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anikki

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201842Running out of spaceSuper LD42compo2.953.052.542.503.052.66
201635ShapeshiftShift;:.compo713.863.814.124.003.983.603.7557
201532An Unconventional WeaponNOPAEWcompo1373.703.532.782.784.402.493.6471
201431Entire Game on One ScreenFirst of Manycompo1243.713.443.293.813.812.692.313.2769

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by anikki

LD31 — Entire Game on One Screen

That Dangerous Bridge by Shackhal 2014-12-15T19:31:00

Would have been awesome if every successful crossing would have tricked out the castle a bit. I had fun.

Not Making It by Mattias Wargren 2014-12-08T14:03:00

Nice mood.

Serenity by rxi 2014-12-08T18:08:00

Super beautiful graphics (obviously ;-). Too bad there is so little gameplay. Would have liked to play more.

Frankenstein Fight! by Calahagus 2014-12-09T10:02:00

Its a bit hard to figure out how to make a path to the doctor and to work out the room shifting pattern. Very nice idea though, controlling two characters... very challenging in a good way.

Colony: Asteroid by Space_man 2014-12-09T09:40:00

Such an ambitious project. I know because i tried something similar. I like the idea of confinement as a nod to the theme.

Doll house: q-Be or not q-Be by Liam :D 2014-12-08T14:47:00

I like the idea. This could be expanded into something special thats not the Sims.

Block-It by Crazi456 2014-12-09T09:55:00

I like the idea. Nice tactical aspect with the block shapes. Tetris/Pong combo makes obvious sense.

Galaxia by greysphere 2014-12-10T01:05:00

Well executed!

Pyramid of death by KedumeBits 2014-12-08T09:39:00

Nice.

20 Days at Sea by bitserum 2014-12-09T11:16:00

Amazing. I love these types of games.

Snowball juggling Olympio by Benjamin 2014-12-15T23:20:00

Not my kind of game, but beautiful in every aspect.

Punk Enforcer by fireAndCoffee 2014-12-08T12:07:00

Simple, fun. I like it.

Victorian Circus by ilokimo 2014-12-09T10:31:00

Great visuals.

Do Not Melt by Zarkith 2014-12-10T23:53:00

Nice mood.

birdsong by managore 2014-12-17T15:35:00

Very well implemented, balanced, polished and fun. Nice Graphics. Behind that magnifying glass effect is however just a neat platformer that doesn't really gain anything from it. But thats true for most games in LD31.

Man on the Field by Double Zero One Zero 2014-12-09T20:43:00

Time management game without cutesies is always welcome. I approve!

Faction Master by akirassasin 2014-12-08T10:03:00

I feel there is a nice idea in there somewhere. Could be developed into a great text based game.

colony.exe by harryzhe 2014-12-09T10:26:00

Very nice graphics. I tried something similar. I think you really made something of the theme beyond just taking it as a constraint. Would like to play an expanded version of this.

Gaia vs Humanity by Krunoslav 2014-12-09T10:08:00

Fantastic idea. Could have used a bit more visual feedback (had to do a lot of random clicking to figure out what, if and where something happened). Would definitely like to spend some time with a more refined version of this.

Train your Jedi ! by jarry 2014-12-08T12:15:00

Simple and good.

The Shelter by Alter 2014-12-08T12:21:00

I like the graphics.

The Screening by Suppagumma 2014-12-09T10:15:00

Great idea. Would have been nice if the job briefings would have received their own dedicated space in the interface. Needlessly clunky to have them as sheets in my opinion.

LonelyPlanet by jstzwd 2014-12-09T10:34:00

Nice visuals.

First of Many by Anikki 2014-12-08T12:02:00

I fixed a few minor bugs that caused incorrect stats to be displayed.

First of Many by Anikki 2014-12-08T13:39:00

Thanks for the nice comments so far. The game definitely needs balancing and a bit more of an mid/endgame, maybe more buildings and resources too. First time I really played the game was after some much needed sleep following the submit.

Filthy And Guilty by Pajama-Llama 2014-12-09T10:45:00

Great art and concept. I like how the idea makes something of the theme and doesn't just use it as constraint. I had a bit of an hard time figuring out how to move the game along.

