Foon → Ludum Dare Explorer → Users → leggy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | My mother told me... | jam | 691 | 3.02 | 2.74 | 2.78 | 3.12 | 3.24 | 3.04 | 2.56 | 2.92 | |
| 2021 | 49 | Unstable | 👥 | Boomsheep | jam | 470 | 3.72 | 3.55 | 3.74 | 3.59 | 3.87 | 3.55 | 3.53 | 3.69 |
| 2021 | 48 | Deeper and deeper | 👥 | Deep molatoes | jam | 552 | 3.73 | 3.69 | 3.83 | 4.17 | 3.46 | 3.11 | 3.46 | 3.48 |
| 2020 | 47 | Stuck in a loop | 👥 | Fire in time | jam | 1015 | 3.35 | 3.19 | 3.30 | 2.94 | 2.89 | 2.95 | 2.21 | 2.80 |
I have absolutely not enough words to describe the beauty of this little jewel. I would be redundant in saying "exceptional graphic, sound, simpleness, etc". I would just hug you all, offer you a beer, and thank you for this exceptional little masterpiece.
ps. I think I will keep the linux build in my local storage :)
ahahah, I laughed :) Game idea is simple and funny. Thank you for this entry!
damn catchy game! really nice. you should update description to say tha you can rotate elements. nice job!
It is a bit frustrating tha day count does not update and even after several minutes of play it says survived for 1 day. Also difficulty does not seem to increase.
I appreciated the art so much. gameplay old style was fine. Skills are calibrated to be used in a single way. It is a one go. The jam them is a bit forced in the final love scene
I loved the concept, chilling music and awesome art. the only remark is that I'd improve visual for thermals, but the concept is really nice! well done!
Lack of sound is a pity! But I love the art. Nice job!
Hello, nice concept. Quite funny and surrealistic. Unfortunately there is some bug in jump which is frustrating, too much for my taste. Keep going!
would like so much a linux or web build :heart:
controls need to be fixed. it is quite impossible to try anything. you are med before even start the game
the game mechanic is lovably smooth, really enjoyable. only complaint: no sound? thatś a pity. that's what I wish you'add next
got stuck after the second circle: I entered the portal and saw just a black screen. For what I've seen so far: great music, nice art and pleasant gameplay.
such a lightweigth game! enjoyed it, the play, the music, the concept. very good job. shor but dense. (short because it is quite hard)
cool retro vibes. not matching jam theme that much but very appreciated!
it is not clear how to run on linux... could you please give me info?
@aquanim okay, I managed to! and I'm really glad I succeded, because is was quite surprising. The music is catchy and pleasant and the game scales good in difficulty and variety. I cannot think at the momento at something that was not okay in your game. Good job
controls made me feel unease. the atmosphere was nice. Though I could not proceed but with a try n fail approach. I'd like to see a bit of polishing here and there!
I laughed! Very funny. Bad camera experience and a little bug for which I ended up flying around. But I enjoyed it. good work!
Nice camera effect and theme fit. I found the controls somewhat weird: something wrong with the jum (like a little delay befor actually lifting) and the fact the character move in diraction facing the opposite, this fact broke a littlebit the gameplay.
Nice job, I'd like to hear improvements
@witekwitek Thank you for your feedback. We are glad that you enjoyed this prototype. Your complaints are more or less expected: 1. indeed it should scale but we fought against time untill the very last 2 minutes :sweat_smile: 2. we will investigate. could you provide info about the resolution you played with? 3. do you see Flammy enlarge (also a sound should be played)? 4. agreed, we should display more indicators
Thank you again, we will soon survey your submission :smiley:
@the-missing-bracket I do understand. We will improve the experience as soon as possible!
@witekwitek the effect is slight: by enlarging Flammy can cover a larger area while moving. So if you have an almost precise direction towards 1 or more log piles chances are that by enlarging you could not need to adjust your direction.
