Files and Felines by phi 2018-08-19T09:43:57Z
cute game
Foon → Ludum Dare Explorer → Users → Verbante
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Echo Chaser | compo | 10 | 4.20 | 4.10 | 4.12 | 4.27 | 4.45 | 3.87 | 4.14 | ||
| 2025 | 58 | Collector | lone alien | compo | 17 | 4.00 | 4.00 | 3.97 | 4.47 | 4.15 | 3.77 | 3.79 | ||
| 2025 | 57 | Depths | 👥 | Deep Space Photography | jam | 160 | 3.90 | 3.64 | 3.92 | 3.77 | 4.16 | 3.79 | 3.82 | 3.88 |
| 2024 | 56 | Tiny Creatures | Like A Moth To A Podiatrist | jam | 55 | 4.18 | 4.20 | 4.29 | 4.23 | 4.14 | 4.00 | 3.75 | 4.07 | |
| 2024 | 55 | Summoning | Worm Walk | jam | 807 | 3.38 | 3.11 | 3.69 | 2.92 | 3.42 | 3.55 | 3.45 | 3.55 | |
| 2023 | 54 | Limited Space | 👥 | Horrors of the Deep: Tours for the Rich (Curse of the Cursed Wrench) | jam | |||||||||
| 2022 | 51 | Every 10 seconds | Plue | compo | 75 | 3.89 | 3.84 | 3.68 | 3.73 | 3.84 | 3.66 | 2.52 | 3.30 | |
| 2020 | 47 | Stuck in a loop | Among Me | jam | 385 | 3.80 | 3.62 | 4.37 | 4.27 | 3.40 | 2.68 | 2.75 | ||
| 2018 | 43 | Sacrifices must be made | Forest Of Sacrifices | jam | 656 | 3.28 | 3.18 | 2.70 | 2.54 | 3.31 | 3.44 | 3.02 | 3.38 | |
| 2018 | 42 | Running out of space | Plenty Of Junk | compo | 468 | 3.20 | 3.21 | 3.50 | 3.54 | 2.93 | 2.75 | 2.53 | 2.87 |
cute game
Rad audio and thruster visuals
Controls were a bit clunky and the graphics were opposite of polished (this actually contributes to games aesthetics) but it was really fun to play with great asthetics and mood. It's fun to throw weapons around once you get the hang of it
The visuals were so nice. I loved the subtle collapse of stars, awesome detail. I'm a fan of top down shooters, this one was particularly fun and well polished.
I store all ludum dare games in the same folder and would prefer if the file name was the games name. I don't know how actual tetris manages it but it would be cool if the difficulty increased over time. You can even do stuff like hazardous blocks for the hero to touch. The game felt quite easy until I died because of an accident. Concept is cool. Quite similar to Blocks Of Cometh, check it out if you never heard it.
I enjoyed it! Distant light effect was cool (idk if it was intentional) and visuals were nice. I think the game could have been a little faster paced because it's a time-rush/escape game. Also mouse turning speed was a bit slow for me
@virtual-turtle-studio when you are in a big room distant corners of the room are brighter
This felt so surreal! Music was so fitting aswell. It's the best game I've played in a while, really nice work!
A minimap for people like me, who doewsn't remember where they went, would be nice. Cool graphics and procgen. Intresting star behaviour? Congrats on 20 btw.
@ArtemFTW Godot sometimes gives that error at some computers. It might be because your graphics card/driver is old but thats rarely the cause. Sadly there isn't much I can do to fix it :(
@RilleP Thanks for the feedback! Since you have asked I'm going to explain the movement:D The slime creature has 10 feet each are connected to the creatures center and to the feet next to them via springs that didn't behave as I expected but you can see it works this way too. When tryig to move, each foot applies impulse to the bodies it's colliding with (to the opposite direction of movement) while pushing itself in the movement direction.
@Ghen Thank you for trying out :)
@ravenflame Thanks. I'm quite found of the flailing :D It's cool that you enjoy the heart-ache (i enjoy it aswell)
@holyblackcat Thank you :)
@stillnotsure Yeah. I didn't even try to balance it much(yet).
@mshopf Thanks. The graphics for the main character is just the code drawing lines between the points (center and feet) on the main character, I think it looks amazing too :)
@arqcenick Thanks for the detailed feedback. There wasn't enough content to create a real (feelable) increase in difficulty though the food drop decrases over time to make sure nobody survives forever. I agree that the noise mix in the background is sometimes a bit too much (especially towards the middle of the background texture). I'm glad you liked the music :) This is my second time getting far enough in a game to be able to worry about sfx so I didn't have much experience.
@minibobbo Thanks :) Launching yourself out of the area is pretty hard with the current balance but it should be possible. Also thank you for making a post (partially) about my game. It's a great idea and i will make a "favourite games" post aswell, when I play enough games.
@2bam Spastic Sci-Fi monster :D Your concern is top priority and it will be the first thing i get to fix when I get my hands on the project again.
@kirb Thank you :)
Thank you all for all the love :D Making this game was a smooth experince so far (not much junk code) and I'm especially fond of how the graphics turned out so I'd like to continue the project a bit when I can (in a week?). I plan to start by applying some suggestions you guys gave, then rework some mechanics, make more junk types, enchance the audio and add some stuff I'd really like to be in the game. In the meanwhile if you want some junk types in the game let me know and I'll add them. (with a fixed ridiculousness / rareness ratio)
:D Such a dark twist, I didn't expected. The game could have used a faster pace, because first levels features a lot of repetition (by the games nature). Also sounds used in the music reminds me of cave story any correlation? Did you used Pixel's DAW.
I played V2. Such cool cloud visuals tho overally graphics weren't so coherent. The game was quite hard for me; I couldn't pass level 2. Spawning planets didn't worked so well as a mechanic but it's such an absurd idea so I loved it. It was fun, good job!
Graphics are cute
Ohh, the atmosphere is so cool. A limit on "space bullets" would be nice for a higher feeling of desperation
Even though it's sometimes hard I prefer the tank controls to the alternative in a space shooter where space ship faces towards the mouse (this is the 3rd one I player this LD), this way it's way more intuitive and cool. Also music was fitting and game was really fun.
Cool
This was so hard and frustrating (this is a good thing). But the best and very inovative puzzle game I've played in a while and awesome overall. This is like one of those old games that is very simple but everybody still remembrs it because it was so cool. I'll really feel sad if this goes unrated because I think it's one of the best in the competition. Also music is really nice too. It's cool that you use pxtone. If you want to expand the game (and get some serve space :D ) it would be cool for you to add a level editor. Keep up the good work :)
Audio is awesome. All the squishy sounds, music (that little melody when it enters, snare) were really well thought. Graphichs and gameply is also really nice. I died a lot and kinda gave up because we have to start all over every time. Save spots would have been nice since the game gets hard and replaying first stages isn't very interesting. Also the sound crashed on restart (I had to reload the page). Overall a great game :)
Good!
Hey, great game. VFX was killer and really liked how shooting felt (the weight of it). I there wasn't a need formonologue after each wave, especcially after restarts. Also because silence can create some suspense while knowing that there will be a dialogue after each wave was monotonous. Music was really well done. It sorta gets repetitive but worked super well and I know this is a compo entry. Music could have better fit the mood you'd expect from a snowy death trap but that's nitpicking. Also a little gameplay issue, teleport makes you immdeately invisable but doesn't immedeately makes you invincable and that caused me to get hit a couple times. The ability to restart without dying would have been nice. I'm amazed this is a compo etry well done!
Had a lot of fun kiiling humans instead of solving puzzles probably well done!
Hey, tis was super fun! Voice acting was on point, mechanics were, cool nice usage of the theme aswell. I would say it was also lengthy and ambitious
It was very fun to play and felt really tactical. There deosn't seem to be much varitation on how you should act to win the only level tho, so I would like to play another level or two. Music was WOW! as usual.
Clever game! Well execution! Has potential!
It was hard to decide on order :D, removed lava boots three times. The walking speed was a bit fast for me to me to jump on little plaforms but combined with the sound effect it was fun to walk around. Visual style is awesome and fanfare was cool. It's also funny how the sound for acquiring an itme plays each time
Music was awesome, mechanics was a delight, dog figting was fun, graphics were great, representation of movement worked marveolusly!