Witchcraft by Ellian 2014-12-08T17:19:00

Also couldn't quite figure out the interface. Nice idea and style though.

Life of a Geek by Tommyno222 2014-12-08T17:57:00

I don't see a cursor on OS X in Firefox, Chrome and Safari. Will try on PC once i find one.

Orion by feiss 2014-12-08T16:23:00

Man, i love this. I want to buy the full version right now.

LD32 — An Unconventional Weapon

BED✰HOGG by 01010111 2015-04-28T10:07:00

Nice.

Randomsmith by Catman 2015-04-20T21:24:00

Weird.

DAGDROM by Ditto 2015-04-28T09:57:00

Absolutely brilliant. This is headed for a commercial release in my opinion.

Blink Gun by Split82 2015-04-20T14:53:00

Nice!

Star Driller Ultra by Omiya Games 2015-04-27T21:33:00

Feels very smooth, yet I had no idea what was going on for quite a while.

DUPE by nicotuason 2015-04-20T21:59:00

Simple and fun. As its supposed to be.

Blockade Arcade by Supernaught 2015-04-21T16:23:00

I get a donkey kong vibe there.

Fathom by Joe Williamson 2015-04-21T16:16:00

Great art and audio. Couldn't get used to the controls though.

Swing Slash Slice by Jakub Koziol 2015-04-20T21:54:00

Not enough.

Sevastopol by GravityScore 2015-04-20T09:57:00

Very nice mood.

Nuclear Autumn by phi6 2015-04-21T16:08:00

I got a bit lost on what to do next after a while... but thats probably by design. Art & mood work well for me. Simple solid game. Nice scripted camera!

Genemon by Pietro Ferrantelli 2015-04-27T21:45:00

Nice

Mass-X by hexagore 2015-04-21T16:19:00

Nice blink mechanic. Seems to be a recurring one.

A Knife Made Of Whispers by managore 2015-04-22T00:11:00

Love it. As always.

Flail Rider by jushii 2015-04-22T16:10:00

Was extremely frustrating for me. Didn't get any powerUps before I died. Very fun to play though. I mean, it was frustrating yet i kept trying for 15 minutes, thats a good thing.

Cosmo's Apprentice by Gametery 2015-04-21T14:11:00

Definately has a certain Commander Keen vibe to it.

Zolita Mansion by Farfin 2015-04-21T16:25:00

Beautiful art style.

Roll Initiative by Lynx 2015-04-20T21:41:00

Clean idea, nicely realized.

Give me that! by Kaijuu 2015-04-21T14:06:00

Nice graphics.

Deadly rain by Sublustris 2015-04-21T14:09:00

On a Mac in Safari & Chrome I only get a black canvas.

NOPAEW by Anikki 2015-04-21T16:29:00

Sorry for the messed up windows download. Fixed it now.

NOPAEW by Anikki 2015-04-21T17:09:00

@Mase thanks. Some terrain just takes more shots to destroy (10), this is mainly to prevent your second point, running out of keys. I tried to find as many situations where this still occurs yet due to the non-linear level design and destructible terrain it is still possible to block the path to more keys. Its maybe a flaw in the core game mechanic.
@RockhopperGames its fixed now, upload was corrupted.

NOPAEW by Anikki 2015-04-22T11:12:00

Thanks a lot for the comments, appreciate them a lot. I'm after all still learning what makes a game fun.

A couple of Tips to succeed in the game:

Checkpoints save keys, terrain and ammo. If not, thats a bug. Doesn't happen for me, so if you have any ideas when and where it happens, any points would be much appreciated. Also: you can use them again after picking up ammo or keys you want to keep.

Enemies shoot too fast: The idea I was aiming for is to time your jumps. In some places you have to trigger a shot and pass the gun-block inbetween shots (tried it with a delay on first shot, takes out much of the fun). Also notice there is no variable jump height, so you can develop repeatable patterns in your jump sequences. Also, there should always be an alternate path to where you want to go.

Enemies are tough: shoot them from behind, they shoot only when you are in front of them.

Destructible terrain: Idea was that in some places you have only one chance to get somewhere, while other times it opens new paths.

