A bright light flashes and when it subsides... by KunoNoOni 2020-10-06T06:29:31Z
Also had major issues with the text alignment, (also a bit small font size?). Gameplay wise, a fun little text adventure
Foon → Ludum Dare Explorer → Users → MiniBetrayal
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Grandma's Garden | compo | 239 | 3.38 | 3.31 | 3.47 | 3.81 | 3.10 | 3.75 | 2.96 | 3.67 | |
| 2023 | 53 | Delivery | Bumbol | compo | 153 | 3.68 | 3.73 | 3.68 | 4.02 | 3.31 | 2.81 | 3.34 | ||
| 2021 | 48 | Deeper and deeper | Unsoiled | compo | 83 | 4.00 | 4.27 | 3.51 | 4.50 | 3.46 | 3.46 | 2.75 | 3.38 | |
| 2020 | 47 | Stuck in a loop | bloTT | compo | 390 | 3.27 | 3.14 | 3.12 | 3.35 | 2.94 | 3.05 | 2.22 | 2.75 |
Also had major issues with the text alignment, (also a bit small font size?). Gameplay wise, a fun little text adventure
Good fun, and an interesting twist on tetris. Cant rely on tetrises for high scores while Deckard is flying about removing blocks!
Great sound design, and a fun little game. I can't decide if I like the nonsense words or not, but throwing in capital letters after a while was a nice touch
*Very* difficult to get the hang of, but fun for a while
Solid little game, but after a while not much happens. Eventually I realised that you could catch up to the red ball by hugging the inner wall (or, after reading the other comments, boosting with the shift key). I did once see the red ball get stuck at a wall.
good game, fun while it lasted, though the marble can be pushed back behind the camera by the blocks.
Tricky little puzzle game with a great core mechanic. Would be great if there were a little music to accompany!
Love it. Spent longer than I'd like to admit playing it, and i love the sound, particularly the variations of 'losing' sound clips
Well I'm not really sure what was happening, but I enjoyed the escape-the-room style puzzle. Would love to see a proper conclusion.
Fun game, I *nearly* won about four or five times and I found it frustrating, but in a good way. One downside would be that due to what is (i presume to be) the random spawning of items, you can end up with a situation in which it is impossible to avoid something no matter how good the player might be. Still fun though I think
Great aesthetic and i like the soundtrack, shame you didnt have time enough for actual gameplay. Hilarious 4th-wall break too!
Love it, particularly the music effect during slowdown. Once slight change i'd make is that the text at the very beginning was a bit fast, and i could barely read what it wanted me to do. perhaps give the player infinite slowdown until they enter the first room? Also I found the boss a bit easy compared to previous rooms. Loved it though, and would definitely play a longer version!
Excellent game. Took a very short while to 'get' what was going on, then the puzzle difficulty ramped nicely, with a good feeling of satisfaction upon completing a level. Well done!
Some nice audio design in there, would have liked it to last a little longer. Just as I figured out what I was actually doing, it told me i'd won?
fun little game while it lasted, and a cute character. There were some pumpkins(?) that looked different (red and blue) and I wasn't sure if they were any different to the normal ones.
Perhaps not the most polished of games, but i genuinely had more fun playing this than any other LD entry so far. The concept is hilarious, and I could totally see myself paying money for a polished, goat-simulator-style version of this game.
Sadly a car hit me on the way home from work and launched me into a wall where i got stuck, but until then i was having a blast.
Also I think i managed to cheese the office maze by squeezing through some gaps im not sure were supposed to be there
tricky controls, but a good little game. I found it easier to stay in one place, just boosting towards and away from the planet, and just do a tiny bit of each ring as it came around. Probably not how it's meant to be played, but still
Fun take on a classic arcade game. Got a little frustrated when the loop reset and I immediately died, but that's as much my own fault as anything because I should have known where the asteroids were going to be!
Short but sweet, nice cliffhanger ending, and a great idea overall. Brought up memories of actually having been stuck in a dream loop myself.
Great idea, very nearly there I think. With the addition of a junction piece to allow tracks to merge (and therefore actually create loops) I think this would be a great game. Reminds me of a mobile game ai played a while back called trainyards. Great soundtrack too!
I'm a sucker for incremental games and I really liked this. Some audio would have been nice, and I think there could have perhaps been a 'safe' area near the spawn where enemies didnt appear as I was frequently ambushed immediately. Otherwise, well done!
Good job! I'm not sure if this was intentional but the music seems to speed up slightly when I hit space to start again? Not complaining at it though; it actually added to the tension. Perhaps could have slowly sped up the music throughout the game?
I'm terrible at these kind of games and so didnt manage to get very far but I found it fun. I like the idea of needing to bounce off the walls to get a little boost to get higher. Well done!
