10 sec to witch pain by AleksandarDev 2022-10-10T22:00:08Z ♥ 3
The environment art works pretty well, the controls were good and there was a decent amount of levels, however I felt the level design didn't make much use of the 10 seconds reset so it came up more as frustrating than interesting. Level 2 is a good example of that as it's one that requires you to take it slow and to look at it differently but the 10 seconds loop makes you wanna rush things. Also, as some said before, the mouse sensibility is a bit too high.
LD53 — Delivery (10)
Pizza Rush by rjerez192 2023-05-15T17:51:04Z ♥ 0
Very clean game for a compo entry, quite complete with good minimalist pixel art and nice music.
As others mentioned before, I think using W/S for Forward/Brake and A/D to tilt would have felt more natural. The controls lacked a bit in reactivity for that kind of game as in the bike's acceleration is way too slow and feels too linear, going from 0kmh to 30kmh takes something like 3s when it should be 1s max (bikes & scooters are usually great at accelerating as they're light). When you lose speed cause of an obstacle or a bad jump, it is too punishing as it takes forever to get the speed back up. The bike's weight seems to be too much on the front side too, so you always have to tilt with A to counterbalance it.
Still, other than those points, great compo entry.
Haunted Heights: Tower Delivery Service by ludumdarevd6xh 2023-05-11T02:30:36Z ♥ 3
The graphics are impressive, love the starting area with the cat. The audio is quite solid too.
The mechanics of platforming & throwing boxes that have different effects is quite interesting, but it's not clear at all at first as to what each kind of box do and the game is too short to make much use of those different mechanics (though that's kinda normal with jam games).
Also a small nitpick but the bricks in the foreground tend to hide the platforms that are near the side which is a bit annoying.
Dicey Deliveries by AsmadiGames 2023-05-10T14:54:49Z ♥ 0
It's unusual to see board games in LD. I feel like the Game End condition could be reworded as there's a point where you'll eventually run out of options. I ended up with a score of 5 (didn't manage to get the 1 up) on my first try. The game is easy to understand, setup and play though it requires a lot of dices (I didn't have enough so I used a spreadsheet as board). One complaint I'd have is that it feels a bit too luck based in the later resupplies.
Aunt Emmas by gagapete 2023-05-06T22:20:30Z ♥ 3
Cute little game, I especially like the graphics with detailed pixel art (though it lacks some small animations) and trying to make a pretty garden is quite fun and chill.
As others said before, the pathfinding could be improved as our character often takes the long path to interact with stuff. The day cycle with handling orders is too short and quite stressful with the phone ringing up every few secs and pretty much not being able to do much other than round-trips between the phone & caskets. That doesn't fit that well with the chill gardening experience.
B.H.M.D.S. by Christian Zommerfelds 2023-05-06T21:46:15Z ♥ 1
I like how even if you went for the simple 'deliver stuff' interpretation of the theme you did it in an original way with (2d) space physics and made it some kind of puzzle game. It's a bit hard to figure out how every black hole will influence the trajectories when there's lots of them, but eventually with trial and error & finetuning I still managed to complete all levels. The art style is simple but it works well with a good level of polish and details.
As for possible improvements, I think it'd have been nice to have some kind of proper "Win" screen when we complete a level. ALso the time it took for the process to go up to 100% was a bit high, making you have to wait a lot of time once you've placed things correctly.
Return to Sender by Crompo 2023-05-06T20:04:33Z ♥ 0
Very interesting puzzle mechanics. I like how you used the theme as a setting and implemented an original mechanic from that, gives a game that feels very different. There's a good number of levels for a jam game and even if the difficulty curve is a bit steep (but well, there's never the time to do dozens of levels to do something smooth in jams anyway) it was still fun trying to find the solution of the levels.
If you decide to continue this game, I think it has good potential to expand with a lot more levels and a few extra mechanics, it could give a nice puzzle game.
Akoban by KoB-Kirito 2023-05-04T07:16:01Z ♥ 2
I've succesfully delivered Monokuma to the little girl, the party is saved (or maybe I've just doomed it ?).
Artwork is nice, I like the backgrounds a lot, a bit less fan of the character design/style though it's personal preferences. The story was quite wholesome with a little bit of humor.
One thing I've found that I think would have been nice is to have some background noise sfx while searching for the package as the narration tells us we're searching for the source of a noise yet that noise is missing breaking immersion a bit. It would also have been nice to have a bit more interactive elements as there's only some in the first area (with the trash can, mailbox & gate).
Overall, a cute short narrative game.
A very ini tiny mini mail turtle game by Boeruchan 2023-05-01T17:21:26Z ♥ 1
I like the cute artstyle and the little bit of humor in the bad ends, the "Mail turtle is actually a tortoise" line made me laugh. Game is short but that's okay.
As others, I first won by pushing the log into the cat (then did it the proper way).
I also discovered another funny bug, if you try to move towards a bush, the coordinates of the turtle in the code did move. So, you can walk through bushes and the sprite will 'teleport' once you go out of the bushes, allowing you to go to places that aren't intended or skip stuff.
mailturtlebug.gif
Poppycock's Perfect Packages by Blaah Blaah 2023-05-01T16:39:24Z ♥ 1
I love the graphic style, it is minimalist but very clear. The game over screen is also pretty clean.
The tutorial was great to explain the controls and mechanics in a simple environment rather than being thrown directly into a big level.
It's a kind of gameplay that I think would have been great with mouse controls (though that's not exactly doable with Pico-8), as it can be a bit slow/clunky at times to move around the cursor with arrow keys. Another thing regarding the controls but more QoL is that it would have been nice to be able to remove arrows even if they don't match the cursor color.
I think it would have been nice to have a real menu with a level selection screen rather than having to go through the pause screen to switch levels. And maybe some easier levels as well as the game tends to end pretty fast if you're not micromanaging perfectly.
Overall, it's a solid entry for compo. Great job.
The Overlooker by Geckoo1337 2023-05-01T05:37:50Z ♥ 2
A rather simple game but that goes straight to the point. As you said in the description, it gives a bit of a Papers, Please feel with it being simply approving or rejecting letters in a dystopian setting. There's a good difficulty curve with various kind of rules that makes you have to adapt each day.
The graphics work pretty well with the setting and have a simple but identifiable look, with the game being pretty easy to understand.
One thing I think could be improved is that it can be a bit (too) stressful as you have no pause in-between days + you lose a significant time at the start of each day just reading the new rules. Having a small screen that tells you how good/bad you did during the day + what the rules are for the next day would be nice.
Also, the approval/rejected sound doesn't work for the first few letters in the later days.