship and his bullet is a little low at the beginning. I wanted to have a real progression between the start, and when you encounter the boss. Maybe i have pushed a little too much. @andy-garcia : For the controles you have a ship, it's normal that you can't turn instantaly. It work a little like an hovercraft :) @sh1rogane and others before : For the fire spread of the first weapon, it's a little complexe. If you have more than one weapon of the same type, you have a synergy that increase the power of this type. For the first weapon, the spread grow a little, but the global fire rate of this weapon is increased too. For the triple shoot, each bullet are duplicated if you have 2, 3 of this type. I must have used this synergy a little more (between different weapon type, or upgrade), but the game were going to be too complexe for a jam game .... and the balancing an horror movie.

Dodghell by ChicoDeLosMates 2018-08-18T08:33:40Z

The graphics are cool and the gameplay easely understandable. I think the player and the balls goes a little too fast. I have saw that balls can collide, and that's a cool feature, you must allow the balls to stay longer on the screen (up to when they goes out) to use a little more this concept. Because npc are on the two sides, it can be call that ball can stun an other ennemy for some seconds, it reward you if you do a dangerous placing. Good job :)

LD44 — Your life is currency

Human, your life is currency by asfdfdfd 2019-05-16T00:18:15Z

You can loose when the npc is out of view. It move too fast, you can't do anything to dodge it ...

Journey to the unknown by Dev Dennis 2019-05-16T19:11:45Z

That's a weird experience. Nice visuals, the sounds stick well on the ambience you put.

I had one bug, i manadged to fall under the ground at one point with a collision with a wall.

Deadly Dungeon by SpiRiTs 2019-05-14T20:53:47Z

Some cools ideas, the gameplay is good, and we can see exactly what to do. I found the game a little too slow, maybe something to speed up dialogs can be cool.

The Coin's Unexpected Adventure by CharlieMrl 2019-05-14T21:12:38Z

I don't realy like the gameplay, it's too rigid and sometimes you got some weird feedback. You cant move on the sides (it's normal, you are a piece of money), and the collisions are realy random. You can't jump when you don't move, with that it's realy hard to target precisely something, and idk why, the jump height look a little random.

On an other side, that's a great work to make a 3D game on a jam. The graphics look cool, and it look like you have done some works to make that piece visible all the times, event if's hidden on the grass, or with the camera behind the walls.

With a better controler it must be a realy cool mini game.

Coin Coin ! by mgsx 2019-05-16T18:53:42Z

Nice game. Not realy my genre, but it is well made. The traps are a little hard to dodge, the jump is a little weak, and you don't realy have the power or time to jump over it. The graphics are simple, but does perfectly the work :)

Kill Kill Bank Bank by Larnin 2019-05-16T18:26:21Z

@gaming-night Yes, isaac and Enter the gungeon were the 2 big references to create this game :) KKBB can be played with controler too, did it worked for you ?

@yopox Oui, difficile d'équilibrer un jeu sans avoir de progression au niveau des ennemis. J'ai un peu poussé la difficulté au début, tout en proposant de grosses upgrades qui facilitent rapidement le jeu. :)

I have done a small update that make the mouse a little less "random" ( @ectucker1 @gurkenlabs ...) and improved the collisions of the player with the walls.

Kill Kill Bank Bank by Larnin 2019-05-16T21:30:59Z

@ransom The post jam version have a lot more content, and fix a majority of your points. We were a little short of time for the jam, and we have continued the game after that. The game actualy support only 16/9 at 100%, others screen ratio can cut the sides of the screen. You must try the post jam version :) And thank for your feedback :)

Pastemates Overdrive!!! by TinyMushroom 2019-05-19T09:11:08Z

I had to make 2 runs with tutorials to understands what to do. You don't have any graphics but when you understand the game, you see where you must go. At a gameplay level, i think you must consume gaz when the player accelerate and not when the car move. In that way you can make give the player 2 ways to resolve the level * Go fast and deliver thing on time but consume more gaz * Go slow, consume less gaz, but take the risk to timeout your quests.

You must votes for others games to be ranked, the more you votes, the better you are placed on the gamelist and have chances to be voted back.

Sacrifice Knight by QuackedDuk 2019-05-16T19:21:41Z

Yes the game is hard. But i think it's not the good way to make it hard without making it bad. You have to make 10 hits to kill an enemy, between the hits you just wait to them to fire one projectile, and attack again. With that, the gameplay is poor, and become repetitive and not entertaining after 3 rooms. For the moving enemy, put a delay before they move, the camera didn't finished to move on the new room, and they already hit you. If the enemy have less life (like 4 hits), the game will be funnier because the player can goes in mores rooms, and not getting bored by hitting the same enemy again and again ... In other hand, the graphics are cool, with some balance, you can make a cool game with that start.

Shaman Kaguya by Wigner Matos 2019-05-16T00:33:47Z

Cool sound :) I like the main menu, clean and well made. It's a pity that the enemies go directly to the hut, it's hard to stop them that way if you are on the other side of the map, and you can't see them on the minimap. The map is large, but you need to stay on a realy short range around the hut because the ennemies come too fast.

Document Shrederer by kinuni 2019-05-14T21:17:38Z

You can be indebted with your upgrades and instantaly dies on the next day. The story of my life after the payday.

LD45 — Start with nothing

All Aboard ! Thousand portholes by afendar 2019-10-23T23:26:50Z

After 2min there are 50 skeletons at some point of the map, and you can't go anywhere without being gangbanged. The graph is cool, the map a little empty, at start, but filled with skeleton quickly. There are a weird behaviour when you go down, the last line of tiles are not drawn before being fully shown.