I lıked voıce actıng aswell! It felt super dark haha
This was awesome. I felt like I was there and it was creppy in a different/interesting way. Cool characters even scary to look at some but then they go like my mother must approve my dates :D A small problem sometimes words get blocked by gui when seducting.
Great! One of the most brutal games here
easy :P Music was a bit too relaxing, idk for a fast game where you kill people in a city setting maybe snare, synths, weird sounds, chromaticism could have worked. Cute people!
Cool game! It'd be fun to be able to move around in menu screen. Long capture time was unnecessary imo, since you can capture stuff even when they are outside your capture radius. Might have felt more satisfying with a shorter capture time also. Bird feels so cool. Good work on lighting effects. I liked the background and level design. My brother found shooting animation fun. I also made a platformer in godot, so it's nice to find another one.
This game was really innovative and quite challanging. I wasn't able to get three stars of in all levels. Planing ahead of time on what cities to sacrifice in order to make most of them survive at the end was the most interesting part for me. It felt so mean as well (deciding the fate of entire cities), I loved it. Game mechanics introduced as the game progresses were cool and complied with each other nicely. Great game :)
Good: I liked the starts. And the sacrifice process (the explosion).
Other: I think you can improve the game feel by simple things. It seems you used Godot (buttons give it away) so I'm gonna give examples on how to do some simple but effective stuff on it. You can then experiment with them.
Damage Animation: Change the modulate property of an object from red to white when it takes damage using an animation player. Call play() when damage is taken.
Death Explosion: Play with a particles2D node until you get a fun particle patter. Then set emitting true on death.
Death Fade away: Similarly use an animation node to change modulate from white to transparent on death. yield($AnimationPlayer, "animation_finished") before you queue_free()
You can use particles and animation players for all oher kinds of stuff. Tween is also a usefull node to check out.
Beutiful and very enjoyable. Got to 2 : 10. I beat you @adventureislands. And btw @advetureislands I played Persist like 200 times, it is one of my favourite games ever. I love the music, the story. i have it in my phone and play it occasionally still. Showed to my room mate yesterday he enjoyed it as well. It's such a chance we meet here. I'm thrilled.
@aj-jones @ncadieux 16 : 9 aspect ratio makes it more prefable to go to left or right. I think this is sorta but not one that is easy to change without SACRIFCING the visual stile. Nevertheless, making it even darker as the distance from fire increases can change this. I really like how the shadows and fire looks, it is so fun to wander the forest and axe ents! :D My game is also GREEN oriented if you wanna check out.
Shooting buged for me after the war cry of an animal, in all play throughs except the first. I only saw that big animal in the first play through in others it didn't show up but I died because of the bug. This is a real cool game I think the balance of powers could be changed to be better. Do yo know this game: https://juicybeast.itch.io/right-click-to-necromance. Your game and this are similar but cool in their own ways. Check it out if by chance you haven't seen it before.
This has potential. For me nuclear throne is a gtreat game for top down shooters to learn, and I just like it so much, thus I'm gonna give my advices based on that.
Speed : Your character is so slow make it loike at least 5 times faster it's way more fun like that. It's super hard to dodge stuff right now. You can make enemies stronger to balance this. Also map navigation will take less time when character gets faster and this is good.
Instrucitons: There was a second weapon that was more effective for eyes?? Learned that slightly before I finally die.
Health: What is the point of losing a healtbar if you can't refill health. Was there a way to do that. Than say so..
Length: Takes too long. I died and quit. Sorry for not playing till end. If it was shorter starting from the beggining could have been a fun chalange.
Difficulty curve: Should increase much faster, (assumung the game gets shorter). It feels stale.
Time takes to kill enemies : Could be slightly shorter. You are the judge.
View: Nuclear throne uses 4 : 3 for almost equal view inhorizontal and vertical, moving the mouse shifts the view area towards mouse position so that you can see even more and be prepared against enemies. You game uses 16 : 9, has an intrusive UI in the bottom, mouse has no effect and camera has a lot of smoothness = going down is waaay harder than going any other direction.
Visual style: Was awesome I'm a quite fan of particles myself. Felt like I was stranded in a desert cool. Could have had some landmarks/props (like a pile of bones) to make exploring more interesting.
I had fun playing te game. Hope the feedback was useful. Mention if you make a postjam version and I'll be happy to try again
P.S: Nice promotion
@dorukh @ece thank you for your kind comments. Your game is one of my favourites so far :)
@pierkwadrat @craftlord @mekuri @vlad-dae Based on your ( and my room mate's :D ) feedback, I tweaked the wall jump mechanic in the post jam version (which is on itch.io) a bit to make it more accessible and easier. It didn't feel too difficult for me probably because I played ALL kinds of platformer before and some had harder wall jump mechanics :D. So thank you for pointing out and let me now if it's still too hard. Also thank you for your compliments about music, sound effects, graphics, effects and overall funness, coolness.
I think the base code I started with, has a delay when turning around on ground. I didn't found it to be significant but now that you mertioned I will look into it. It isn't super clear where will knives go and I agree it adds to the complexity (of did you mean turning delay does this? Anyway I'll look into this too). Regarding the base jump height, usually the intended solution is to drop down to a wall before jumping. Tho I just realised this is kind of a mean intended solution because you can control how much you'll jump in most platformers (maybe I should make mine like that too). Thank you about goats and music. It makes me sad that I can never up the cute goats. It was the climax of my art career and now awaits a long mundane decline :)
@cevantime Nice. It's the first time someone calling one of my games polished. I may hang this to my wall :D Which part did you find diffucult?
@hav24 aah thanks maan! It's awesome that the game put you in a state of peacefullness.
@cevantime Thanks, it means more to me now. I love Godot and it is pretty capable, tho sometimes it is hard to figure out how to achieve something. Such as walljump :D (I'm proud of my code). You were playing the postJam version tho right, walljump is way easier in postjam
@quasar47 Did you get the dash prior to that? By killing the goat at the top of the lefternmost room at the second floor. I think it is possible to proceed until the part you described without the dash. Tho passing that part is still tricky with the dash, and could use some rework. You either have to exploit infinite-one-walljump which becomes possible by combining walljump and dash. Or you have dash- land on the right wall- walljump and dash left. Sorry for that part :D
Stuck in first also graphics are epic!
Very beatiful game (music / art). Played the "pacifist" and "genocide" both were extremely rewarding. Five stars all over!
AND HE'S BACK!!! It was really fun to play, quite funny aswell :D Did you see my comment about how much I love Persist if by chance you missed it I can repeat myself hear. Btw I recognize the compositions of cg music anywhere, did you get a midi export and chiptunized it this time? My other theory is that you composed it yourself but cg music was your teacher, which one is true? :D
Realy cool concept and beatiful art. I like how dark this ld's games can go, it was fun "defusing" mines with crew hahaha!!! The core mechanic is really solid, I would love to see some additional mechanics/obstacles build on top of that (other than mines and sea gulls). It was fun, well done!
Ooof beatuful game, I like the lighthouce enhacing bullets mechanic. I think there is a little spelling error at the end where it says "start" instead of stars
If you press space too frequently, it seems lke you are walking in a very cute way, so that was my method of playing :3 The difficulty is quite easy, also changing direction wasn't that necessary imo and could have been left out
I really like the game. I got 16 :P My game has a quite similar concept if you'd like to check it out. Unlike mine your game communicates whats going on crystal clearly. I like that you have to do bullet economy and the strategy for success lies in minimizing the bullets in the stage. But the player has to figure this out and come up with different strategies to do it efficently. Unlike my game your game communicates what is going on perfectly clear. Also the music loop is nice because after some point I didn't really need to look at the timer, and just knew when the music is going to end
I'm a fan of the knights with unconventional weapons gag. Thou game is of great quality! Yee makes me gay and merry to witness the folks of the Hulaland be safe under the ever embracing Hula of the Hoop Knight! Thou game shall bringeth joy in to the hearths of many!
Even though your game did brought joy into the deepest recesses of my heath. I shall not perish, ney, without bringing into word some concerning and dark GAMEPLAY ISSUES I had to face. Hoop got out of control (got super fast and super bouncey then usually stopped) quite easily. And it was possible to hurt the enemies and throw the bombs without building much momentum which kinda defeats the point.
Nice aeshetics bro. I'd like to play as a multivagon killer train like in the picture and more control of the momentum
@meowmeowlitclub Hi and thanks for playing :) I'm not sure at which point you are confused at but let me try to make it clear anyways. The game is about killing all the impostors and then entering the doors this way you gain a point and there is nothing else to the game, that should happen. The challenge and fun comes from the fact that you should adjust to your past actions and also the impostors actions are based on yor past actions aswell! It gets more chaotic as the time goes and at least I get less and less patient so I can't get really far (max 13) in my own game! But I think you can survive for a long time with enough patience and strategy! Hope this helps :) It also gave me an opportunity to talk more about my game :D
@blue-pin-studio @jvdwijk Thanks! I originally intended to put a timer but I without it the game becomes a sandbox-like experience: You can try to find and kill the imposter as quickly as possible if you want challenge, or you can run around with your knife erratically to leave a challenge for your future-self etc. Lots of options that would be hard or not so fun to explore if there was a timer. Another problem with the timer is that having a fixed amount of time would make the game too hard too soon, and I didn't want to figure out a curve to find appropriate amount of time for each loop. Leaving the game like this is also quite inclusive because it is as difficult as a player wants, so more people can play the game. In an update I may put a timer so that self-imposed challenge runs with limited time are easier to do but for the time being you can try it with an external timer
Fun game :) I also loved the green intro! I also interpretted the theme as a never ending time loop I wonder how common was that
Now this is what I call game design! Had to come up with novel strategies twowards the ens game which was fun
I like the lore so much! Metro-gnome? Quest for the legendary synth? I'd go on such quest! Music of the ending and last level was een more briliant then the others. I also liked what happens to the music when a level has ended. My only concern is that the snare sound was delayed a bit so I couldn't reall compose with it. I hoped so much that the synth would make some sounds when I cliked on in, well tough luck. Also I don't know if it would end up being good but it would be nice if vertical positions of instruments would determine their pitch so that there is more composition involved
Charming game :) I've found stating in the middle almost all times works best for me (best: 21), I don't know if there are other useful strategies. I like the abtract nature of the game and how audio and visuals complements that
I'd prefer if the ghost remained when you stay also curves on the wals could be used to increase vertical speed which was fun but sometimes render the ghosts unnecessary
it doesn't open for me with no error report :'( last thing printed on the terminal is something to do with giving an observer ID though. it is about the 3rd till printed in total
The feeling of scale in it is amazing
I like how the world looks :) I think barrels could be more visible
@vilmantas Thanks! It's better with a friend :p @castitatis Thank you!! @100th-coin oh yea pico8 rocks! There are many other valid combos and their counter upgrades. Which is a thing I'm really proud of. @cogcomp Thanks for the praise! I've thought about a single player version but I wanted to focus on 2 player and luckiliy I had someone to test it with while developing :) @king-zhou Thank you! @sipfindel Thanks! I also think it slaps! Coop ftw. @cobrajs @ghostbomb Thank youu!! @jimbly OOoo you are the fisrt person to publicly confess playing with a friend! I'm glad you had a lot fun :))
@fabula-rasa Ah glad you liked it! I thought homing was one of the underpowered upgrades, so I'm also glad to hear that it was a challenge. @stefo Thanks!!! It's a minor pentatonic scale. Each player has their own octave. Easy recipe if you feel like using it in your games :) @mikouaji thaankss!!
WOW! WHat a great game. I found about this managore really liked it and posted about it. I like how immersive everything from the world to mechanics is. I started listening to the water sounds without even realizing. Considering how hard it is to sometimes get players to press the correct buttons. You did an awesome job at introducing relly complex ideas. And it was very fun to explore. One thing that frustrated me was I didn't really realize that there was a double jump until I got to the hell area that really needs it. And it was quite difficult to figure out when grasping the blink to pass walls mechanic at the same time. I didn't realize how fast time passed while playin it lol. Awesome, terrific game!
I really like frame by frame animation aesthetic and music. Guessing the weaknesses of monsters weren't very intuitive for me, especially considering the fast pace of the gameplay
Awesome game, I know it will be a bit harder to implement but I'd like if the paint stayed forever for a sense of progress and also an indicator to return to the beginning. I'm aware that I'm just asking for an easy version lol. This is also a game that would love some proc gen and even world-building through hidden texts. The game gave me great vibes and I really like it. I usually try to avoid saying what ifs in my feedbacks but I got excited :D
very fast paced. I'll never do this job in real life. I had fun lol
I like jams for gems like these! Well done lol
oOOoooO I really like loopy games, where it gets more and more each time. It's like that ld a while ago! Good job, great art!
I like this gaaame! Drawings are so cute! I like that each domain has a name and everything makes magical sense to me. Of course this is how a summoner schedules their day very understandable. SPOILER I finally managed to min and my strategy was getting as little cars as possible and most of them being high level candles. END OF SPOILER. I would like to know if there are other optimal strategies to win the game. That would be really cool. This is veryy impressive for a jam game.
It starts a bit slow but becomes really fun in the mid game, than gets really hard when it gets to the end :)) Really cool game. I don't know if leaving the bottom safe intentional but idk it seems a bit pointless to me. Since you can survive there for a long time. I think reanimate card is brilliant!
@cake @adam-gallina @chuchugeralt You have chosen the path of faith! Good job.
@muhyrla @atan You have chosen the path of enlightenment! Let me help you in your journey:
I look at the ratio of two consecutive durations between steps. A mouthful :D This ratio has to be outside of a range to be considered out of rhytym. Currently, this range is between 0.5 and 2.0. Therefor durations of 1, 2 seconds (ratio = 2) would be considered rhythmic while 1, 3 seconds (ratio = 3) would be considered not. You can formulate a solution from there maybe :)
@dregs Thanks Hans Zimmmer himself composed it.
@flatgub Thanks
@pierre-cilluffo Perhaps sometimes obscurity of a game is very enjoyable for me. But if I'd like to expand it I would sokoban and dungeon crawler mechanics to it and/or conceptualize it as an anti-crypt of the necrodancer
Nice and calm game. I managed to survive for infinity with only level 1 friends :thinking:
Being validated by a demon :100:
The shader changes color a bit too rapidly when walking thats probably fixable somehow :) Otherwise a real nice shader
Different levels and the music was very cool. And the car controlled nicely
Even though the it mattered little choosing spawn locations felt fun :) Also I like the colors
I didn't realize portals were a thing! Really nice game my score is 515
Fun game lol
I think concise descriptions for cards would be better. I managed to finish it :)
Font is very hard to read :/ (so much so I couldn't play)
It's fun to lead a flock of ducks
Hello, friend! Our games are very similar! We both turn lights on and off for bugs. Yours is more physics-based and mine is like a precision platformer without precision. What a nice occurrence. Great game btw short and sweet!
Nice ecosystem game, some creatures don't seem to want to surviwe tho :D Love the procedural animations
I LOVE how you can just get lost in this game and you'd have to start over! Couldn't finish it yet but I'm amazed by it
These little guys remind me of morsels from Monster Train
Kicking your clone feels like kicking the twin brother I never had, who got and achieved everything I ever dreamed of until we fell into this claustrophobic cave with buttons and 2 weird men. Now the life outside doesn't matter anymore I just kick him so that it can weigh down the buttons, then I reach the two men and the cycle repeats. Solid game!
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Thank you everyone for the wonderful comments!
@serenitydev Glad to meet another Moth joke enjoyer :D
@prismapunch Happy to know that difficulty curve works for you :)) I also try and get as much moths as possible
@historymaker118 I had the chance to spend some time on sounds for this one :)) I actually uploaded it to the Splore too after your comment, with the same name
@perrin ideally this concept could support multiple playstyles, glad you ended up embracing the chaos
@drludos Thanks a lot!!! Toggling lights with left click could be an option in the pause menu after jam. You can also drag the mouse around to quickly open or close a multiple of lights. There are some pretty cool tech in there that lets you save some additional moths :))
@captandrey Thanks a lot!!! Regarding poor moths, Level 7 is pretty brutal but there is actually a way to pass level 5 while losing no moths at all. I only know because my friends tried to optimize the game, getting a final score of 15 moths.
ss.png Very cool game
ss.png I killed everyone and got a promotion! Immaculate vibes especially like the visual effects while contaminated. Also nice sounds fellow beepBox user :))
Music is bangin' but I wasn't sure if it was composed specifically for this jam. If you used music found online it would be best to opt out from audio.
Oh cool glad I asked :thumbsup:
Cute game! The music is nice. I like how the main menu music layers in :)
I like the main music theme a lot, very lo-fi and relax and epic at the same time
silly-ss.png
Fun game! Reminds me of my first jam game. Love the snakes. Keep up the good work!
My game had a similar embedding problem try these steps:
open your game in pico-8 and type in these commands:
export stealing-ant-html/index.html folder
then:
go into stealing-ant-html folder zip index.html and index.js files together
resulting zip is the zip file you should upload
hope this helps
Incredible visual style: colors, models, animations are on point!
Nice! I'd reduce the amount of stations to make the game a bit easier by merging left right components. Good job finishing such a complex game. I really like the asthetics and had fun!
Such a cool idea!
Maan these captchas are getting crazy! Loved the concept, came all the way to 21
Puzzles: So good! Reset animation: So good!!
Finding hidden mechanics like you can carry items with items or utilize them as if they were boxes etc. to move around was very rewarding. It might be hard to figure out probably but I did and had great fun. I also think moving boxes from a different room was a bit time-consuming. But it was fun to think my go to solution to every harder puzzle was: "Well I'm gonna need all items and all boxes! Let's go". I've managed to finish the game. Very polished very cool.
Having a whole introductory section was probably a lot of work on you part but I think it really helped to grab me in. Also wow! Also using your own MonoEngine wrapper! I find that pretty cool. The features of it seems nice. Did it help with the development of this game?
It looks cool when you plant a lot of flowers of the same kind. Also hidden gem wasn't what I thought it was :D
Very interesting game, I've managed to complete without making a candle factory out of it. Music is ~AMAZING~ I also really liked bird soup back then.
loled at "not even for a start menu", good job!
Wow! Nice way to carry a concept to the extreme. How did you not hit a performance limit (I think I would have hit one with 680 sheep with Godot). Very cool and impressive!
Got 44.25. Awesome idea (I also thought making something about the bottom part of the iceberg, BUMMÖCK as the educated say, but discarded the idea). Nice controls, visuals, gameplay and music. This is my highest-rated game so far I think. The only problem for me was that performance was very variable. I don't think it's because of myt environment because it's a fantasy console but idk what do you think. Also it's nice to see an isometric game in the jam. I feel they are very rare.
@izzqz No unfortunately :(. Web build had problems with audio and performance. Maybe I'll fix them post jam but it's no simple work
@dandee thank you :))
@zio @marudziik Thanks for the feedback. I may add an easy mode with reduced length and enemies.
@izzqz There is an HTML build now
@0x-void-x0 ahahaha, glad you enjoyed it
@tiar Heya, thanks for a detailed explanation of your experience, and thanks for the kind words. I'm glad you stuck around to try the hard mode as well. Normal mode has fewer enemies on average but it's pretty RNG. The game also progresses a bit slower so a new player has more time to digest what's going on. If I make an additional tweak to the difficulty your comment will help me a lot.
@perrin Hey, I remember your last game. I liked the music a lot. It's fun that we can bump to the same people even when there are so many of us :)
This is the first depths of math, depth of iteration kind of game I played and I find the idea very cool. Kudos to programming as well. The game ran very slowly in firefox (probably a unity thing) but I went to chrome and got 7.
One of the best games I played this jam! And music was very cool :))) So dramatic for this kind of game, lot's of points to mood and audio. Good job!
The atmosphere and music was quite nice!
Great visuals and gameplay. I like the use W because I can modify the speed and difficulty of some sections to my liking. Collect sound was too high pitched for me so I missed out on music, which seemed cool
the cutscene!
