3 Minutes To Freeze by blotosaur 2020-04-20T16:18:35Z
Snow tracks are awesome and works good on atmosphere and navigation. And those footsteps were giving some sense of flow
Foon → Ludum Dare Explorer → Users → KirKami
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Spacial Delivery | compo | 287 | 3.23 | 2.78 | 3.00 | 2.92 | 3.90 | 2.84 | 1.84 | 2.96 | |
| 2022 | 50 | Delay the inevitable | Don't Touch It! | compo | 379 | 3.31 | 3.01 | 3.25 | 4.09 | 3.60 | 3.34 | 3.93 | 3.39 | |
| 2020 | 47 | Stuck in a loop | Infinimaze | compo | 337 | 3.37 | 3.12 | 3.90 | 3.57 | 3.47 | 2.08 | 2.47 | ||
| 2020 | 46 | Keep it alive | Backwards Undertakers | compo | 744 | 3.20 | 2.72 | 3.23 | 3.31 | 3.73 | 3.23 | 3.00 | 3.26 | |
| 2019 | 45 | Start with nothing | Gardenia | compo | 2.75 | 2.75 | 2.50 | 3.25 | 3.00 | 3.25 | 3.25 |
Snow tracks are awesome and works good on atmosphere and navigation. And those footsteps were giving some sense of flow
Game feels great. Awesome physics. But this is a game where you can drift, but you will not cause you can stuck in a wall because of it
@huntrox looking forward to find what was wrong
Sound and visual is awesome. But it's quite hard to plan movements because of camera.
@moebiusmeow yeah. I noticed. But with this pillar of light it was really hard to plan moves because of fluctuating FPS/game speed
I wanted to pat and nothing happens T_T
What to do when bugs attacks? It always feels like random insta game over
It looks like it was supposed to be a .io game
I was laughing all around! Neat game with awesome execution :smiley:
@aterlamia This is not a bug, but a quick fix for people not walling through ground and so softlocking game
Awesome game for Compo rules restrictions! Well done!
simple but effective. some funny dialogues made me giggle.
lmao. this is hillarious
Good graphics and nice work with navigation AI
Graphics and visual design are incredible for jam game. But kinda sus that folder for build is called "Ludum 49"
Fun concept. And actually it will be good to make movement from mouse delta.
Best part of it is how much humor and jokes it has
@vladadamm I was not sure to add more flavor texts. But they easily can be expanded for more than 5 versions for each situation.
@zerocomms @Widdershin speed of their reach is determined by difficulty. It is 6-10 seconds to reach button on level 1 and 1-3 seconds for level 5. You can change number of people around table to decrease or increase difficulty. Note that average human reaction on visual stimulus is 0.25 seconds, pro gamer reaction time is up to 0.1 seconds. And on Level 5 with 7 guys you left with 0.17-0.43 seconds to react on each.
@Balgorode but what if I told you, that there is gold and platinum suits if you clear the game at least once?
Great voiceover. As well as writing.
Stunning graphics, but gameplay needs some animations to not wanting to just skip some stuff. Especially counting hard english.
Very cute and funny. Love the ending tho
nice yet another version of Flappy Bird
funny how such simple game is such buggy mess. your only one mechanic is broken, player can start plastering and still move, moreover, it can heal this way few cracks at the time..
Good jokes, but it's way too hectic. And it's hard to notice powerups at first
Very good and deep narrative for compo game. As well as overall mixture of visuals, sound and gameplay.
Nice art and this stuff reminds of old flash games, like ones where you shoot turtle from cannon
Funny, but broken. I can clearly light up a cat and it's still ruins stuff
Very impressive graphics even if it was full mobile game.
Interesting concept that just needed more polish and variety. Good job!
Very addictive. At some moment started trying to get as fast as possible
WOW! A legit finished looking NES Game in just LD is really amazing stuff
Good game to chill with LoFi Girl in background
I did not suspect before how difficult it is to consciously pronounce words in syllables.
Amazing game, but controls and level design are overly complicated
@brandon-campbell couldn't fit proper tutorial in a game , so just wrote it right on a game's page with giant header. It's a sandbox.
@speakwithplants still maybe if I didn't slept, could've put in proper tutorial, UI and quests
@peterfiftyfour background is actually a group of particle emitters with Infinity particle lifetime. And AI ships are actually trading stuff between planets, so they clumping up is usually small planet with a good deal *wink*
@tyegamedev I've encountered more hypercasual, minigames and survivors-likes. And also way too much pizza delivery games
@gmaker stats for enemies are randomized. You can upgrade your guns(railgun is single shot one, mechgun is auto-firing). And sound is actually botched by reverb not working in Web
@xbcw @wighz ship upgrades are done on planets through Tech Center. Minimap: red - enemies, green - traders, yellow square - you.
@justslavic @rohanmoon I had no time to slap in tutorial so it was just an instruction in description. And you did no damage cause you encountered ships with many armor points negating some amount of damage forcing you to upgrade guns and use single-shot one.
@cleoh that's good to hear. I'll wait for results and then decide how to expand on concept, multiplayer Tarkov-like or singleplayer simulation sandbox. And this was actually done in 2 days, since it's Compo game
Note to self: Shitpost games are popular.
Great twist on zigzag runner mobile games. And looks sick, well done. Think it would be more fun if collectibles were spread denser
This is mobile game waiting to happen
Dude. Bloodborne is not as brutal as your game. But it's still fun cause of all this whackiness.
This is ultimate shitpost game of this LD. Even Moist Critical here.
Insane art, kudos to artist. But gameplay is weird. Couldn't get how to dash properly and always fall. And one time camera jumped ahead in a middle of try, confused me and I fell off because of it. Also in instructions on some pages display there are only 4, at others that there are 8 pages.
Reminds of these annoying minigames that were in nearly any open-world game in 2000s. Not as an insult.
That gory game over screen really terrifying