FoonLudum Dare ExplorerUsers → Verbante

Verbante

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalEcho Chasercompo104.204.104.124.274.453.874.14
202558Collectorlone aliencompo174.004.003.974.474.153.773.79
202557Depths👥Deep Space Photographyjam1603.903.643.923.774.163.793.823.88
202456Tiny CreaturesLike A Moth To A Podiatristjam554.184.204.294.234.144.003.754.07
202455SummoningWorm Walkjam8073.383.113.692.923.423.553.453.55
202354Limited Space👥Horrors of the Deep: Tours for the Rich (Curse of the Cursed Wrench)jam
202251Every 10 secondsPluecompo753.893.843.683.733.843.662.523.30
202047Stuck in a loopAmong Mejam3853.803.624.374.273.402.682.75
201843Sacrifices must be madeForest Of Sacrificesjam6563.283.182.702.543.313.443.023.38
201842Running out of spacePlenty Of Junkcompo4683.203.213.503.542.932.752.532.87

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Verbante

LD42 — Running out of space

Files and Felines by phi 2018-08-19T09:43:57Z

cute game

Not Enough Space by urbanhelsing 2018-08-19T13:18:49Z

Rad audio and thruster visuals

Wingman by minibobbo 2018-08-13T06:32:30Z

I like how stategic the game feels with the minimap and different kind of bullets. Plus, audio and visuals are rad

Geobreak by klekky 2018-08-13T07:06:59Z

This was cool, I like how EVERYTHING results in less space and how fast the walls moves sometimes: Pretty scary :D

The Flesh Pit by frankiesmileshow 2018-08-19T12:46:02Z

Controls were a bit clunky and the graphics were opposite of polished (this actually contributes to games aesthetics) but it was really fun to play with great asthetics and mood. It's fun to throw weapons around once you get the hang of it

RoboCoup by Nyri0 2018-08-19T11:50:43Z

I wish there was a way to win the game without killing humans. After the first kill I felt so guilty and every person I talked after that fet so real. Goergous art style and storytelling! Also "first law" was smart.

Space Smash by Alysson Moraes 2018-08-18T15:04:01Z

The visuals were so nice. I loved the subtle collapse of stars, awesome detail. I'm a fan of top down shooters, this one was particularly fun and well polished.

Tetris Hero by 2Demigods 2018-08-19T11:01:31Z

I store all ludum dare games in the same folder and would prefer if the file name was the games name. I don't know how actual tetris manages it but it would be cool if the difficulty increased over time. You can even do stuff like hazardous blocks for the hero to touch. The game felt quite easy until I died because of an accident. Concept is cool. Quite similar to Blocks Of Cometh, check it out if you never heard it.

Security Run by Virtual Turtle Studio 2018-08-19T11:21:57Z

I enjoyed it! Distant light effect was cool (idk if it was intentional) and visuals were nice. I think the game could have been a little faster paced because it's a time-rush/escape game. Also mouse turning speed was a bit slow for me

Security Run by Virtual Turtle Studio 2018-08-19T11:37:59Z

@virtual-turtle-studio when you are in a big room distant corners of the room are brighter

Sea of Bells by Kultisti 2018-08-13T06:44:04Z

This felt so surreal! Music was so fitting aswell. It's the best game I've played in a while, really nice work!

Cubiqum by Arqcenick 2018-08-19T11:32:00Z

Very nice *A E S T H E T I C S*. Though, I wasn't able to get past level 2 either

Cyber Duck by Coedo 2018-08-19T09:29:11Z

A minimap for people like me, who doewsn't remember where they went, would be nice. Cool graphics and procgen. Intresting star behaviour? Congrats on 20 btw.

Plenty Of Junk by Verbante 2018-08-13T07:16:11Z

@ArtemFTW Godot sometimes gives that error at some computers. It might be because your graphics card/driver is old but thats rarely the cause. Sadly there isn't much I can do to fix it :(

Plenty Of Junk by Verbante 2018-08-13T07:22:05Z

@RilleP Thanks for the feedback! Since you have asked I'm going to explain the movement:D The slime creature has 10 feet each are connected to the creatures center and to the feet next to them via springs that didn't behave as I expected but you can see it works this way too. When tryig to move, each foot applies impulse to the bodies it's colliding with (to the opposite direction of movement) while pushing itself in the movement direction.

Plenty Of Junk by Verbante 2018-08-13T07:22:52Z

@Ghen Thank you for trying out :)

Plenty Of Junk by Verbante 2018-08-18T14:12:56Z

@ravenflame Thanks. I'm quite found of the flailing :D It's cool that you enjoy the heart-ache (i enjoy it aswell)

@holyblackcat Thank you :)

@stillnotsure Yeah. I didn't even try to balance it much(yet).

@mshopf Thanks. The graphics for the main character is just the code drawing lines between the points (center and feet) on the main character, I think it looks amazing too :)

@arqcenick Thanks for the detailed feedback. There wasn't enough content to create a real (feelable) increase in difficulty though the food drop decrases over time to make sure nobody survives forever. I agree that the noise mix in the background is sometimes a bit too much (especially towards the middle of the background texture). I'm glad you liked the music :) This is my second time getting far enough in a game to be able to worry about sfx so I didn't have much experience.

@minibobbo Thanks :) Launching yourself out of the area is pretty hard with the current balance but it should be possible. Also thank you for making a post (partially) about my game. It's a great idea and i will make a "favourite games" post aswell, when I play enough games.

@2bam Spastic Sci-Fi monster :D Your concern is top priority and it will be the first thing i get to fix when I get my hands on the project again.

@kirb Thank you :)

Thank you all for all the love :D Making this game was a smooth experince so far (not much junk code) and I'm especially fond of how the graphics turned out so I'd like to continue the project a bit when I can (in a week?). I plan to start by applying some suggestions you guys gave, then rework some mechanics, make more junk types, enchance the audio and add some stuff I'd really like to be in the game. In the meanwhile if you want some junk types in the game let me know and I'll add them. (with a fixed ridiculousness / rareness ratio)

Eggstra Space by thegreentofu 2018-08-19T10:47:47Z

:D Such a dark twist, I didn't expected. The game could have used a faster pace, because first levels features a lot of repetition (by the games nature). Also sounds used in the music reminds me of cave story any correlation? Did you used Pixel's DAW.

