FoonLudum Dare ExplorerLD35 → Battle of Britain 2

Battle of Britain 2

By superchihuahua

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CategoryRankScoreCount
Coolness357
Innovation4663.11
Humor6031.59
Audio6052.00
Graphics6162.73
Mood7642.21
Fun8812.34
Overall8892.52
Theme9301.75

Comments

sol_hsa 2016-04-18 05:45

I got the plane select and path drawing and that works quite well, but on top of that I have no idea what was going on in the game. There were explosions and green boxes that appeared(?), but I have no idea where those came from.

nppro93 2016-04-18 05:59

Like sol_hsa, I was pretty confused as to what was going on. Drawing the paths felt very unresponsive. The plane pathing and circling was very impressive though; with more clarity and polish this could be a fun idea!

jk5000 2016-04-18 06:04

The idea is great, but to make the planes do what I want is really difficult.

wavertron 2016-04-18 06:09

Interesting. Maybe too ambitious for the compo? The pathing didnt really work too well for me. The green towers I assume are aliens. I think its a good idea overall, just needs some time and refinement. Also, I wanted to click/hold the mouse wheel to move around the map, rather than WASD. Maybe cause I've been using Inkscape the last day or two, haha.

hildegarbage 2016-04-18 06:19

It took me a while before I found I could zoom out and I kind of got the idea after a while, but by then I was already kind of bored unfortunately. I like the idea though, would have liked to see more of this.

smy 2016-04-18 10:21

well done!
zooming out helped to understand what to do - enemies are difficult to see - choose other color than ground...
orbiting around the base would help too
could get addicting...

tlansdale 2016-04-18 12:15

A little confusing, but the planes looked great swooping around. I couldn't really read what the green squares were or where the attacks were (from either me or the planes). Maybe a few quick particle effects would make that clearer?

Good job overall though!

whilefun 2016-04-18 12:15

Kind of felt like missile defense in a way, as the paths had to match the projected movement of the green rectangle monster things. I played for a while, reloaded the planes, and killed a lot of green boxes. It wasn't clear when the next wave would happen, or if I could win. Pretty fun to control the planes with paths though. More polish would probably result in a neat little game!

monkeybit29 2016-04-18 19:26

like everyone else, I didn't quite know how to play the game, and the sound effects were too loud for it having no music

dragonzbw 2016-04-19 00:09

Not really sure what I was supposed to be doing

headmade 2016-04-19 00:47

The controls are a bit weird but I figured it out, so it's not so bad.
I like the concept and the planes are well animated and modeled. I don't see the connection to the theme though.

lordsavage 2016-04-19 00:50

A Very ambitious project for the compo, but well done! that must have been a huge amount of work getting the planes to bank and swarm etc.

I too found it difficult to understand what was going on to begin with perhaps having flags or arrow indicators for approaching enemies would be a good addition.

Well done - a great entry.

danieldsj 2016-04-19 00:57

The game started with me zoomed in too far, and when zooming away, I started seeing the ships. The controls were not intuitive and the the goal was not really apparent. I was impressed with the 3d graphics and flying animation, so I gave points for innovation and graphics.

thewalkingkiwi 2016-04-19 01:45

I'm really confused about this. It barely is a game, unless i'm missing something. Controls were wierd. And it seems like something you already had made and you just changed the name to adapt it to the theme.

calmkai 2016-04-19 02:36

Good game!

teamkawaiiju 2016-04-19 02:47

Pretty fun! I like RTS games and I felt like the controls worked pretty good. The path drawing element worked pretty well, even if it was a bit difficult to use, controls-wise.

davidcmcdonald 2016-04-19 03:43

very impressive concept, i like how crazy the gameplay is for such a short amount of time, i think that if you had more time you could add some nice polish and the game could go next level. nice work. well done :)

zillix 2016-04-19 05:40

I enjoyed playing this quite a bit. :) controlling the planes felt very fun and tactical. it was sometimes difficult to tell which enemies were still alive, so I'd often spend some time at the end of the wave to try to find what I had missed. great work!

brainybeard 2016-04-19 09:00

Really interesting game mechanic, I just wish it played a little bit better, i.e the line drawing felt a little sluggish and the plane didn't seem to follow the path properly. Some epic music would have been great too! Although perhaps a little bit quieter than the gunshot noises. Ambitious project, I really hope this is taken further as is defintely a game I'd want to play!

mutonizer 2016-04-19 09:54

Interesting concept but not sure how it fits the theme plus you need to be quite zoomed to do anything, which takes away from just seeing the planes go around and do their thing.

Feels more like a testing run for the mouse drawning/pathing system than something made for this ludum though.

caporaltito 2016-04-19 10:21

Great concept but you obviously ran out of time. The path system should be more readable to the player. Keep it up!

2016-04-19 14:49

Very simple, very fun.

lochmann-apps 2016-04-19 15:36

Haha neat controlls, a good idea. Overall a good entry. Enjoyed it, thx!

leftright92 2016-04-19 18:10

Regretably frustrating due to the flight mechanics making moving difficult.

big-cow 2016-04-19 18:10

This was a really ambitious entry - I like that you've introduced mechanics I've never seen before in a game, good job! :)

ermrk 2016-04-19 19:25

I didn't know how play the game at first. I didn't know how the planes shoot. The idea of moving the whole squadron of fighters is cool.

wolves-direwolf 2016-04-19 19:53

Being a fan of aviation, I thought this was a really cool and fun game. I didnt have much trouble with the controls as others have stated. worked pretty good for me and I could see the little rockets heading toward the enemies before the explosions so I could tell what was happening. Maybe make them and the bullets a bit more visible though. This could be a great game with some improved graphics and SFX.

2016-04-24 16:24

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

drazil100 2016-04-25 04:49

I had a few roblems with trying to figure out the controls. But i liked the plane models.