panchu 2020-10-06 05:19
Nice Game
Foon → Ludum Dare Explorer → LD47 → Beware, space!
By vladimir-smolin, pinkunicorn and Anya_Voinova
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1652 | 2.33 | 26 | |
| Fun | 1663 | 1.85 | 26 | |
| Innovation | 1532 | 2.47 | 25 | |
| Theme | 1576 | 2.52 | 25 | |
| Graphics | 866 | 3.48 | 27 | |
| Audio | 682 | 3.32 | 27 | |
| Humor | 1088 | 2.25 | 22 | |
| Mood | 1397 | 2.67 | 25 |
Nice Game
I wasn't able to properly play this one since the controls were all broken. Such a shame, I loved the art, even the animation on the main screen when you click Start was spot on.
I enjoyed the backgrounds and concept art.
Great Intro animation and overall design. Could have used some instructions at the beginning, I tried clicking the colored buttons in the order my boss told me to and it didn't appear to do anything.
The controls seemed broken to me? I couldn't seem to look where I wanted to. The art was really nice and I liked the music as well.
Interesting game. It took a little to figure out what to do but it was cool. Nice work.
I liked the main screen animation. I wasn't entirely sure what I was supposed to do though. the handle bits that seem to break asteroids are difficult to move or am I doing it wrong? I kept going mad in space apparently lol The music is a good fit for this and I like the art style
Unfortunatly, it looks like the valve controls are completely busted. The game looks nice otherwise though.
The menu was awesome, but in game i didnt know what to do. Pressed some buttons but then i died at some point
At one point I couldn't get my mouse back out of the game lol. I wasn't sure what I was supposed to do. I just started clicking on things, I went mad and the game restarted.
To echo the others, art was outstanding
Cool start animation, but I didn't figure out how to play exactly :)
Art was pretty cool and the intro screen was really neat. The game itself is a bit vague. I like the idea of random notes throughout different playthroughs.
The art and sound are cool but I really need a tutorial because I didn't manage to do anything but die
Ok so the first thing I did when I clicked play was just actually marvel at how disoriented I was, the 360 first person view is actually mesmerizing and full of potential. Unfortunately that's as far as I got, I have no idea what to do. I get random papers from earth with jokes on them while my ship is exploding and I'm helpless about that. I try turning the valves but that doesn't work, and nothing else does anything so I just die.
seems like the controls are kinda broken! couldnt get the wheels to work really at all
The game seems great but i can't figure out how to play. It would be nice to have a bit more explanations.
The controllers are a bit stuck, but it's a good idea!
controls need to be fixed. it is quite impossible to try anything. you are med before even start the game
I think the game showed interesting promise, but unfortunately couldn't solve any puzzles. The instructions told me to press the green button, but try as I might, it didn't really do anything. I also think it would have been more clear to have the interact be on mouse button instead of E.
I would have love more explanations.
All in all the art was great! Nice entry!
I like the idea this has going for it. The art was great. I didn't get the controls though. the game never gave a tutorial or showed me how to move and interact with the game. After reading the description from this page, I found out the controls, but when I started actually playing, the web version, it seems that the valves turn to slowly to do anything. after a couple playthroughs I finally got some good RNG and was able to pass that stage. did the memory match game and then was sent back to the valve turning game. It kind of just loops between these two minigames, so I guess it fits the theme. I like the concept, but I think it needs a bit more work.
Well, as said by the other the first anim is cool and the art is cool also.
However, control are badly implemented; your camera : if you happen to look behind you by looking up then the left and right movement of the care is inverted. It's because you use the up world vector instead of the up vector of your character. Also, I connot turn the valve, I click and I can only move it little by little.
Then, you don't explain how to play to your player, you just throw them inside and (generally) they will die quick without understanding a thing. You can either add a tutorial or emphasize the paper for people to read it first. (or at least, explain in the game description, we don't have time for everytihing in a game jam). Last thing, I don't really see the link with the theme here.
VoilĂ :)
Well, as said by the other the first anim is cool and the art is cool also.
However, control are badly implemented; your camera : if you happen to look behind you by looking up then the left and right movement of the care is inverted. It's because you use the up world vector instead of the up vector of your character. Also, I connot turn the valve, I click and I can only move it little by little.
Then, you don't explain how to play to your player, you just throw them inside and (generally) they will die quick without understanding a thing. You can either add a tutorial or emphasize the paper for people to read it first. (or at least, explain in the game description, we don't have time for everytihing in a game jam). VoilĂ :)
The camera over rotating is a common issue that just takes some practice programming a camera controller (or even using something like Cinemachine in Unity). Otherwise I really loved the game and the idea behind it. Any 3D game where I am manning a spaceship first person is a blast. I loved the mechanics of protecting yourself and managing multiple systems. The tutorial could probably be before the game starts so you don't die so quickly while reading the tutorial. Overall it was a really awesome idea and I really enjoyed the execution of the frantic management between destroying asteroids and handling your madness! Great work :)
I really liked the art and animation in the start screen. So cool!
Gameplay is hard to get into. Controls seem to respond strangely, especially movement, which makes it even harder to get into. First time I died while I was reading the in-game instruction on how to play :laughing: I think you should stop the madness and damage progression when the player reads those instructions. As I was very surprised to discover that I died the second I "put away" the tutorial paper. Or maybe just display the "how to play" before the actual gameplay starts.
It took me a bit of trial and error to realize that I actually have to spin my mouse to spin the valves. I also think that both madness and damage grow too fast - making an already frantic gameplay feel even more frantic.
The concept is nice and with some improvement to controls and timing it could be a nice, claustrophobic space castaway experience.
Pretty cool little game, I've actually seen a few 'manage yourself in a room' games during this jam, but I like the simplicity of this one! While it's one of it's strengths, it's also one of it's weaknesses, as doing the same things over and over again in a sequence isn't exactly too fun. Maybe you could break it up with some more random stuff happening in between? Also, I found that my madness was going up extremely fast, and I died a couple times without even knowing what hit me. (the first time, I couldn't even read the tutorial before dying, haha.) Anyway, I think you guys still did a very good job on this game, very nice work!
good game concept and sound fitted perfectly. enjoyed it