Airdrop by Quinn_Patrick 2023-05-01T11:34:39Z ♥ 1
For such a simple-looking game it was quite challenging at times, and humour just hit the spot for me. Well done indeed.
Foon → Ludum Dare Explorer → Users → MiniBetrayal
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Grandma's Garden | compo | 239 | 3.39 | 3.32 | 3.47 | 3.82 | 3.11 | 3.75 | 2.97 | 3.68 | ||
| 2023 | 53 | Delivery | Bumbol | compo | 153 | 3.68 | 3.74 | 3.68 | 4.03 | 3.32 | 2.81 | 3.34 | |||
| 2021 | 48 | Deeper and deeper | Unsoiled | compo | 83 | 4.00 | 4.28 | 3.52 | 4.50 | 3.47 | 3.47 | 2.75 | 3.39 | ||
| 2020 | 47 | Stuck in a loop | bloTT | compo | 390 | 3.28 | 3.15 | 3.12 | 3.35 | 2.95 | 3.05 | 2.23 | 2.75 |
MiniBetrayal leaves an average of 26.0 feedback comments each event.
For such a simple-looking game it was quite challenging at times, and humour just hit the spot for me. Well done indeed.
I agree with the previous comment; its tricky to look past the glitchy dragging as it feels like the game is punishing you for being too good. That said, It's a nice little sorting sim and the switching chutes is a nice touch
I can't decide if I had fun while playing that, which at least means it was extemely engaging. I was not a fan of the address list being in no obvious order. perhaps by surname rather than id, but CTRL+F helped me enough to not need any specific order in the end. More just a nit pick. Good Job!
I Like this one. Simple mechanics, but fast-paced and tense. Just about the right level of balance to get the win-condition before it gets too tricky, as well.
Maybe its just me, but i couldn't figure out how to win this one. Shame, I'd have like to see how the squiggle god reacted
Great game, though perhaps a bit UK-centric with the place name thing. I'm a british ex-pat and even I had trouble with some of them
I think your itch link is broken
I think the resolution may be bugged a bit on the embed? might just be me but the edges of the screen were cut off
Otherwise, good clean fun with a nice aesthetic.
Helluva lot more that I could do in 3 hours. I also found that its easier by cranking the power up, or by scooting them along the ground to the nearby holes
Frankly the tutorial and help could do with a bit of work but once I figure out what I wass doing I actually had a good bit of fun spamming down solar panels until I won. Good Job!
Turns out, I'm not very good at this. Reminds me of some old arcade games (think Dig Dug), and enjoyed what I could play before my terrible skill caught up with me. ++
Interesting idea once i figured it out, would love to see more (much more) development for it to be a good, replayable game!
Fast-paced, the music was perhaps a little too loud for my tastes but I could see this becoming quite the rage-game!
Interesting little game, not entirely sure what the upgrade button did.
Love the take on scanner sombre, if only this lasted a little longer!
Never played anything quite like it, would love to play a full version!
great game, shame im not very good at this kind of thing!
Short and sweet! I like it
Shame about the length, there's definite potential there!
good idea, i reckon this could do with a little more polish but the idea is sound.
like the easter egg references and enjoyed what i could play, but i think the stealth bit was simply too dark! great music!
took a little while to get the hang of the rules but once i did, great game!
fun game, hilarious choice of music at the end
unfortunately my computer pooped itself before i could play much but i enjoyed what i managed to get through, at lease enough to get the main idea.
Simple-looking but once I figured what the game was really about it hit home hard! good work!
great game, would like to have been able to play it for longer
grain was a bit much but overall had a good time playing!
fully in contention for the win in my opinion. absolutely marvellous
Excellent game! had a blast
Not entirely sure what I was doing but it held my interest for a good few minutes
Space is big. Perhaps a minimap? great audio
Surprisingly fun and engaging for a short and simple game. played it twice!
fantastic experience, great mood, good message.
Not sure what was happening, great idea but could definitely to with a tutorial
Great soundtrack, but nothing seemed to work after opening the tutorial and things were going off the end of the screen
Good job! I'm not sure if this was intentional but the music seems to speed up slightly when I hit space to start again? Not complaining at it though; it actually added to the tension. Perhaps could have slowly sped up the music throughout the game?
Perhaps not the most polished of games, but i genuinely had more fun playing this than any other LD entry so far. The concept is hilarious, and I could totally see myself paying money for a polished, goat-simulator-style version of this game.
