Chrono Killer by DragonZBW 2020-10-06T15:42:36Z
Very fun mechanic and great art direction.
Foon → Ludum Dare Explorer → Users → Thomas Carey
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | Constituent | jam | 727 | 3.55 | 3.33 | 3.51 | 3.46 | 3.42 | 3.57 | 3.70 | 3.37 |
Very fun mechanic and great art direction.
Great visual theme. Would love to see more mechanics/weapons
This would make an awesome multiplayer game. Very impressed by the art and audio.
Great Game. Some of the physics could use some tweaking so there isn't so much waiting but this is a very novel idea.
Amazing entry. Great art and atmosphere. No critiques whatsoever
Really liked the look and feel of this game. Could use some mechanic to speed up the train playback
Something about this game is really enjoyable. Definitely could have used more interesting levels but it was very silly and fun.
Very simple and well executed! Great entry
Great game. Super simple and straight forward, really awesome game jam title. Gameplay, audio, and sound all fit what you were going for.
Cool UI design and animations.
Really cool puzzler! Only suggestion I have is to have some way to prevent the player from getting boxes stuck in corners so they don't have to reset.
Great Intro animation and overall design. Could have used some instructions at the beginning, I tried clicking the colored buttons in the order my boss told me to and it didn't appear to do anything.
Cute game, good art and sound. Could have used some more in terms of gameplay.
Really nice theme and art design. Gameplay is a little tough and can get frustrating especially since you have to walk through them so many times. The projectile room in particular could use a little balancing. Great overall
Creative idea I haven't seen something like it yet. There were a few moments where I was walking around and I couldn't find any enemies to fight but the gameplay was super intuitive and fun.
Really awesome! Art style is super nice and polished. Our game had a very similar concept in 3D.
Funny game - never seen a blender game engine game on here before
Love the calm atmosphere. Would be nicer if the line was more accurate to where you were going. This is a great idea for a game.
This is a perfect game.
Could use a few more levels but very cute and great art
Amazing aesthetic
I love this game! Very satisfying mechanics. Usually strategy games in jams have a hard time being balanced out of the gate but this was great.
Well executed, simple game. Really liked the art on this one.
Really great idea and art design. Music was extremely good. Please link your OST somewhere. Wish there were more levels!
Looks like the JAR does not run on Windows.
Definitely hard to play because I have an english keyboard, but great art and sound design.
Great art design, cool mechanic. Controls could use a little more polish but this was overall a nicely executed entry.
Great PT-like atmosphere- the sounds and music were absolutely amazing.
Novel and simple idea. Good execution, really nice effects
...
@shipster Timing was a bit tight for a tutorial - basically once you create a proper 'loop' where the ball gets to the end, you can let the level finish itself and the level is complete. I'm going to add some extra text to the first level explaining this
Thanks to everyone for the feedback :)
@nobongo, we got the playback working by recording the movement input and a timestamp (WASD) at a certain frequency - I think I settled on 20Hz. Then the robots playback the input with the same code. We do the same thing with rotation but instead of recording the input we record the raw rotation, since that needed to be really precise. Actions are recorded just with a timestamp and what type of action it is. The playback keeps track of the current and next motion with the round timer, and just interpolates between the inputs/rotations. The playback just uses the same exact code the player does for each action. Its not perfect if you are extreme enough with the controls but I was very happily surprised that they were able to throw and pass to each other so well.
Funny hamster
This game has an extremely impressive level of polish. Playing it did not feel how playing a jam game usually feels. The detail on the visual design and effects along with the subtle sounds for every interaction made this feel like it could've easily been a complete game. At first I was confused by the fact that I was supposed to edit the instructions mid-play but once I figured it out it actually set this game apart from a lot of similar gameplay loops and made it a surprising challenge to minimize my edits. Really impressive work.