FoonLudum Dare ExplorerUsers → NamidaSai

NamidaSai

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deepermemories.io - A Living Paintingcompo4113.512.823.833.063.303.914.14
202047Stuck in a loopNewster - A Fantasy Social Media Simcompo3803.302.923.763.303.702.933.753.21

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by NamidaSai

LD47 — Stuck in a loop

Another One Loops the Dust by limered 2020-10-12T10:43:57Z

This was a hilarious take on the theme, well done! Quite limited in terms of gameplay, would have liked to see more events happening as the player progresses. Art style is really cute though!

Debugger by wdebowicz 2020-10-12T11:28:59Z

Ha, hilarious take! I agree with some of the comments regarding the frustrating parts of the platforming though. Even though the level is code, I think it could benefit from some more though put in the level design here and there, not only for the frustration part but also to make the platforming more interesting! (gets a bit repetitive quite fast)

However, gotta admit, this is a very unique and funny entry, love it even with its flaws!

Looper Cooper by Imphenzia 2020-10-06T12:14:30Z

This game looks stunning. So much attention has been given to the particles, the aesthetics, really liked it! The arcadey sound effects were great too. I'm not sure I'm fully on-board with the controls' low sensitivity, but I think that's more a matter of preference. Also, I think it might work better without the lives altogether. The lives add to the arcade feel, but every time I reached Game Over I was just frustrated to not have an instant restart, but that's also maybe more a preference kinda thing. Love how the particles stay after each run. Also, is that randomly generated levels? AWESOME! Well done, super cool entry!

Core Defense by JCMonkey 2020-10-05T12:46:22Z

Really cool visuals, good job! One thing i'd say is I feel it might have been even more satisfying if you can kill the enemies in one shot to push the clicker aspect to its full satisfying potential. It does get repetitive quiet quickly and would have loved to see a bit more attention paid to the game feel and some added player progression (power ups). However, well executed within the time limit!

two tapes by Aurel300 2020-10-12T10:34:21Z

This was ridiculously well done. From the art, to the audio, to the tape concept for puzzles... Damn. The story was weird (which is a good thing) but maybe a bit hermetic. I might be dumb, but the later stages of the puzzles were lost on me (had to check the walkthrough). Maybe adjust the progression? Hard to tell, since puzzles outside of the main mechanic were introduced which makes it harder to balance. Amazing entry overall, really impressive, keep up the amazing work!

Stuck in a loop with you by tinykidtoo 2020-10-09T11:15:31Z

Wow, you nailed the atmosphere, and a big part of that is due to the SFX. Well done! Didn't expect a game jam entry to give me chills. Ran through the security door and fell of the map as well. The use of the theme felt a bit shoehorned. I'm not sure about the stealth mechanics, it wasn't clear when the pal would detect the player or not. Crouching, in his back and in another room he still spotted me! However great job on such a short timeframe, mood is spot on!

BLOOP by danman9914 2020-10-06T11:06:03Z

Wow, that's an impressive entry! Everything about it was polished to the extreme. Art, sound, post-processing... Astounding work, really!

It's a mini-game that stands on its own, is fun and simple to play, unique and is flashy only where it counts! If I had to comment on where it fell short would be the dialogues were too slow to unfold, and the jokes fell flat to me (However, laughed out loud at the ending).

But that's just me being nit-picky: it is really perfect as a game jam entry. Again, well done!

Hope/Remember by arzi 2020-10-09T11:57:41Z

Wow, nice entry! That's a lot of content in such a short amount of time. Really like the graphics and audio, nailed the retro/gameboy look there, and I'm a sucker for those! The repetition could be managed a little bit better I feel. Allowing to hold for movement would help. Good job!

Rad Boar Rewind by alexrose 2020-10-09T11:08:36Z

Really good entry with polished intro, gameplay, and levels. Puzzles felt challenging but fair, controls were super tight, artwork looked great... Impressive! One thing I'd say is that maybe some of the signposts were a bit hard to read due to the font and size of them, but that's a minute detail.

Loop Invader by Ale 2020-10-05T12:13:59Z

Really cool concept and I like the elegance of the execution! Like others have commented, I think some work should be done in level design to avoid repetition. Adding progression through the levels with unlocking the different statements would help the player get used to the different tools at their disposal. Good job nonetheless, quite impressive for a 48h entry!

Dungeon Loop by Ynk 2020-10-08T13:25:18Z

This is a really cool concept! I really like the music triggers linked to the gameplay, the art looks adorable, and I think this could really potentially be expanded into a full game.

