FoonLudum Dare ExplorerLD47 → Infinimaze

Infinimaze

By kirkami

View on ldjam.com

CategoryRankScoreCount
Overall3373.3722
Fun3763.1222
Innovation793.9022
Theme3153.5722
Graphics2843.4722
Humor4172.0820
Mood5362.4720

Comments

julius-vander-arend 2020-10-05 09:55

The maze manipulation is pretty neat and well implemented, the controls felt a bit floaty though, it would be better with less delay between input and action

gingerbill 2020-10-05 09:57

Clever mechanic with the dragon destroying the maze.

aterlamia 2020-10-05 10:00

Cool little game and idea. Not sure if it was a bug or it had to be that way but sometimes i would walk over black parts which seemded they missed the materia.

kirkami 2020-10-05 10:10

@aterlamia This is not a bug, but a quick fix for people not walling through ground and so softlocking game

iluvatar 2020-10-05 10:10

This is one of the most technically interesting games I've played on any Ludum Dare event. Especially when your game was a COMPO. Wow, my respect :)

I loved the gameplay, it was so much fun, and the dragon kept me under pressure and I really felt like I had to try. Many LD games are more relaxing and lay-back experiences, but your game was a true arcade gem.

To have a sound would help a lot, but again, it is a compo, so I didn't even take it in consideration.

PS: I really raged when I finally got all 10 coins and the stupid ass dragon killed me like two blocks from the finish, haha!

Great entry :)

namidasai 2020-10-05 10:21

Wow. Random level generation + rotating dungeon? This is so cool!!! A lot of good ideas, and implemented really well for 48h compo. The controls require a bit more love, it felt a bit floaty. Also I wasn't sure when I could rotate rooms myself or not. Was on a blue flame and clicked LMB/RMB and didn't seem to work? Good job nonetheless!

skyvastern 2020-10-05 13:31

I liked the idea of solving mazes by rotating them while avoiding the dragon. As of writing I haven't won the game yet, as it is quite hard for me. But I really like the gameplay and levels. I wasn't able to figure out the use of jump in the game though.

In terms of a compo game, it is a very well made, the graphics and visuals as well as the logic behind creating mazes and rotating them seems quite hard to me ( I guess they are procedural right? ) for creating within 48 hours. A great entry for a compo game :)

arkinrev 2020-10-10 02:31

So many times that I ran in circles trying to get away from that dragon. I liked the pressure of the dragon on top of the puzzle mechanic of the maze. Nice job!

javicoder 2020-10-14 14:17

great job with this entry, nice fire effect, but the dragon looks a bit weird

aressler38 2020-10-16 02:11

This has a great twist to it.. heh. I wasn't sure that it fit the stuck in a loop theme until the whole world actually looped. That was very cool.

diego-escalante 2020-10-18 03:28

I like the novelty of a maze that can be changed by you and others. It's actually very challenging to maneuver the maze just by itself, let alone while being chased by a dragon. So I didn't quite finish the game, but I had fun while I played.

andrey-birchenko 2020-10-21 19:02

Great game, it was fun, thank you!