Life Trading by Decappoolla 2019-04-30T00:29:41Z
Damn, there`s a ton of games to play in this event I`m gonna take a long time trying them after today`s class
Foon → Ludum Dare Explorer → Users → Decappoolla
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Sunset Boule-ward | compo | 232 | 3.75 | 2.39 | 3.40 | 3.30 | 3.72 | 3.82 | 4.32 | ||
| 2019 | 45 | Start with nothing | JustStart | jam | 150 | 3.91 | 4.11 | 4.38 | 4.31 | 3.91 | 3.47 | |||
| 2019 | 44 | Your life is currency | Life Trading | jam |
Damn, there`s a ton of games to play in this event I`m gonna take a long time trying them after today`s class
Real good, I have to care about following the person in a different speed and caring about the stealing bar, it`s really like actual stealing(which I have never experienced) To be honest, I starved to death at day 1 every time.
@maximbegunov When playing I was thinking maybe it`ll be a good idea to have a place you can "hide your money" so you don't zero out every time you get caught, so that the progress can be made gradually. Of course this place will also cost your precious time so you have to decide whether to go bravely or spend some time saving what you got. Just a little suggestion for this nice game.
I finally get the ticket home! It becomes easier once you bought the first item
@maximbegunov I think the feeling of risky is very important in this game. If I knew I can discard safely after I hit steal, I won't hesitate to do it. But I think it's the fun of this game that I hesitate whether I risk it or not. After all that`s what a thief should feel like,right?😆 But maybe zero out might be a little harsh for day 1. Different (but limited) options could be given to let player make some small progress at the beginning.
A good story. I'm really impressed and inspired by the scene where clickable sentences pop up.
I actually like the idea of"build the level yourself and go through it". But maybe more limits could be given. For every level I just put a flag besides me and place the dangerous stuff away and easily reach the flag😁
After closing the page my ear is still surround with dingdingdingdingding.... Nice style. It`s like a factory-develop game in a minimalistic way. I think if the cursor changes when on the Dots, it will help me understand that the dot is clickable/dragable (or is it difficult to make that on HTML5? sry I don`t know a lot about HTML5 platform)
@w0lfenstein The SFX are mostly from "CasualGameSounds" pack I found on UnityAssetStore😅 I know nothing about making SFX
@santiago-merino Care to tell me which level got you stuck? Can be really helpful to me😀
@santiago-merino OK got it. There surely isn't enough hint in this one. The hint is SPIN it if you still wanna try
Simple but fun. I was expecting for a level 2!
Emmmm do I actually have punch? When wearing armor I can`t even see me attacking. And I can't jump off enemy when I'm about to get the sword...Too hard for me. But I like the graphic and animation of skeleton enemies.
This game is so hilarious! I might have moved stealthily in games for assassinations, sneak-in actions, but finding toilet paper with my butt out? First time ever! And at times I wonder: am I finding toilet paper or just finding place to shit?
The human sound BGM and SFX is also great fun. "Stop following me! Put down those phone! And LET! ME! OUT!" LMFAO screenshot1.png
At the first sight of the cover I knew I would like it. Got stuck at the order of the numbers. After I see the hint from the comments I made it all through. Really like the SFX and graphics!
Wow that must be a lot of work. Nice humor, and this mechanism is actually worth digging! It's just that, I can't really remember the relationship between different move(it's really hard to think of it by just watching 8 different color), and since the enemy's move seems to be random, how am I supposed to choose wisely? I felt a little disappointed when I tried to come up with a strategy and found out it's unnecessary. But still, very impressive!
It`s cool once I understand what I should do, I guess left-right adjust the saturation and forward-back adjust the hue. I think most people might get stuck at understanding the machanism. Still, beautiful work!
Really nice idea! Though this is slightly unfriendly to non-English -- I only pass THIN and then I feel sad about my vocabulary when I'm on those moving blocks 😂
Never thought I would actually feel scared when playing a pixel game. That whisper sound actually got me shiver😂
It's a little confusing that, when I see the character stop moving, I don`t know if I actually hit a wall or is the camera moving with me. Not a big problem.
simple but nice mechanism for strategty game
btw is there an instruction? although I kinda figured out what it is.
Art is interesting. The music sounds very fun, like a circus, and I thought we were talking about alien monsters conquering! :laughing:
Why our mother can take log,shoes and even rubbish bins,while she cannot take a tyre?
And I realize that in the last two levels there are chances that I do everything right but still fail. It feels bad when I have to depend on luck.
Great job overall!
I really like how the log bounce to the ground and push you up, that's a great mechanism. And I like the arrangement of teaching levels and difficulties.
Music sounds funny at first but it grows a little bit annoying. Nice graphics
Although there are a few bugs that I encountered, mostly about collider box I think:
At level 2 you take one jump and throw right, the log goes through the wall on the right// At level 3 you take one jump and throw right, the log goes through the wall(but you can still pass)// At level 4 you throw right, the log goes through the wall on lower right// At level 5 you take one jump and throw right,the log goes through the wall on lower right//
At these levels there is no spike so I can't restart by dying, so I had to refresh the page.
With those set aside, still very impressive overall !:)
Maybe it's not very user-friendly to those who can't remember the functions of those gates. I think it would be better if you show the state of each white line whenever a gate is placed, so that the player can at least find out which gate is incorrect.
But still, it's interesting to see someone introduce logic gates in their game. Good job.
It was much fun. Especially listening to the dialogue.
It also gives me a reminder: Always remember where you park the car when going to a bar.
@jonahsenzel finally someone mentions the walk, I'm so glad it works ^o^
I'm kinda interested in what it's Supposed to be
OMG this is so much fun. I guess everyone has their memories about this.
Nice graphic. Nice audio !! strong party vibe.
Gotta admit the control is a little bit hard though, they were either not moving or moving too fast. Maybe the jumping could be more obvious? I only saw they stretch their bodies.
I'm writing these while my balloon is stuck on the shelf hahahahahaha
My Steven got 53. I guess we all die someday(sad).
Simple but deep, from some perspective.
Maybe "Time.timescale" isn't the best choice to do the whole"slow motion"thing, cuz it also slows the frame rate.
Still, nice work!
I got 30 by lying on the ground and use the body to block, that was fun
OMG this is really fun,simple but fun! except that I don't have a friend to play with at home LOL still fun racing myself!
I don't quite understand how to play... Is it something that only senior programmers understand?