FoonLudum Dare ExplorerLD47 → A bright light flashes and when it subsides...

A bright light flashes and when it subsides...

By kunonooni

View on ldjam.com

CategoryRankScoreCount
Overall5702.7731
Fun5442.6531
Innovation5862.4631
Theme4383.2830
Graphics5912.2429
Audio3382.9629
Humor1593.0928
Mood4252.9228

Comments

zwodahs 2020-10-05 05:31

You need to make your game public. I am not sure how someone already rated your game :D

ukulelefury 2020-10-05 20:58

:( 404 not found on your itch.io page!

kunonooni 2020-10-05 22:44

@zwodahs @ukulelefury Opps. Sorry about that :smile: And it is curious how I got a rating without being able to play the game.

ukulelefury 2020-10-05 23:16

First thought is that the text should be aligned better! Things seems to extend past the edges of the scroll a lot. I like the narration and story though! Creating a text-based adventure game seems somehow both simple and ambitious to me. I like it!

kunonooni 2020-10-06 00:10

@ukulelefury Thanks for playing! How big was the browser window? I setup the game to be 1024x768 so there shouldn't have been any scrolling.

will-chambers 2020-10-06 02:21

A very cute little throwback. I had issues with the text breaching the sides of the scroll sprite!

minibetrayal 2020-10-06 06:29

Also had major issues with the text alignment, (also a bit small font size?). Gameplay wise, a fun little text adventure

binroot 2020-10-06 14:56

I had similar issues as the folks commenting here. The text wasn't aligned, but the game was still playable, and pretty engaging! I wonder how you managed to keep track of all the dialogue paths? What's your secret :smirk:

100th-coin 2020-10-06 17:24

Woah, nice story! The text looked perfectly fine for me in the browser. Great work on the music too!

yeti-kid 2020-10-06 18:35

Well done with writing all that story! That is a lot to get written in such a short period! Good job!

yeomsley 2020-10-06 19:50

Didn't have any issues that others are reporting. I enjoyed the game, well done! While some choices felt arbitrary I could see patterns in the others and some clues early on helped later (I think?)

All hail the groundhogs!

kunonooni 2020-10-07 00:32

@will-chambers @minibetrayal @binroot @blobo @yeti-kid @yeomsley Thank you all for playing!

@binroot I used array's to keep track where each room lead to.

@yeomsley I tried to create choices that felt viable. I can say some rooms took me quite some time to complete because I was having a hard time coming up with choices that felt good. Yes I did leave clues and I'm glad you were able to pickup on them. :smiley:

layne-stokes 2020-10-07 04:01

Interesting text adventure. It was at its best when the puzzles were intuative and solveable. You can guess your way through quickly if you don't care about the plot but it is well written and had some really fun moments.

bea 2020-10-07 04:04

Fun Little game, fun little text adventure/old point&click deaths vibe. Played through the end.

enes-ayyildiz 2020-10-07 11:10

This game shows you different kind of "Stuck story" is possible. Sounds are good.

simon-rahnasto 2020-10-07 14:57

Very different from anything that I have played before, you definitely used the theme is an innovative way! It's clear that you have spent a TON of time writing all this story. I appriciate the fact that reading the text actually helped (quite often). And after dying over and over you start to remember the pattern and can get back to where you were quite fast. The music was nice as well. Great job! :smile:

thomas-volpato 2020-10-08 18:28

The game looks fine. The only thing I didnt like is the font. If you need to read a lot of text, is better to have a more "standard" font. So just leave this stylized font for Menus/buttons and section titles

mrhthepie 2020-10-08 19:27

Cool choose your own adventure style game. Having to remember my choices everytime to get to the same place was annoying, and it didn't seem like there was anything actually changing between loops.

ubershmekel 2020-10-09 06:24

I apologize, I kind of just busted through without reading much, but I did get to the end. I am lord of the groundhogs now, and I killed the dragon with the shield. I guess I'm not the audience for these types of stories. I kind of played the memory game here. I actually do like D&D with friends, but I think the game would have been more fun with some sort of reward. Even some sound effect when I click the correct option would have been more carrots for me to eat along the way and keep me engaged. The art style was very nice, and sat well with the story telling. Thank you for the game :)

lduser125 2020-10-09 16:44

We went with the primarily text-based approach and you did a great job! It makes you dig a bit deeper and develop a story, which you did very well. Didn't actually seem that short to me!

thesedatedprince 2020-10-10 07:38

I really enjoyed the story, and appreciate the effort that went into the writing - that's really hard to achieve in compo time constraints. The music has the correct vibe for this kind of game - adds some atmosphere, but not invasive enough to distract from engaging with the story. I think a bit of time could be spent polishing up the presentation - i.e the text alignment. Also, I think it could be helpful to have a larger font size, or even multiple font sizes that the player can choose from. But overall, I thought it was a good take on the theme, and an enjoyable story.

apbakeware 2020-10-10 14:21

Great idea of a text adventure game. First one I've come across so points for originality. It brings back fond memories of the Zork series long ago. Well done providing and in-depth, well thought out story for such a quick turn around time.

ruthiepee 2020-10-16 17:36

Lovely game, I always enjoy your LD contributions. Admittedly I also had issues with the small font size (picture for reference) but I got my glasses out and played through it anyway. I thought the story was plenty long, especially for a jam game. It is a little cumbersome when you get soooo far and you have to repeat all your steps, but at least the text helps you out sometimes. I really liked the word puzzles toward the very end. Now I wanna know what's up with all the groundhogs...

Screen Shot 2020-10-16 at 1.18.32 PM.png

ditam 2020-10-21 16:25

Oh boy, that was a journey! It felt like I couldn't get any choice right on the first try, haha. Well done, a simple mechanic executed diligently, it's obvious you put quite some effort into the content, while many jam games are just tech demos with proof-of-concept gameplay.

Maybe it would be a bit meaner to the players, but I think the story/outcomes would have felt more natural if not every bad choice ended in a death immediately, but allowed you to explore some dead-ends.

Spoilers: if somebody just wants to read the story, I put the correct choices in a pastebin here: https://pastebin.com/SwSzPLgT

kunonooni 2020-10-27 23:00

@ruthiepee First of all thank you for the kind words and thank you for playing. As for the issue, I am unable to reproduce it. What browser were you using? Also what is the Zoom level of your text in the browser?

@ditam Thanks for playing and no matter what I score in the final ratings this LD will go down as my best! I have a cheat guide for my game! :laughing: I don't think I can ever top this! :bow:

ruthiepee 2020-10-28 02:07

@kunonooni I'm using Firefox on Windows at 100% (normal) zoom. However I do have my Windows UI scaling at 125%. Dunno!