FoonLudum Dare ExplorerUsers → leftright92

leftright92

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201738A Small World👥Critterjam1873.703.203.753.794.374.084.08
201635ShapeshiftWizard Fightjam5243.262.923.403.163.702.92100
201532An Unconventional WeaponScrapshootcompo5363.193.042.732.653.412.862.8446
201430Connected WorldsHarmonycompo3793.382.973.583.673.212.261.502.9361

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by leftright92

LD30 — Connected Worlds

Galactic Pest Control by HeyChinaski 2014-09-01T21:34:00

Love how you can get tangled up in the web. Good fun. Some creepy music when they chase you would the icing on the cake.

Your world! by Julgodis 2014-09-01T20:50:00

Nicely done, beautiful graphics and catchy sound, though I couldn't work out why my guys would randomly take damage, although I can only assume it's the tower damaging them?

We're connected by Yozz 2014-08-25T21:23:00

A nice game, even if a little short.
Few bugs: Music stops after first death (which is a shame because it's awesome) and you fall endlessly if you fall off of upsideland (or w/e you named it :P).
Lovely art, music and narrative thought put into this...maybe we'll see a full game in the future? Plz?

ConnectTheWorlds by mrexcessive 2014-09-01T20:43:00

The controls are unnecessarily complicated (unless I'm missing something). Maybe keyboard controls would've been better? Feels like this game ultimately boils down to click spam

Void Space by HuvaaKoodia 2014-09-01T21:04:00

Exceedingly pretty, however, due to the fact it's not a game it can't score very highly....

H.O.C.M.A. by Techblogogy 2014-08-25T17:37:00

Game seemed very strange...either I'm missing something or the 'heal link' button seemed to have no net gain. This ultimately meant the game boiled down to 'add x' and creating the link. You probably need to give more detailed instructions, as at the moment, my input as a player feels ultimately deterministic.
That all aside, both graphics and audio had a lovely elegance to them and the idea of playing god and connecting things from the ground up links back to the theme nicely.
To summarise: a lovely concept, just poorly communicated to the player.

Isles in the Sky by Tanner 2014-08-25T21:06:00

Interesting concept and the crafting concept is novel. However, the inability to move more than one object around at once, the 'ice-rink' like physics and the relative muteness of the game meant it wasn't long before my attention was lost.
Unfortunately, when the game first loaded for me no trees spawned, so I was a bit confused at first.
However, ultimately, I feel like you've got a great kicking off point as the potential to expand on this and make it into a puzzle/platformer with a crafting aspect is definitely there. If you decide to go further with this, I look forward to hearing of future releases

Computer, Open That Door! by pLaw 2014-09-14T14:53:00

Brilliant game (even though I have NO idea how it relates to the theme). Took me a while to work out which icon related to each system.
Can't help but feel the game becomes significantly easier if you just lock the door to the computer room?

Hello Worlds by dustyroom 2014-09-14T15:13:00

The star really threw me off when it first appeared.
Maybe use LMB, MMB, RMB rather than repetitive LMB?
Overall, lovely entry with very only a few tweaks that need making.

Awe by Oddly Shaped Pixels 2014-09-14T14:59:00

Lovely game (well, less 'game' more 'art piece') I really enjoyed it.

Two Pieces by EnigmAraigne 2014-09-01T21:40:00

Simple, but still manages to feel like it's lacking in mechanics and I don't see how it ties into the theme at all. You definitely need to add a little something more to it such as mechanics for interaction between the two squares or some competitive component (depending on your angle).

Shattered by guimonpa 2014-09-14T15:10:00

Nice game, the cave entrances could definitely have been more obvious, the only thing that prevented me from giving up early was the gorgeous art.

Multi-Maze by olls 2014-09-01T20:36:00

Nicely done, this game makes me feel painfully stupid :/

R-elink: A link between worlds by RaycoSantana 2014-08-25T16:41:00

Very clever game mechanically and just plain fun.

Close Your Eyes by nonetheless 2014-08-25T17:47:00

Viciously clever mechanic, deceptively simple one button play but leads to a very enjoyable and playable game.
The simple art and sound only add to the clean execution you've created here while the surprisingly natural narration creates a nice counterpoint.
Great submission, both as a game and a work of art.