The game is unfair: Yes, i can see that in places... definately needs some polishing. Your comments help a lot towards that end.

Thanks again for playing.

NOPAEW by Anikki 2015-04-22T11:17:00

@Tuism what i aimed for in terms of feel is "sandbox, open world, exploration platformer". A space where you can have fun without being forced to complete a challenge in a predefined way. You can sneak around, backstab, or attack head on. In between you have to do some acrobatics to get upgrades.

NOPAEW by Anikki 2015-04-22T12:29:00

Found the checkpoint-save bug. Learned: script execution order does matter!

Floats by Horsed 2015-04-23T17:48:00

In most games I just give up annoyed. This however made me curse loudly and try again. It seems so simple, yet takes a a lot of discipline to play well, which in turn made me try again. So in my book that makes it a great game.

Nexton Void Blasters Deluxe by Megalink 2015-04-21T13:54:00

A tad too difficult for my taste.

CactusGhostHunting by StefanDJagers 2015-04-21T14:01:00

One of the interesting entries i've seen so far.

A Snowball's Chance by diiq2 2015-04-20T21:46:00

I like the idea. Potential is there.

Terraform Junction VS by Jwatt 2015-04-21T13:59:00

Graphics are great, very clean. And I like the CGA feel. Gameplay/controls are snappy. Maybe lacking a bit in feedback for the new player... but thats what the instructions are for ;-).

Out of Bullets by haveric 2015-04-20T21:52:00

I like the idea.

LD35 — Shapeshift

windowframe by managore 2016-04-19T21:42:00

As always. Respect!

PERMUTATE by TravisChen 2016-04-19T11:11:00

Interesting idea, but very frustrating to play.

MODE_SHIFT by RyanNielson 2016-04-18T17:11:00

So far the LD35 game I've enjoyed the longest.

Shapeshifter Biker by Reuno 2016-04-19T14:39:00

Amazing. The music puts it in a whole different level. Was kinda missing a story that goes with the mood of the music. Could use a bit more on-screen direction (goals).

Beetle Morphosis by Recursiveanomaly 2016-04-19T14:46:00

I'd like to have a standalone beetle generator!

Legend of Shapeshifter by shohs 2016-04-18T08:12:00

I like it. Nice graphics for just using Paint. The concept sounds very interesting, would like to play a full game around that idea. Sadly very tough to play on non-English keyboard layouts (Z/Y issue).

Legend of Shapeshifter by shohs 2016-04-18T08:16:00

Sorry, my bad, key-bindings are working for me now.

Legend of Shapeshifter by shohs 2016-04-18T08:26:00

I like it. Quite cleverly made.

IT Ninja by Brian Mayberry 2016-04-19T13:52:00

Made me smile each time i had to shapeshift into a flower pot... the guards seem to have quite a character in their movement and reaction, very well done.

SLAM_SHIFT by Udell Games 2016-04-19T11:28:00

I never felt I had adequate control. The instadeath was no fun... could use some juice. Physics felt unnatural/arbitrary and made it hard to get into any form of "flow".

CubeShift by JangoBrick 2016-04-18T08:43:00

Good job.

Skywind Temple by Ogniok 2016-04-20T14:33:00

Nice work.

Lycan Trail by Souperstrawer 2016-04-18T08:08:00

I like it. Just too hard for me.

vertex. by PentaHelix 2016-04-18T07:58:00

Nice idea. I like the visual style. Wish there were a mouse control scheme though.

Shift;:. by Anikki 2016-04-19T12:18:00

@anikki on Twitter

The Black Crystal by Horsed 2016-04-19T00:00:00

Very nice.

Purity by Sean 2016-04-19T12:15:00

This is an example why Game Jams are great.

A Dim Light To A Cursed Night by DouglasOliveira 2016-04-20T14:37:00

Nice music and mood. The keybindings make it frustrating to play on non-QWERTY keyboard layouts though.

Henkan Pachinko by AnaGF 2016-04-20T14:50:00

Simple but enjoyable.

Avian by Porcus_Pie 2016-04-18T08:05:00

Good job. Loosing sight of the ground felt scary.

Neo Shifter by laFunk 2016-04-20T14:29:00

I like it.

Bulletmorfer by Schurtz 2016-04-19T11:02:00

Will be trying this when I get home today. Looks very nice.

Oh What a Night by Siegfried Croes 2016-04-19T11:17:00

Solid work. Tough a little bit more direction would have been nice, too much trying to activate everything to see what might happen.

Technovirus Attack! by technovirusattack 2016-04-19T11:22:00

Just too difficult for me.

Elemental Shifters by ObsessiveNotion 2016-04-20T14:41:00

Too difficult to really play both games at the same time. Overall nice work though.

LD42 — Running out of space

Super LD42 by anikki 2018-08-13T08:14:02Z

@tinamil: Thanks for the feedback, thats a strange issue, seemingly limited to Windows. The HTML5 and macOS versions appear to be running fine, at least for me. Will investigate further.

Grid Locked by DrunkardWolf 2018-08-13T09:52:30Z

The idea has a lot of potential. More variation could be introduced like more complicated floor patterns, powerups, different enemies, temporary rule-changes etc. Actually this makes me think of Missile Command. Its a bit too slow paced for my taste and while i like simple graphics, I think this game could use some more juice. :thumbsup:

Crystalmancer by Crowno 2018-08-15T12:29:54Z

The enemy movement feels unfair in many rooms (maybe its punishing nature needs some motivation on the story-side). The design of the crystal mechanic seems pointless. It adds no obvious fun or meaning to the game. Maybe I didn't understand them before getting frustrated by them. Aside from the gameplay design decisions, solid work!

GRAVEDIGGER - A final stand by Lavinski 2018-08-15T12:58:58Z

I didn't expect much, but this was actually fun (thats the important thing). The shrinking play area didn't really add much to the game or made sense story-wise but it also didn't hurt. Maybe that needs some weird storytelling to make the connection ;-). Multiple weapons and enemies and zones... all very nicely done. Solid work. Add some juice and nice sprites and this is a winner! :thumbsup:

Pre Alpha Build by PlusMinus 2018-08-15T12:51:18Z

The idea has potential. As you said: better interface, a bit more feedback and this is a great little diversion. You should polish this up, add progression, more buildings, a tech tree and what-not and release it! :thumbsup:

Colony by thechubbypanda 2018-08-13T09:43:34Z

I love weird stuff. :thumbsup:

Never run out of SPACE: a ZIP folders journey by Swini 2018-08-13T09:59:38Z

I like the story setup. Builds much expectation on what funny things are to come. A virus chasing a file. Nice... Lots of potential: Maybe the file has to find bits of itself in each level to unlock the next. The characterization of the virus could be great storytelling... :thumbsup:

Defragmentare: Bring Order to Chaos by monkeydom 2018-08-15T11:49:17Z

While there is positively some fun in the idea of defragmentation and there is a game hidden in it somewhere, this didn't capture it for me. Sorry.

Grave Heart by very dark lord 2018-08-15T11:56:33Z

Your figured out how to put fun into gravedigging. Great achievement. :thumbsup:

Crumble by anstabo 2018-08-15T12:38:55Z

The character controller is too sluggish for a game like that. Fine control creates fun here, not random chance. Also there seems to be no level progression, just a bunch of platforms and effects. Didn't get a positive 'yes, I made it/got it' event in any of my retries. Seems any success immediately turns into a failure because of too much inertia or twitchy mouse controls. Overall it kinda misses some balance between pacing, control, difficulty and reward.

Zero Grace Megadrive by triplefox 2018-08-13T10:05:57Z

Good old snake, always works and fits the theme perfectly, very solidly made. Graphics are perfect in creating that 8bit mood. And PICO-8 :heart: .

SpaceOut by Lou Bagel 2018-08-15T12:08:47Z

A proper character controller (instead of a direct mouse mapping) would offer some more feel and "connection" to the game. The insta-death, in its presentation, feels harsh, although its probably fair or neccessary that way. Graphics are effective. Overal it has a 70s vibe with its superficial limitation to "one moving sprite (bullet)"... i think that limits the enjoyment of the brick-breaking where maybe a more "loose" firing could have been more fun. The systems (hitpoints and shots doing damage) are in place from what i figure. Overall a respectable effort! :thumbsup: