juan-matias 2021-04-25 23:15
I got stuck, are the white walls sticky? Because I put a box near the wall but I stick to the wall and I can't jump. Probably is no the way the puzzle should be solved. :thinking:
Foon → Ludum Dare Explorer → LD48 → ATOM
By cyriaque
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 560 | 3.30 | 25 | |
| Fun | 413 | 3.37 | 25 | |
| Innovation | 174 | 3.73 | 25 | |
| Theme | 857 | 2.41 | 25 | |
| Graphics | 611 | 3.15 | 25 | |
| Audio | 297 | 3.41 | 25 | |
| Humor | 383 | 2.62 | 22 | |
| Mood | 616 | 2.97 | 24 |
I got stuck, are the white walls sticky? Because I put a box near the wall but I stick to the wall and I can't jump. Probably is no the way the puzzle should be solved. :thinking:
Solid game! I like the art style!
@juan-matias Yeah the physic is a bit... junky to say the least , sorry for that
You have to shoot at the top and use the gravity effect to jump above the wall ;)
The game looks great, and I enjoyed the Portal vibes. The physics are pretty janky, though, and it makes solving the puzzles tough.
Took some time before I understood the mechanics. Once I got the hang of it the game felt nice. Nice music and simple but effective graphics. Good job.
Me too got Portal vibes. Very interesting mechanic! Maybe you could improve the physics a bit, what physics engine did you use?
Quite original, though indeed a bit junky. Also, yay for a fellow Netlify user.
Really enjoyed the concept, but the movement system/physics were a challenge to overcome. I ended up getting stuck below the level when I fell through one of the doors.
I would definitely enjoy a more polished version of this game.
@hilkojj I used Phaser and MatterJs for the physic , the 2 main issues are the acceleration (there is none lol) and the fact that you "stick" to the walls but i couldn't find the time to fix that sadly :/
Solid game! Love the use of physics
The physics are great ! good job ! I loved the way you set the instructions :)
Ps: I had a bug my character went through the map and I lost him x)
A neat little game. I managed to beat it, even though I almost gave up on the LUL level, because the cubes were stuck in a compact shape and I couldn't make them into stairs - and that level has no way to kill the guy for a reset.
During my playthrough I didn't figure out what's the difference between white and regular blue tiles on the walls, as both seemed to be valid targets for the magnets. Maybe it's just a visual clue on how to beat the level?
Obviously a lot of effort went into the level design, and there's a decent number of them, so kudos for that!
Sadly there are a lot of minor bugs (or just unsmooth details) that hurt the enjoyability of the game. The movement is very glitchy, you slide around too much for any precision platforming, and you get stuck to vertical walls somewhat unpredictably. On one hand I wanted the levels to keep going (as each mostly just showcased a single obstacle type, and it would have been cool to have later levels combine them), on the other hand, anything more complicated would have been too frustrating to beat with the current control scheme.
Still, a commendably complete game (maybe bar the ending screen :-p) for a Compo submission, well done!
Really interesting idea. Controls and physics were a bit hard to master, but once you get the hang of it, it becomes surprisingly fun. The levels are all great and well-designed, and the progressive introduction of new mechanics is perfect makes a perfect difficulty flow.
There were a few bugs there and there (i.e some objects getting out of the map then coming back again), but overall, a solid puzzle game concept. My only real gripe is that I hardly see the relation to the theme, but you already mentionned that in the description. Still, I encourage you to keep working on it and make it a standalone game, as this has a lot of potential !
It needs some polishing but is really good for a compo game. Colliders often act weird, but still loved the game! Nice art, sounds and the idea
Those are some ridiculous physics, but I loved it. With some polish and time, there is a lot of interesting protentional in this. Great work!
This is great gameplay. I'd love to see more puzzles with this mechanic. The design reminds me a lot of that famous first-person puzzle game, great choice. :wink:
I like the deceptively-simple art style - it does a very good job of conveying all the important information!
I'd have liked to have seen more levels that take advantage of the sticking-to-walls mechanic, though - I think the falling-down-a-long-hole level was the only one that it really made much of a difference on.
Interesting game, I think its well designed the player just moves and jumps ridiculously fast jfc its ridiculous its impossible to make even a small jump accurately. The design is very interesting though but it got aggravating. This small mistake ruined it for me, but the rest of it seemed good so I gave it a decent review
Nice and neat submission. Rules are pretty solid and your level design was above average, especially considering development time. I played to the very (and close) end and really enjoyed it. Game core mechanic is nice and quite innovative. Didn't find a good match with jam theme but besides that you did a really good job. Thanks for sharing your work :smiley: