There is Never Enough Space!!! by Jamie Rollo 2018-08-17T02:05:49Z ♥ 1
awesome! could use a longer time on the puzzle though!
Foon → Ludum Dare Explorer → Users → JonahSenzel
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Old Friends | compo | 71 | 4.00 | 2.73 | 3.96 | 3.96 | 3.88 | 4.32 | 2.06 | 4.49 | ||
| 2018 | 42 | Running out of space | doof | compo | 228 | 3.58 | 3.46 | 3.86 | 4.22 | 4.18 | 4.14 | 2.94 | 3.62 |
JonahSenzel leaves an average of 24.0 feedback comments each event.
awesome! could use a longer time on the puzzle though!
graphics obviously incredible, audio could use a little TLC but you're clearly primarily an artist so that's totally fine. would have liked to see a tiny bit more depth/clicker style mechanics but overall theme and mood are very strong
like the art style but just really really hard!
great graphics, first level is too hard though! also wish there was some music. Also really enjoyed the overall text/style
for a jam I found this a surprisingly mature and multi faceted take on suicide and youth. Loved the art style as well. The only thing is I feel this really would have had the same effect if it had just been a comic, the fact that it was a game didn't play a factor in the experience. would love to see an interactive branching story game from you with this same superb style though!
overall the dialogue was funny and the art style was great - one big issue here though is that your game mechanics and the 'meta' outside goals of the player are conflicting. In the game you're trying to click as fast as possible through the dialogue (at least I think that's what you're meant to do) so if the player plays the game well then they won't actually get to read any of it which is probably what they want to do - the game punishes the player for reading dialogue. Just a little thing to keep in mind, otherwise a charming little idea
super super cute - love the dog animations, would love some cost listing for the materials - also really enjoyed the flavor text
amazing art! puzzles were a little confusing at times - had to watch a walkthrough above (but I'm also terrible at puzzle games) - really cool overall
cool intuitive mechanic and a fun play on theme - would love to see this with art stylized to fit the pineapple guy
love the art style - objective could be clearer
awesome game, great graphics and an intersting idea for gameplay - wish the stage start/end was clearer
graphics are awesome - would have loved to have some sound and maybe some more in depth mechanics
like the explosion animation and the homemade sfx, why does the sword make enemies explode?
like the shotgun model - door opening could definitely use polish
nice little game - charming and funny, gameplay mechanics are solid and a good bit of fun, love the cutscenes as well, great job!
wow! this is like a case study in elegant game design - one button controls but the more you play the more you see how all the small systems interact with each other to create an engaging game. Good amount of polish on that bad boy too. Excellent job overall, would definitely pay a buck to have this on my phone
very fun and cool mechanics - love the idea that missed bullets turn into more trash theme wise definitely give that feeling of claustraphobia
love the way the controls are highlighted in text fun, pretty polished overall a solid take on the theme
really like the keys to talk mechanic very funny and cute art style overall great game note - I think theres a bug (at least in the mac build) where you can't talk to people after failing the game once
really like the vibe here - the art is great and the concept is hilarious and cute - the only thing is it really needs a bit of tweaking in terms of movement speed and jump - the second level is really really hard and I had to start over a bunch of times in general - for this type of game might be better to make it easy so that you can see the whole game on your first or second try. but for 10 hours I'm very impressed
voice acting was fun as others have commented art style is nice - digging the white outlines on characters I wanted some expansion on the main mechanic - I think it would have been more succesful if the focus was on the content of the game and not drawing the environment which you have clearly put a lot of effort into - maybe in the future start by greyboxing until you have a solid set of mechanics and then skin everything after
LD46 — Keep it alive (26)
Rewilding: The Story of Wolfhead Valley by ChloeOfArroyo 2020-04-20T14:48:12Z ♥ 1
really intersting game, made me think about wolf survival. I'm alawys thinking of wolves strictly as predators or evil but without anything to eat they die out too, great perspective
Ninja and Mouse by TrampolineTales 2020-04-20T09:56:15Z ♥ 0
definitely one of my favorites so far. The one thing I would say is you should stop a bit quicker/have better handline
Grow Together by johnjoemcbob 2020-04-20T09:43:10Z ♥ 2
also didn't quite understand it but had fun playing with the pleasant branching mechanic
Memes Never Die by James_7777 2020-04-20T09:30:41Z ♥ 2
really love the fact that you get to make your own meme, best part. Art was also quite nice. Overall pretty polished as well
Bouncy Battlegrounds by Sergei 2020-04-20T09:24:42Z ♥ 2
great mechanics, could definitely use some explanation here or on the page on exactly how the numbers work, different troops etc.
Wonder by Ian Kettlewell 2020-04-20T09:14:51Z ♥ 1
polished, awesome, what more can we all say.
Summer Camp Soup by lapinchatware 2020-04-20T08:57:54Z ♥ 1
one of the funnier entries for sure, mechanic was also surprisingly fun
Coronary Flypass by squirmonkey 2020-04-20T08:53:29Z ♥ 2
a bit hard but fun!
In A Game Wherein by SSStormy 2020-04-20T08:48:17Z ♥ 1
one of my favorites so far!
Life of the Party by sirsnowy7 2020-04-20T08:40:04Z ♥ 1
realy like the switching gears mechanic, could build a whole game around it for sure. I have a 5 for humor purely for the art of the party guy
Hacking is Probably Not Like This by sayumeki 2020-04-20T08:36:08Z ♥ 0
the tower game reminded me of CS class. Overall seems like a very complete game for compo. Biggest thing was that I couldn't figure out how to install modules! But with some added simple sound could be a great post jam web game
Keep Blue Dot Alive by agegorin 2020-04-20T08:29:18Z ♥ 1
fun game! squares move too fast and erratically, I felt like I always killed them by chance. Shooting mechanic was interesting
Sci-Fi Lumber by munkkeli 2020-04-20T08:25:23Z ♥ 1
awesome awesome awesome main mechanic. would absolutely love a fleshed out post jam version. Really reminds me of old school browser games that feel like they're made with love. The one big issue I had was that enemies started coming way too fast in the later section (200 energy). Wave break would be great and just a slower buildup overall because at some point I just got stressed out and couldn't balance anything/direct my focus because I was being hit by so many enemies at once
Rebutia by 43sam 2020-04-20T08:18:44Z ♥ 2
osx doesn't run on catalina i believe (needs to be 64 bit) this is a mac thing not a you thing but if you update with 64, tag me! I'd love to play looks like a cool game
Lich Clicker by Fictions 2020-04-20T08:12:43Z ♥ 4
drawings are fantastic. Would love some gameplay that's not clicker based, kind of dampered the rest of the experience/story. Overall though a good idea and technically polished
a Friend of fire by GreenDuck 2020-04-20T08:07:11Z ♥ 2
I died so many times! didn't actually finish. Definitely spent a bunch of time on it though so that's a good sign. Awesome art. Fire should die slower
The Great It by mincemeat 2020-04-20T07:53:52Z ♥ 1
very complex and interesting stuff for a compo entry. You should definitely include a pic of the tutorial on the jam page to refer back to. Also would be better to have a pre made tutorial room to start in rather than have stuff be place differently every time. Still struggling to understand the mechanics. Would be worth making a post jam version though because it seems very thought out and has potential to be a full game I think
failsys.sh by jabdownsmash 2020-04-20T07:40:43Z ♥ 1
interesting narrative stuff, also like the art style. Would love some sounds! The title music is great but would have preffered a silent title and in game music
Quest for Cake by Juutis 2020-04-20T07:36:32Z ♥ 1
the music oddly made it funnier. Just played a very serious entry and after that this one made me laugh out loud. The way the dog turns hid head towards everything in anticipation to eat it is really funny
Sunset Boule-ward by Decappoolla 2020-04-20T07:33:22Z ♥ 1
sunset colors were great, also loved the minimal walk cycle style. Cool to see experimentalish games in here.
Keep It Happy by lalada 2020-04-20T07:24:32Z ♥ 1
definitely a cool idea executed well. First level is too hard! Its a little tricky to figure out and it should be later (the next 3 levels are tutorial levels the first one should be too)
Keep Earth Alive! by ivn 2020-04-20T07:17:31Z ♥ 1
pretty fun! could use some balancing but I llike the fast pacedness of it all
Jump to Die! by C. Ryder 2020-04-20T07:14:56Z ♥ 1
super cool and simple, wish I had another person to play with at the moment but I can tell it's quite well made and has a good core mechanic
Rescue turtles by A-312 2020-04-20T07:10:01Z ♥ 1
I know this is a weird criticism but turtles could maybe move a bit faster? I had a bunch of fun clearing stuff, very very simple mechanics but something about their implementation is really appealling
Dragon Flower by timeloopedpowergamer 2020-04-20T07:07:52Z ♥ 1
writing is quite good. I had some sort of resolution issue where everything was super small on the screen. I won but I'm not sure how? seems like you have an interesting core mechanic but could use some more feedback on exactly what's hapenning each time I feed
Zero by omercanbalandi 2020-04-20T07:01:24Z ♥ 3
the art is great, that crashed plane in the begginning, wow!!! Would love the addition of some sound (you should remove sound and humor as rateable categories)