As it is however, I felt like the random pick of abilities for the player felt like it was stealing from my own agenda and removed chances for me to strategize. It might have helped to be able to get a forecast of which abilities will be available next turn so that the player can adapt and prepare accordingly? How about saving some of the actions for later? Might lead to interesting trade offs.

Also I felt that the combat's pacing was a bit off. Since music is involved, I'm thinking a timer might help solve some of the sluggishness appearing at times. Also, I think the timeline is too long, would maybe remove a few action slots available (which in turn would reduce the number of actions available to keep the current "choose wisely set up").

Lots of potential there, really like the concept. With a little tweaking and expanding, I would definitely play a dungeon crawler with that gameplay!

DEATH STRING by miziziziz 2020-10-08T12:02:54Z

This was SO GOOD! Innovative concept on a well-treaded genre, satisfying game feel, and good difficulty balance for a game jam entry. I agree with previous comments regarding the issue with being able to run into enemies to kill them once you've closed the loop, but I think this trade off is a good mechanic once hearts are made less accessible. For a game jam though, I praise the choice of making the hearts so accessible!!! I was expecting the loop to shrink at first, but then realised that the current design choice made me loop around enemies several times to force the 2d physics to stick to the enemies. That's a smart choice as well: killing all enemies inside the loop would have made the game less original. Instead it makes it unique and forces the player to learn and try things out. Overall, a really good entry, I had a lot of fun playing!

Stuck on a Hyperloop by indigo 2020-10-08T11:19:46Z

Cool entry! Always nice to get some voice acting on a compo entry, well done! The only thing I'd say is that I wished there was a bit more affordance on player shots, it took me a while to figure out if I was hitting the guards or not. But overall, quite a lot of content of systems at play in there, good job!

Bust-a-Loop by PeachTreeOath 2020-10-12T11:41:22Z

A lot has been said already so won't add too much. Just wanted to say that the animations are super cool and the concept deserves to be pushed further. Works really well as a fighter-game training mode (this should SO be in all fighting games), good job!

Rogue Pickup by frozenfire92 2020-10-12T11:16:10Z

Ohhhh, I like this idea! A racing game but with zombies, yes, that could definitely work! In the current state it feels more like a pitch than a prototype though. I'd say work on refining the core gameplay loop before developing the zombies further: just a simple racing game with all the usual spiel. I don't seem to have any penalty for getting out of the racetrack. Then could move on to the zombie aspect: here smashing into them didn't feel as satisfying as it should. I think it should be a one-hit kill if you're going fast enough, and if not then force the pickup to crash. I like the idea for sure and can imagine mad races where the aim of the game is the same as in other racing games, but with the added hazard of zombies. Nice one!

Zen Loop by scottthoo 2020-10-06T11:27:16Z

Amazing creation, I'm in awe. This is such a cool effect generator, well done on putting it together in such a short amount of time! It would be great if there was also options to change the model of the spheres to create interesting particle effects, or even a colour tweak / gradient to apply. I wouldn't call it a game per se, more like a FX tool generator. Like @gorr mentioned, would love it as a wall paper if I could also modify the background. Very cool entry!

Hyperloop hell by Aterlamia 2020-10-08T11:32:07Z

Really great art! I like the music, but agree that it didn't seem to match the tone of the story. Pretty impressed by the amount of content here. However I got stuck on a bug trying to open the door "i really need to find a tool for this" then not able to walk away, even though the walk animation was triggering. :sob: I agree with other comments regarding scope, but you still managed to really deliver on the artstye and that's no mean feat!

You're A Loop by RIBOUT Horace 2020-10-05T10:24:29Z

Really cool looking minimalist graphics! The soundscape was pretty neat too. Not sure if the player has any aim or goal though? I guess I'll check back when you've updated the description!

TRiXIT by tulipekoni 2020-10-05T11:32:04Z

Really liked the aesthetic and mood for this Super Hexagon clone! Congtratulations on your submission. :smile: One thing i'd say though is that I felt like the rings were too close to each other, game feel felt sluggish as a result rather than the fast-pace pulsing mayhem I was expecting from this type of game. Boost the speed of the circles, space them out more, make a better player death effect. Otherwise, you've got a nice, solid clone that felt really good with a punchy music!

Chamber by Pedro Medeiros 2020-10-08T11:49:58Z

This is absolutely stunning and incredible that you've managed to put this together in such a short amount of time. It does almost feel like a full game! I am fully and desperately in love with that art style. The one thing I'd say is that the shooting did not feel as satisfying as it could be. Since it's the main interaction of the game, I think a bit more tweaking and tuning is necessary on that side. Otherwise, really solid entry, well done!