LooPatHero by Finlal 2019-10-27T22:52:53Z

It look realy cool now, but i don't think you are still on the rules of the ludum. You vote for a lot of games to have the maximum of views, it's cool to have a lot of playtests and feedbacks, but in that way you collect votes too, that will not be fair for others who participate to this jam. Anyway, it's a cool game with geat music. I never had a good enought start on my 3 runs to make a long play, you can maybe make a better balance and less random for the start game. I even think that you can continue your game with that mechanic up to make a marketable game.

Once upon a chip by Wakobu 2019-10-23T22:20:49Z

Cool entry :) Nice sounds, it's easy to find what to do. I liked how to move with the chip, and it's easy to abuse to the sliding effect if you land with a direction pressed. You must rename your game zip, it's hard to know what you have downloaded when it's called build.zip. The collisions were weird sometimes. With the complete robot you can make a wall jump and goes out of the level. The chip can be locked on diagonal walls.

Roomba Rumble by Markus 2019-10-27T22:29:34Z

Realy funny. You can create a monster that look more like a cancer than a tank. It would be cool to have a way to recycle parts of your ... think to construct a better and more efficient shape. It's a cool start, i think you can create a great game with that. And good luck to have your 20 votes in time ;)

First, you get the potatoes by Kodiqi 2019-10-23T22:36:43Z

That's a cool little idle :)

Floatblox by Rewzu 2019-10-23T22:32:35Z

The webgl version does not works well on my computer, but the desktop version is ok. On the web version, my game run at 5fps, and the mouse rotate at 500km/s. I like the low poly visuals, it's simple and effective. It look like the stone and iron have the same shape, it took me some time to understand why i can't put some stone to the furnance to build it. It must be cool if you can add something that allow the player to pause the game and unlock the mouse.

Nothing Does Matter by joqlepecheur 2019-10-23T23:16:34Z

Like usual, you have made a cool game with weird and a little meta mechanics. I realy don't know how you can find theses in 48/72h and wake it works so well. And yes, it sound like baba is you, but it have it's own mecanics that make the game different.

LD46 — Keep it alive

Titanic The Internet's Cut by Scruffy 2020-05-07T21:45:03Z

Stupid as fuck, but it's so much fun. It look realy easy to make it, but it works realy well. Good job. I wanted to send some peoples to orbit, but the velocity is not saved when you drop them :'(

Snail Away by mathijs750 2020-05-07T22:23:57Z

The 2 versions dont works realy well, too bad, it looked cool :'( On the first one, i was just able to go forward .... on the wrong direction. On the post version .... the snake shake between 2 positions fast and controls does not so much things, just a little push, but i'm not sure if it's on the right direction. With good controls it can be fun, you had made a cool music too !

Fire Ant by NemoGG 2020-05-07T21:38:31Z

Cool game and realy nice visuals. There are some great sound effects too. I love it :) It's just a little short :'(

Everybody's Gone To The Raptor by Dziek 2020-05-07T22:08:05Z

It look cool, but ... you can't loose. Boom ! Everyone die Your score: 0 Ok, you can loose :'(

Money Printer go BRRRR by Wabble 2020-05-09T23:25:41Z

It look like there are some bugs on your game. - All the upgrades are free - When you click on an other item, the sprite stay on the screen if you can't place the previous one. - It's impossible to read the price of the lasts items

Anyway, it's a good start, you can make a cool idle game with that base.

A Call From Galactic Command by P1x3lc0w 2020-05-07T22:02:29Z

At first i was like "easy" But next i got a 2nd call. Ok i can do it. Oh, a third call. No, do it yourself, i can't do everything for you ! Great job !

Orbital Mining by Larnin 2020-05-07T22:49:01Z

@flynn yeah, i have forgoten that i have disabled this UI to make some test... Thanks for the feedbacks :)

Keep Them Alive by kaeveris 2020-05-10T17:49:33Z

Nice entry. Simple game, but it works perfectly with the game. I haven't found any bugs, the game ran smooth. Good work !

It Hungers by arkinrev 2020-05-07T22:15:34Z

You need to test your game, it's frustrating a lot, and tooooooo hard. Ennemies start to fire at you 0.1s after you started the game, from out of screen. YOu don't have the time to see the projectile comming at you that you are hit everytimes and can't anticipate. Controles are oks, you can understand easily what to do. With some good balancing, it can be a lot better !

It Hungers by arkinrev 2020-05-07T22:34:43Z

You can send a 2nd version if you want. Just create a 2nd itch.io page or with github.io, and link it here as a post jam version.

Stem by Fnkee 2020-05-07T22:39:17Z

Nice try. It's that type of mobile game, if you manage to make your ad at the right moment that can became realy popular with no reason. The controls are a little too fast for me, i can't realy go upright when the bamboo start to fall down.

Keep Floating by JoaoG 2020-05-09T13:11:24Z

Nice entry, it's easy at start, but the game got me when you put 2 birds in the same row.

Marx And His Dog by KeyVote 2020-05-07T22:32:43Z

Nice start, but like others, it's difficult with this hight jump, and the camera that follow the player realy slowly. On your itch.io page, try to allow to start the game in full screen. I have seen that your game have an UI by editing the webpage, and making the game screen bigger. Try to fix theses, and you will have a good little game, where you can add a lot of fun things !

The Great It by mincemeat 2020-05-08T11:56:16Z

It's a gread start, but you need to add a lot of feedback. You don't know the cost of each building, and what they exactly do. The start is too slow, you can place 3 buildings ... and wait 5 min because you are out of essence, and it take ages to goes back up.

Prime Rush by hlo-world 2020-05-09T11:43:43Z

It look like you have a problem with the defeat, the webgl build crashed at the moment when i loose. It's mainly a tetris, not realy innovative, but it works well, good job!