Running out of Space by ZozeR 2018-08-18T14:48:26Z

I played V2. Such cool cloud visuals tho overally graphics weren't so coherent. The game was quite hard for me; I couldn't pass level 2. Spawning planets didn't worked so well as a mechanic but it's such an absurd idea so I loved it. It was fun, good job!

S.P.A.C.E., inc. by Team-on 2018-08-13T07:44:03Z

Graphics are cute

DarkSide by guxiang 2018-08-13T06:57:59Z

Graphics suggest a nice and dark athmosphere. It would be coll if the music something to enchance that

Space To Breathe by kirb 2018-08-13T07:31:23Z

Ohh, the atmosphere is so cool. A limit on "space bullets" would be nice for a higher feeling of desperation

Space Trap by KeyurRana 2018-08-19T12:27:09Z

Even though it's sometimes hard I prefer the tank controls to the alternative in a space shooter where space ship faces towards the mouse (this is the 3rd one I player this LD), this way it's way more intuitive and cool. Also music was fitting and game was really fun.

Terraforming Cookie Tower by Erendelous 2018-08-13T07:40:11Z

Cool

Action Replay by riperieri 2018-09-04T17:09:37Z

This was so hard and frustrating (this is a good thing). But the best and very inovative puzzle game I've played in a while and awesome overall. This is like one of those old games that is very simple but everybody still remembrs it because it was so cool. I'll really feel sad if this goes unrated because I think it's one of the best in the competition. Also music is really nice too. It's cool that you use pxtone. If you want to expand the game (and get some serve space :D ) it would be cool for you to add a level editor. Keep up the good work :)

LD43 — Sacrifices must be made

Hurt-It by recursor 2018-12-04T17:04:23Z

Audio is awesome. All the squishy sounds, music (that little melody when it enters, snare) were really well thought. Graphichs and gameply is also really nice. I died a lot and kinda gave up because we have to start all over every time. Save spots would have been nice since the game gets hard and replaying first stages isn't very interesting. Also the sound crashed on restart (I had to reload the page). Overall a great game :)

Revolver Curse by SkullPixel 2018-12-04T18:05:54Z

Good!

Night's End by glimaleite 2018-12-30T10:00:12Z

Hey, great game. VFX was killer and really liked how shooting felt (the weight of it). I there wasn't a need formonologue after each wave, especcially after restarts. Also because silence can create some suspense while knowing that there will be a dialogue after each wave was monotonous. Music was really well done. It sorta gets repetitive but worked super well and I know this is a compo entry. Music could have better fit the mood you'd expect from a snowy death trap but that's nitpicking. Also a little gameplay issue, teleport makes you immdeately invisable but doesn't immedeately makes you invincable and that caused me to get hit a couple times. The ability to restart without dying would have been nice. I'm amazed this is a compo etry well done!

Traffic Jams and Hand Grenades by phi 2018-12-29T16:34:14Z

Had a lot of fun kiiling humans instead of solving puzzles probably well done!

The Omicron Fleet by cerno-b 2018-12-16T21:37:23Z

Hey, tis was super fun! Voice acting was on point, mechanics were, cool nice usage of the theme aswell. I would say it was also lengthy and ambitious

TAMUTU by dietzribi 2018-12-04T02:57:23Z

Wow. What a powerful story. Mindblowing aswell. Also pretty hardcore and rewarding battles. Cool graphics. Total banger.

For the King by minibobbo 2018-12-06T12:30:30Z

It was very fun to play and felt really tactical. There deosn't seem to be much varitation on how you should act to win the only level tho, so I would like to play another level or two. Music was WOW! as usual.

Humanscape by firellon 2018-12-09T15:06:07Z

Clever game! Well execution! Has potential!

After Hours: A Reverse Metroidvania by MattWoelk 2018-12-06T09:05:02Z

It was hard to decide on order :D, removed lava boots three times. The walking speed was a bit fast for me to me to jump on little plaforms but combined with the sound effect it was fun to walk around. Visual style is awesome and fanfare was cool. It's also funny how the sound for acquiring an itme plays each time

STAR JUNK by christina-antoinette-neofotistou 2018-12-30T10:20:42Z

Music was awesome, mechanics was a delight, dog figting was fun, graphics were great, representation of movement worked marveolusly!

Sacrifice in Space by Marc Grabow 2018-12-04T19:44:19Z

I lıked voıce actıng aswell! It felt super dark haha

Serial Dater by ColeSlaughter 2018-12-09T10:32:39Z

This was awesome. I felt like I was there and it was creppy in a different/interesting way. Cool characters even scary to look at some but then they go like my mother must approve my dates :D A small problem sometimes words get blocked by gui when seducting.

Nature is Harsh by hav24 2018-12-31T11:09:25Z

Great! One of the most brutal games here

King Of The Building by Tiberiusuciu 2018-12-09T16:58:10Z

easy :P Music was a bit too relaxing, idk for a fast game where you kill people in a city setting maybe snare, synths, weird sounds, chromaticism could have worked. Cute people!

Soul Traveller by Jiri Hysek 2018-12-08T13:47:19Z

Cool game! It'd be fun to be able to move around in menu screen. Long capture time was unnecessary imo, since you can capture stuff even when they are outside your capture radius. Might have felt more satisfying with a shorter capture time also. Bird feels so cool. Good work on lighting effects. I liked the background and level design. My brother found shooting animation fun. I also made a platformer in godot, so it's nice to find another one.

Downfall by Dorukh 2018-12-04T15:52:32Z

This game was really innovative and quite challanging. I wasn't able to get three stars of in all levels. Planing ahead of time on what cities to sacrifice in order to make most of them survive at the end was the most interesting part for me. It felt so mean as well (deciding the fate of entire cities), I loved it. Game mechanics introduced as the game progresses were cool and complied with each other nicely. Great game :)

Kamikaze by konomizure 2018-12-04T18:29:36Z

Good: I liked the starts. And the sacrifice process (the explosion).

Other: I think you can improve the game feel by simple things. It seems you used Godot (buttons give it away) so I'm gonna give examples on how to do some simple but effective stuff on it. You can then experiment with them.