AR Suit by ForeignGuyMike 2014-09-01T21:23:00

Frustratingly flawless. Well done

This Little Piggy... by InfectionTeam 2014-09-14T19:49:00

what the fuck was that!?

Connected Retro Worlds by yodamaster 2014-09-01T21:00:00

I thought it was easy...then sudden and terrifying difficulty curve. Nice.

Human and Alien by BoskoSokolov 2014-08-25T16:31:00

Nice game, solid core mechanics, even if they've been done before

Spacecat Marines by matthias_zarzecki 2014-08-25T17:15:00

Enjoyable game, looks like you've built a strong starting point for something you could seriously take further. My major issue is how it connects back to the theme...

Harmony by LeftRight92 2014-09-14T19:24:00

@frogcheese
Dammit, I had hoped I'd squashed that bug...apparently not. Thing is, I'm still not entirely sure what causes it....

Work and Life by InfiniteSoftCoal 2014-09-14T14:18:00

Not sure if this was intentional humour but doing anything other than working seems to plunge you straight into -work.
Interesting concept but could've done with more visuals

Asteroid Absorption by smagee 2014-09-14T14:22:00

Can't rate because game appears non-functional.
Only green blob/red blob and no other asteriods

One Last Scotch by sdroadie 2014-09-14T14:24:00

definitely should've zipped the items...and don't create a web link if it's not playable directly in browser

Midspace Madness by kmasiulis 2014-09-15T15:55:00

Fun game, though I can't see how it relates to the theme. Great pace although I'd allow the dodge to charge slightly faster.

Operation: Stellar Recovery 089BSR by tjxx 2014-09-01T21:43:00

Are you hosting it anywhere? itch.io can host html games/jar games I believe....

Quest for McGuffin by pakoito 2014-09-14T14:33:00

Nice concept but obviously in need of work.
Aside from the obvious, I can't seem to be able to select other characters apart from the first.

What Kind Of Cthulhu Are You? by moff84 2014-09-14T14:38:00

An interesting concept that feels like you could've done more with it. However, definitely a solid entry.

Space Trader by ManlyExplosion 2014-09-14T14:43:00

Definitely feels like the start of something but unfinished on it's own. Trading doesn't seem to work at all for me.
Hopefully you'll release a finished post-LD version?

Jeru's Tower by ncannasse 2014-09-14T15:31:00

Really nice game for a compo entry (puts mine to shame :P). Not a lot I can criticize about this other than the logic governing the bombs didn't entirely feel consistent.

Mansion on the Hill by BuffaloPhil 2014-09-14T15:47:00

Clever, even if you did lean heavily on the connected worlds metaphor in the ending. Nice puzzle/adventure reminding me slightly of Monkey Island.
The camera felt a bit sluggish, it could definitely do with moving faster.

Trade Cities: United by Lashiz121 2014-08-25T16:47:00

A lack of feedback/feedforward to the user makes it difficult to follow what's going on. Although I was able to set up a trade route, it took a lot of fiddling and a restart of the game.

LD32 — An Unconventional Weapon

OPERATOR 42 by TravisChen 2015-04-21T03:28:00

Nothing happens after 'pressing 2 if my workstation is on fire'. Not rating yet in case this is a bug, as I would really like to play the whole thing...

OPERATOR 42 by TravisChen 2015-04-21T04:41:00

Yay, fixed!
Other than the previous bug, I really can't find anything to criticise on this game, a wonderfully thought out piece, great fun.
My only suggestion would be to slightly randomise some of the mechanics to add a tiny amount of replayability.

Q.T. Feline Disruptor by GAFBlizzard 2015-04-27T18:45:00

More than a prototype than a finished game, but shows promise and is entertaining none the less. I look forward to a fleshed out (option A!) version.

Underload by Taldius 2015-04-21T03:47:00

Really enjoyable game, not much in the way of constructive criticism other than the fact I got stuck on the floor occasionally (even with all wheels etc)

AquaphobiCats by Elemental Zeal Games Studios 2015-04-27T18:08:00

I'm absolutely dreadful with games like this, but from what little I was able to see of it before I died horribly it looks really good.
Concept was very fun and graphically it was pretty. Jetpacking!
My only criticism was I lost control too easily, but I think that's more my fault than the game.