@shortbread Indeed, you're right! We'll love to add new features in the future. At the moment we're just working on fixing gameplay issues. Thank you for your feedback
@matt-jones thank you for your feedback and suggestions. Maybe you didn't notice sound of nature playing in the background? Or maybe audio broke for some reason? I know it may be not the best fit as a background track but at least there is one now. We always love to receive feedback on possible improvements. Thank you again :smile:
@baran Hi! Thank you. We are glad for your apreciation. Indeed a mobile version will be our major priority after fixing major bugs.
@jk5000 Hello and thank you for your feedback. Indeed a little bit more feature are planned for the future. Due to the lack of time the game was as you played it. In the short time we will release some major bugfix and mobile portability. Stay tuned :smile:
Released new version with major bugfixes and android release!
@the-missing-bracket @ryzy27 @zepapa @axelrinaldo Thanking you for your feedback, I'd like to inform you that we fixed major bugs related to walls creation.
@baran @davidpeterworks @sayuri @merpui A first shy android version has been released. Thank you for your support!
@coleslaughter Hey, nice stream. it was the very first time I saw someone playing a my creation. It has been somewhat exciting. I saw you got better during the stream, later on you placed some very god walls in a row :)
Thanks for playing it and enjoying it!
Love the graphic, it is really charming :)
Very well crafted. The game is a bit unfogiving but That's an aspect I personally like a lot. On the go you could add some nice animation for the _thing_. But for now anyway very good job!
ahahah same here, I was expecting to avoid the bus somehow :)
Some bug here and there (I threw the clock behind a door, thus got stuck) but such a pleasing music!
beautiful! totally deserved!
Nice job dude! I would definetly play this on drugs. Well done :smile:
Screenshot from 2021-05-19 10-16-43.png hahahaah, simply wonderful! I wish I had played during voting session to award you with 5 all stars. you made my day, thanks a lot!
I tried it but, despite the art style is really nice, I could not try because it gets stuck as the monster tutorial appears: I start to shoot, it doesn't care and I could not move from "press any arrow to shoot". Keep me up if you fix or if you notice that I misunderstood anything. :) (tried html 5 version)
@bnmkt so thatś what I ended up with: cannot install linux version because I miss some package (should see where to find it for fedora but I have not enough time now :( ) tried again web version, struggled a bit longer to sort it out and figured out that key inputs are all messed up: S and D indeed move bottom and right but A and W dont work; instead you should use Z and Q but it quite game breaking. Could you confirm what I said? and could you please fix it?
by the way, using those key commands I understood that the black monster should not be killed but entered and so i was able to see the beginning of the story. If you fix those keys on the web version I could try it more
@haardy ping you if you wanna stay up to date :smile:
I missed the link between losing legs and getting the pickshot to move but actually it makes sense and it is also a funny mechanic: quite difficult to handle properly but challenging. Audio fx is borderline between ewww and gorish but quite appropriate :sweat_smile: Couldn't manage to finish it because I lacked time but chances are that I'retry later. Good job anyway!
Perfect stuff. Not a single note out of its place. It is clear that you are some really experienced game designers. I'd like to have your opinion on our entry, would be enlightening. Really congratulation and a big thank you for this little jewel!
Really nice submission. The mechanic is built very well and the graphic is really cute, a bit nostalgic. Nice hearthwarming adventure. Very well crafted. Only complaint is the lack of background music. The right track would have accomplished a nearly flawless jewel. Well done!
Very nice job! that was neatly crafted to be fully functional. Dinamycs were okey and playing it was fun. I made severl games but were not able to overcome ai :( Thanks for submitting, that was fun!
Well done. Art and sound are pretty solid. Gameplay lacks a couple of things: delete/sell items and a quit button. Besides that you did a really nice job in level design. Thank you for submission.
Nice atmospheric audio and graphic support. imho you should work on gameplay flexibility as sword attack have quite a loss of precision and the bow is nearly impossible to use agains normal enemies. Nice job!
