FoonLudum Dare ExplorerLD42 → House of Dog

House of Dog

By pizzasgood

View on ldjam.com

CategoryRankScoreCount
Overall3403.4228
Fun4833.0128
Innovation1873.5027
Theme1833.9028
Graphics2353.5728
Audio5042.4028
Humor213.8725
Mood2023.2825

Comments

guilhermoni 2018-08-13 01:29

What a weird idea, had fun tho, well done.

alan-lu 2018-08-13 01:31

Cute variety of dogs! I definitely appreciate that the game was instantly accessible. It was unclear what the goal was and what the mechanics of the game were, so I ended up just building a stack of bricks (I survived, but could not interpret the stats). Tide of dogs pretty funny. Overall, a decent entry.

suve 2018-08-13 01:41

An interesting take on the theme. The mechanics, while simple, are rather unintuitive, so be sure to read the help screen before playing.

hunter-towe 2018-08-13 06:38

I totally dig the pixel art. While the audio seems pretty minimal, the sounds that are in the game aren't bad. The game fits the theme very well, so good job on that!

Overall, I think this is a nice little game!

missalpha 2018-08-13 10:32

Loving the pixel art and the story, gameplay is a bit confusing

dsqowl 2018-08-16 01:49

I definitely didn't understand at first why I couldn't build as many brick walls as possible until I noticed that the number of bricks in the top left was decreasing as I added walls. I didn't understand how I was generating bricks either, whether that was a timed thing or maybe the little furnace looking thing was creating bricks for me. I thought the title card at the beginning of the game was adorable and I liked the overall idea of the game.

bitdecay 2018-08-16 01:51

Pixel doggos look great, though I had a hard time understanding how to progress in the game. I don't think I ever built a mine, as I wasn't sure what each tile cost to build. The idea seems to have potential, but I wasn't able to understand it enough to really see how it plays out.

jamison 2018-08-16 03:40

I figured it out after reading the help. Reminds of Sim Tower. I almost wish there weren't a time limit and I was free to build a doggo tower at my leisure. I liked it!

nick-shooter 2018-08-16 03:46

Cute game, liked the art and the building mechanics. The dogs hopping around and wagging their tails was pretty adorable! Like everybody else is saying, the goal of the game is really unclear. Do any of the things you build serve a purpose? Or is this basically an idle game, where you build stuff just because you feel like it? Either way, it would be nice to display the material cost of an object when you mouse over it. Nice game though!

EDIT: I did not notice the help button on the main menu. My bad, though maybe this could be better communicated by showing the instructions upon starting a new game.

echo-team 2018-08-16 04:04

Aww lookit the cute doggos! Good art, fun gameplay once you get the hang of it. To all would-be players: it is definitely helpful to **look at the help screen**.

Also the title screen is hilarious.

pizzasgood 2018-08-16 04:49

I should have anticipated that people would ignore the help screen and get confused, and it definitely would have helped if I'd had time to put in tool-tips and such. (This particular engine is new to me; I only started dabbling with it two days before the event began, so things took longer than they should have.) Anyway, I've added the help text to the game description to reduce future confusion.

And I'm glad that y'all enjoyed this. Making people smile is my favorite part of doing creative work. Or any work, really.

g4mr 2018-08-16 13:05

broke the game when i tried to start blocking the dogs from spawning lol https://i.imgur.com/En0cGHc.png

Cool idea though, unique

yami-no-tenshi-8 2018-08-16 23:54

So many dogs !!!! Indeed as it has already been said, having some indications on how much each element costs would have been helpful :slight_smile:

huvaakoodia 2018-08-17 00:28

Building a dog hotel in the DOGPOCALYPSE! So, is the foreman of the construction company a doggo too? Let's run down Obstacle Avenue with foredog, shall we?

I was more entertained by the instructions and the introduction than actual interactivity. That alone barks volumes...

It was really easy to build a single tall wall to heights unreachable even to 800 raving mutts. It is unclear if the dogs actually need to move near the couches and kilns to be *helpful*. I guess not as resources kept piling in.

Having to sweat over structural integrity, accidents and the well-being of the ever increasing kennel population might work. Managing resources, trying to keep the head count high enough, but not too high, sounds worth a biscuit too.

The visuals are adequate. The GUI gets obstructed by the dogs in the end. Audio is severely lacking which hits the mood hard as well.

The tail waggling :dog2::dog2::dog2: are cute, I'll give you that!

Overall: *Below average (2.5)* Fun: *Terri(er)bad (1.5)* Innovation: *Above average (3.5)* Theme: *Above average (3.5)* Graphics: *Above average (3.5)* Audio: *Pretty much nonexistent (1.0)* Humor: *Good (4.0)* Mood: *Bad (2.0)*

ryan-wickman 2018-08-17 00:53

Lol this made me laugh. Interest game, never would have though of something like this

jonahsenzel 2018-08-17 00:58

super super cute - love the dog animations, would love some cost listing for the materials - also really enjoyed the flavor text

endurion 2018-08-17 05:40

Lovely idea :) I like the art. The gameplay starts out quite slow, but once more dogs come in things start flowing. However I was not sure if there was an ultimate goal to work towards, I just built more and more of everything.

coffeecup-winner 2018-08-17 06:20

Fun idea and setting! The gameplay was not very intuitive at first, but I figured it out after a couple of retries and built a nice spacious hotel/dog exploitation center. Great job!

loveapplegames 2018-08-22 12:20

Very interesting concept, though I think it needs some work. The simplest winning strategy is to just build a one brick wide tower. Much of the time it wasn't clear what was going on (can you see if a dog is helpful and actually creating resources?). I never figured out how to dig down, is that even possible?

pizzasgood 2018-08-22 20:52

@loveapplegames You dig down the same way you build up -- you lead with a solid wall or door, and then you expand sideways with interior walls. If I continue developing this game at some point, I'll probably change that so you can just put the interiors up on their own, but with a risk of collapse if they're too far from a solid wall (which would be re-branded as a support pillar).

holdmeimscared 2018-09-04 10:31

I laughed just seeing the introductory screenshot up there.

Your use of the theme is great.

The visuals reminded me of Mario, which reminded me of Duck Hunt, which reminded me of the Dog from Duck Hunt, which just brought me back around to doggos.

I really wasn't clear on what the build cost of things was, so I resorted to just spam-clicking until something built. But tooltips are an understandable thing to miss when dealing with the Compo's tight time limits on an unfamiliar engine.

Cute, funny game, thanks for sharing it with us :)