FoonLudum Dare ExplorerLD48 → Shelter in the Deep

Shelter in the Deep

By qfeys

View on ldjam.com

CategoryRankScoreCount
Overall3833.5423
Fun4253.3523
Innovation3193.4523
Theme1194.0923
Graphics4313.4723
Audio3893.2522
Humor5162.2518
Mood1963.6722

Comments

axeltherabbit 2021-04-26 11:14

I see you used Godot, could you export to HTML5/Linux by any chance? thank you. If you are gonna export to HTML5 you could use itch.io

alexjdg 2021-04-26 11:30

Love the art style and music. Managed to drill to the bottom of the map :D

qfeys 2021-04-26 12:29

@axeltherabbit Thanks for the hint. Itch.io was surprisingly easy to use. There is a link now.

@alexjdg That was something for which I had written code to prevent. Unfortunatly, I wasn't calling that code :D. I'll see to push a fix.

axeltherabbit 2021-04-26 12:57

@qfeys thank you, you can also enable the fullscreen in the project settings.

Nice survival game and quite hard, the forges are great to kickstart the shelters production.

It's missing a restart function I had to refresh the page every time, you can do it with : `get_tree().reload_current_scene()`

elllelel 2021-04-26 13:45

Great game. When you go downn enough you lose the ground textures and also "resources" go a bit glitchy after 100/100/10000.

qfeys 2021-04-26 15:11

@elllelel I pushed the fix I promised in my previous comment and now the ground textures sould infinitly regenerate as you go down.

@axeltherabbit Thank you for the feedback. Unfortunaltly, both your suggestions are nog going to work because of how I set upt the project. My ui is very much fixed to a single esolution, and my game data is reliant on singletons that exist outside of the main scene. This was my very first Godot project, and while I learned a lot, this might contain the ugliest code I've ever written ;). I'm glad you like it though.

axeltherabbit 2021-04-26 15:21

@qfeys godot can handle all of it, project settings-> Display -> window -> play with mode and aspect ("2D" and "keep" should be the right one).

miklo 2021-05-16 19:48

A bit glitchy but still fun. Good job.

epb9000 2021-05-16 19:48

I made it 43 levels deep. The music really set the mood and I enjoyed the resource management mechanic. Configuring the drills confused me at first though.

pedro-henrique-cesar 2021-05-16 20:02

Nice concept and art. Good game overall despiste some minor bugs

karlhk 2021-05-16 20:13

I liked the music, it really set the tone for a building management type game. After a while it got a bit repetitive, but nothing a few extra tracks can't fix :smile: Overall a great experience and good job on your first Godot game!

stanov 2021-05-16 20:18

I liked it!

For a compo game, there is a lot of effort given!

The graphics are supporting the gameplay. I liked the little guys going back and forth. It gave it the feeling of something happening :)

I didn't understand the difficulty curve. I made a line of miners going down and it seemed to be infinite - I was always faster than the plague. But then the plague started to catch me. Is it something that I can do to make the drilling faster? Maybe make more drills in the same column to drill the column faster.

The music was nice and supporting the mood.

Thank you!

qfeys 2021-05-16 20:26

@stanov The reason the the corruption stated to catch up on you is because greater depth makes the drills slower. In the original design plan, there would have been an option to send more power to a singular drill, but that got scrapped because of time constraints ;)

thinh 2021-05-16 22:25

Pros: The game was very fun to play and engaging the entire time. The small details of having the workers work their way throughout the mine and having the corruption be randomly generated each time so it doesn't look exactly the same as it's previous "tile". The music had a nice balance as well, it wasn't annoying to listen to in the background compared to other games.

Cons: The only issue I really had was with the scrolling up and down the mine because I would find myself accidentally scrolling up or down which was a hassle to deal with it at times.

Overall, very well made compo game and it was engaging to play as I tried to maintain the mine itself entirely. Great entry!

naamed 2021-05-17 20:26

Really novel colony building game. The initial confusion from tutorial and some scrolling issues gave way to a fun experience. To hear this was your first godot game AND for Compo is impressive.

kaytrill 2021-05-17 21:05

I very much enjoy the concept. Going down is fun, but the game needs some more balancing. For the drills I would rather have arrow buttons I could press to signal which way I want to go, since in a 2d grid environment there is only 4 directions.

I think a missed opportunity it to play with different kind of earth resources and to manage that. Steel is magically generated from Forges. I would like to make a decision to possibly route a drill to gather resources, as a trade of to not flee for safety. Or make a route downwards that contains Iron, but it takes more time to mine.

Furthermore I would love to micromanage a bit more. E.G. manpower is a very limited resource. So why not have "dwarfs" dig. Or help move industry from higher up to the bottom at the expense of time, not digging down, or digging for resources. Maybe a simple research screen to make costs cheaper/dig faster/Dig through different kinds of rock. Or to unlock bigger and better machinery.