Nice level design. Tho you can get stuck in the edges which makes playing a bit difficult
Game looks and feels cool, but I couldn't find which direction to go
Having a bird as a health bar is really creepy I love it
Game: :man: :hammer: :pig: :map:
Music: :skull: :knife: :red_circle: :ghost:
I managed to win! Good job on your first game :))
It was a cool experience
Error The following features required to run Godot projects on the Web are missing: WebGL2 - Check web browser configuration and hardware support :(( ima download it don't worry
Good: Mouse controls, vibes, and slight gravity of the black hole! Best: DOING effect!!!
You can add color or scale curves to particles to make them disappear seamlessly. Had fun playing it, love space science making it into games.
very impressive! I like that the world is very big aswell
@wouter52 Heya thanks!! Yes the strategy was intended tho it makes the game a bit easy right now. I'm making a post jam version where the strategy remains but I made the difficulty a bit harder, so it makes more sense. Humans are made by combining 2 body types, 16 hairs and some random colors for clothes and hair. Glad they felt like many.
@gonutz Hey glad you delved so deep in to the strategy of it 30 is crazy! Also thanks for letting me know about the restart thing I fixed it now
@letmebeme thanks for letting me know, it's fixed now
@sslees Glad it felt fair. I woudn't not be lyin't if I told I put some checks in there but you can always one of the identical twins to tell them apart :D. The game doesn't have any 2 player support so it's probably a pico-8 thing. It is easy to take input from different players but not with mouse.
@wouter52 Yeah!!! Thank you
Cool game. It was a bit difficult to end the game in the post jam version. Maybe a lower goal might make things a bit more tense
Great game! Some error forgiveness would be cool tho I'm quick to jump to stuff and my keyboard apperantly does not support all input combination. Despite not being able to complete I had a lot of fun!
@papaver it doesn't work on my external keyboard but it works in my laptop keyboard. in any case the bottleneck is not my keyboard but my impulsiveness lol. I'd really like to come an try again if you add 3 lives or something like that
(despite this the game did a realy really good impression on me so it gets incredibly high ratings for pretty much all categories from me)
i also like the environments in this game so much
https://www.youtube.com/watch?v=BIMEPPZxzyg
I really like the commitment of writing most things in the game using semaphores!
@guardaro yes! i'll let you know when I upload it to bbs
@psycanic hehe thanks! Yeah I love Animal Well. I really like the games that immerse you in their rule system. So I was thinking about Rain World as I started this, and the sonar part probably comes from Barotrauma. Because of it's style sounds, and puzzle platformer aspects I started thinking more and more about Animal Well towards the end of the development
@7uc4s Deciding on those limits are really tricky lol one of my play testers requested to spam it less so that he'd have to rely more in his memory. Glad you liked it regardless
@wouter52 Yey thank you! I will add a cover image you're absolutely right. Glad you reached the end!!
About z: I try to keep my tutorials as simple as possible, usually at the cost of not explaining alternative controls. You can also jump with up key so I left that one out. Though I will put it in the explanation down below
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@guardaro Awesome! Thank you :))
@purrseus WOW thanks for the high praise!
I can add a setting to toggle jump with up for post jam
Fun game! Did you try to make blinks synced to the music? I almost feel that but it might be broken because of the web build. I like the tradeoff between visible blocks and safe blocks
I always thought how a bottom-up game would be like, I haven't expected it to be a bit le perv tho :D I think music is really on point, I managed to beat normal in two attempts
i've never imagined myself using smoke signals :D I guess I had a vague idea of how it works but this game made it more clear for me. thus i think this is an educational game
Wow! Looks great! Gonna try soon
Cool, I love games with alternative controls! I think difficulty was fine. I relied on dash a lot but I used all controls at some point. Also sounds were nice! I got stuck here tho :(
Screenshot 2026-04-26 at 21.12.14.png
I also liked random alien images, real creepy
The game does puts you into an observational mode which I really like. Btw I'm really glad I didn't close the games once I reached the ending, something amazing happened after 15 minutes.
I can't figure out how to focus on planets. The game seems really nice so far