Animal Jousting by SimianLogic 2015-04-27T21:17:00

Pretty much a flawless game, nicely done. Lots of fun!

A Knight and A Line by Squeka 2015-04-21T03:53:00

Really clever use of PDFs, liked the idea of using a line.

TENATATEN

Canvas and the Mystery Brush! by CornflowerBlue 2015-04-27T18:35:00

Absolutely brilliant game
My only gripe is that I accidentally pressed Escape instead of Enter to access the pause menu at one point and quit the game :(
Can't really fault this in any way.

Galaxy Farm by Loon Of Nature 2015-04-27T16:05:00

Some direction would have been nice, as I had no idea what I was supposed to have done or what the objective was. Pretty in places, but could still have used some work. Considering this was a jam entry, I was expecting something that felt more finished.

Null Chroma by Chris Delta 2015-04-27T18:15:00

Little confusing at first so maybe could use a little more in-game explanation, felt like I needed a little more to keep me engaged while still on the learning curve.
Very clever concept and graphically very pretty, well done.

Sir Sprout and the Semi-Aquatic Rodent Menace by dydx 2015-04-21T04:11:00

Adorable game and the various applications of the seeds made you have to think about what you needed to do. Could have tied in with the theme a little more strongly, but I see the inspiration nonetheless. Really nicely done.

Boxmagedon by Dohxis 2015-04-27T18:40:00

Simple but fun game (which makes me wonder why you aren't accepting judging in the 'fun' category).
My most major critique is you decided to opt for boxes when you obviously have more artistic talent than most LD competitors.

Cave Berries by oinariman 2015-04-27T16:53:00

Very nicely made game and fun to see something for an alternative platform. Shame there wasn't music in the cave too.
For me, the jump/fire buttons felt back to front, as I'm used to having jump on Z, but oh well

Myland by Kardamom 2015-04-21T03:41:00

Simple but very effective game. Only too gripes I could come up with: no sound (little music and some button click noises would have done the job) and maybe some subtle animation.
Other than those minor things, a very enjoyable game, well done.

Brickgun by skylinegames 2015-04-27T17:37:00

Very amusing little game, really liked the art in this one.
I must say though, there was no noticeable difference between the guns I tried (on the desktop windows build).
Overall, a nice little game that plays well and is completely adorable, just needs a cutesey soundtrack!

Dakimania by bpleonvong 2015-04-21T02:40:00

An amusing if slightly laggy game. I felt maybe one or two more game mechanics could have made it a lot more fun. The music is seriously catchy.

The Adventures of Band Boy by silentbaws 2015-04-21T02:25:00

Nice idea (elastic bands/pencil case), however I feel it's poorly executed.
Gameplay could use some work, as the concept is overly simple, especially for a jam entry. Considering this was a team of four, I honestly expected more...
The music, however, was my favourite part of the game and kept the whole thing enjoyable.

Clean Killings by Jeedan 2015-04-27T15:44:00

Fun game and nice twist on the mandatory "Kill X rats in my cellar" mission in RPGs.
Two quick things:
Your cauldrons have no colliders :(
Also, you may want to consider switching the particle system on the vacuum from local space to world space.

Hula Fighter by matt beckett 2015-04-27T16:28:00

Interesting, but having trouble working out how to determine which direction to fire in.
Best way to summarise this game is 'different', interesting entry.

Future Gun by bace1000 2015-04-27T16:09:00

Getting "A java exception has occurred" when running either jar file.
Zip file has been extracted and I haven't done anything to screw with the file structure, will try updating java on my end and running it again.

Future Gun by bace1000 2015-04-27T16:24:00

Updating your java versions seems to fix it, folks:
http://www.oracle.com/technetwork/java/javase/downloads/index.html (and select JRE and your appropriate platform)
Regarding the game:
Interesting concept, but I feel as though it wasn't explored to its full potential. In it's current form, it feels a bit like one of those missions where you have to protect a useless AI and escort them from A to B.
Adding a few puzzle mechanics etc could make this a real gem.
Overall though, a very solid entry and kudos on the music.

Reactor by Drenil 2015-04-27T16:36:00

Nice prototype (given that's what this really is) and has potential to be padded out into a finished title. Even in it's current state, a few things such as balancing, better feedback and a slight enemy variation (other than aesthetically) would bring this closer to something actually "game-y".
I can't really critique anything that you probably aren't already aware of...

The Swordfish Gun by huga 2015-04-21T02:32:00

Haven't rated this as the game doesn't appear to work as intended. Running this on a 64-bit system but all I get is a line I can drive along and bump into swordfish. Game looks nothing like screenshots provided:
http://imgur.com/aXnXRt3

The Swordfish Gun by huga 2015-04-21T04:19:00

It now works!
Given what's here it's really nicely done, the lighting and particles really help to draw the art style together and the slightly sluggish nature of the controls lend an authentic feel to piloting the submarine. Would love to see a finished version of this.
Also, no in-game sound? :(

LD35 — Shapeshift

Lumen by Rabbits... 2016-05-06T13:57:00

Interesting premise, but unfortunately the poor contrast between the background & platforms along with some dodgy collision checking put me off. Doesn't *technically* follow the theme of SHAPEshift, but I really enjoyed the atmosphere you created.

Shift It by Herku 2016-05-07T15:07:00

Good fun, but very slow to start, would've liked to jump in more around the level 4/5 kind of mark. The hitboxes are way too small, I missed too many things that passed right through me.
One thing that threw me off that you might not have picked up on was the fact the square was before the circle in the button order. Most of the other games that did geometry based gameplay put their shapes in order of number of sides (ie circle, triangle, square, hexagon, star etc). While it's definitely a minor thing, it really threw me off unfortunately.
Overall, a solid and fun submission, but I would've liked to have seen something more fleshed out from someone with your LD experience.

The BladeShifter Tales by DrZanuff 2016-05-06T14:56:00

Nice submission, however I feel it has a few flaws.
The ability to kick/punch felt largely redundant and the fact that you gained health for every enemy you killed made you nearly invincible, given how trivial most enemies were to kill. Overall, good core concept on the design front, but I felt like more attention could've been paid to the nitty gritty stuff.
The animation for the character and enemies was nicely done, praise for that. However, the lack of environment art detracted from the overall experience, especially when you start the description of your game as 'Trail through ruins of previous civilizations'.
The levels themselves felt largely unstructured, although this may have been due to the lack of environment art. Some blocks or areas felt unnecessary or redundant.
Your composer really did a good job, it's not common for an LD game to feature multiple original tracks.
Overall, nice game and enjoyable to play, just need to tighten up on the design front. Good job, but I was hoping for more from someone, by the look of you account, with this much previous LD experience.

I Have Brig Plans by reheated 2016-04-23T00:23:00

Really nice game, however I felt it was overly similar to the game you made for last Ludum Dare. You're a really interesting designer and I'd like to see something fresh...

Squirm by zenmumbler 2016-04-19T18:51:00

Very creepy. However, I felt like I wasn't getting quite enough direction and got lost too easily. Got stuck in a room, not sure if that was an intended end of game or not. Good entry

Amorphous Space Widgets by hitchh1k3r 2016-04-20T23:38:00

Interesting concept but I'm not sure I understand it fully. Would definitely have benefited from some tutorialisation.

Slicer by GoudaGames 2016-05-02T07:37:00

A really good concept, but I feel the fact you went for a near reactions-based difficulty detracts from the game.

ROVERBOARD âš” HOVERSWORD by thristhart 2016-04-20T00:32:00

Music was cool but the shapeshifting mechanic seemed tacked on and made the whole game too easy...

Mountain Fold by PamNawi 2016-05-07T14:37:00

Really enjoyed the art style and you seemed to have enjoyed making that aspect too. It's a shame the level generation creates jumps that are impassable at times.

ShapeShifter by tGiant 2016-05-07T14:57:00

Looks interesting, please host your web build somewhere rather than just offering a download...kind of self-defeating otherwise.

Boyd, P.I. by TTFTCUTS 2016-04-19T20:37:00

I'd love to keep playing this, but it crashes every time I try to restart. Good to hear some narrative in LD too.

Element Shifter by Acuity 2016-05-07T16:33:00

A really solid entry, seeing another local multiplayer game makes me happy. A little more flair could push this game a long way.

Poly-go-on by A.W. Apps 2016-05-06T14:03:00

An interesting premise but lacks any challenge or flair that would be needed to really come into its own

Battle of Britain 2 by SuperChihuahua 2016-04-19T18:10:00

Regretably frustrating due to the flight mechanics making moving difficult.

Jewel Thief by Basim 2016-05-06T14:27:00

Unfortunately, it was too easy to just hug the top/bottom wall and sprint to the end rather than bother with the shape shifting (or even the shooting). Essentially, you've got a game that's tried to weave stealth mechanics and action mechanics and they don't play well together.
I enjoyed the clean, minimalist style, it definitely worked in your favour. Overall, I liked the core concept, just needs a little more work and it'll really start to shine.

Hexshaper by excaliburjs 2016-04-19T21:12:00

Difficulty curve was a bit steep, but clever idea

Wizard Fight by LeftRight92 2016-04-19T16:34:00

@Headmade
Win condition is listed in the Itch description. You need to reduce the enemies HP to zero by having a unit sit in their spawn point.

Go On A Journey by xWarZonex 2016-04-20T00:46:00

Music was good but you screaming down the mic at the start was really annoying. Mechanically it was interesting though.

Mind Shift by agilejoshua 2016-05-07T18:05:00

I didn't notice the schakra symbol first time I played, it was easy to miss, so I'd rework that to be more obvious somehow. Thematically, the game was nice but it was uninspired and didn't really offer any interesting gameplay. Visually, it was simple, but pretty and worked well with the audio. A solid entry.

AviaMorph by The Pelranthean 2016-05-04T02:27:00

Controls clearly weren't implemented properly. Couldn't turn around...

Drunk'n nuts by AngrySquirrels 2016-05-07T15:17:00

Real promise here and I enjoyed watching your updates during LD, just a shame there's so little content coming out in the release version. The art and music is great and it plays very responsively, I especially like that each transformation has its own theme. A shame you didn't have a dedicated bod working on levels.

Trollslayer Road - a text adventure by BigAnt 2016-05-07T15:59:00

Regrettably lacking.

(Web) Pyramid Escape by lukethecoder64 2016-04-20T23:33:00

Really liked the concept and quite fun to play. However, I feel like if you're going to pick a graphic style you need to stick with it. The lights made your colour palette too large and the particles and rotating pixels are just out of place.

Dance Dance Pathogen by SnedHlepPls 2016-04-21T17:56:00

Good fun, but very difficult...I want a baby easy mode

Galactic Wars by Sanka-X 2016-04-19T21:05:00

Please make a WebGL build

Mr. E by leo_p_mahon 2016-04-21T18:02:00

Clever game and a nice change of pace compared to some other submissions. The one thing I would like is to know how many I need to look for at the start of the level, sometimes it's hard to keep track of which ones you've found while looking for ones that might not be there.

Lucky Grenades by GGC_Language 2016-05-07T18:14:00

Interesting concept and I really enjoyed the music.
Unfortunately, the pathfinding algorithm you chose means enemies bunch up into a single blob all to easily, making it possible to just circle round the enemies indefinitely and forget the attack altogether. You need to get some path prediction or group coordination (simple vector driven swarms could work) going.
The titular 'Lucky Grenades' not only felt redundant but also completely over-powered. It was possible to wipe an enemy out within a second of them appearing. I'm guessing they were invisible because you ran out of time to work on the art for them?
Overall, a nice looking, awesome sounding little game with a solid core concept, however the execution needs work.

Stakkers by Slord6 2016-05-07T14:40:00

You should put your web version up on a proper host, rather than just offering a download zip.

Geometry Shift by aiden-deloryn 2016-05-02T20:47:00

A good core mechanic, however there definitely needs to be something more to help direct this game towards its potential. Whether that be visual flair or additional mechanics is up to debate.

Splash 'n Shift by linseyray 2016-05-06T14:23:00

Really cool little toy. When it comes to LD, I really like seeing little things that are well made rather than large things hastily thrown together. This really played to my enjoyment of that.

Son of God: The First Transmorpher by Gyfis 2016-04-19T16:56:00

A good looking game but the controls were annoying and the transitions from land to water weren't as good as they could be.