Damage Animation: Change the modulate property of an object from red to white when it takes damage using an animation player. Call play() when damage is taken.

Death Explosion: Play with a particles2D node until you get a fun particle patter. Then set emitting true on death.

Death Fade away: Similarly use an animation node to change modulate from white to transparent on death. yield($AnimationPlayer, "animation_finished") before you queue_free()

You can use particles and animation players for all oher kinds of stuff. Tween is also a usefull node to check out.

ImminENT Danger by Ncadieux 2018-12-06T09:08:10Z

Beutiful and very enjoyable. Got to 2 : 10. I beat you @adventureislands. And btw @advetureislands I played Persist like 200 times, it is one of my favourite games ever. I love the music, the story. i have it in my phone and play it occasionally still. Showed to my room mate yesterday he enjoyed it as well. It's such a chance we meet here. I'm thrilled.

ImminENT Danger by Ncadieux 2018-12-06T09:29:26Z

@aj-jones @ncadieux 16 : 9 aspect ratio makes it more prefable to go to left or right. I think this is sorta but not one that is easy to change without SACRIFCING the visual stile. Nevertheless, making it even darker as the distance from fire increases can change this. I really like how the shadows and fire looks, it is so fun to wander the forest and axe ents! :D My game is also GREEN oriented if you wanna check out.

Blood Mage by Finnhax 2018-12-06T12:15:39Z

Shooting buged for me after the war cry of an animal, in all play throughs except the first. I only saw that big animal in the first play through in others it didn't show up but I died because of the bug. This is a real cool game I think the balance of powers could be changed to be better. Do yo know this game: https://juicybeast.itch.io/right-click-to-necromance. Your game and this are similar but cool in their own ways. Check it out if by chance you haven't seen it before.

DEEP IN HELL by Pierre.F 2018-12-08T15:11:50Z

This has potential. For me nuclear throne is a gtreat game for top down shooters to learn, and I just like it so much, thus I'm gonna give my advices based on that.

Speed : Your character is so slow make it loike at least 5 times faster it's way more fun like that. It's super hard to dodge stuff right now. You can make enemies stronger to balance this. Also map navigation will take less time when character gets faster and this is good.

Instrucitons: There was a second weapon that was more effective for eyes?? Learned that slightly before I finally die.

Health: What is the point of losing a healtbar if you can't refill health. Was there a way to do that. Than say so..

Length: Takes too long. I died and quit. Sorry for not playing till end. If it was shorter starting from the beggining could have been a fun chalange.

Difficulty curve: Should increase much faster, (assumung the game gets shorter). It feels stale.

Time takes to kill enemies : Could be slightly shorter. You are the judge.

View: Nuclear throne uses 4 : 3 for almost equal view inhorizontal and vertical, moving the mouse shifts the view area towards mouse position so that you can see even more and be prepared against enemies. You game uses 16 : 9, has an intrusive UI in the bottom, mouse has no effect and camera has a lot of smoothness = going down is waaay harder than going any other direction.

Visual style: Was awesome I'm a quite fan of particles myself. Felt like I was stranded in a desert cool. Could have had some landmarks/props (like a pile of bones) to make exploring more interesting.

I had fun playing te game. Hope the feedback was useful. Mention if you make a postjam version and I'll be happy to try again

P.S: Nice promotion

Forest Of Sacrifices by Verbante 2018-12-04T21:51:29Z

@dorukh @ece thank you for your kind comments. Your game is one of my favourites so far :)

Forest Of Sacrifices by Verbante 2018-12-04T21:59:42Z

@pierkwadrat @craftlord @mekuri @vlad-dae Based on your ( and my room mate's :D ) feedback, I tweaked the wall jump mechanic in the post jam version (which is on itch.io) a bit to make it more accessible and easier. It didn't feel too difficult for me probably because I played ALL kinds of platformer before and some had harder wall jump mechanics :D. So thank you for pointing out and let me now if it's still too hard. Also thank you for your compliments about music, sound effects, graphics, effects and overall funness, coolness.

Forest Of Sacrifices by Verbante 2018-12-06T16:47:57Z

I think the base code I started with, has a delay when turning around on ground. I didn't found it to be significant but now that you mertioned I will look into it. It isn't super clear where will knives go and I agree it adds to the complexity (of did you mean turning delay does this? Anyway I'll look into this too). Regarding the base jump height, usually the intended solution is to drop down to a wall before jumping. Tho I just realised this is kind of a mean intended solution because you can control how much you'll jump in most platformers (maybe I should make mine like that too). Thank you about goats and music. It makes me sad that I can never up the cute goats. It was the climax of my art career and now awaits a long mundane decline :)

Forest Of Sacrifices by Verbante 2018-12-06T16:50:54Z

@cevantime Nice. It's the first time someone calling one of my games polished. I may hang this to my wall :D Which part did you find diffucult?

Forest Of Sacrifices by Verbante 2018-12-06T16:52:08Z

@hav24 aah thanks maan! It's awesome that the game put you in a state of peacefullness.

Forest Of Sacrifices by Verbante 2018-12-06T21:18:16Z

@cevantime Thanks, it means more to me now. I love Godot and it is pretty capable, tho sometimes it is hard to figure out how to achieve something. Such as walljump :D (I'm proud of my code). You were playing the postJam version tho right, walljump is way easier in postjam

Forest Of Sacrifices by Verbante 2018-12-10T03:01:51Z

@quasar47 Did you get the dash prior to that? By killing the goat at the top of the lefternmost room at the second floor. I think it is possible to proceed until the part you described without the dash. Tho passing that part is still tricky with the dash, and could use some rework. You either have to exploit infinite-one-walljump which becomes possible by combining walljump and dash. Or you have dash- land on the right wall- walljump and dash left. Sorry for that part :D

escape from apocalypse by nakato53 2018-12-08T14:08:16Z

Stuck in first also graphics are epic!

CROM by Fluffy_Kaeloky 2018-12-08T14:25:10Z

Very beatiful game (music / art). Played the "pacifist" and "genocide" both were extremely rewarding. Five stars all over!

