Henkan Pachinko by AnaGF 2016-04-20T14:50:00
Simple but enjoyable.
Foon → Ludum Dare Explorer → Users → anikki
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Super LD42 | compo | 2.95 | 3.05 | 2.55 | 2.50 | 3.05 | 2.67 | ||||||
| 2016 | 35 | Shapeshift | Shift;:. | compo | 71 | 3.86 | 3.81 | 4.12 | 4.00 | 3.98 | 3.60 | 3.75 | 57 | |||
| 2015 | 32 | An Unconventional Weapon | NOPAEW | compo | 137 | 3.70 | 3.53 | 2.78 | 2.78 | 4.40 | 2.49 | 3.64 | 71 | |||
| 2014 | 31 | Entire Game on One Screen | First of Many | compo | 124 | 3.71 | 3.44 | 3.29 | 3.81 | 3.81 | 2.69 | 2.31 | 3.27 | 69 |
anikki leaves an average of 21.5 feedback comments each event.
Simple but enjoyable.
Too difficult to really play both games at the same time. Overall nice work though.
Nice music and mood. The keybindings make it frustrating to play on non-QWERTY keyboard layouts though.
Nice work.
I like it.
As always. Respect!
I'd like to have a standalone beetle generator!
Amazing. The music puts it in a whole different level. Was kinda missing a story that goes with the mood of the music. Could use a bit more on-screen direction (goals).
Made me smile each time i had to shapeshift into a flower pot... the guards seem to have quite a character in their movement and reaction, very well done.
I never felt I had adequate control. The instadeath was no fun... could use some juice. Physics felt unnatural/arbitrary and made it hard to get into any form of "flow".
Just too difficult for me.
Solid work. Tough a little bit more direction would have been nice, too much trying to activate everything to see what might happen.
Interesting idea, but very frustrating to play.
Will be trying this when I get home today. Looks very nice.
Very nice.
So far the LD35 game I've enjoyed the longest.
Good job.
I like it. Nice graphics for just using Paint. The concept sounds very interesting, would like to play a full game around that idea. Sadly very tough to play on non-English keyboard layouts (Z/Y issue).
I like it. Just too hard for me.
Good job. Loosing sight of the ground felt scary.
Nice idea. I like the visual style. Wish there were a mouse control scheme though.
Nice
Feels very smooth, yet I had no idea what was going on for quite a while.
Was extremely frustrating for me. Didn't get any powerUps before I died. Very fun to play though. I mean, it was frustrating yet i kept trying for 15 minutes, thats a good thing.
Love it. As always.
Beautiful art style.
I get a donkey kong vibe there.
Great art and audio. Couldn't get used to the controls though.
I got a bit lost on what to do next after a while... but thats probably by design. Art & mood work well for me. Simple solid game. Nice scripted camera!
Definately has a certain Commander Keen vibe to it.
On a Mac in Safari & Chrome I only get a black canvas.
Nice graphics.
One of the interesting entries i've seen so far.
Graphics are great, very clean. And I like the CGA feel. Gameplay/controls are snappy. Maybe lacking a bit in feedback for the new player... but thats what the instructions are for ;-).
A tad too difficult for my taste.
Simple and fun. As its supposed to be.
Not enough.
I like the idea.
I like the idea. Potential is there.
Clean idea, nicely realized.
Weird.
Very nice mood.
Not my kind of game, but beautiful in every aspect.
Would have been awesome if every successful crossing would have tricked out the castle a bit. I had fun.
Nice mood.
Well executed!
Time management game without cutesies is always welcome. I approve!
Amazing. I love these types of games.
Great art and concept. I like how the idea makes something of the theme and doesn't just use it as constraint. I had a bit of an hard time figuring out how to move the game along.
Nice visuals.
Great visuals.
Very nice graphics. I tried something similar. I think you really made something of the theme beyond just taking it as a constraint. Would like to play an expanded version of this.
Great idea. Would have been nice if the job briefings would have received their own dedicated space in the interface. Needlessly clunky to have them as sheets in my opinion.
Fantastic idea. Could have used a bit more visual feedback (had to do a lot of random clicking to figure out what, if and where something happened). Would definitely like to spend some time with a more refined version of this.