I think the bike noise was a little loud and the steering was a little off, but otherwise a solid concept, a fun short little game.
The boss seemed to change its element between fire, water and... something? I got no basic air enemies and none of my bullets could touch the boss in that third state. Otherwise, good fun!
@dunderroffe I've had some folks say it doesnt work in some browsers. Seems to work best on Chrome if you're willing to try something else
Short but sweet. Was good fun, though it would have been nice to be made aware that shooting the doc hurt him; it looks like I'm not the only one who immediately made that mistake. I really like that the asteroids are affected by the planet's (moon's?) gravity. Would like to see a slower difficulty ramp, and perhaps more of a wave-based system rather than timer?
Absolutely loved it, just wish it was longer and more developed. Would happily play more of this style. Special kudos for the amazing soundtrack.
The kind of game where - once you figure out what you're actually supposed to be doing - is great fun. probably spent about 20 mins on it
Fantastic music!
Fun TDS, but Would have been nice to see some progression beyond just the numbers ticking up. A goal of some sort? I also think it would have been good to have the same sort of feedback when collecting coins/hit by bills to happen when collecting the special items
great character design!
So I had some framerate issues, perhaps my machine is just naff but perhaps a few too many objects trying to be rendered at once? it seemed to clear up if I was facing away from the city. Otherwise, a solid idea well executed. The only other thing I'd mention is that, if you're going to have such a short and repetitive music track (which is fine on such a tight time budget), give us a mute button?
All in all, good job!
Fun, in very, very, very small doses. Rage game indeed.
I have absolutely no idea what the clues where supposed to mean. I may or may not have mashed the keyboard until things started working
Nice underwater effect!
Fantastic job at building atmosphere. Biggest problem i noticed was that your walking animation is not even slightly synchronised with the walking sound. (I also think a slower footstep sound would suit the game better). Otherwise, fantastic job.
Good idea, though some of the audio hints were a little too vague, i think
Short, but fun!
Fun game, i kept expecting the space button to slow me down as well and kept getting caught out by it. Nice concept though.
Great idea, though I think it could do with a little work. Enemy pathfinding was a little janky, and I must admit to finding it perhaps a bit too easy. I'd go with fewer, but more dangerous enemies (and perhaps a minimap to help avoid getting the player lost?)
Short and sweet! I like it
Not entirely sure what I was doing but it held my interest for a good few minutes
Shame about the length, there's definite potential there!
Interesting idea once i figured it out, would love to see more (much more) development for it to be a good, replayable game!
fully in contention for the win in my opinion. absolutely marvellous
took a little while to get the hang of the rules but once i did, great game!
Simple-looking but once I figured what the game was really about it hit home hard! good work!
unfortunately my computer pooped itself before i could play much but i enjoyed what i managed to get through, at lease enough to get the main idea.
like the easter egg references and enjoyed what i could play, but i think the stealth bit was simply too dark! great music!
Interesting little game, not entirely sure what the upgrade button did.
Surprisingly fun and engaging for a short and simple game. played it twice!
Excellent game! had a blast
Love the take on scanner sombre, if only this lasted a little longer!
great game, would like to have been able to play it for longer
Just a quick note, After some research I think I found a [bug](https://github.com/processing/p5.js-sound/issues/506) in the p5.sound.js library I'm using for sounds. This appears to manifest itself as slow/crackly/terrible quality audio after some number of sounds have been played (after several minutes of normal gameplay). If it becomes annoying, press 'm' to mute.
I've had a few reports that the game performance decreases with game time. This may be related to this bug, or a misinterpretation of the effects of the bug, but I've been unable to reproduce a major loss of performance, and I'm ~90% sure I haven't left an array somewhere slowly filling up with random junk.
All that said, Even though I've received relatively little attention so far, I'm overwhelmed how positive the response has been so far. A Post-jam version is a [definite possibility](https://www.merriam-webster.com/dictionary/oxymoron) at this rate
@aret24 I'm aware that I need to rate, I'm just busy catching up with life after spending the weekend on this. Thanks though!
@franca I actually meant to do exactly that, but just forgot!
regarding various comments about putting rocks on top of oil, I actively decided against it in this version, thinking that it would make it too easy, but the masses have spoken. if I do a post-jam version, ill take it into consideration.
@slowfrog-again i actually had numerical labels on first implementation, but i figured id get rid of them until i finished balancing properly...which i never did. With a bit of experimentation, you may be able to find the upgrade thats considerably OP compared to the rest. Pumping all my money into that upgrade regularly wins the game for me on day 4 😂
@jimbly perhaps youll be able to tell that I ran out of time for balancing ;)
I'm aware of the thin rock thing. The pipe moves forwards two px per frame and only has collision detection at the very end, so that'll be it. And yes, Turmoil was a heavy inspiration. Thanks for the comments :)
fantastic experience, great mood, good message.
great game, shame im not very good at this kind of thing!
grain was a bit much but overall had a good time playing!