The artwokrs were nice but the gui, intended as indicators, were a bad note in an environment full of potential. Writings were too much for my taste but that is simply because this is not my cup of tea. By the way music and art were enough to keep me company during this trip :smile:
Hey, I liked the concept but found a major bug a little game breaking: mouse sensitivity raises as hell a few seconds after the game starts and it is nearly impossible to decide where to face. Apart from that The idea to enter characters mind is nice, thus should be boosted to give a wider game experience. Nice job! :)
simple as that. Maybe the music could be more discrete: it entered in my brain like a drill. Nice job anyway, I really appreciated
you did a really nice job. It was damn entertaining. I strived to reach the end, and I did. At first I seemed a bit random sometime. even now I'm not sure the perfect way of give the right weight to sins. But here you are: you got me playing your game desiring to finish it. Thanks for particiipating!
A bit quick. With a little more threats to face could have been better. Nice job anyway!
wow, that was seriously hard. I took 45 tries to reach first checkpoint :sweat_smile: niche propulsion mechanic but it is a bit frustraing that even leaning on a wall implies death. I think that polishing a bit and adding some background music would be a nice boost. Good job!
liked the journey with links to the past. It lacked a bit of in game explaination but it put me in a nice mood. Thanks for submitting this :)
character concept is nice. effects and general entertainment should be boosted a little. that is for sure a great beginning. good job!
Fantastic theme perspective. You did it. I shall thank you for submitting this jewel. It kept my heartbeats high for the whole duration. It is unnecessary that I list all the merits of this jewel, I guess the others in comments have already done it. Thank you agian, sincerely.
That had some potential since art is really nice and audio too. Subject is intriguing. There are a bunch of bad things quite game breaking imho. The first one is the camera: being faster thatn the camera is bad in sucha game hence you end up being unable to see what's right next to you; then combat give you literally no feedback so you have not a clear idea of what is going on. But you took over this really nice apealing atmosphere so overall is was a really nice entry I and thank you for submitting your work.
Nice and neat submission. Rules are pretty solid and your level design was above average, especially considering development time. I played to the very (and close) end and really enjoyed it. Game core mechanic is nice and quite innovative. Didn't find a good match with jam theme but besides that you did a really good job. Thanks for sharing your work :smiley:
That was impressive. I really enjoyed speaking voice (is it yours?) and music (played by you?). General context was not so clear but it definetly was worth trying (and dying bad at the iron one). Thanks for your participation
It is a nice concept. It just could have had a more fluid gameplay: I noticed some performance issue sometimes and a movement control which should be more dinamyc and responsive. The if you would add more feedback for your actions that would be a great improve. I'd like to see this a full fledged game. Nice job!
creepy and disgusting :smile: Not so easy to move the fly where you want but I guess it is fine with the concept of going dip shit. nice entry!
hello, Nice entry! Hard choice to set up a turn based game nowadays since it can end up easily to be a little slow, but in this case you have to carefully think on where to gamble. The game is well polished as it starts, then at the end it lacks some end message / end button. Overall is a really nice entry for this game jam! Good job!
Here I am! very nice implementation. Solid exploration mechanism and crafting system. The only concern I'd like to remark si taht the game is a bit slow at the beginning getting ton times better as you craft powerups. Neatly done, surrounding relaxing music help you having a pleasant game experience. Thanks for this submission :smile:
It captured me while trying it. The art style, really nice. The truck, all to discover. I expected to have a music along digging experience but unfortunately after hititng play it stopped. Nice job anyway! :)
Wow, you look really professionals. This game is a perfectly crafted gem. Dat soundtrack is so damn catchy. Thank you for let people play this awesome entry!
@samarthmp5002 @unbansheee @zype Thank you. I really appreciate that you liked the concept. Glad you had fun :smile:
@maybeagoose @sandcastlesstudio @arancutter Thank you for trying this out!
@nardandas thank you, you described your experience the same way we did during development :smile:
We released an update, polishing some stuff and adding (finally!) a game menu. If anybody is interested it is now available!
