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rossborchers

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMoCo
202455SummoningMission Briefextra
202149Unstable👥GLOWjam4.004.004.504.004.504.004.25
201635ShapeshiftRobotic Egg Gardencompo5703.093.003.552.763.613.4340

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by rossborchers

rossborchers leaves an average of 8.0 feedback comments each event.

LD48 — Deeper and deeper (1)

"Out Through", by MargheriTeam by z3r0n1n 2021-04-27T20:39:10Z ♥ 0

This was awesome! LOVED THE ART AND AUDIO, great combo. I wanna learn all about the main character. Also, loved the reflection in the mirror. Super cool.

LD35 — Shapeshift (15)

Shift;:. by Anikki 2016-04-23T19:01:00

Interesting take on the theme. I would like to have had more control in level changes (So you could reliably influence the ball) Overall a nice package with good polish.

The Deronois by Griz 2016-04-23T18:00:00

Thumbs up drone! *drone shoots me*
Cool concept, unfortunately very few interesting interactions. Next time I would concentrate more on that and less on the art (art was cool though)

Wizard Fight by LeftRight92 2016-04-23T17:54:00

Cool presentation, interesting dynamics, a little sound and in-game direction would go a long way.

Elemental Shifters by ObsessiveNotion 2016-04-19T17:57:00

Quite a lot of fun. I would love to see the shape matching fitted into the context of the battle happening up top, and maybe a better way to switch between shapes? Still super fun though. I love the camera shift in the main menu :)

Soko Match by francoisvn 2016-04-19T17:18:00

Super robust game. Rules were smoothly communicated and left plenty space for exploration afterwards. Great job!

WhereWolf by loet 2016-04-19T17:00:00

Reminded me of the jumping puzzles in undertale. Lots of interesting depth created in the dynamics. Nice pixel art. :)

Boomerang Pong by FanieG 2016-04-19T16:45:00

It would be great to see a way to counter the chaos that comes out of the changing shapes plus the boomerang. Also, I would consider how these mechanics could be applied to a non-standard context.

The Cell Stage by Andre Odendaal 2016-04-19T16:31:00

I had fun seeing what came out of the evolution changes. I would love to see how it impacts the gameplay.

Vürk by JOK 2016-04-19T11:20:00

Great game, mechanics well communicated. To keep up the pace the transformation could probably be a bit faster. Why am I collecting points?

Rock-Paper-Scissors Man by Idorrac 2016-04-18T22:18:00

II AMM A SUUPERHEROO!
As time progressed I found the game would keep on forcing me to adapt to new tactics in a pretty organic way, which was kinda awesome. I feel like the gameplay could be rethemed into something that makes the dynamics feel a bit more meaningful, though.

Polydrone by graebor 2016-04-18T21:29:00

Allot of depth in the way you can order the drones to create different effects... but a bit difficult to select the one you want. Nice overall package.

Shape Shipper by Spacemyname 2016-04-18T17:18:00

I can't figure out what to do. Can't build anything... does it just take time? Like a game, I play during compilation?

Balthazar The Shapeshifting Wizard by PyroSneak 2016-04-18T16:42:00

Without modification im getting: Unhandled Exception: System.DllNotFoundException: Unable to load DLL 'openal32.dll'

Linedancer by jonask 2016-04-18T16:25:00

Cool dynamic. I just can't intuit what to do fast enough, but I think with more time playing I could have fun.

Go Get Those Boxes by seanarooni 2016-04-18T16:20:00

It would be interesting to see an objective past just surviving. Also, you can totally jump up to the top :)