Total Party Kill by adventureislands 2018-12-06T12:51:42Z

AND HE'S BACK!!! It was really fun to play, quite funny aswell :D Did you see my comment about how much I love Persist if by chance you missed it I can repeat myself hear. Btw I recognize the compositions of cg music anywhere, did you get a midi export and chiptunized it this time? My other theory is that you composed it yourself but cg music was your teacher, which one is true? :D

Lighter Than Air by simon.parzer 2018-12-06T08:09:19Z

Realy cool concept and beatiful art. I like how dark this ld's games can go, it was fun "defusing" mines with crew hahaha!!! The core mechanic is really solid, I would love to see some additional mechanics/obstacles build on top of that (other than mines and sea gulls). It was fun, well done!

LD46 — Keep it alive

Lighthouse Keeper and the Shadow Pirates by cagibi 2020-04-19T13:20:08Z

Ooof beatuful game, I like the lighthouce enhacing bullets mechanic. I think there is a little spelling error at the end where it says "start" instead of stars

LD47 — Stuck in a loop

Looper Hell by Dubgron 2020-10-13T12:41:59Z

If you press space too frequently, it seems lke you are walking in a very cute way, so that was my method of playing :3 The difficulty is quite easy, also changing direction wasn't that necessary imo and could have been left out

BULLETS FROM THE PAST by Cambryx 2020-11-06T20:41:37Z

I really like the game. I got 16 :P My game has a quite similar concept if you'd like to check it out. Unlike mine your game communicates whats going on crystal clearly. I like that you have to do bullet economy and the strategy for success lies in minimizing the bullets in the stage. But the player has to figure this out and come up with different strategies to do it efficently. Unlike my game your game communicates what is going on perfectly clear. Also the music loop is nice because after some point I didn't really need to look at the timer, and just knew when the music is going to end

Hoop Knight by lectvs 2020-10-06T08:15:31Z

I'm a fan of the knights with unconventional weapons gag. Thou game is of great quality! Yee makes me gay and merry to witness the folks of the Hulaland be safe under the ever embracing Hula of the Hoop Knight! Thou game shall bringeth joy in to the hearths of many!

Even though your game did brought joy into the deepest recesses of my heath. I shall not perish, ney, without bringing into word some concerning and dark GAMEPLAY ISSUES I had to face. Hoop got out of control (got super fast and super bouncey then usually stopped) quite easily. And it was possible to hurt the enemies and throw the bombs without building much momentum which kinda defeats the point.

OROBOROS by ArBe 2020-10-06T21:08:02Z

Uhh I really like the pretentious story :D I'm a fan of creation stories, OROBOROS and snake so it hits the spot. Sound in general is on point! I had a hard time grasping the puzzles but I'm planning to come back here later with the right mind

OOO by Kultisti 2020-10-26T10:29:29Z

the game keeps on giving!!! love the audio work ^^

One Monorail by Arqcenick 2020-10-24T16:29:31Z

Nice aeshetics bro. I'd like to play as a multivagon killer train like in the picture and more control of the momentum

Snek by Nyunesu 2020-10-11T18:49:31Z

Those are some great mechanics and very fitting music

Among Me by Verbante 2020-10-05T23:22:51Z

@wfmg Wow,thanks for the super early comment! I agree with all of your points. Impostor's tends to pool on the sides in this build which results in more frequent multi-kills for past selves, I can change this in a future build

Among Me by Verbante 2020-10-06T07:53:01Z

@sindri Thanks, I'm glad to here all these :)

Among Me by Verbante 2020-10-06T21:03:59Z

@meowmeowlitclub Hi and thanks for playing :) I'm not sure at which point you are confused at but let me try to make it clear anyways. The game is about killing all the impostors and then entering the doors this way you gain a point and there is nothing else to the game, that should happen. The challenge and fun comes from the fact that you should adjust to your past actions and also the impostors actions are based on yor past actions aswell! It gets more chaotic as the time goes and at least I get less and less patient so I can't get really far (max 13) in my own game! But I think you can survive for a long time with enough patience and strategy! Hope this helps :) It also gave me an opportunity to talk more about my game :D

Among Me by Verbante 2020-10-06T21:05:55Z

@cinar Selam, tanidığım bi Çınar mısın diye biraz araştırdım... Değil mişsin ama ikimizde İzmir'li çıktık. Ne sıcak hala dimi dsjsjsj Teşekkürler yorumun için :)

Among Me by Verbante 2020-10-06T21:58:22Z

@jefvel Wow it seems like you've had a rich interraction with the game which makes me quite happy :,)

Among Me by Verbante 2020-10-06T22:00:08Z

@cinar Ooo çok teşekkür ederim efendim :)

Among Me by Verbante 2020-10-06T22:02:43Z

@mercurywitch Thank you for the kind comment! Glad you enjoyed the game :)

Among Me by Verbante 2020-10-08T10:01:40Z

@arqcenick Aa çok sevindim beğenmene :D Zaten bi game design master class'ı olduğu için hoşuna gitçeğini düşünmüştüm dsjsjs Catoolo'ya da ilettim o da teşekkür ediyor

Among Me by Verbante 2020-10-17T17:30:14Z

@blue-pin-studio @jvdwijk Thanks! I originally intended to put a timer but I without it the game becomes a sandbox-like experience: You can try to find and kill the imposter as quickly as possible if you want challenge, or you can run around with your knife erratically to leave a challenge for your future-self etc. Lots of options that would be hard or not so fun to explore if there was a timer. Another problem with the timer is that having a fixed amount of time would make the game too hard too soon, and I didn't want to figure out a curve to find appropriate amount of time for each loop. Leaving the game like this is also quite inclusive because it is as difficult as a player wants, so more people can play the game. In an update I may put a timer so that self-imposed challenge runs with limited time are easier to do but for the time being you can try it with an external timer

City Loop by Quackqack 2020-10-06T08:27:33Z

Great execution and very cool concept! Made me laugh at my own sılly mıstakes :D Great work!

Recursive Arena by Becher 2020-10-06T20:17:03Z

Fun game :) I also loved the green intro! I also interpretted the theme as a never ending time loop I wonder how common was that

Singularity by nsadie 2020-10-11T10:37:38Z

Now this is what I call game design! Had to come up with novel strategies twowards the ens game which was fun

Knots by Wallaby 2020-10-11T10:54:49Z

Pros: I felt so OP Cons: Everything else felt so weak Very nice mechanic :)

SYNTH WIZARD by Votron 2020-10-13T11:07:13Z

I like the lore so much! Metro-gnome? Quest for the legendary synth? I'd go on such quest! Music of the ending and last level was een more briliant then the others. I also liked what happens to the music when a level has ended. My only concern is that the snare sound was delayed a bit so I couldn't reall compose with it. I hoped so much that the synth would make some sounds when I cliked on in, well tough luck. Also I don't know if it would end up being good but it would be nice if vertical positions of instruments would determine their pitch so that there is more composition involved

The name of the game is O but apparently it's too short for ludum dare by Default Labs 2020-10-13T14:03:15Z

Charming game :) I've found stating in the middle almost all times works best for me (best: 21), I don't know if there are other useful strategies. I like the abtract nature of the game and how audio and visuals complements that

Stuck in a Timeloop by Stefan B. 2020-10-14T16:12:17Z

I'd prefer if the ghost remained when you stay also curves on the wals could be used to increase vertical speed which was fun but sometimes render the ghosts unnecessary

Disasteroids by Will Chambers 2020-10-11T10:44:32Z

it doesn't open for me with no error report :'( last thing printed on the terminal is something to do with giving an observer ID though. it is about the 3rd till printed in total

LD48 — Deeper and deeper

deepr by phi 2021-04-27T15:38:27Z

A great ludum dare entry is understood, not from it's scent but oh wow cool.

deepr by phi 2021-04-27T15:45:38Z

Ok, genius! I'm in awe. How did you even do it? I love it so much! Congrats

Dive into by foxy 2021-04-28T23:40:09Z

Ahahaha cute game!

RUN FROM STUFF (2D Chase Game) by PookiPoot 2021-04-28T18:39:47Z

The feeling of scale in it is amazing

LD51 — Every 10 seconds

Careful Caverns by Josh6680 2022-10-16T21:34:03Z

I like how the world looks :) I think barrels could be more visible

Plue by Verbante 2022-10-03T15:32:39Z

@thesnide Woo, thanks! There should be more couch multiplayer pico8 games :)

Plue by Verbante 2022-10-16T21:14:35Z

@vilmantas Thanks! It's better with a friend :p @castitatis Thank you!! @100th-coin oh yea pico8 rocks! There are many other valid combos and their counter upgrades. Which is a thing I'm really proud of. @cogcomp Thanks for the praise! I've thought about a single player version but I wanted to focus on 2 player and luckiliy I had someone to test it with while developing :) @king-zhou Thank you! @sipfindel Thanks! I also think it slaps! Coop ftw. @cobrajs @ghostbomb Thank youu!! @jimbly OOoo you are the fisrt person to publicly confess playing with a friend! I'm glad you had a lot fun :))

Plue by Verbante 2022-10-18T09:31:53Z

@fabula-rasa Ah glad you liked it! I thought homing was one of the underpowered upgrades, so I'm also glad to hear that it was a challenge. @stefo Thanks!!! It's a minor pentatonic scale. Each player has their own octave. Easy recipe if you feel like using it in your games :) @mikouaji thaankss!!

Plue by Verbante 2022-10-19T11:11:18Z

@aj-studio aww thanks!!!

Blink by JUSTCAMH 2022-10-08T14:41:36Z

WOW! WHat a great game. I found about this managore really liked it and posted about it. I like how immersive everything from the world to mechanics is. I started listening to the water sounds without even realizing. Considering how hard it is to sometimes get players to press the correct buttons. You did an awesome job at introducing relly complex ideas. And it was very fun to explore. One thing that frustrated me was I didn't really realize that there was a double jump until I got to the hell area that really needs it. And it was quite difficult to figure out when grasping the blink to pass walls mechanic at the same time. I didn't realize how fast time passed while playin it lol. Awesome, terrific game!

escape by mikouaji 2022-10-16T22:33:39Z

Neat idea and gameplay. With a little bit more fine tuning the controls and movement could have been much better. Good luck!

Elementary Defence! by Paulsams 2022-10-16T22:51:09Z

I really like frame by frame animation aesthetic and music. Guessing the weaknesses of monsters weren't very intuitive for me, especially considering the fast pace of the gameplay

Panopticon by Blue Pin Studio 2022-10-19T11:32:20Z

Awesome game, I know it will be a bit harder to implement but I'd like if the paint stayed forever for a sense of progress and also an indicator to return to the beginning. I'm aware that I'm just asking for an easy version lol. This is also a game that would love some proc gen and even world-building through hidden texts. The game gave me great vibes and I really like it. I usually try to avoid saying what ifs in my feedbacks but I got excited :D

Moo Moo Care by kory 2022-10-04T20:35:07Z

very fast paced. I'll never do this job in real life. I had fun lol

Push It by Pete Thorne 2022-10-04T20:28:20Z

I like jams for gems like these! Well done lol

Loop Arena by LorandusBianchi 2022-10-16T22:40:32Z

oOOoooO I really like loopy games, where it gets more and more each time. It's like that ld a while ago! Good job, great art!

LD55 — Summoning

Summoners Rift by Flatgub 2024-04-21T17:44:21Z

I like this gaaame! Drawings are so cute! I like that each domain has a name and everything makes magical sense to me. Of course this is how a summoner schedules their day very understandable. SPOILER I finally managed to min and my strategy was getting as little cars as possible and most of them being high level candles. END OF SPOILER. I would like to know if there are other optimal strategies to win the game. That would be really cool. This is veryy impressive for a jam game.

BIRD SOUP by jefvel 2024-04-21T16:16:12Z

What a weird set of rules :D I too have managed to win after a while. It was fun!

Mori by fanatrick 2024-04-28T12:16:33Z

It starts a bit slow but becomes really fun in the mid game, than gets really hard when it gets to the end :)) Really cool game. I don't know if leaving the bottom safe intentional but idk it seems a bit pointless to me. Since you can survive there for a long time. I think reanimate card is brilliant!

Worm Walk by Verbante 2024-04-21T16:39:34Z

@poboy I haven't read it, but tell me if its fun

@garyninja The worm is VERY sensitive to rhythym

@paloobi Not the music (perhaps I should remove it or change it later, everyone thinks that the first)

Worm Walk by Verbante 2024-04-28T15:11:07Z

@cake @adam-gallina @chuchugeralt You have chosen the path of faith! Good job.

@muhyrla @atan You have chosen the path of enlightenment! Let me help you in your journey:

I look at the ratio of two consecutive durations between steps. A mouthful :D This ratio has to be outside of a range to be considered out of rhytym. Currently, this range is between 0.5 and 2.0. Therefor durations of 1, 2 seconds (ratio = 2) would be considered rhythmic while 1, 3 seconds (ratio = 3) would be considered not. You can formulate a solution from there maybe :)

@dregs Thanks Hans Zimmmer himself composed it.

@flatgub Thanks

@pierre-cilluffo Perhaps sometimes obscurity of a game is very enjoyable for me. But if I'd like to expand it I would sokoban and dungeon crawler mechanics to it and/or conceptualize it as an anti-crypt of the necrodancer

Worm Walk by Verbante 2024-04-28T18:05:28Z

@jojopalambas Spelling aaaaaa slowly in morse is a really nice way to conceptualize it :D I've thought of it as a really exaggerated swing rhythm before

Worm Walk by Verbante 2024-05-02T12:38:02Z

@kjscott :D well done, thanks

An Other Survivor... by Pierre CILLUFFO 2024-04-21T16:28:04Z

Nice and calm game. I managed to survive for infinity with only level 1 friends :thinking:

Real Time Demoning by Anson Rutherford 2024-04-21T13:42:07Z

Being validated by a demon :100:

Bobblevision by Voidsay 2024-04-28T11:18:47Z

The shader changes color a bit too rapidly when walking thats probably fixable somehow :) Otherwise a real nice shader

Autobahn to Hell by Revetoon 2024-04-28T17:35:57Z

Different levels and the music was very cool. And the car controlled nicely

Grave Wrangler by Bearacus 2024-04-21T16:35:32Z

Even though the it mattered little choosing spawn locations felt fun :) Also I like the colors

The In Between by Adam Gallina 2024-04-21T14:45:04Z

I didn't realize portals were a thing! Really nice game my score is 515

Spoonmaster by RumiaObsessed 2024-04-28T15:17:58Z

Fun game lol

Summoning Master by JamesW 2024-04-28T11:11:41Z

I think concise descriptions for cards would be better. I managed to finish it :)

Demon Delivery Center by Franco Farallo 2024-04-28T11:23:59Z

Font is very hard to read :/ (so much so I couldn't play)

Larrys ducked-up adventures by Fatz 2024-04-21T13:25:31Z

It's fun to lead a flock of ducks

Unpetrify by Jawdan 2024-04-21T18:23:19Z

SUch a cool game I was thinking how I liked the FOG of war effect. I wasn't even thinking of finding something more. I like the feeling of exploring in this game. Well done!

LD56 — Tiny Creatures

Bugged Off! by recursor 2024-10-11T19:53:49Z

Hello, friend! Our games are very similar! We both turn lights on and off for bugs. Yours is more physics-based and mine is like a precision platformer without precision. What a nice occurrence. Great game btw short and sweet!

Nibblers by kuggenhoffen 2024-10-09T21:11:46Z

Nice ecosystem game, some creatures don't seem to want to surviwe tho :D Love the procedural animations

Build The Sun by TRASEVOL_DOG 2024-10-12T16:13:14Z

I LOVE how you can just get lost in this game and you'd have to start over! Couldn't finish it yet but I'm amazed by it

Build The Sun by TRASEVOL_DOG 2024-10-17T10:43:43Z

These little guys remind me of morsels from Monster Train

Tara by sbeif 2024-10-11T20:05:41Z

Kicking your clone feels like kicking the twin brother I never had, who got and achieved everything I ever dreamed of until we fell into this claustrophobic cave with buttons and 2 weird men. Now the life outside doesn't matter anymore I just kick him so that it can weigh down the buttons, then I reach the two men and the cycle repeats. Solid game!

Tiny meat boys by Byzilio 2024-10-09T19:19:26Z

ss.png

Like A Moth To A Podiatrist by Verbante 2024-10-12T15:32:46Z

Thank you everyone for the wonderful comments!

@serenitydev Glad to meet another Moth joke enjoyer :D

@prismapunch Happy to know that difficulty curve works for you :)) I also try and get as much moths as possible

@historymaker118 I had the chance to spend some time on sounds for this one :)) I actually uploaded it to the Splore too after your comment, with the same name

@perrin ideally this concept could support multiple playstyles, glad you ended up embracing the chaos

Like A Moth To A Podiatrist by Verbante 2024-10-16T15:54:49Z

@drludos Thanks a lot!!! Toggling lights with left click could be an option in the pause menu after jam. You can also drag the mouse around to quickly open or close a multiple of lights. There are some pretty cool tech in there that lets you save some additional moths :))

@captandrey Thanks a lot!!! Regarding poor moths, Level 7 is pretty brutal but there is actually a way to pass level 5 while losing no moths at all. I only know because my friends tried to optimize the game, getting a final score of 15 moths.

Multimorph by Shakedimus 2024-10-11T20:31:13Z

ss.png Very cool game

Microbial Menace by tetrapteryx 2024-10-09T19:37:02Z

ss.png I killed everyone and got a promotion! Immaculate vibes especially like the visual effects while contaminated. Also nice sounds fellow beepBox user :))

Lockerworlds by DorianSnowball 2024-10-08T21:48:50Z

Music is bangin' but I wasn't sure if it was composed specifically for this jam. If you used music found online it would be best to opt out from audio.

Lockerworlds by DorianSnowball 2024-10-09T07:21:14Z

Oh cool glad I asked :thumbsup:

Harvest Hijinks by Hunt 2024-10-09T18:55:04Z

Cute game! The music is nice. I like how the main menu music layers in :)

Twilight of the Forest by Perrin 2024-10-09T19:04:34Z

I like the main music theme a lot, very lo-fi and relax and epic at the same time

Mioritza by Evghenia 2024-10-08T22:06:20Z

I love that most lines have their own musical phrase that fits the mood, lovely work

Pumpking by FrozenDude 2024-10-08T22:25:57Z

silly-ss.png

Fun game! Reminds me of my first jam game. Love the snakes. Keep up the good work!