Catch the Loops by drnoir 2020-10-12T11:10:07Z

You really nailed the mood on this one, I think that's where the entry shines the most. In terms of gameplay itself, I think it would benefit from player affordance: not sure when I succeed in grabbing a bug, do I need to press a button for it to happen? How many did I catch during the last loop? The movement felt a bit floaty but this could work with the setting. I think this could be a great framework for a full game with that atmosphere, exploring a mainframe, but I think I would imagine the player in such a setting to have quick, zappy movements, just like the bugs in your game. Art and audio is really nice: really well done for a jam entry!

Timeline by WFMG 2020-10-06T11:35:24Z

Apologies in advance, this entry did not vibe with me at all, which is unfortunate as we took a similar direction with the theme. Feedback time: - scroll speed felt sluggish and unsatisfying. - the entries getting deleted on refresh and an impossibility to scroll back to past entries was disappointing. - not much care has been put on player experience: there does not appear to be gameplay of any kind.

If this is an art entry and a social commentary on the pointlessness of scrolling through social media without participating: sure, that could work. Still wished there was more attention put on the actual UX design then, and you would have made the timeline feel... real? addictive? If scrolling is the main interaction of the game, then make sure that the scrolling actually feels GODDAMN good, ya know.

I'm sure a lot of work has been put into this, and sorry for the criticism, but I hope you take my feedback as constructive and see it as one way to improve on the overall experience.

The Flying Tree by DavidPeterWorks 2020-10-08T11:40:42Z

Absolutely nailed the mood and the ambience there. I love this art style and the music was perfect to go along with it. I agree with other comments regarding the fact that the trial and error approach felt a bit frustrating. I saw that you mentioned it was based on your paragliding experience of scanning the landscape for winds. Maybe small hints and indicators on a more populated landscape would help? It would break away from the cloudy aesthetic but would help millions on the gameplay side of things. However, it's already a beautiful art piece, great job!

DEMON LOOP by dinosire 2020-10-05T12:02:17Z

I really loved the art style on this one! Nice spin on the theme and good job on the gameplay. Power ups were bit too OP and I found the dash a bit fiddly, but overall good job for a comp entry, particularly as the game loop is complete and satisfying!

Kaiju Kountdown by Johnsensei 2020-10-12T11:01:04Z

Fun little arcade game! Lacks a bit in content to break the repetition. Would have loved different enemies and different attacks for the monster. Something to change from just smashing and dodging would have been nice!

LifeLoop by Dominium11 2020-10-06T13:23:15Z

Damn, this hurt. But in the best absolute way possible! The art is absolutely stunning. The sound effects and music complement the whole experience beautifully. The animations were absolutely on point. With a little more loop elements, this is an art piece that could really go a long way.

It's a weird one coz it nails solid 5s in a lot of categories, but does not relate to some others. Maybe opt out next time? (says a lot that this is the only thing I can criticise, huh)

LittleBot's puzzling loops by NorthMan64 2020-10-08T11:02:28Z

Pretty good entry, congratulations on your submission! I agree with @jimbly regarding the speed of the playback, that would be a huge improvement. Otherwise, what to say? You've got a cute robot going through a wide variety of puzzles that are challenging yet fair, well done!

WhileLoops by Ausstein 2020-10-06T13:30:54Z

This was hilarious! A fun little clicker game with the nice spin on it of having to think before clicking. Would love to see where the game could evolve further, but not sure that's the point haha! Well done!

Hiccup Time by Somogy 2020-10-14T12:22:53Z

Cool concept with some potential! I felt like the trick got old pretty quick though. Would be interested in seeing level design involving the mechanic in a more varied way. Cool art and funny mood though, well picked! Shame about the bugs, the enemy collision one is pretty game breaking, maybe push an update?

HONK II by Tricky_Fat_Cat 2020-10-14T12:14:20Z

Very cool and polished game! Nailed the game feel, it was fun and satisfying to play. My only gripe was that the level design was slightly confusing and not offering the player much choice. Otherwise, strong shooter game!

Orbits by Week of the agents 2020-10-05T09:48:38Z

I like the concept of managing satellites and the SFX were nice and cozy! I wish there was more gameplay to it though... Curious to see what this could become if there was more focus on the game mechanics?