Sparrow & Flitt by Skruffye 2016-04-19T22:25:00

Really interesting core mechanic. Definitely needs checkpoints and more levels.

Geomorpher by teamross 2016-05-04T03:05:00

Really nice game, the random colours difficult change threw me off hugely :c

SharpShifter : Buckle Up, Britches! by sausage_squad 2016-05-07T15:57:00

Nice submission, I enjoyed it, but felt like it needed a little more fleshing out.
I ran into an interesting bug where if you held down punch and move at the same time for a little while you'd be teleported once you released them.
You also need to watch your z-draw, some bandits were being drawn behind the saloon when they should have been in front.
Liked the art, loved the music.

Robotic Egg Garden by rossborchers 2016-04-19T17:07:00

The nutrients don't seem to be flowing in the web version for me...

Memento Mori by ZeroFaction 2016-04-19T17:11:00

Please make a WebGL build.

Morphing Maria by Frozen Fractal 2016-04-21T15:32:00

Really nice entry, just slightly disappointed some of the puzzles were self-solving or too easy. Would like to see more

Shaper by spr 2016-05-07T15:47:00

I had no idea what I was supposed to be doing...

Quadrilateral Circle by FrozenCow 2016-04-19T19:02:00

Really nicely put together game, shame I'm terrible at this kind of thing.

KAIJU VS by plko 2016-04-19T19:38:00

The player has very little discernible agency in the creation...almost to the point where it may as well be randomly generated.

SHIFTRUNNER by indieyp 2016-05-07T16:39:00

Needs a loss condition (obviously, being a dreaded 'infinite x' game, no win condition). Currently, the transforming serves no other purpose than to fit the theme. Also, you can teleport to safety by clicking elsewhere.
That all said, I really liked the sprites.
At the moment, you've got the shell of a game here, needs more work before it becomes viable, but you seem aware of that, so congratulations on completing your first LD.

Galaxy Survivor by treylon 2016-05-07T14:55:00

A simple game that's been quite well executed...the main thing holding this back from getting higher scores is the lack of content

Shape Invaders by famer 2016-05-07T16:56:00

Fun little game! As you said you were focusing on the art/sound, I'll focus primarily on that.

I really liked the main theme and it was suitably 'game overy' on the game over screen too. However, the track played during the game was something of a funeral dirge and didn't match the feel you were trying to create with the art and gameplay. Additionally, the fact that it was drowned out by the sound effects made it difficult to hear.

Graphically it's very pleasing, however, a big nitpick I have with games that use pixel art, especially if the sprites are any smaller than 32x32, is that pixels shouldn't partially overlap or 'slide'. Pixels are supposed to be atomic, therefore when you see them moving cleanly it breaks the visual style that the art style possesses.
Individually, however, I liked the bold colour palette you went for, each sprite is nicely made. I see you spent a lot of time working on the explosions and they look absolutely great.

Overall, solid entry given your background. It's always cool to see LD participants trying things outside their comfort zone and pushing themselves to learn, so commendations there.

(Just as a sidenote, two bugs I caught: 1) the score doesn't reset between tries and 2)if you click the menu button in the game it layers the game over screen on the menu screen)

Pedro Custodio and Fynn Levy's 'The Year I Died, 1997': A VR Experience by yyam 2016-04-21T18:05:00

Not quite a game in the classical sense, but an interesting experience nonetheless.

Liborio the Shapemancer by MightyToastStudio 2016-04-19T17:31:00

Great game, really enjoyed it. I wanted more. My only critique would be to have the character move a bit faster.

Frog Princess by willjardine 2016-05-04T02:11:00

Good basis, would like to have seen more, both mechanically and in terms of levels.

Push Putty by joezeng 2016-05-04T01:50:00

As many have commented, the rules were a little tricky to work out, but in the end it all makes sense. Solid entry.

ShiftMania by Pedro120 2016-05-07T15:45:00

Not really much point to make the car wider and the collision physics got me stuck in a wall. Nice concept and I enjoyed it overall.

Shape has to shift by Angry_cyboot 2016-04-19T19:50:00

Ran too fast for me to keep track of what was going on...

The Shamankeeper by Mystical 2016-04-19T20:19:00

Regretably, the game seemed to end before it even began...