Its a bit hard to figure out how to make a path to the doctor and to work out the room shifting pattern. Very nice idea though, controlling two characters... very challenging in a good way.
Such an ambitious project. I know because i tried something similar. I like the idea of confinement as a nod to the theme.
I don't see a cursor on OS X in Firefox, Chrome and Safari. Will try on PC once i find one.
Also couldn't quite figure out the interface. Nice idea and style though.
I like the idea. This could be expanded into something special thats not the Sims.
Nice mood.
I like the graphics.
Simple and good.
Simple, fun. I like it.
I feel there is a nice idea in there somewhere. Could be developed into a great text based game.
Nice.
LD42 — Running out of space (11)
GRAVEDIGGER - A final stand by Lavinski 2018-08-15T12:58:58Z ♥ 1
I didn't expect much, but this was actually fun (thats the important thing). The shrinking play area didn't really add much to the game or made sense story-wise but it also didn't hurt. Maybe that needs some weird storytelling to make the connection ;-). Multiple weapons and enemies and zones... all very nicely done. Solid work. Add some juice and nice sprites and this is a winner! 👍
Pre Alpha Build by PlusMinus 2018-08-15T12:51:18Z ♥ 1
The idea has potential. As you said: better interface, a bit more feedback and this is a great little diversion. You should polish this up, add progression, more buildings, a tech tree and what-not and release it! 👍
Crumble by anstabo 2018-08-15T12:38:55Z ♥ 1
The character controller is too sluggish for a game like that. Fine control creates fun here, not random chance. Also there seems to be no level progression, just a bunch of platforms and effects. Didn't get a positive 'yes, I made it/got it' event in any of my retries. Seems any success immediately turns into a failure because of too much inertia or twitchy mouse controls. Overall it kinda misses some balance between pacing, control, difficulty and reward.
Crystalmancer by Crowno 2018-08-15T12:29:54Z ♥ 0
The enemy movement feels unfair in many rooms (maybe its punishing nature needs some motivation on the story-side). The design of the crystal mechanic seems pointless. It adds no obvious fun or meaning to the game. Maybe I didn't understand them before getting frustrated by them. Aside from the gameplay design decisions, solid work!
SpaceOut by Lou Bagel 2018-08-15T12:08:47Z ♥ 1
A proper character controller (instead of a direct mouse mapping) would offer some more feel and "connection" to the game. The insta-death, in its presentation, feels harsh, although its probably fair or neccessary that way. Graphics are effective. Overal it has a 70s vibe with its superficial limitation to "one moving sprite (bullet)"... i think that limits the enjoyment of the brick-breaking where maybe a more "loose" firing could have been more fun. The systems (hitpoints and shots doing damage) are in place from what i figure. Overall a respectable effort! 👍
Grave Heart by very dark lord 2018-08-15T11:56:33Z ♥ 3
Your figured out how to put fun into gravedigging. Great achievement. 👍
Defragmentare: Bring Order to Chaos by monkeydom 2018-08-15T11:49:17Z ♥ 0
While there is positively some fun in the idea of defragmentation and there is a game hidden in it somewhere, this didn't capture it for me. Sorry.
Zero Grace Megadrive by triplefox 2018-08-13T10:05:57Z ♥ 1
Good old snake, always works and fits the theme perfectly, very solidly made. Graphics are perfect in creating that 8bit mood. And PICO-8 ❤️ .
Never run out of SPACE: a ZIP folders journey by Swini 2018-08-13T09:59:38Z ♥ 1
I like the story setup. Builds much expectation on what funny things are to come. A virus chasing a file. Nice... Lots of potential: Maybe the file has to find bits of itself in each level to unlock the next. The characterization of the virus could be great storytelling... 👍
Grid Locked by DrunkardWolf 2018-08-13T09:52:30Z ♥ 0
The idea has a lot of potential. More variation could be introduced like more complicated floor patterns, powerups, different enemies, temporary rule-changes etc. Actually this makes me think of Missile Command. Its a bit too slow paced for my taste and while i like simple graphics, I think this game could use some more juice. 👍
Colony by thechubbypanda 2018-08-13T09:43:34Z ♥ 3
I love weird stuff. 👍