Space is big. Perhaps a minimap? great audio
fun game, hilarious choice of music at the end
Fast-paced, the music was perhaps a little too loud for my tastes but I could see this becoming quite the rage-game!
good idea, i reckon this could do with a little more polish but the idea is sound.
Never played anything quite like it, would love to play a full version!
Turns out, I'm not very good at this. Reminds me of some old arcade games (think Dig Dug), and enjoyed what I could play before my terrible skill caught up with me. ++
Not sure what was happening, great idea but could definitely to with a tutorial
Great soundtrack, but nothing seemed to work after opening the tutorial and things were going off the end of the screen
Helluva lot more that I could do in 3 hours. I also found that its easier by cranking the power up, or by scooting them along the ground to the nearby holes
I can't decide if I had fun while playing that, which at least means it was extemely engaging. I was not a fan of the address list being in no obvious order. perhaps by surname rather than id, but CTRL+F helped me enough to not need any specific order in the end. More just a nit pick. Good Job!
Maybe its just me, but i couldn't figure out how to win this one. Shame, I'd have like to see how the squiggle god reacted
I think your itch link is broken
I agree with the previous comment; its tricky to look past the glitchy dragging as it feels like the game is punishing you for being too good. That said, It's a nice little sorting sim and the switching chutes is a nice touch
I Like this one. Simple mechanics, but fast-paced and tense. Just about the right level of balance to get the win-condition before it gets too tricky, as well.
I think the resolution may be bugged a bit on the embed? might just be me but the edges of the screen were cut off
Otherwise, good clean fun with a nice aesthetic.
For such a simple-looking game it was quite challenging at times, and humour just hit the spot for me. Well done indeed.
@100th-coin That's amazing, thank you! Rushed as I was I didn't get much time for playtesting so that was invaluable. If you're interested: Wasp reduction does work, but is clearly not powerful enough. Similarly, it looks like the range increase it a bit *too* powerful. I think that wind could also be made more of a challenge. The speed bonuses you got help, but it wasn't supposed to be so much of a non-factor.
The tooltip about honey being heavy and slowing you down isn't supposed to keep popping up.
I like the idea about bonuses to nectar collection/deposit. In your playthrough, you got honey production up so high that getting any more was actually pointless, as the hive was converting nectar to honey faster than you could deposit nectar into the hive!
I especially like the idea of displaying more stats at the end. The end as a whole could do with more polish. I'll definitely take your ideas and suggestions on board if i do a post-jam version (along with some audio, of course!)
Thanks again!
Frankly the tutorial and help could do with a bit of work but once I figure out what I wass doing I actually had a good bit of fun spamming down solar panels until I won. Good Job!
Great game, though perhaps a bit UK-centric with the place name thing. I'm a british ex-pat and even I had trouble with some of them
I'm not very good at this type of game, but I enjoyed it. Good fun, well done!
The direction-reversing ones killed me over and over and over. Other than them (perhaps they shouldnt spawn til later?), I really liked it!
Took me long enough to figure out what I *could* do, let alone what to do. Got there in the end though. I love that the helmschicken gets more and more frantic as time goes on!
I think this game ould do with a little more explaining; perhaps a tutorial level. Other than that, it seems like an interesting concept. A bit more polish would make this a great time sink!
I dont have much to add that other's havent already said; but this could certainly be the base for a casual mobile game I could see myself spending far too much time with
Great aesthetic. A bit of music would have been nice, as would a longer puzzle, but I totally get that you can only make so much in a limited time. good job!
I enjoyed this; I think it could do with a little more balancing (and more and more varied enemies). Would be interested to see a full version
Fantastic Idea. I did find a way to cheese it though. If you press and hold the fire button, you can run around and kill goblins with the glowing ball without actually releasing it. I got up to 92 before the enemy wizard (?) goblins were spawning faster than I could kill them that way and got clipped by a blue ball i didnt see coming.
I like the art style and music. It could be tricky to determine whether a tile was too bright for the ghost or not, but can figure it out with trial and error. Would be nice to see a few more mechanics in an extended game perhaps
I truly such at bullet hell type games, and was never very good at asteroids. Nevertheless, I think you hit the theme on the head here.
I enjoyed this one. I agree that a O2 meter is a must, and I found myself getting bad luck with O2 bubble location at times. perhaps a "oxygen this way" arrow indicator at the side of the screen or something?
Simple concept but well executed. I feel that the game in its current form has a more hectic feel to it compared to what some others have said. If you want to try to scratch the "satisfying" itch, perhaps rotate the books in 90 degree increments so they fit better on the shelf, remove the timer and score somehow based on the book organisation (small books on top of bigger books, etc)