@guladam thanks for playing. This is our second jam and we approached development with a better task definition and time optimization. By the way work to do was conspicuous and our in-time release had some bug and lacked the menu screen finalized. Feedback like yours make me think that our time was well spent, thank you, sincerely.
@nicso @sugarsugarsugar @sam-minh @eugenik Thanks for playing and appreciating :smile:
@itskdog yeah, there were some (now upgraded) artifact in molatoes AI which made the game a little too much confusionary. Game idea, though, is that it should be hard enough to catch your attention. Thanks for your feedback!
@divford Thanks for enjoying it! Ye, in the rush I made some confusion writing the AI :blush:
@peachtreeoath what a lovable full description of your game experience. that's exactly what I find most rewarding. Thank you! And anyway you figured out both the intended way of playing (the one we intended) and the exploit many players found to maximize winning chances :smirk:
As far as now I tightly virtually hug you all for trying our game. I/we will consume with the deserved attention your submissions as soon as I/we can
@sigill thanks for your detaild description of your experience in our molato mine! I appreciate that you noticed and enjoyed every polish aspect we tried to include. About bugs in the AI I feel the blow and manage to fix them. Thank you again for testing this, really!
@molpe ahahah, thank you for your funny gameplay video on our game! We have this game built in the jam's time and from tuesday we started to do some major fix. I'm glad you found it entertaining and full of cuteness, indeed we needed a way to have people taking care of the molatoes :smile:
@alpharock6 thanks for trying out our newest update! It is indeed hard to manage all the molatoes as every game is different a there is not balancing on how every game can be forgiving or not :confounded: Concerning you interest in procedural algorithm I can tell you that we used perlin noise to carve holes in the grid and a flood/fill algorithm pick every hole and decide to fill it with ore or leave as a chasm. Thanks again for participating!
@sublustris
Спасибо, это было большим испытанием для нас. И самые полезные - это комментарии, подобные вашему. Большое спасибо!
@gamescodedogs Thanks a lot, it is really important for us to collect feedback form you. Chances are that we will improve it in the next future!
Wow, level of neatness is incredibly high! Very well done, words are unnecessary. Just thank you for submitting this :)
a linux or web build would be very appreciated :)
atmosphere is really nice. Unfortunately there were some graphic glitch (html5 version) which ruined game experience. anyway, good job!
you cought me easily. Nice art, this samurai-themed character and I'm already yours. Then you add catchy music and craft the whole with a save-the-beauty goal which is always enjoyable. Good job!
Nice entry where you have to make wise use of the light to avoid crash. Sonar imho is not as helpful as light.and movement whould be boosted a little bit: movine up is a bit weird. Besides that it is fine :)
well crafted entry! difficulty and music are tied toghether in a pleasant seamless way.
nice implementation , especially for the first jam here. keep going!
Very nice art and character concept. You accomplshed to pack a a simple "shiny" game. Good job!
Nice and clean. Sounds and music would have completed the feeling that the art was keeping up nicely. Nice job!
Really nice graphic and music. Gameplay is maybe too caotic due to its speed. But the experience is indeed interesting! Nice submission
Nice atmosphere and background art. Even though clickers are not my cup of tea I wanted to complete my journey to the core to discover every powerup purchasable. Maybe it was a little too long but it caught me anyway! Nice entry :smile:
The graphic design is beautiful and is really well polished. You made a wise choice, to have a bunch of features well-defined and a nice and clean lvel design. I like that! Good job
There were a little too many bugs (graphic artifacts like road disappearing and falling through). I could also pass in the woods and will never get stuck into an obstacle. I guess you should polish more and maybe expand the core concept.
So simple, so good! this game just put me into a nice mood. Thank you for sharing!