Stealing Ant by LostDPV 2024-10-08T21:43:58Z

My game had a similar embedding problem try these steps:

open your game in pico-8 and type in these commands:

export stealing-ant-html/index.html folder

then:

go into stealing-ant-html folder zip index.html and index.js files together

resulting zip is the zip file you should upload

hope this helps

Restoring Reparia by SerenityDev 2024-10-08T21:37:39Z

Incredible visual style: colors, models, animations are on point!

LD57 — Depths

BTW: Beneath the Waves by Aurel300 2025-04-09T21:20:51Z

Nice! I'd reduce the amount of stations to make the game a bit easier by merging left right components. Good job finishing such a complex game. I really like the asthetics and had fun!

Gas Giant Airship by Jcourt 2025-04-10T06:42:35Z

Such a cool idea!

Depths Space 9 by Wisch 2025-04-11T17:22:11Z

Maan these captchas are getting crazy! Loved the concept, came all the way to 21

Explorem Ipsum: Catacombs of Time by NotExplosive 2025-04-12T19:04:44Z

Puzzles: So good! Reset animation: So good!!

Finding hidden mechanics like you can carry items with items or utilize them as if they were boxes etc. to move around was very rewarding. It might be hard to figure out probably but I did and had great fun. I also think moving boxes from a different room was a bit time-consuming. But it was fun to think my go to solution to every harder puzzle was: "Well I'm gonna need all items and all boxes! Let's go". I've managed to finish the game. Very polished very cool.

Having a whole introductory section was probably a lot of work on you part but I think it really helped to grab me in. Also wow! Also using your own MonoEngine wrapper! I find that pretty cool. The features of it seems nice. Did it help with the development of this game?

Feast Thine Eyes On Flowers by Hempuli 2025-04-13T15:53:52Z

It looks cool when you plant a lot of flowers of the same kind. Also hidden gem wasn't what I thought it was :D

ONLY GO DOWN by jefvel 2025-04-10T15:39:24Z

Very interesting game, I've managed to complete without making a candle factory out of it. Music is ~AMAZING~ I also really liked bird soup back then.

Hyperspacedive by marudziik 2025-04-09T23:55:26Z

loled at "not even for a start menu", good job!

Shleep by Rongo Matane 2025-04-13T16:46:19Z

Wow! Nice way to carry a concept to the extreme. How did you not hit a performance limit (I think I would have hit one with 680 sheep with Godot). Very cool and impressive!

BUMMÖCK by alec 2025-04-12T18:09:54Z

Got 44.25. Awesome idea (I also thought making something about the bottom part of the iceberg, BUMMÖCK as the educated say, but discarded the idea). Nice controls, visuals, gameplay and music. This is my highest-rated game so far I think. The only problem for me was that performance was very variable. I don't think it's because of myt environment because it's a fantasy console but idk what do you think. Also it's nice to see an isometric game in the jam. I feel they are very rare.

Deep Space Photography by Verbante 2025-04-09T21:10:49Z

@izzqz No unfortunately :(. Web build had problems with audio and performance. Maybe I'll fix them post jam but it's no simple work

Deep Space Photography by Verbante 2025-04-10T15:40:37Z

@dandee thank you :))

Deep Space Photography by Verbante 2025-04-10T15:41:22Z

@zio @marudziik Thanks for the feedback. I may add an easy mode with reduced length and enemies.

Deep Space Photography by Verbante 2025-04-11T08:38:52Z

@izzqz There is an HTML build now

Deep Space Photography by Verbante 2025-04-12T08:55:12Z

@0x-void-x0 ahahaha, glad you enjoyed it

Deep Space Photography by Verbante 2025-04-12T17:38:58Z

@tiar Heya, thanks for a detailed explanation of your experience, and thanks for the kind words. I'm glad you stuck around to try the hard mode as well. Normal mode has fewer enemies on average but it's pretty RNG. The game also progresses a bit slower so a new player has more time to digest what's going on. If I make an additional tweak to the difficulty your comment will help me a lot.

Deep Space Photography by Verbante 2025-04-16T19:31:06Z

@perrin Hey, I remember your last game. I liked the music a lot. It's fun that we can bump to the same people even when there are so many of us :)

MandelBrowse by MaximeG 2025-04-13T16:11:05Z

This is the first depths of math, depth of iteration kind of game I played and I find the idea very cool. Kudos to programming as well. The game ran very slowly in firefox (probably a unity thing) but I went to chrome and got 7.

Dyamid by leorean 2025-04-12T11:34:01Z

Very cool game! Puzzle's were really intuitive too

Journey to the Centre of the Ocean by GoogleFrog 2025-04-11T11:22:39Z

One of the best games I played this jam! And music was very cool :))) So dramatic for this kind of game, lot's of points to mood and audio. Good job!

Schooling by Retrisma 2025-04-23T21:09:49Z

lddump.png Won with only one fish! It feels great to see my cards swim in circles. Every card game should do this I think

Saving Turtle Rainn by Ilinx 2025-04-13T10:57:15Z

The atmosphere and music was quite nice!

The Core by willianfhs 2025-04-13T10:06:28Z

Great visuals and gameplay. I like the use W because I can modify the speed and difficulty of some sections to my liking. Collect sound was too high pitched for me so I missed out on music, which seemed cool

The Deepest Descent by ssiannas 2025-04-10T15:10:33Z

the cutscene!

Out of the Well by Ilmoro 2025-04-10T15:19:07Z

Nice level design. Tho you can get stuck in the edges which makes playing a bit difficult

Echo Diver by cyndereN 2025-04-12T11:47:20Z

Game looks and feels cool, but I couldn't find which direction to go

Below Birdsong by levi kingma 2025-04-11T10:43:13Z

Having a bird as a health bar is really creepy I love it

Dungeons Below by oopsvincent 2025-04-13T10:50:47Z

Game: :man: :hammer: :pig: :map:

Music: :skull: :knife: :red_circle: :ghost:

I managed to win! Good job on your first game :))

Devour by ScoobySnacks 2025-04-10T15:24:01Z

It was a cool experience

MESSIER 104 CBH by kuboi 2025-04-12T11:48:42Z

Error The following features required to run Godot projects on the Web are missing: WebGL2 - Check web browser configuration and hardware support :(( ima download it don't worry

MESSIER 104 CBH by kuboi 2025-04-12T11:59:35Z

Good: Mouse controls, vibes, and slight gravity of the black hole! Best: DOING effect!!!

