The Power Loop by maxflav 2020-10-08T21:10:41Z ♥ 1
Really cool! Got difficult fast (I don't really play puzzle games) but the idea is very cool. Kinda got annoying that the text telling you not to cross beams over characters shows up every time you mess up on the first level that's introduced in.
LD48 — Deeper and deeper (16)
CAELUM CORE by inertiaa 2021-05-12T00:38:27Z ♥ 1
Looks pretty, gameplay is too speedy and collision detection is inconsistent, I couldn't really even make it through the first screen. I also found it difficult to tell the difference between foreground and background rocks sometimes since the colors were so similar. Could have potential and I'm sure some people enjoy these type of controls but it's not for me.
Recursio by cactus 2021-05-12T00:30:48Z ♥ 1
Very cool! Started out easy but got much harder a bit too quickly. I also think the goal looked too similar to the blobs. Once the levels started getting more zoomed out it was a bit hard to tell where the goal was at a glance. Overall the game was very original and neat. No idea about all the singularity and 2^n stuff you're talking about in the description though, lol :)
Deeper and Deeper in Debt - Slumlord by automatonvx 2021-05-12T00:10:32Z ♥ 1
Pretty cool. I liked having to balance everything. But I agree with @rialgar that some things just seemed better than others even though they had the same cost. I also ended up getting a worker and firetruck softlocked on one space while the worker was fixing a house. It was also sort of annoying to have to click the little x button whenever you try to send a worker somewhere while they're working. It would be better to just have a temporary popup that goes away on its own and doesn't cover up everything else. Otherwise decent little game and was fairly fun and relaxing. The music and graphics were pretty nice. Good job!
MINOTOAD by MarkoPoloDev 2021-05-09T03:59:15Z ♥ 1
Nice game! The enemies jumping off screen was a big issue though. I felt like the difficulty ramped up pretty fast as well once the shooting enemies started being introduced.
Swab the Deck! by dans17 2021-05-09T03:50:22Z ♥ 3
Nice! I like me some pirates! Music could be a bit less... sad sounding lol. Also I think when new cards are drawn they should come up from the bottom so they are faster and so you don't accidentally grab them while they're moving into place. I ended up doing that a lot by mistake and it resulted in my untimely demise. Generally though the combat is enjoyable enough and the concept is good. Nice job!
Walls by ArmchairArmada 2021-05-09T03:39:03Z ♥ 1
Cool! Got softlocked a couple times with stuff getting stuck in walls though. Also the inertia scrolling on the how to play screen is way too much lol, but that's not a gameplay issue :) Overall this is a super interesting game!
Spin On by Hruhf 2021-05-09T00:04:38Z ♥ 1
Couldn't figure out what the + and - numbers at the top meant, also not being able to fire unless I was looking at an anti directly was sort of annoying - at least I think that's what was happening... the fire rate wasn't very well-indicated so I'm not sure. I love the TTGL homage though, and the controls feel quite nice. Killing antis was a little hard for me, I ended up with like 50 of em on the second stage and couldn't cull their numbers at all.
STARPOON by RedSPINE 2021-05-08T23:05:06Z ♥ 0
Pretty cool! The graphics are great! Felt very slow at times and waiting for the grappling hook to come back was kind of annoying. Backtracking if you missed some of the powerups was also a little annoying since enemies don't respawn (it made it a little boring since there were no obstacles to deal with on the way back). Overall awesome game, would be cool to see more.
Vertabyss by UltimateWalrus 2021-05-08T23:02:47Z ♥ 1
It's cool, but I couldn't really get used to the vertical aiming. Had a hard time actually hitting enemies that weren't on the same level as me. The graphics are really quite nice though, and I like the general idea. Also very impressive that you made this with a custom programming language.
Deep dreams by ruyoliveira 2021-05-08T23:00:54Z ♥ 2
Was a bit hard to beat but decently fun. Some in-game feedback showing what the cards do would add a lot, not just in game feel but also in helping the player know what's going on without any tutorial. I also didn't really notice when enemies were dying/getting replaced and was mainly focused on my own hand, trying to choose the optimal card. Definitely needs some polish to make things more juicy. I would've liked to see some expansion on the mechanics as well. It's pretty hard to run out of bubbles as you don't tend to draw that many high-cost cards, and all the cards are very simple. Having only three types of cards with just different values makes it feel a bit too simple to me. Some buff type cards with lasting effects or cards that synergize with other cards would be cool. Also I don't know if anyone else had this issue but a lot of the card descriptions got cut off.
Substate by beats 2021-05-08T22:56:28Z ♥ 1
Cool idea! The game did feel like one big tutorial, though. I would've liked to see more applications of these mechanics in some puzzles where the solution isn't told to you outright. Definitely has some great potential though, I think you could really have something if you continue working on this.
Jean GADIN on the Prairie by mlho7 2021-05-08T22:54:41Z ♥ 0
This was a blast honestly. Very simple game and I wouldn't play it more than a couple times but the humor and animation and music are all great. Goes to show that a lot of polish on an otherwise simple game can be really fun. Great job on this.
w o r m by exoticorn 2021-05-08T22:53:36Z ♥ 1
Cool game. Pretty simple but enjoyable. I like the worm's visuals. It was definitely a bit easy, but still fun nonetheless.
The Adventures of John Drillman by Stanislav Angelov 2021-05-08T22:52:11Z ♥ 2
Pretty cute. I didn't realize at first that all the objects would kill me. The controls are good but personally I think it would make more sense to reverse them since you're always going down. Could use some more audio. Also collisions were definitely unfair. There were a couple times I entirely missed an object and still lost. Also a slower ramp of difficulty might be nice. Starting right off the bat with a million objects to avoid made it a little tough. I like it overall, though.
Get Down! by picross 2021-05-08T22:49:03Z ♥ 2
I liked the graphics and audio quite a bit, and the concept was very cool. A couple issues I had were that moving without holding space felt pretty useless, and it was difficult to catch the records after throwing them. Also the particles effects are a bit heavy, made it easy to lose where enemies and your records were. Because of that I had a really hard time at the start of the first level where you get the second record - I would throw my records down at the two blue enemies and the particles would catch me off guard since I couldn't see my records under them or know if the enemies actually died, then I would get cornered. Also the perspective occasionally made it hard to see enemies or stopped records hiding behind walls.
Cosmonoid by neontropics 2021-05-08T22:45:41Z ♥ 2
Pretty fun. I felt like the WASD controls did become obsolete pretty quickly though, once the lava stuff gets introduced. Grappling precisely was also really hard, the final level felt like it just took too long.