Nice concept realized with appealing graphic. If I had to say something, well, you could work on truck movement better: I feel uneasyness moving among trees
Well, I could shoot triangles using greater equals and smiles, and actually a could mechanics implemented are quite nice. But, the game was not really committive and I needed to use fantasy to make association red triangles = fake news. Imho this lacked a bit of context. Furthermore the jam them was not precisely matched. Anyway I had my time shooting my way out of triangles until the moment I tried to act big collecting a loooooot of triangles before shooting them at once but I got overwhelmned :)
fucking hard as much as an engagine entry! I could not manage to finish it but had fun in making close to 150 deaths :) Nice antry, for sure above average!
That was a nice concept. rpg old style are eternal. What was not good: -graphic (lacking) -audio was a bit toom muc repetitive But despite those, game was enjoyable!
Catchy music. Puzzles are quite straightforward but exploration is nice though. You could boost this game by working on control smoothness and maybe some animation.
I manage to go quite further but then errors became too sever and i fell back to a looot before. Nice challenge but meybe for me it is a bit toom much :)
Really solid entry. Congratulations because your game kept me engaged from the beginning to the end with a really nice difficulty curve. Aesthetics is really nice, both graphic and audio. Gameplay is polished and well balanced, split wisely among action you have to prioritize constantly.
You said thanks for playing, I reply thank for your submission!
I liked that the subject was quite similar to [ours](ldj.am/$261541) :smile:
So, the idea was funny but I guess the game gets boring a bit too fast. I think that's because levels are way too big and you have no options but searching for sheeps in very big stable as if you are blind (you cannot see reasonably close to you just because camera bounds). Maybe a minimap could help you understanding better the stable morphology and the sheeps location. Graphics is nice but you lacked animations (which would have been even funnier!) Nice entry dude.
Greetings!
PS. @weine I guess that we already have 2 entries for this brand new genre :smirk:
I reached the top of level 1 but nothing happened. trying to jump over the screen butnothing happened. By the way the game was quite ckear, a bit too hard and a bit to exploitable. Could not really find a match with the game jam theme. Anyway, I enjoyed my time exploring it.
Hello, I rated you quite good because the idea was nice and nicely implemented. Game is very simple and fast, it is the ideal submission for a game jam. The only thing I must tell you is that I could not play trying to build a stable kingdom because there is not time. So I chain placed random stuff which mostly fell aside to reach the fight with some preparation. At fight time I had upside-down towers and castles firing arrows :)
I managed to kill the dragon, nice work!
Idea is quite nice but you should add stuff to make it work as expected. I ended up winning all stages by randomly super fast swinging ball in random directions :confused: Idea is nice and simple graphic is appealing. Just work on details.
Not really committive. I had an hard time understanding the goal in this submission. I made 2 games: the first ended with a 81 points and the second with 93. I didnt understand what was the difference, what was supposed to be the unstableness and what was the challenge.
I'd suggest you to focus on what the player feels trying your game. When you have the idea and build up some prototype then try it out, possibly trying to avoid your developer eyes and trying to feel the experience as it is presented.
Games in caves, digging stuff and mystery have greta potential. Keep going!
Hello, I liked the visual very much. Unfortunatley the gameplay is not clear, especially in what you have to press to do stuff (craft items, interact with building areas, etc). I think that if you work a little more on these aspects this entry will improve. Greetings!
cannot run on linux. gave x permission and tried to run but it failed
$ ./milburt.love bash: ./milburt.love: cannot execute binary file: Exec format error
any suggestion?
Graphic is quite basic but appropriate at the same time. You used quite nicely your skills and that's appreciable. The reason why I cannot forgive you for is that I got killed while I was on a menu screen, waiting for the info stack to reach the end (I gathered several objects and descriptions pop up quite slowly). That decided my stop in trying the game, sadly (I went quite deep, though). Overall, mostly, I liked the way you put things toghether.
