A bright light flashes and when it subsides... by KunoNoOni 2020-10-06T02:21:17Z
A very cute little throwback. I had issues with the text breaching the sides of the scroll sprite!
Foon → Ludum Dare Explorer → Users → Will Chambers
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | The Rabbit Hole | compo | 2.60 | 1.90 | 3.66 | 3.37 | 2.10 | 2.66 | 2.75 | ||
| 2020 | 47 | Stuck in a loop | Disasteroids | compo | 2.81 | 2.77 | 2.59 | 2.86 | 2.59 | 2.16 | 2.25 |
A very cute little throwback. I had issues with the text breaching the sides of the scroll sprite!
I really like the idea and I think it looks great! The path plotting is neat, but I couldn't ever get the controls to work for me.
Neat Game! I think the concept is really neat! it's a fun twist on galaga. I think my favorite part is the audio rewinding! very very nicely done.
Really cool! The controls felt a little rough, but maybe I just didn't understand the premise? it seemed like you were supposed to hit the space bar in the rhythm of the song, but when I did that I seemed to die pretty fast. With some polishing I think this could be really awesome!
I LOVE the art style. Sadly I couldn't get it running on my Mac, but the screen shots are super pretty!
Amazing! Really really great. The theme is used well, the game is gorgeous, and the sounds. MM! So good. It's challenging, engaging, and also super relaxing. Well done!
Super difficult! I'm not a huge fan of the retro aesthetic, but I think it's done very well! I like the menus, and the art style works really well I think.
Thanks for all the feedback!!! I'm so flattered, this stupid engine has been my love and joy for a while now, it's awesome to see people react to it. Working on a windows build, I'm having some small problems, but I hope to have it up soon! will update when it's available.
Here is the itch.io page, This works on my windows machine, but your results may vary, you at least definitely need Vulkan installed. Please let me know if you can play it!
https://willchambers.itch.io/ld-47-disasteroids
UPDATE: I updated the engine to fix the bugs that prevented people from playing it! The itch.io page now works, PLAYABLE ON MAC AND WINDOWS
If it's any comfortable it has nothing to do with speed! The graphics destroy themselves at any frame rate. And I didn't implement any kind of delta-time, so the player update rate is frame-rate dependent, hence the super speed. Thanks for the comment!!
Update! I fixed the itch.io, thanks for letting me know guys!
@jeremia Did you have Vulkan installed? The console will tell you if something breaks, but if there weren't any errors, then it's probably just the initial load time! If you let it sit for a bit, it should run!
@mduo13 I don't typically make linux builds, but let me see if I can get one running!
@phealsout how long did you wait? I'm going to post a new build with substantially lower resolution textures, that should prevent the long load times.
@thebmxeur Thanks for the info! Sorry it wasn't working for you. I've looked into your debug messages, and I've posted a new download link labeled low-res. It fixes most of the performance issues that people have been running into, and I modified the Vulkan boot-up. However, you're mistaken on the graphics driver front! Vulkan has a piece of middleware called the Vulkan Loader, (hence the bit about the loader in the debug message) that comes with the Vulkan runtime, and is installed automatically by platforms like steam when you use them. However, since this is a from-scratch engine, I haven't written anything to do that, (I'm focused on the games) that said, I've posted a new version which should hopefully work with the runtime you have installed, as well as dramatically reduce load times! Please, check it out!
@blockerz So glad you got it running! You CAN leave the first area, but it's not meant to be intuitive. Thanks for playing!
Heads up, your Mac version has some kind of password on it, I can't open it! Unity (I THINK) has some kind of export process, where you can make little bundled versions of the game which should run on whichever platform you select. Might be worth looking into their web player, which, I know nothing about but other people seem to have used!
Hope this is more helpful than it is annoying,
Peace