Sadly a car hit me on the way home from work and launched me into a wall where i got stuck, but until then i was having a blast.
Also I think i managed to cheese the office maze by squeezing through some gaps im not sure were supposed to be there
Fantastic job at building atmosphere. Biggest problem i noticed was that your walking animation is not even slightly synchronised with the walking sound. (I also think a slower footstep sound would suit the game better). Otherwise, fantastic job.
I'm a sucker for incremental games and I really liked this. Some audio would have been nice, and I think there could have perhaps been a 'safe' area near the spawn where enemies didnt appear as I was frequently ambushed immediately. Otherwise, well done!
fun little game while it lasted, and a cute character. There were some pumpkins(?) that looked different (red and blue) and I wasn't sure if they were any different to the normal ones.
Great aesthetic and i like the soundtrack, shame you didnt have time enough for actual gameplay. Hilarious 4th-wall break too!
Fun game, I *nearly* won about four or five times and I found it frustrating, but in a good way. One downside would be that due to what is (i presume to be) the random spawning of items, you can end up with a situation in which it is impossible to avoid something no matter how good the player might be. Still fun though I think
Nice underwater effect!
Fun, in very, very, very small doses. Rage game indeed.
Absolutely loved it, just wish it was longer and more developed. Would happily play more of this style. Special kudos for the amazing soundtrack.
Some nice audio design in there, would have liked it to last a little longer. Just as I figured out what I was actually doing, it told me i'd won?
Good idea, though some of the audio hints were a little too vague, i think
Tricky little puzzle game with a great core mechanic. Would be great if there were a little music to accompany!
I think the bike noise was a little loud and the steering was a little off, but otherwise a solid concept, a fun short little game.
Great idea, very nearly there I think. With the addition of a junction piece to allow tracks to merge (and therefore actually create loops) I think this would be a great game. Reminds me of a mobile game ai played a while back called trainyards. Great soundtrack too!
Well I'm not really sure what was happening, but I enjoyed the escape-the-room style puzzle. Would love to see a proper conclusion.
So I had some framerate issues, perhaps my machine is just naff but perhaps a few too many objects trying to be rendered at once? it seemed to clear up if I was facing away from the city. Otherwise, a solid idea well executed. The only other thing I'd mention is that, if you're going to have such a short and repetitive music track (which is fine on such a tight time budget), give us a mute button?
All in all, good job!
Love it, particularly the music effect during slowdown. Once slight change i'd make is that the text at the very beginning was a bit fast, and i could barely read what it wanted me to do. perhaps give the player infinite slowdown until they enter the first room? Also I found the boss a bit easy compared to previous rooms. Loved it though, and would definitely play a longer version!
Great idea, though I think it could do with a little work. Enemy pathfinding was a little janky, and I must admit to finding it perhaps a bit too easy. I'd go with fewer, but more dangerous enemies (and perhaps a minimap to help avoid getting the player lost?)
Fantastic music!
great character design!
Fun TDS, but Would have been nice to see some progression beyond just the numbers ticking up. A goal of some sort? I also think it would have been good to have the same sort of feedback when collecting coins/hit by bills to happen when collecting the special items
Also had major issues with the text alignment, (also a bit small font size?). Gameplay wise, a fun little text adventure
Fun game, i kept expecting the space button to slow me down as well and kept getting caught out by it. Nice concept though.
Love it. Spent longer than I'd like to admit playing it, and i love the sound, particularly the variations of 'losing' sound clips
Fun take on a classic arcade game. Got a little frustrated when the loop reset and I immediately died, but that's as much my own fault as anything because I should have known where the asteroids were going to be!
*Very* difficult to get the hang of, but fun for a while
Great sound design, and a fun little game. I can't decide if I like the nonsense words or not, but throwing in capital letters after a while was a nice touch
The kind of game where - once you figure out what you're actually supposed to be doing - is great fun. probably spent about 20 mins on it
Short but sweet. Was good fun, though it would have been nice to be made aware that shooting the doc hurt him; it looks like I'm not the only one who immediately made that mistake. I really like that the asteroids are affected by the planet's (moon's?) gravity. Would like to see a slower difficulty ramp, and perhaps more of a wave-based system rather than timer?
Short but sweet, nice cliffhanger ending, and a great idea overall. Brought up memories of actually having been stuck in a dream loop myself.
Excellent game. Took a very short while to 'get' what was going on, then the puzzle difficulty ramped nicely, with a good feeling of satisfaction upon completing a level. Well done!
Short, but fun!
The boss seemed to change its element between fire, water and... something? I got no basic air enemies and none of my bullets could touch the boss in that third state. Otherwise, good fun!
good game, fun while it lasted, though the marble can be pushed back behind the camera by the blocks.
I have absolutely no idea what the clues where supposed to mean. I may or may not have mashed the keyboard until things started working
Solid little game, but after a while not much happens. Eventually I realised that you could catch up to the red ball by hugging the inner wall (or, after reading the other comments, boosting with the shift key). I did once see the red ball get stuck at a wall.
tricky controls, but a good little game. I found it easier to stay in one place, just boosting towards and away from the planet, and just do a tiny bit of each ring as it came around. Probably not how it's meant to be played, but still
I'm terrible at these kind of games and so didnt manage to get very far but I found it fun. I like the idea of needing to bounce off the walls to get a little boost to get higher. Well done!
Good fun, and an interesting twist on tetris. Cant rely on tetrises for high scores while Deckard is flying about removing blocks!
LD54 — Limited Space (14)
QPCA-77B by Jimbly 2023-10-13T07:34:03Z ♥ 1
I found myself wishing for normal registers a few times (rather than broadcast channels) but i recognise that would make some puzzles trivial. I'd play a lot more of this, if I had the time. This kind of game is dangerous to me. Good job!
Light up the Room by rubatotree 2023-10-13T07:06:07Z ♥ 1
I like the art style and music. It could be tricky to determine whether a tile was too bright for the ghost or not, but can figure it out with trial and error. Would be nice to see a few more mechanics in an extended game perhaps
Auto-Pilot by woona 2023-10-13T06:57:01Z ♥ 2
I enjoyed this; I think it could do with a little more balancing (and more and more varied enemies). Would be interested to see a full version
Chargez by bentglasstube 2023-10-13T06:47:09Z ♥ 2
The direction-reversing ones killed me over and over and over. Other than them (perhaps they shouldnt spawn til later?), I really liked it!
Let Me Breathe! by 247gamestudio 2023-10-13T06:41:43Z ♥ 1
I enjoyed this one. I agree that a O2 meter is a must, and I found myself getting bad luck with O2 bubble location at times. perhaps a "oxygen this way" arrow indicator at the side of the screen or something?
Space: 10000km by TinySalad 2023-10-13T02:01:59Z ♥ 1
Took me long enough to figure out what I *could* do, let alone what to do. Got there in the end though. I love that the helmschicken gets more and more frantic as time goes on!
The Bullet Box by MonsieurDuck 2023-10-13T01:47:16Z ♥ 1
Fantastic Idea. I did find a way to cheese it though. If you press and hold the fire button, you can run around and kill goblins with the glowing ball without actually releasing it. I got up to 92 before the enemy wizard (?) goblins were spawning faster than I could kill them that way and got clipped by a blue ball i didnt see coming.
Merge Soldier by LinWenHao 2023-10-13T01:27:16Z ♥ 1
I think this game ould do with a little more explaining; perhaps a tutorial level. Other than that, it seems like an interesting concept. A bit more polish would make this a great time sink!
Misplaced Tie by knexator 2023-10-13T01:19:14Z ♥ 0
Great aesthetic. A bit of music would have been nice, as would a longer puzzle, but I totally get that you can only make so much in a limited time. good job!
KosmoPod by Hakro 2023-10-13T01:12:51Z ♥ 1
I had good fun with this short little game. None of the puzzles were too hard, there was a good ramp in complexity and the (windows version of the) game ran perfectly. Just missing a little music.
Clear the space by Bobafett89 2023-10-13T01:00:23Z ♥ 1
I dont have much to add that other's havent already said; but this could certainly be the base for a casual mobile game I could see myself spending far too much time with
Running Outer Space by flowby 2023-10-13T00:49:52Z ♥ 1
I truly such at bullet hell type games, and was never very good at asteroids. Nevertheless, I think you hit the theme on the head here.
Shelf Shift by Spajus 2023-10-13T00:47:01Z ♥ 0
Simple concept but well executed. I feel that the game in its current form has a more hectic feel to it compared to what some others have said. If you want to try to scratch the "satisfying" itch, perhaps rotate the books in 90 degree increments so they fit better on the shelf, remove the timer and score somehow based on the book organisation (small books on top of bigger books, etc)
The Spellswapper of the Dark Forest by Tygrak 2023-10-13T00:39:16Z ♥ 1
I'm not very good at this type of game, but I enjoyed it. Good fun, well done!