The concept is there! the game is intuitive, simple, and nicely crafted. It has a simple and direct graphic leading you to the concept of the game. The game is quite self explainatory. What I cannot forgive you is that after the cave collapsed gold was not collected, thus I was not able to purchase stuff in the shop :(
Nice narrative but a little clunkyness of tecnical stuff. Colliders are a bit too wide and movement seems obstacled by hidden forces :)
Nice art style and overall engaging game. What annoyied me quite much is that if you dash too much your character gets too close to the right corner, thus it becomes impossible to jump at the right time.
It took a while to realize that voice too loud wakes up the bear and get you instantly killed. Main problem in this entry is that (if I didnt realize it wrong) bear and avalanche are measured on the same factor but if I dont wake the bear up I will never get hit by avalanche, so it is useless. I would rather have had the bear threat triggered differently. Anyway the idea is really nice and you could think working on it to build more solid bases around it. Cheers!
Hey there sleeping gamedev :wave: Nice to see your entry. I tried it out and here is a quick summary of my remarks. 1) pleasant graphic and chilling music takes you along harvesting the fields :smile: 2) there is something weird with understanding what you're actually pointing at: mouse seems to move faster than camera so I don't know if I need to focus on mouse pointer or on center of the camera. My suggestion would be to remove pointer and place something like a little dot in the center of the camera viewport. 3) what's really lacking is a goal in there: for example a scoreboard where your results get listed and you are pushed to beat your records. Btw really nice entry, it is always a pleasure to see people enthusiast of participating in game jams :smile:
Wow guys, this looks so professional. The game was engaging and despite the genre is not new it is always fun to unveil all the possibilities. Nice vest with the graphic and good match with the audio. Thanks for your submission :smile:
I share many thoughts here. Game idea is really nice but mechanics are hard to understand at first attempt. Graphics is a bit static and not much my cup of tea but the game is engaging enough that I tested it until a made a game good enough to say I understood the mechanics. It's a really nice entry, thanks for participating! :smiley:
Interesting concept. I had problems in understanding who to make things work, meaning that the learning curve is quite steep. Btw, this would be a solo card game pretty innovative which would deserve future developments. Nice entry :smile:
Very straightforward game. I tried it out in normal difficulty selecting more speed, more damage and health recovery speed. turned out the 3rd stage was a bit too difficult, I could not manage to get all the gems, but I guess I could not find the fastest route. Simple and challenging, very good job!
@pitisek and @drawrunner thanks for trying out my game and for your feedback. I was already aware of some of those things and some other were a bit unexpected. Thanks for noticing, I just fixed those :sweat_smile:
@scolondev Thanks for your feedback and remarks. I decided to participate in this gamejam to try out godot engine. Unfortunately I had to dedicate a little too much effort in understanding many things and polishing suffered a lot from this. Yeah, hidden spiked changed quite much during game development and their current trait actually decide the game pace. Yes, I agree that I could raise the radius which triggers the trap, could speed up a little the game experience, also I struggled if allow dash to evade them.. I decided to keep the pace lower, but that's not the best choice absolutely :smile: Thanks again a lot for trying this out and take the time to write down an exhaustive comment :smiley_cat:
@big-cyckos it is extremely satisfying to receive such complex and constructive feedback, thank you. My brother told me, after trying this out, that this game reminded him of a souls like game, for the stamina system running to play the dodge. According to this, yeah, a combo system to boost your ability on successful dash would indeed create a nice value. Just a word regarding the ending: that was an idea of my 7yo son. I literally had no idea on how to end this :sweat_smile: Really thanks for playing. I'm saving your game to give a look at tomorrow. Cheer up!