You can add color or scale curves to particles to make them disappear seamlessly. Had fun playing it, love space science making it into games.

LD58 — Collector

The Return of Tom Lander by rubentipparach 2025-10-07T12:14:20Z

very impressive! I like that the world is very big aswell

lone alien by Verbante 2025-10-09T07:54:47Z

@wouter52 Heya thanks!! Yes the strategy was intended tho it makes the game a bit easy right now. I'm making a post jam version where the strategy remains but I made the difficulty a bit harder, so it makes more sense. Humans are made by combining 2 body types, 16 hairs and some random colors for clothes and hair. Glad they felt like many.

lone alien by Verbante 2025-10-13T13:42:30Z

@gonutz Hey glad you delved so deep in to the strategy of it 30 is crazy! Also thanks for letting me know about the restart thing I fixed it now

lone alien by Verbante 2025-10-13T13:43:22Z

@letmebeme thanks for letting me know, it's fixed now

lone alien by Verbante 2025-10-13T13:47:11Z

@sslees Glad it felt fair. I woudn't not be lyin't if I told I put some checks in there but you can always one of the identical twins to tell them apart :D. The game doesn't have any 2 player support so it's probably a pico-8 thing. It is easy to take input from different players but not with mouse.

lone alien by Verbante 2025-10-26T11:50:47Z

@wouter52 Yeah!!! Thank you

Human Collector by The1 2025-10-27T07:01:27Z

Untitled.png

Congrats on 6th in theme!

LD59 — Signal

Formation Tactics: Line Breaker by wdebowicz 2026-05-02T08:10:02Z

Cool game. It was a bit difficult to end the game in the post jam version. Maybe a lower goal might make things a bit more tense

Semaphore Euphoria by Papaver 2026-04-25T20:29:46Z

Great game! Some error forgiveness would be cool tho I'm quick to jump to stuff and my keyboard apperantly does not support all input combination. Despite not being able to complete I had a lot of fun!

Semaphore Euphoria by Papaver 2026-04-25T20:29:59Z

also

https://www.youtube.com/watch?v=BIMEPPZxzyg

Semaphore Euphoria by Papaver 2026-04-26T21:34:56Z

@papaver it doesn't work on my external keyboard but it works in my laptop keyboard. in any case the bottleneck is not my keyboard but my impulsiveness lol. I'd really like to come an try again if you add 3 lives or something like that

(despite this the game did a realy really good impression on me so it gets incredibly high ratings for pretty much all categories from me)

Semaphore Euphoria by Papaver 2026-04-26T21:40:58Z

i also like the environments in this game so much

Flag Fanatic by sebastianscaini 2026-04-25T20:10:51Z

https://www.youtube.com/watch?v=BIMEPPZxzyg

Flag Fanatic by sebastianscaini 2026-04-25T20:15:54Z

I really like the commitment of writing most things in the game using semaphores!

Echo Chaser by Verbante 2026-04-21T15:26:44Z

@guardaro yes! i'll let you know when I upload it to bbs

Echo Chaser by Verbante 2026-04-21T15:29:33Z

@psycanic hehe thanks! Yeah I love Animal Well. I really like the games that immerse you in their rule system. So I was thinking about Rain World as I started this, and the sonar part probably comes from Barotrauma. Because of it's style sounds, and puzzle platformer aspects I started thinking more and more about Animal Well towards the end of the development

Echo Chaser by Verbante 2026-04-21T15:31:19Z

@7uc4s Deciding on those limits are really tricky lol one of my play testers requested to spam it less so that he'd have to rely more in his memory. Glad you liked it regardless

Echo Chaser by Verbante 2026-04-21T15:34:41Z

@wouter52 Yey thank you! I will add a cover image you're absolutely right. Glad you reached the end!!

About z: I try to keep my tutorials as simple as possible, usually at the cost of not explaining alternative controls. You can also jump with up key so I left that one out. Though I will put it in the explanation down below

Echo Chaser by Verbante 2026-04-21T15:58:30Z

...

Echo Chaser by Verbante 2026-04-21T15:59:26Z

@guardaro Awesome! Thank you :))

Echo Chaser by Verbante 2026-04-26T17:31:01Z

@purrseus WOW thanks for the high praise!

I can add a setting to toggle jump with up for post jam

Pulse Escape by SinusQuell 2026-05-02T07:24:55Z

Fun game! Did you try to make blinks synced to the music? I almost feel that but it might be broken because of the web build. I like the tradeoff between visible blocks and safe blocks

Bottom Up Maid by vydra 2026-04-29T13:16:39Z

I always thought how a bottom-up game would be like, I haven't expected it to be a bit le perv tho :D I think music is really on point, I managed to beat normal in two attempts

Plume Tactics by WeirdBitGames 2026-04-25T07:42:13Z

i've never imagined myself using smoke signals :D I guess I had a vague idea of how it works but this game made it more clear for me. thus i think this is an educational game

Do-roidhicky by Jacobloon 2026-04-26T10:56:26Z

Wow! Looks great! Gonna try soon

Do-roidhicky by Jacobloon 2026-04-26T18:14:51Z

Cool, I love games with alternative controls! I think difficulty was fine. I relied on dash a lot but I used all controls at some point. Also sounds were nice! I got stuck here tho :(

Screenshot 2026-04-26 at 21.12.14.png

Do-roidhicky by Jacobloon 2026-04-26T18:15:40Z

I also liked random alien images, real creepy

POKER FACE by T4RAN 2026-04-21T16:43:12Z

The game does puts you into an observational mode which I really like. Btw I'm really glad I didn't close the games once I reached the ending, something amazing happened after 15 minutes.

Bantam: Beyond the Nest by naru 2026-04-22T05:11:02Z

I can't figure out how to focus on planets. The game seems really nice so far