Nice one! I like the idea of having a roguelike type of game where you don't necessarily have to kill all the enemies. Dash and attack effects/sounds are pretty satisfying. I would say though that it would be cool if you were rewarded in some ways for killing the enemies - maybe better upgrades or a chance to recover health or something.
Good stuff, the fact that bullets are pretty hard to come across made it feel pretty intense! I like that there's some verticality also despite being top-down
Good stuff, impressive that you managed to get so many levels made, and the level progression feels fair but challenging. Nice job with the music as well. Got 11:15!
It could be cool if the levels played differently somehow on the way back to the truck. Could be something simple like the player speeds up, but so do the enemies, or something like that. Also at some points it felt to me like the player's hurtbox was a little bit bigger than I expected, I think typically in bullet hell type games the hurtbox is way smaller than the sprite to make it a bit more fair. But definitely really enjoyed, I might have to come back to beat my score later...
Nice unique idea! Love the character designs. It's definitely at its best when you can interact with the world, opening doors and windows and so on - feels like you're uncovering secrets. And I think there could be lots of cool ways you could expand on the idea - you could pick stuff up and have an inventory, get info from different people, go between different locations, etc.
LD53 — Delivery (4)
Hemoglobin by rrsmtz 2023-05-03T18:26:16Z ♥ 2
Nice one! I like the idea of having a roguelike type of game where you don't necessarily have to kill all the enemies. Dash and attack effects/sounds are pretty satisfying. I would say though that it would be cool if you were rewarded in some ways for killing the enemies - maybe better upgrades or a chance to recover health or something.
Drop Dead Delivery by Martta 2023-05-03T18:17:09Z ♥ 1
Good stuff, the fact that bullets are pretty hard to come across made it feel pretty intense! I like that there's some verticality also despite being top-down
Strange Supplying by Mrtubagames 2023-05-02T20:04:11Z ♥ 1
Good stuff, impressive that you managed to get so many levels made, and the level progression feels fair but challenging. Nice job with the music as well. Got 11:15!
It could be cool if the levels played differently somehow on the way back to the truck. Could be something simple like the player speeds up, but so do the enemies, or something like that. Also at some points it felt to me like the player's hurtbox was a little bit bigger than I expected, I think typically in bullet hell type games the hurtbox is way smaller than the sprite to make it a bit more fair. But definitely really enjoyed, I might have to come back to beat my score later...
Spycraft: Echelon City by NicMagnier 2023-05-02T19:36:59Z ♥ 1
Nice unique idea! Love the character designs. It's definitely at its best when you can interact with the world, opening doors and windows and so on - feels like you're uncovering secrets. And I think there could be lots of cool ways you could expand on the idea - you could pick stuff up and have an inventory, get info from different people, go between different locations, etc.