@gabrimer ewww :crying_cat_face: I know that sound scared the crap out of so many people, I'm so sorry for that. I had energies enough to fix a few really really game-breaking bugs but right now I struggle in getting enough time to do more work :confounded: I know this entry is flawed from many perspective but feedback like yours and many others relieve me, since I now have some comfirmation that the fun and engagement that I had in the dev phase is shared (at least in a small part) with the players :smile: thanks a lot! Needless to say that I'll give a shot at everyone's game saw on this comment page :smile:
@buickmle ahah, thanks for playing. yeah, traps are made to test people patience :smile: and thanks for pointing out the slider glitch which I had no idea about. Then, I have no clue of what you mean by weird ui scale, but actually maybe because I made this in such a rush and I had also to get confident with the engine. Thanks again :smiley:
Ahah, that was indeed funny! A bit complicated to understand at the very beginning but soon you get the point. Really nice match between graphic and audio and when I "died" I lol'd" :smile:
eheh, really claustrophobic game! I felt so bad when I was about to reach the surface but took the wrong way and got stuck with rocks up my head and died :cry: By the way, simple mechanic, well implemented and engaging entry!
The intro comedy was really nice :smile: The idea of harvesting souls is interesting and would deserve further design there. I'm not sure if the pirate environment would be my choice but the topic is doubtlessly intriguing. Nice thought!
Interesting implementation, quite intuitive and simple. I had a bad problem with the camera since it was cropped at least top and bottom! farmer_jones.png maybe its because I have an ultrawide monitor :thinking: btw I appreciated a lot your pixel art and the implementation looked seamless, nice job
Reminded me of animal farm. Sounded kinda like a reverse revenge of the pigs :smile: From villains to heroes. I noticed that pigs are also your jams' continuous theme, nicely done. With simple art style the game runs smoothly and kept me engaged. Well done!
waiting_on_one_error.png
Not sure I fully understood this game. after exiting the maze and waiting a little bit I got this error :sweat_smile:
eheheh, I admit I laughed. Enemies are funny (even if deadly :fearful: ) . mechanics are nice In my opinion the pace is a bit too fast, it gives you no resting moments and the feedback of hitting/missing is not always satisfying but dudes, it's a really nice entry. Thanks :smile:
oh, a nice brainy entry. It was quite tricky to follow every line and get the right intuitions but I kinda like this type of games. A bit unusual for its structure but one of the best compo entries I've seen so far. Congrats :smile:
ok, it's a bit frustrating. But a well thought puzzle is hidden there. components and difficulty are scaling pretty good. The art style is not really my cup of tea but it fits quite nicely the post apocalyptic environment. Overall is a nice entry with a special mention for the GUI :raised_hands:
Totally funny. The first game I hadn't clear what to would mean to fake it, then I got it the right way and well done :smirk: Love the art style, simple but clear and the quick and fast mechanic is simple and effective. Nice entry :smile:
Tried it only be avoiding enemies, mostly. I could not even wield a weapon and attack, bought weapon, pressed k, nothing happened. But maybe just because I'm too tired. Btw it was nice and catchy :smile:
har_vest.png I sucked badly :smile: But it was a nice entry. At the beginning the speed of controls and changing direction was a littlebit uncomfortable but then I got more and more used to. Catchy music (damn you I will sing it in my head the whole day) and aside a couple of glitches that was a pretty solid submission. I just found inverted y axis on the controller stick while on the menu and a couple of times item where unaligned on the z axis and could not hit them. Had a nice time, thanks!
wow, that's incredibly amazing. double vertical speed run with boars :smile: I had a lot of fun and the game was actually challenging and engaging. Thanks a lot for this submission :smiley:
Wow, this entry was amazingly unconventional! It took me a while to get comfortable with the mouse sensitivity not to make the red bar run too fast and also I had problems in being smart enough to read, understand and save enough time so that at the end it became a little like "understand the matches by try and failing". But I had a really nice time enjoying your game. Thanks a lot!
I tested it a bit but found it quite uneasy to get started with. No control scheme in game nor in the game page so I had to press random stuff on the keyboard to see something happening. Then try random stuff on random places to try to guess their behaviour. The idea is nice and I guess that with a little extra time a nice entry tutorial would have done its dirty job :smile: Nice entry, btw!
unfortunate_harvest.png At a certain point (very early in the level) I fell into the lava but instead of dying I started to move below the level. Unfortunately I could not win when reached the point shown in the picture :smile: