FoonLudum Dare ExplorerLD47 → Abducted

Abducted

By flashcash0402

View on ldjam.com

CategoryRankScoreCount
Overall5722.7625
Fun5972.2726
Innovation5102.7825
Theme3853.4125
Graphics1
Audio1
Humor1
Mood613.8326

Comments

tort60091 2020-10-05 02:12

I really like the mood and the idea that you are walking in circles. But I can't collect cubes and don't understand what I should to do.

I thought that when I will going around circle by circle I will take new peace of information every loop. It would be realy interesting

Any way I like it )

flashcash0402 2020-10-05 02:14

@tort60091 You can collect the cubes by solving the riddle on the walls. The answers are just single characters! But thanks for playing

tort60091 2020-10-05 02:22

Oh I see. Done it )

flashcash0402 2020-10-05 02:26

@tort60091 Thanks for playing! Hope u liked it

tomeks 2020-10-05 03:58

Very nice entry for a first gameJam, very moody. What software did you use to make the background tune? it's very catchy <3 I'd love to have full mouse look, it's a bit awkward to look up and down with mouse and left and right with keyboard, but it's a small thing.

flashcash0402 2020-10-05 04:12

@tomeks I was thinking of changing the mouse view.. and I forgot .. darn it.. lol ..Sorry about that

vollfeiw 2020-10-05 09:27

So firstly, couldn't grab object, and i didn't figure out how to answer the riddle even if I know the answer so .. yay, i'm stuck at the first level :D

However, i'll review what i've seen so far, audio is great. Did you make the music ? I'ts really fitting well. I jumped into my first jam after 2 month of game dev, so I know what it feels like. The mood is good, light are really good, you did a great job for this.

Now, for bad points, because you're here to progress i guess : Camera control with mouse is a pain, you can make it work for you, but every piece of hardware / driver will react differently, and unless you plane on putting a sensitivity slider, that could make the game unplayable for people, that is a thing to keep in mind. Second thing, i can't move camera right and left while moving forward / backward. It feels like you waited for one input from player keyboard and only one, and that's a thing that you could somehow workaround on your next project. You made an how to play page, wich is great (i didn't) but it only explain what the player will often find out by himself, and nothing specific about your game. And lastly, threwing object into space by walking on them is fun, however, for me, and it's personnal opinion right there, not a fact, it just tell my brain that the physics doesn't feel right as i'm not flying into space.

I hope you had a great time developping this, you have great potential and should continue doing it, if you can take the time to work on game dev during your free time, your next jam could be a blast !

namidasai 2020-10-05 11:25

You really nailed the mood on this one, congratulations on your submission! I think @vollfeiw covered most of the points I was going to mention extensively and more eloquently than I would, so I'll leave it at that. The only thing I'd like to highlight is the non-grabbable (not sure why this didn't work) floating cubes really put me off as well, even though I'm guessing it would go in the "glitchy" aspect of the simulation? It's hard to go for a glitchy ambience, I feel like you need your controls and gameplay to be even tighter than ever if you're going for intentional glitches. Still, the mood is amazing, keep up the good work!

thecakeconsortium 2020-10-05 14:26

I like the text-to-speech ayy lmaos, lol. The grabbing mechanism seems kinda inconsistent, and the puzzles are really weird. I don't know, just not really feeling it.

minibetrayal 2020-10-06 04:24

I have absolutely no idea what the clues where supposed to mean. I may or may not have mashed the keyboard until things started working

flashcash0402 2020-10-06 05:22

@vollfeiw thanks a lot for your review! I appreciate it. I actually just learned basics of unity a while back. I had a lot of things to change on my Trello board. But I hadn't completed making levels. Also .. I think I should have put level 1 at the end as it is kinda annoying. (Also the answer is c & 1, if u wanna play level 2 .. and level 3) @minibetrayal @thecakeconsortium

flashcash0402 2020-10-06 05:24

@namidasai yeah, Im sorry about the controls! I really wanted to change them , kinda stupid of me to not. I forgot about it. U actually have to type the answer to be able to grab the cube (if u still want to try it, the answers are c & 1 for level 1) Thanks for taking your time to help me out!

2020-10-06 12:07

The mood created by the game was very good, however I feel the puzzles were a little bit too cryptic but that could just be me. Sorry to say that the controls really impacted my experience with the game, but toher than that I think this was a pretty decent entry.

drprettypatty 2020-10-06 23:39

I really liked the tts idea, mood and humor, kind of got portal vibes from it. Like others said the mechanics could use some work, but this is great for your first entry. I hope you stick with it and keep making games!

ukulelefury 2020-10-07 03:01

Same. Mouse+key control combo was difficult, and interacting with the cubes via the clues wasn't very intuitive. But also the mood is strooooooooong, and the graphics and music are as well.

flashcash0402 2020-10-07 03:30

thanks for ur comment @ukulelefury . Yeah I really wanted to change, but time caught up and I decided to do more levels.

snowinn 2020-10-07 03:53

This is a really creepy suspenseful game ! I like the music you used to help set the mood as well as the creepiness of the stuff repeated on the walls. The text to speech was pretty funny (You won't die yet HAHAHAHAAHA). Nice job for your first game !

lelulagames 2020-10-07 04:04

First... the atmosphere, and sound in this game are awesome. You did a great job of setting up a spooky setting, and feel. The mechanical voices for the NPC's are a little odd, but you could chalk that up to them using a computer interface for speech in the human tongue or something weird. You could even play some alien sounding gibberish in the background to make it seem like the computer is translating.

The problem I had with the controls is that when you go into "how to play" it says "click on items to pick up" so I do that and it doesn't work. They float instead. I did find the one box in the wall at the top of the screen, but when I set it on a button the button seems to glitch and press up and down very fast till it shakes the box off. The other two boxes float away when I touch them. And you say it's the riddle on the wall, but first character of what? Five? The number five? I'm not sure.

Then because this is the first level and the puzzle is so hard on just this first one it doesn't make me want to go to any other puzzles. The first challenge should be super easy, like putting a box on a button. Then the player feels accomplished and he moves onto a new challenge. Then if you add new mechanics, like pressing the first character, you introduce that and let the player know what character so that they can solve the puzzles.

Also the look function controls up and down, but not left and right and that's slightly annoying.

Otherwise I think you have a solid start here. You just need to cater to the player so that they can catch up with you.

eugenik 2020-10-07 04:06

Really cool artworks and great humor! Love it!

skleembof 2020-10-07 04:06

Nice simple game jam entry. The mood and the atmosphere is what really stands out

This is great work considering how young and inexperienced you are. Stick with it and you'll get a lot better over time

flashcash0402 2020-10-07 04:14

@lelulagames I played a bit with the words there , I said enter the first character (Clue #2:...) so its C, and Clue 1 is .. its repeated a lot, every block has the number 1! Also I made the button glitch, u can only press it while standing on it, and then placing the block, tried to bring the intentional glitch feel. About the controls, I forgot, because of time problems! I really like the alien gibberish idea ! I also agree with making level 1 easy. Ill do that next time :) Thanks a lot :smiley:

drjexter 2020-10-07 07:31

I dug the mood a lot, but the game controls were a little counter intuitive. I also went through a wall and just saw the Unity skybox on the second level then it said I died lol. I would have gone through a second attempt but the controls are just difficult to handle. Great entry regardless! I dig the Red John reference. It brought me back a bit lol.

flashcash0402 2020-10-07 12:26

@drjexter awesome lol !! sorry for the glitch.. Im a noob