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monkeydom

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201842Running out of spaceDefragmentare: Bring Order to Chaoscompo4753.182.813.183.783.241.982.37

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by monkeydom

LD42 — Running out of space

Running out of space by Predominant 2018-08-21T12:08:54Z

Nicely done. Great base mechanics. An amazing job for the short 48h period.

Areas that could benefit from tweaking: - walking around should have more facets, maybe a speedup like in overcooked would be nice - making all the requests actually be achievable would be nice, sometimes it is a little bit frustrating to not fulfil one without any fault - the running out of space part is not really a problem, a better tension would be nice there too. E.g. maybe pakets turn stale and need to be cleared out etc.

Parking Spaces by Imphenzia 2018-08-15T11:43:08Z

Fantastic submission. Great fun to play, nice, simple and working mechanic.

Rising Tide by smilewood 2018-08-15T11:11:11Z

The mac build hangs on the start screen and doesn't show the first dialogue.

Passengers Tetris by Gao Ming 2018-08-14T16:49:44Z

Very nicely done.

SpaceDos by TheGamer1123211 2018-08-21T12:29:21Z

Fun and quirky idea well executed.

Neon Sign Placer Pro by uvwar 2018-08-14T16:29:01Z

Would love to see where this would go with more game mechanics. What were the constraints you had in mind for a full game? Filling 4 alleys with signs just the right way for some particular job seems to be a promising constraint system to work with.

Compactor Clicker by mrwillowb 2018-08-14T17:12:35Z

NIce idea. More game mechanics would be great - e.g. being able to place rods to stop the compactor a little to get all the stuff. Also motivationally speaking it is slightly unclear why one click the garbage away in a compactor that would compact it nicely. So changing that to saving some liveforms would probably more plausable ^^.

Ping by mahalis 2018-08-15T11:27:13Z

Cool game, very nice.

Hopefully helpful critique: - The firing scheme is getting in the way a bit, especially because the aiming cursor is so invisible.

Detox by FiloGC 2018-08-15T07:53:20Z

Fun simple and beautiful.

TINY TOWNS by BearishMushroom 2018-08-14T18:07:27Z

Fantastic and very jealous how round your full game experience has become in just 48h. Impressed, big Tip to the head. Was fun to play through!

Hue change by Rosden 2018-08-15T12:26:22Z

Cute and fun.

Crystalmancer by Crowno 2018-08-15T05:56:58Z

Fantastic game! Very well balanced and polished for such a short time. I'm impressed.

Chestmaster by x227man 2018-08-15T11:26:05Z

Please adjust your web player dimensions to show the right aspect ratio - both windowed and full screen versions make the layout broken. :/

Foto 5 by wavertron 2018-08-13T12:02:25Z

Very nice quick game. It'll be interesting where this heads to: e.g. how would a longer game look like? You probably need to depart from the theme adaptation to get another dimension than waiting for all animals to cross at the same time to shoot.

Emissary by Handle 2018-08-15T13:26:55Z

Wow. What a fantastic entry, hard fun and well balanced.

Out Of Memory by Dovydas 2018-08-14T16:32:13Z

The mac app bundle refuses to start as downloaded with a dialog saying: "“Out Of Memory.app” is damaged and can’t be opened. You should move it to the Trash."

Update: Doing ``` xattr -d -r com.apple.quarantine * ``` In terminal seems to be enough to make it run.

doof by JonahSenzel 2018-08-14T17:00:45Z

Really nicely done. Would love to see a post jam version with tighter collision detection and making more use of the puzzle wall mechanic!

I'm missing the link to the source.

doof by JonahSenzel 2018-08-14T17:04:21Z

The way the keyboard handling is done seems to break when using the mac standalone version (e.g. jumps don't jump, and keyrepeat goes weird). Also: is double jumping in the html5 version intended? and if not, one of the middle puzzles gets you stuck.

Defragmentare: Bring Order to Chaos by monkeydom 2018-08-15T11:29:33Z

@nexusviper @sentmoraap - good feedback, thank you!. The difficulity of placement is intentional, e.g. you need to have space for the full segment and are not allowed to overlap with anything on the board including yourself. Will add a better visual in a post jam version to address this to make it more obvious.

Defragmentare: Bring Order to Chaos by monkeydom 2018-08-16T09:19:34Z

@loveapplegames @paden-shorey: I added some text instructions and post-jam todos that including improving that they hopefully would not be needed anymore after.

Storage Almost Full by Sthor726 2018-08-14T17:20:56Z

Cool game! Very hard. Looking forward to using a virus somehow.

The link to the sources seems to be missing.

Cluster by Ignacio Zamorano 2018-08-15T12:51:00Z

Great concept and art! The fighting could feel a little bit more fluid and castle crasher style^^.

Stuck! by chkkll 2018-08-14T18:47:55Z

Wow. So hard. Can it be done? Getting 1/3 of the way on the first level. But can't formulate a plan to do differently.

Æmoeba Æscape by ixchow 2018-08-15T11:55:13Z

Amazing job! Had very much fun playing and loved the pixel style and the self explanatory mechanic.