VoxShiftRun by rfonseca 2016-05-06T15:02:00

It was easier to dodge left and right to avoid the blocks, but congrats on your first jam.

Mighty 10tackle by TheMightyTeam 2016-04-19T19:29:00

Well, that was mayhem, but good fun.

Cat-Astro-Phe by banana.hammers 2016-04-19T18:37:00

Attack speed seems arbitrary variable and a lower spawn limit would be nice. Good graphics and sound though.

Polygon Phase by ArcticPuffin 2016-05-04T02:48:00

Game throws a js error on Play. Running on Chrome.

Mofius by Nevan00 2016-05-06T15:11:00

Sweet, but regrettably short. I feel a team of three could've achieved more, especially given the level of skill displayed here. Really nice submission, want more.

ShipShapeShift by kahrzdn 2016-05-06T14:08:00

Fun but unfortunately repetitious, maybe could've increased the difficulty curve slightly?

Wispers Of The Afterlife by TeamWisper 2016-05-07T14:51:00

Regrettably, there doesn't appear to be much actually here...your artists appear to have put in the work, but it looks like the rest of the team dropped the ball.

Shadow Tail by Ghostdreamer 2016-05-07T14:33:00

Good job for a 12 hour effort, shame you didn't have more time. A really nice idea and it was a refreshing change from many of the other games produced for this LD. Regrettably, I was unable to finish it as I didn't seem to be able to break the fence with Brutus.
I encountered a few bugs with collisions/camera but you seem to be aware of them already.

Hide And Seek by mandrjam 2016-04-20T22:37:00

Can't help but feel it would have been more fun with a little more direction...

Space Shift by dj_pale 2016-04-20T22:44:00

Felt like either shapeshifting needed to be more controlled or to warn the player they were about to shift.

LD38 — A Small World

Group Traffic Control by comatomatoes 2017-05-14T20:32:24Z

Couldn't seem to join a game :\

Critter by Skruffye 2017-05-15T15:11:44Z

@JoshuaJumbles We played Tiny Dentist last night, we absolutely loved it. Glad you enjoyed our little submission too.

Mini Planets by Willbl3pic 2017-05-04T22:05:27Z

Really nice concept and I quite liked the music. Unfortunately, the inertia on the character makes it very unsatisfying to move around and I hit a bug on the cannon after the flat platform:- I seemed to flicker back and forth between two loading zones.

Winter by cdrch 2017-05-04T21:59:11Z

Regrettably, the controls made this virtually unplayable, and with the camera jumping all over the place I had to give up shortly afterwards. It's a very pretty looking game and looks like a solid entry. Shame something so core is holding it back so much.

Extension by Pixetrichor 2017-05-14T20:51:39Z

The guide feels more or less mandatory. A clever idea but seems to suffer from the classic problem of 'guess what the game designer is thinking'

KindergARTen by Gaga 2017-05-14T20:41:32Z

Really charming little scene. As you've said, it's not a proper game, so I'm not going to comment on that. I spent a good five minutes exploring the scene and taking in the art. If you wanted to, there are a few small things I think could add to it: - Really simple music track, something thematically nursery played on a child's xylophone or something similar. - Some small degree of interactivity, like picking apples from the tree or the butterflies reacting to your presence by moving away.

Overall, loved it, definitely my top pick so far.

Diminishing Lands by drazil100 2017-05-04T22:16:05Z

Nice game and the game mechanics paired with the title well, the idea of there being fewer and fewer blocks as you progressed definitely added to the challenge. The character controls were really good and the little touches like edge grab and wall jumping put the cherry on the top. I am terrible at platformers, so I can't really comment on anything beyond the first two or so minutes of gameplay. If there are extra levels, I never reached them :P

The Wonky Wizard by MHGameWork 2017-05-14T18:47:24Z

Really fantastic entry, there's very little to suggest in improvement given the time constraints. In Ludum Dare, it's all to easy to release a game that doesn't quite 'feel' right to play. This is absolutely not the case here, I found myself really involved and enjoying the game.

Little Dwarf Planet by Erick Dos Ramos 2017-05-14T20:11:11Z

Good fun, very cute graphics and a lovely little soundtrack. I wanted more!!!!