Doing all of these things give short term goals of gathering resources and clearing out space. Long term goals of setting efficient pathways, moving industry, setting up research, and having your dwars always be at the right location. This can also lead to complicated dillema's. Is corrupting 1 dwarf worth moving 1 industry? And lastly you can create a game that barely needs a tutorial. By starting slowly with just digging and researching new, better, and more complicated industry/gear.

With a bit more attention to UI components this game could also be ported and played enjoyably on mobile.

Bonus points if they were dwarfs digging a hole. Diggy diggy hole!

One of my main issues is the scrolling. I would prefer to use a mouse drag to scroll the game.

seb-degraff 2021-05-17 21:18

Unfortunately I couldn't play and rate because the scaling seems broken https://postimg.cc/KR5jRbhZ/abd9a741 The text was hard to read and I couldn't click on the buttons. Let me know if you fix it!

edit: I tried only the web version because I'm on a mac right now

elvendan 2021-05-17 21:40

I liked this one, really well made jam game. Of course it could use come more content, but it's pretty solid. Constant pressure from corruption, jam theme is well utilized. Overall a nice submission!

treeboater 2021-05-17 21:51

Nicely done, this was pretty fun. Great mood and use of theme. It was pretty difficult to read/use the UI on a retina screen (though still perfectly playable).

vladadamm 2021-05-17 22:07

That's a solid compo game. A simple concept but with just enough complexity and details to make it a nice experience. The balance between managing the reactors, forges & living areas felt good, though drills seemed to have less use as there were kind of buy 1-2 horizontal ones to allow building new vertical ones and then keep those indefinitely. Having to constantly rebuild new areas to make up for the ones that got corrupted kept me active during the whole game, though it could take a bit repetitive once you setup a several vertical drills as you could keep with a strategy indefinitely (maybe. Graphics were good, and it was fun seeing all the people going on with their lives in the mine. UI was overall clean & easy to understand. The audio loop matched well with the game (though it could get a bit repetitive after 10+ minutes of game) but it lacked a bit in sound effects to make it more lively.

On another point, there's a small issue with drills not getting corrupted, so if you forget to stop an horizontal drill then it will keep going on forever. And you can also put several drills behind each other with one of them being useless that way.

primitive-concept 2021-05-17 23:00

Really liked the idea of creating more building space as you dug deeper, that was clever. Couldn't quite figure out what the "Build Miner" functionality was supposed to do, but the other structures were fairly straight forward in how to build and what they did. Having resources be discovered as you go deeper rather than generating from nothing would spice things up.

Interface smooth, though had to expand my window to get the scrolling to work reliably.

Good entry!

wiredoverload 2021-05-17 23:14

Really liked the theme and idea of this game and it turned out great, especially for a compo! My only complaints were that the game seems pretty solved if you have enough drills going at once as it doesn't seem to get harder as you go down, even with the harder rocks. Additionally a disabled scroll near the bottom left where the buildings are would have been amazing. Overall a great base game that stands on it's own!

someone 2021-05-17 23:29

Neat idea. It took a few attempts before I got the hang of what to do. For some reason the tooltips didn't show up for me, so I had no idea how much things cost. Weirdly they started working later on. My biggest issue was the edge scrolling. The buttons were within the edge scroll region so you can't press them without scrolling down. I would have preferred to use WASD or arrow keys. The interface for redirecting drills was not intuitive. The resource numbers were a bit confusing. I initially thought the numbers for power were the other way round, and I have no idea what was going on with the second population number. In the end it was simpler just to build things if they go red. Perhaps delay the corruption until after the tutorial is closed. I enjoyed playing it once I figured out how to get started properly. I managed to get to 45 levels.

lmb 2021-05-17 23:42

I don't see many of these "building games" on Ludum Dare and they tend to be quite bad. I don't know why, maybe this kind of game needs a certain critical mass of content to remain interesting for a significant amount of time? (And of course the time limit for the compo does not allow for much content.)

But, anyway, your game is definitely not one of the bad ones! Some more polishing would be nice, as would some better controls (e.g., to control the direction of the drills, which works but is a bit unintuitive). But it works as a game and I had some fun playing it. In fact, I played it, and then played again!

On the second playthrough it already started to feel repetitive (perhaps the content thing I said above), but the core experience you implemented felt solid to me.

The bottom line: you chosen a very challenging genre and still managed to do quite well. Considering this was your first Godot game, sounds like an accomplishment to me!

Oh, the music was very nice, too! As some mentioned, it gets repetitive after some time, but this is 100% forgivable for a compo game!