Infinimaze by KirKami 2020-10-05T10:21:26Z

Wow. Random level generation + rotating dungeon? This is so cool!!! A lot of good ideas, and implemented really well for 48h compo. The controls require a bit more love, it felt a bit floaty. Also I wasn't sure when I could rotate rooms myself or not. Was on a blue flame and clicked LMB/RMB and didn't seem to work? Good job nonetheless!

Despair by enderr42 2020-10-05T10:31:47Z

I really liked the art and I think the gameplay showed interesting concepts! Unfortunately I was not able to experience it properly... I was excited to test it out after reading the tutorial but not sure it's playable in this state. Here's a couple of issues spotted: - enemy ships' gauges not displaying any changes upon player action. They all stay grey on my screen. - sfx and music not playing. You seemed really proud of them yet i'm not hearing anything! =( - on hover for the various actions is not super precise, I thought there wasn't a tooltip until I found a very small spot of the icon where it displayed. Again, really a shame coz I was so pumped after the tutorial. But hey, that's game jams for you!

ZBX 9800 by Jonathanfdr 2020-10-05T11:41:26Z

The graphics are so damn cute! Why can't I rate them??? Really cool entry, well executed, nice UI, good vibes... My only grief would be with the level design, I agree with @ale 's comment above. It's a good concept, it's got everything working for it, shame the level design makes the player feel frustrated rather than enjoying the experience! Switching to tile-based movement would avoid the action feeling sluggish and help focus more on a puzzle approach which usually works for this type of gameplay. But overally, great job, really good entry! That robot's got my heart :heart:

Astroline by Mr.developer 2020-10-06T12:47:15Z

Really cool graphics! There's so much content, it's really impressive for a jam! I'm not fully on board with the game feel though, felt slightly sluggish to me, but probably a matter of preference on that side. Some affordance on save points and a prompt to respawn in-game would have been nice, but limited time I'm sure! Either way still an amazing amount of work put in, well done!

Hellish Job by Ray Himmel 2020-10-08T13:48:10Z

Ha, well done, you got me too... It all works great towards the concept and is a great art piece I reckon. I wished the letters to type would have been randomised to allow for even more loopy madness replayability, and also clean up some of the transition times which seemed to be unnecessary long. Love the Atlas reference, but I can't help think that instead of dying seeing the boulder roll down the hill, and you chasing it would have made it even more hellish. Great work on the art and sound effects! The music loop was a tiny bit short, but worked with the concept. Good job overall!

The Ice Man Loopeth by Ramble House Games 2020-10-09T12:10:48Z

Ohhhh, that was cute as hell! Well done on getting the gravity working per object, must have taken a while to figure out! I wish the gameplay loop was a bit more engaging, jumping from one asteroid to the next got repetitive pretty fast. Maybe adding some very slight movement to the targets where you have to predict their movements a bit more? Great job nonetheless!

Frozen Potency by Eugenik 2020-10-09T11:50:52Z

I agree with @duke's comments. The one thing I would add is that the controls did not vibe with me at all. I'm not sure being able to only run forward was a good decision design wise, removes a lot of the player's agenda. Also I wish I could have aimed the boxes properly, maybe targeting the mouse cursor. But overall, good job, there's a lot of good amount of work put in on such a short time, especially including a leaderboard.

[LD47] Falling Asleep by Dark Dungeon Studio 2020-10-05T10:01:45Z

So much effort spent on the polishing, wow! Tutorial, options, loading screen, transitions, voice acting, intro cutscene... Damn you went all in, good job! I wished a little bit more thought would have gone in the gameplay itself. Simple mechanics are okay, but I beat the game on the first run even though I thought I was doing really bad. Would have been good to see the final result of a combination, coz I was just picking at random. Didn't really vibe with me, but again, really impressed with the level of polish on the UX!

League of Ultranormal Detectives by Ghuyajil 2020-10-12T10:55:36Z

Really impressive compo entry! A huge amount of content and the story was full of surprises, well done! My only gripe with the game was that the core gameplay loop did not keep me super engaged, but that's a very minor thing when considering all the work put in overall. Super polished, wow!

Danger Beat by rhoff95 2020-10-05T11:10:26Z

Wow, that was so cool. Removing life and score system and replacing it with the punishment of not being able to progress the song was a stroke of genius! The aesthetics are nailed, the sound is on point, and the gameplay is interesting. I thought the bullets were a bit too big which made it really hard even on a lower bpm, but maybe I just suck. :shrug: Awesome work!

Loopfield by MikoziQ 2020-10-05T13:01:37Z

Nice little game with a core loop that works and can get you hooked. What I liked the most about this one is the fact you made the power-ups blocked by the shield as well. It's a nice contrast and spin on the formula that really worked! Also the fact that if you restore your shield, then it's harder to get health etc. It's a really neat trick there, there's a lot of subtle innovation packed there for a simple game, well done!

Stuck in a Prison by Flopo 2020-10-08T11:10:05Z

The guard's voice was just a genius touch! Congratulations on your entry, this was a pretty solid stealth game! The maze becomes pretty confusing. I'd say a simple improvement would have been to put landmarks in the maze. I understand there wasn't much time for making the graphics for distinguishable, so maybe simple symbols on the wall as a quick fix? Still had a fun time, well done!

Hudson by Dharby 2020-10-05T12:52:02Z

Having the UI being part of the game world is such a cool idea! I felt like the difficulty curve was pretty steep and the enemies could have benefitted from a little more variety rather than just a swarm, but overall well done for your entry, pretty cool little game!

Newster - A Fantasy Social Media Sim by NamidaSai 2020-10-05T10:14:06Z

@ausstein Thank you for playing, appreciate your feedback! I agree on the different endings idea, I'll keep it in mind if I come back to work on this game! Towards the end of the jam, I suddenly had a lot of ideas on how to push the sim aspect a lot more, so once the rating period is over I'll make sure to start working on that =)

@dominium11 thank you so much for your comment, really nice to hear after the jam mayhem and you're there submitting and thinking "what did i even create, what is my life, will anybody actually play this"

Newster - A Fantasy Social Media Sim by NamidaSai 2020-10-05T10:51:00Z

@northman64 thanks so much for your feedback! :smile:

Totally agree, compo is hardcore! Definitely want to play more with additional meters. I was thinking that you would have to manage different audiences, choose your target audience etc. rather than just the credibility meter, but decided to keep it simple to have a core experience that kinda works rather than over-scoping for this jam!

Really like the added expression idea, gonna snatch that and put it on the to-do list. Thanks again! :heart:

Newster - A Fantasy Social Media Sim by NamidaSai 2020-10-05T14:27:30Z

@flopo thank you so much! I can’t believe my art is actually working for people, first time I have to do it myself for a game! Warms my heart. :heartbeat:

@james-joubert thank you for playing! Totally agree, I hate the sfx overall, but my wife thought I was overthinking it and told me to leave them in. :shrug: I should have secured more time to work on em, live and learn!

@indigo thank you for your feedback, appreciate it! One of those cases where you start with a lot of ideas but then the hours fly by and have to cut features. 48h jams, innit? Thanks again!

Newster - A Fantasy Social Media Sim by NamidaSai 2020-10-06T14:36:59Z

@ynk @syudzius @mikoziq @vlad-mgc thank you all so much for the kind words, really appreciate it! Glad my little satire worked for you, I’m looking forward to expand both the concept and the world of Eias!

Re. The sfx: yes, I hate them. Also just realised that I accidentally removed the code that sets the volumes at start. Folks, never leave SFX for two hours before deadline! Live and learn!

@ale thank you for your feedback! I love Lucas Pope’s games, yet did not think of that. Imma snatch that idea for the to-do list. I think it could work well to impact the world, but I’d see it as a late-game kinda thing, once you’ve built your number of followers maybe? Thanks again!

Newster - A Fantasy Social Media Sim by NamidaSai 2020-10-08T13:54:57Z

@tinykidtoo @eugenik @ramble-house-games @jeremyoduber thank you the nice words, means a lot! :heartbeat:

Newster - A Fantasy Social Media Sim by NamidaSai 2020-10-09T21:40:44Z

@drnoir thank you for the kind words, really appreciate it! In terms of replayability, I think it will be somewhat limited depending on how far you went and the RNG. There are 165 spread across 4 different storylines. Each storyline is split into 8 "collections" of newts. If you press the refresh button, it will randomly pick which of the 4 storylines progresses and pull the next collection in that story's sequence.

@frozenfire92 thank you! I definitely was thinking of Reigns whilst making it. Team Nerial FTW!

@steambrain thank you for your feedback, appreciate it! I was originally thinking of making the cross-referencing more subtle, but due to the time limit and that I would not have time to thoroughly test for balance, preferred to cut some of those features and stick to a simple system. A lot to play with in that concept and I'm looking forward to expand it further!

@gilad-bar-ilan @gettingrekt thank you so much for playing, glad you enjoyed the experience!

@thesedatedprince thank you, I definitely will! I actually hesitated adding a soundtrack or not. I definitely see the final product as a mobile game a la Reigns, and if I am simulating Twitter, would the music take away from the sim aspect? But if you think it should be added, I'll definitely get more opinions on that topic to see what the final product's soundscape should look like!

Once again, thank you all for playing, really appreciate the feedback. Keep it coming! :thumbsup:

Newster - A Fantasy Social Media Sim by NamidaSai 2020-10-13T09:00:18Z

@arkinrev @humnyn @peachtreeoath thanks for playing and the kind words, really appreciate it!

@oneiromancer thank you so much! Yeah, I had an idea for the Like/Dislike buttons, but ran out of time. 48h jam innit! Re. the abbreviations I was trying to replicate that experience I often have on twitter which is to see an abbreviation and have no idea what's going on. I think it'd help if there was a search bar to look for all the newts referencing that abbreviation. Added to the todo list, thanks again!

@wfmg thanks for your comment, I appreciate you taking the time to share your thoughts! Regarding your comment on the "agree with me" simulator: it does seem odd to me you had this experience since, as @peachtreeoath pointed it out, the goal is to find the unbiased news reported rather than the opinionated ones. However I agree with previous comments that it's a bit shallow as it is (I would have liked to add more cross-referencing options), and if your playing experience resulted in that feeling, I'll make sure to tweak and test plenty during future development. I think we have a fundamental disagreement regarding game design decisions and message we wanted to communicate with our games: that's alright though, we all have different favourite colours after all! I think I'll leave the social media criticism to your entry and stick to political satire, and we can both continue doing what we enjoy. :thumbsup:

Follow Who You Follow by JeremyOduber 2020-10-08T09:26:55Z

Hi fellow twitter-clone! Love the gameboy look, such a cool spin on the idea! I wished there was more direction given to the player, and maybe more gamification of the concept, but overall this is a strong LOOP! Well done! :heartbeat: I'm curious as I had to tackle a similar issue: how did you manage your content and how they show on the timeline? Also... HOW MANY POSTS DID YOU WRITE?! :laughing:

Neverending Duck War by Angelee 2020-10-06T12:25:13Z

I played this game for far longer than I should have reasonable done... OMG what a great entry!!! The polish on the menus, the wacky concept, the sound effects... It was an absolute blast! One thing I'd say maybe is that the combat felt a bit rough on playability. There is affordance for hits, but I think it was a bit too subtle, would have loved some added particles there. Really goob job on this one!

Looper by Shortbread 2020-10-12T11:22:22Z

Oh wow, love the Mini metro aesthetic! This is such a polished entry, with interesting levels and a good core puzzle mechanic. I'd be curious to see how you extend on this and add more mechanics. Not much to say in terms of feedback, appreciate the amount of polish put in. Really good!

Abducted by FlashCash0402 2020-10-05T11:25:52Z

You really nailed the mood on this one, congratulations on your submission! I think @vollfeiw covered most of the points I was going to mention extensively and more eloquently than I would, so I'll leave it at that. The only thing I'd like to highlight is the non-grabbable (not sure why this didn't work) floating cubes really put me off as well, even though I'm guessing it would go in the "glitchy" aspect of the simulation? It's hard to go for a glitchy ambience, I feel like you need your controls and gameplay to be even tighter than ever if you're going for intentional glitches. Still, the mood is amazing, keep up the good work!

Brick'd Out by Game Endeavor 2020-10-09T11:26:02Z

Simple entry with a nice spin on the break out genre. Polished visuals and effects / animations, good soundtrack, not convinced about the SFX, but they could work for some. My only beef with it was that the movements and ball speed felt really slow as I went on. It would be nice if both paddle and ball speed increase in speed either through a special block, or just the longer you spend on the level. Otherwise, pretty sweet game, feels good to play!

Help! I Set Off a Bomb! by maxmitchell 2020-10-06T11:12:54Z

Wow that was such a cool entry. Made me think a little bit about Keep Talking and Nobody Explodes. Gameplay felt good, artwork was nice to look at. Only gripe was that the numbers on the keypad were a bit hard to read, would have liked a bit more contrast there. Even the balancing of the difficulty was on point: succeeded on the last level at 00:13 from the end. THE RUSH!!! Well done!

Cursed Temple by Neragoth 2020-10-05T10:59:24Z

Really cool game! I particularly liked the art direction. The timeline mechanic is a cool concept, but thought it got brutal pretty fast. Hard to gauge where and when the character is gonna end up, but definitely has a hardcore feel that will appeal to some! Really good job!

