2020-10-05 23:55
This is such a cool idea and I love the aesthetics, very clean. Keep it up, I can't wait to see mediocritoids!
It's super impressive that you made this from scratch, engine and all. What kind of capabilities does Willow have?
Foon → Ludum Dare Explorer → LD47 → Disasteroids
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.81 | 13 | ||
| Fun | 2.77 | 13 | ||
| Innovation | 2.59 | 13 | ||
| Theme | 2.86 | 13 | ||
| Graphics | 2.59 | 13 | ||
| Humor | 2.16 | 11 | ||
| Mood | 2.25 | 12 |
This is such a cool idea and I love the aesthetics, very clean. Keep it up, I can't wait to see mediocritoids!
It's super impressive that you made this from scratch, engine and all. What kind of capabilities does Willow have?
Bold move using your own engine.
Is it possible for you to build your game for us, and then host a windows executable on a platform such as itch.io?
Interesting take on an old classic. I do wish you would have built a version for others so more would experience your work.
Thanks for all the feedback!!! I'm so flattered, this stupid engine has been my love and joy for a while now, it's awesome to see people react to it. Working on a windows build, I'm having some small problems, but I hope to have it up soon! will update when it's available.
Here is the itch.io page, This works on my windows machine, but your results may vary, you at least definitely need Vulkan installed. Please let me know if you can play it!
https://willchambers.itch.io/ld-47-disasteroids
UPDATE: I updated the engine to fix the bugs that prevented people from playing it! The itch.io page now works, PLAYABLE ON MAC AND WINDOWS
Might want to update your game description to add the itch.io link, since the description makes it sound like everyone will have to build it themselves. I almost missed it before checking the comments.
Can't believe I actually built it, while the link to itch was in the comments :D
Very simple and minimalist take on a classic, saw this approach a lot, does not make it worse)
I like minimalist styles, so I enjoyed your style, good work! :)
That was a cool and unusual game you created. Asteroids is one of my favorite games to play. It's pretty impressive that you built this using your own game engine. I too would recommend you update the description to let people know about the itch.io link. I also would have missed it had I not checked the comments. Congrats on submitting your game!
Neat little experience! Always fun to see more unconventional game development styles, but I'm glad you got a Windows build up and running. :smile:
Reminded me of [TrickyShot](http://ldjam.com/events/ludum-dare/43/trickyshot) which placed a few events back!
I took the itch io version and as soon as the ship moves it flies around way too fast and i don't know where it is anymore. I have the feeling that everything is moving a little too fast. Screenshot 2020-10-08 223819.png
If it's any comfortable it has nothing to do with speed! The graphics destroy themselves at any frame rate. And I didn't implement any kind of delta-time, so the player update rate is frame-rate dependent, hence the super speed. Thanks for the comment!!
it doesn't open for me with no error report :'( last thing printed on the terminal is something to do with giving an observer ID though. it is about the 3rd till printed in total
I couldn't figure out how to control this to save my life. It looks really cool and I like a lot about it and hopefully I'll be able to figure it out someday. I hope it wasn't because I'm using the mac version. Are there any videos of it running properly? Thanks for making it regardless!
The mac version worked great after I got Vulkan installed as you recommended.
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