Horizon Assault by Lélek Hunor Kadosa 2024-04-17T23:52:37Z ♥ 3
I liked the puzzly approach, and it felt like there were reasons to experiment with combinations of different guys! I also loved it visually, it looked super cool. The tutorial was also very welcome! Great job!
LD57 — Depths (9)
Focus! by grid96 2025-04-21T16:44:12Z ♥ 1
Very cool and unique puzzle mechanic to have different layers of focus depth in a point-and-click scene! I liked scrolling in and out a lot. My main critique is that the point-and-click puzzle felt a little random, in the sense that I wasn't sure what to do at any given moment and mostly clicked around randomly after the bird puzzle. Very fun idea, though!
The Bends by henk 2025-04-21T16:34:15Z ♥ 1
I enjoyed the concept of physically scrolling up in a webpage to get to the surface, clever idea! I appreciated the progression of ideas you had (first just managing the red bar, then obstacles, then moving obstacles) but I thought the pacing was pretty slow. It fits the methodical nature of the game, for sure, but I think it could have stood to introduce those ideas more quickly and expand upon them more. Really fun idea though, and I like how the main character looks :)
INFERNAL DESCENT by wisstopher 2025-04-21T16:23:17Z ♥ 1
Really cool puzzle platformer! I definitely got Portal vibes from the helpful/not helpful dialogue and the puzzle design. There's a promising start with these puzzle mechanics, I would like to see them expanded upon somehow! I also quite liked the atmosphere. I'm just a little confused how the simple graphics you implemented caused such a strain on my GPU...
The House in the Dark Forest by Tygrak 2025-04-21T15:49:17Z ♥ 1
Very interesting story-focused walking sim! I really appreciate how the ability to remember walls was granted partway through, it definitely helped the experience both before and after. The story was also well written and intriguing, so well done there.
Lotus Well by Aly Name 2025-04-08T14:59:01Z ♥ 1
Very cool puzzle design and great artwork! I wish the rate at which new mechanics were introduced was a little less difficult, but all of the puzzles were very rewarding to complete. It's amazing how far you took the core puzzle mechanic you introduced. (The lightning in level 3 was extra difficult...)
Abgrund by Ace17 2025-04-07T20:37:07Z ♥ 1
Wow, great exploration game! I noticed a lot of Metroid nods, those were a good touch. :)
I was really blown away by the level design. The trinkets were hidden well and were almost always satisfying to find. I sort of wish the map was hidden away in a more secret spot, since it ended my exploration gameplay right away and replaced it with a "follow-the-map" style. The minimap was great though, super well designed and useful. I think the pacing was also totally solid (maybe a little too much water levels? idk) and I enjoyed the combination of one-off mechanics and reused ones.
Great submission, had a lot of fun with this one!
Miner Monkey by Toot 2025-04-07T20:07:12Z ♥ 1
Cool game! I love the pixel art style, and the platforming felt fast-paced but still fair. The wall-jumping was a little tricky to get right--I always appreciate it when the game gives a little bit of extra feedback when you enter a wallcling state. The sprite change and vertical slowdown when you touch a wall definitely helped in that regard. Looking forward to the more content you promised :)
Iron Depths by Piotr Krzystanek 2025-04-07T19:50:55Z ♥ 2
Cool idea for a finicky-machine style game, the stress of being isolated in a machine that seems unstable and primed to collapse translates well to this style. I enjoyed the audio especially--the alert sounds were genuinely stressful at first. Occasionally, I'd die with barely a warning about the reactor, though, which took me out of the action a little bit. Maybe the warmest zones are a little too punishing? Anyway, I had a good time with it! It definitely rewards a more methodical approach, which is a style that I enjoy.
Animalia Memories by creekyasher 2025-04-07T19:36:44Z ♥ 1
I loved the atmosphere of this one! You did a great job creating suspense through the visuals and audio. Establishing the context through a training-style video at the beginning was a fun idea, too. In terms of gameplay it's nothing crazy, but I enjoyed it just as a way to fully experience the vibe you constructed. The ending was great and surprisingly poignant. I wish a little that there was slightly more payoff for the suspense in the middle, even if it was just talking to the NPC one more time, but regardless I enjoyed the experience. Well done!