LD48 — Deeper and deeper

Endoparasitic by miziziziz 2021-05-08T20:00:08Z

The concepts are extremely well thought out and the core of the game is quite genius. Thought the level design and AI were a bit too punishing. Still a great entry for the COMPO with a lot of great innovation and mood going!

The Rabbit Hole by kevinworkman 2021-05-08T19:38:35Z

That was really innovative and a nice change of pace! I liked the seamless integration with the forum, that's a nice touch. Think more work could have been done on the web page itself to make it look more appealing. Otherwise, really awesome work, well done!

Krakonsequence by JudgeZedd 2021-04-27T15:12:46Z

What I really like about this entry is that when I started playing, I thought "what the heck is going on?" See, it didn't take me too long to get really annoyed at those pesky humans with their annoying cry for help. 10/10 immersion!

Great humour and setting. Was surprised by the sound effects, but they boost the humoristic side which works really well. I'm always impressed when someone manages to add a cutscene in a 48h game jam, and that gives the game so much charm and identity. Looking forward to the devlog, great job!

Falling Flat by bonicle 2021-04-30T07:19:05Z

Ha, that cutscene and ending got a good chuckle from me, well done on the humour! I found the level design a bit confusing and the first person did not help figuring out the hitbox properly. However the gliding felt really satisfying, the art had a charming retro feel and the choice of music was dope. Great work, team!

Going Down in Fishstory by Jonas Tyroller 2021-05-08T19:10:08Z

Such an awesome game for a 72h game jam. I particularly loved the sense of wonder as I was exploring the deep ocean. The attention to detail in the FX and the game feel was so on point. I felt like the animations and sound effects could have required more polish, but honestly, that's to a minor extent looking at the amount produced in 72h. Insane. Great stuff!

To Return To One's Root by C3ll256 2021-04-30T15:18:31Z

Interesting game with a fantastic art style and a fascinating premise. Expressing complex ideas such as this one is tough, especially making them culturally agnostic (making sure every culture can relate even though the concept is chinese). I welcome the description, because I like seeing game devs that, like me, try to explore unchartered territories where the game needs to be meaningful beyond the scope of the screen. There's a lot of great ideas, but I feel like the execution was flawed, and please do not take the below feedback the wrong way: it's because I care that I give it.

- the music's melody and harmonies were interesting, unsettling, slightly alien. What I did not enjoy was the instrument choice. I feel like more acoustic, less grating sounds would have suited better to contrast with the dissonances.

- the in-game texts were unnecessary and took me out of the experience. It felt like a long tutorial. Consider removing the extra control scheme at the very end and presenting the ESSENTIAL controls at the beginning then let the player explore.

Now to go deeper. I'm not sure if this was your intent or not but here's how my second playthrough went. I would jump in an animal then jump out straight away. I stack the timer value and don't get a penalty for staying as a flow of energy. Coupled with the timer, this made me feel like the message of the piece was that life is disposable, not important, meant to be discarded as soon as possible. Quite a grim message! On the other hand, jumping from animal to animal means that we become stronger and stronger each time learning from our past lives. I feel like balancing the two feelings a bit better by penalising the energy’s movement or putting a delay on when can you switch from animal to animal could work well.

As I said, really interesting game, and there's definitely something to explore there, and you have the art style to match. Focusing even more on the intent and how the mood is experienced by the player would complete this piece.

Great work, hope my feedback will be taken for what it is: someone who cares. Please keep making this type of experiences!

Physics Breaking Boxes by Temulgeh 2021-04-27T16:19:15Z

This was so cool, well thought out, with level design that just flowed perfectly, controls that felt so tight, clean graphics... The only thing missing are sound effects really. Great job!

Deep Fried Pancake! by Inka McAtee 2021-05-08T18:19:33Z

Fun game with an interesting control scheme and a great identity! Would have been great to see some randomisation of the level but great foundation for a cool and simple mobile game. Good job!

Mind Depths LD 48 by LittleGamer 2021-05-08T19:30:50Z

You absolutely nailed the mood there. The sounds, the setting, changing atmosphere. Really works, well done. Felt the gameplay itself to be a bit clunky. For a game where the main interaction is to walk and interact with objects, I found it a shame that it was quite unclear when I would get stuck or when I would surprisingly find something invisible I could interact with. I think some clearer affordance would have helped me stay focused on enjoying the story and the mood rather than struggling with navigating it. Otherwise as others have said before: incredible to have pulled off such an interesting surreal horror in such a short amount of time, killer mood. Well done!

