FoonLudum Dare ExplorerLD48 → Tunnel hunters

Tunnel hunters

By pete

View on ldjam.com

CategoryRankScoreCount
Overall16323.0024
Fun11923.1524
Innovation16312.6324
Theme17132.7823
Graphics13943.1824
Humor11412.3820
Mood16322.7724

Comments

ahspike 2021-04-30 23:06

Very fun game. It has a lot of strategy to the game play. Good job.

conrad123 2021-05-09 03:46

Great job! The strategy system of the game is well-developed. It took me a lot of tries to figure out how to succeed! Once I got on a roll, though, it just became easier and easier. Keep developing this! It's a well-modeled system that just needs a little polish.

piscythe 2021-05-14 02:42

Interesting. It's really rng-heavy, but there's a skill to mitigating the risk. Definitely feels bad to just lose gear though. Combat feels smooth, but I'm not at all convinced that the heavy attack is worth it.

ausstein 2021-05-14 16:57

Cool little game. In really like the core concept, but it is missing some finishing touches. You either die within your first 3-4 fights or you become so ovepowered that nothing can stop you. I leveled all the way up to level 10 where I often one-shotted enemies with a normal attack. The UI is not very nice looking, but the general stickman art is cool. The inventory system has some bugs.

general 2021-05-14 17:31

Understood that I can pick gear after 3 unsuccessful fights. After that I managed to get past 3-4 bandits. I agree with @piscythe: the heavy attack seems to be not worth the risk. Good luck to you!

ryan-harriman 2021-05-14 17:52

Big fan of all the rules and text. Art style is cool an thematic.

vladadamm 2021-05-14 20:00

Interesting concept and the combat system works well, though the game lacks some polishing and balancing. Heavy attack doesn't seem worth it, game is also too rng-dependant (damage, evasion, items breaking or not, etc...) which makes it easily frustrating when we're being unlucky and the difficulty curve depends mostly on rng (whether items upgrade or break). Also lacks a way to restart after dying (unless i missed it).

ghuyajil 2021-05-17 12:37

Nice work! Too bad the Bandots dont really seem to scale along (enough?), I could one shot them at a certain point...

felo07 2021-05-18 16:48

Hey man! Its a great idea for a game. Graphics are unique. Few tips for the future: maybe to add a music and sound effects, a small tutorial, when you die you should go back to begin, and maybe starts with easier enemies! I wasnt able to pass through the first one!, Or maybe im just sucks hahahaha great idea, and good job!

nonumbersgames 2021-05-18 18:37

An engaging game with a lot of mechanics - breaking while upgrading mechanic makes you hold more than one item of each type to have a backup just in case, nice.

However, due to large amount of content, there are some issues.

Blue items are not very visible on the initial background.

Heavy attack does either nothing or way less than normal.

Really wish there was indication which items are equipped, and how many upgrades an item has.

While 6 stats per item gives a lot of complexity, it was a bit overwhelming. Feel like it would have been better to have maybe 3 stats per item, tied to item type, or just start with 1-2 and increase number of stats as the game progressed. Didn't help that I could only guess what the stats actually did and what the item colors signified.

Also after going to negative hp nothing happens, have to restart whole game.

Overall, it still is a really enjoyable experience, gets especially satisfying once you start oneshotting bandits!

Edit: 30000 meters deep and went through more boots than a fashion-conscious trophy wife!

Edit2: 40000 depth, finally have good shoes! All stats over 200, can go to sleep happy :)

tris250 2021-05-18 19:48

Great jobs, the game is very good