Pharaohs Tomb by Tauheed Game Dev 2021-05-08T18:11:13Z

Cool entry with some potential to be extended into a fun and addictive mobile game if desired. Graphics, audio and gameplay captured the endless runner feel really well. One thing that could be improved upon would be to throw a few more curveballs and decisions for the player to make because the core loop in its current state can become quite repetitive as there's no sense of difficulty curve or end in sight. With a few more hazards, effects and progression, this could be a simple, casual and well executed game. Well done!

crypt fiasco by daheer 2021-04-30T07:52:45Z

I really loved the music of this one: a lot of variety, good tempo, a distinctive style. And the SFX married to it nicely. Added a lot of charm and humour to the game. Well done!

In terms of game design I'm not sure what this game tries to be: looks like the main emphasis is on the sword combat, yet since the enemies don't seem to have proper collision stopping you from getting on them or at least getting pushed back when getting hit, I decided to just run through all the levels ignoring them and the sword. Which means the game ended up being fully a platformer. And if I judge the level design by platformer standards, then we don't really have a clear flow, there are blind leap of faiths, etc. My recommendation here would have been to focus on one of the aspects fully rather than trying to do a hybrid: either make the platforming the best it can be with level design that matches, or refine the combat to the max and make it a dungeon crawler type thing by adding incentive for the player to care about killing the monsters (score, xp, something).

Now this might all sound quite rough: the only reason I'm drilling into the game and level design is because the rest of it is so neat. Great execution, just wished the game was not trying to be two things at the same time! Controls feel nice, art is charming as heck, you've got the sound nailed down and the mood has a nice blend of humour meshed in it. Really good job!

Putaverunt by Spacespytv 2021-04-27T15:23:12Z

Clean, smooth and impactful. The mood was on point and love the Undertale inspiration. Not sure about that last line though, felt a bit shoehorned, but apart from that, really neat!

50 Step Treasure Hunt by Not_AS_Artistic 2021-04-30T07:07:17Z

Original look and feel with a lot of charm! The 50 step premise made me think of a turn-based Minit and that's a great hook you could definitely continue with. I found the portal's word puzzle a bit obtuse and was disappointed I could not find more hints around to help me solve it. Well done on implementing the grid movement and some smart level design that leads the play throughout efficiently! (Ergh, I'm two steps from the end and can't get through because I didn't solve the portal puzzle!! That's pretty amazing I can get that far yet still not reach the end, great stuff!)

Submarine Bean by Icoso 2021-04-30T06:46:39Z

Chill vibes, great artwork, and the levels were solid. I felt it was a bit limited on mechanics, one gimmick would have been interested to have to keep the players even more on their toes, maybe having an oxygen running down or something? Not sure! Great work either way, love the small touches like the swarm of fishies in the background.

Pond-zi Scheme by Fatebreak 2021-04-27T15:39:00Z

Oh gosh, I'm still shaking. Definitely managed to capture that feeling of drowning under debt and the financial balancing act. This has a killer mood, well done! It took me a while to figure out what was going on and how to play even though you've included a thorough How to. Not sure how this can be improved, but thought it worth a mention. Overall though this was a really well thought out entry, well done!

the truth in the darkness by ImZary 2021-04-30T07:29:21Z

I really like the player character's art! Really charming. I think a couple of quality of life improvements could make it a lot better really fast: - camera was too zoomed in for the current level design. Too many leap of faiths. - for a downloadable game, I don't seem to be able to quit? - the switch between x3 and x4 jumps is a cool mechanic, but you want to make sure the player has the time to get used to the differences between the two and find some platforming unique to each powerup to teach the player what's unique about it and what they can do. - the mood was great, yet you kept a simple font for the story elements. Import TextMeshPro and fancy that up, doesn't take long and it's a shame to break the mood!

Otherwise, good job on the sound effects and music, they get you in a great mind space. And congratulations on finishing a game in 48h, it's freakin' amazing!

Mole Hole by Swoof 2021-05-08T19:20:49Z

This was incredibly fun. The learning curve is relatively fast, the gameplay emergent from the player's action, the art simple and good enough to make it charming... The core of this game is gold. I think the execution was efficient enough but lacks polish compared to other entries. If you fix the fonts and the sound effects, polish the heck out of it, add more juice, make the levels more environmental with unique events to make it pop and come alive... honestly, make it an endless digger and pop that on the mobile stores, this is really cool and quite ingenious. You've got something there. Well done!