owinmowe 2020-04-19 03:49
Nice game :D!
Foon → Ludum Dare Explorer → LD46 → Watch Your Head
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 657 | 3.30 | 27 | |
| Fun | 236 | 3.66 | 27 | |
| Innovation | 561 | 3.24 | 27 | |
| Theme | 664 | 3.52 | 27 | |
| Graphics | 1009 | 2.31 | 27 | |
| Audio | 1.10 | 7 | ||
| Humor | 329 | 3.16 | 27 | |
| Mood | 920 | 2.58 | 26 |
Nice game :D!
I've tried already about 10-20 submissions and this is the first game that is actually fun.
I like it! Consider adding camera shake when you hit a Cube (with anything but your head) and a slowdown when you are about to hit a cube with your head (so you can get some close dodges or can better see how you died).
I think more precise control on the head would be preferable but that might be just my preferences as I like my pixel-perfect avoidance collision and the physics quite avoid that. Nice idea though!
Wow nice game!! the physics are a bit hard to understand from what I think of it though.
I actually thought the game was lagging. Turns out the game slowed down when a projectile is near the head. Really interesting game. Should have added some music to make it more fun.
Very simple, but I found myself giving it multiple attempts, so that's a good sign!
Very cool, would be better if the frame rate stayed constant, maybe have some global variable for time speed? Either way, well done!
Simple concept but fun to play. I greatly enjoyed watching my rag doll body flop around while attempting to avoid getting my head smashed in. With a bit more polish I think this could be really cool mobile game.
I enjoyed this much more than I thought I would. It reminded me of those old, addictive but simple flash games. The slow mo when almost getting hit was a great touch!
Haha this was very enjoyable - I can't get past 30 though :(
One thing I would like to see is some more art in the game - what is the player? what are the things he's dodging? It's not important gameplay wise but it would give the game a lot more direction.
Nice slow down effect! Saved me a few times. I think without it the game would have been too hard to have been fun. But you pulled it off! Great job :)
This is a pretty fun object avoidance game. I liked the slow-mo effect and how I could use it to whip around my ninja's body and kick blocks away. Although, sometimes after kicking them away they would bounce off a wall off-screen and come flying back at my head super fast. Maybe I shouldn't go for style so much.
On the slow-mo effect you can get smoother results if you try modifying Unity's physics Fixed Timestep value. Lowering this value might put your computer under heavy load when the game is running full-speed, but I think you should try modifying it while the game is running to match the scale of the slow-mo effect.
Fun. Graphics aren't great... Good job overall!
The Slow motion feels like it is lagging. You could have smoothed things a bit. Otherwise it is a fun game I would like to play in a bus or a train everyday
I like the ragdoll physics! I'm not very good so I got a score of 13.
The slo-mo might have been clearer with sound or music so that would be nice. The text could use a background textbox or a different colour to make them clearer.
Interesting game!
I really like this. The mechanics take just a moment to figure out and it gives enough control to be able to feel like you're really pulling off some crazy stunts.
VERY FUN
Maybe "Time.timescale" isn't the best choice to do the whole"slow motion"thing, cuz it also slows the frame rate.
Still, nice work!
I got 30 by lying on the ground and use the body to block, that was fun
Simple but fun ragdoll physics game, gives me the feel of addicting flash games of a few years ago! I was able to body block some boxes but I feel like knocking them around just made my life harder later haha. The slowmo is a good touch.
I had so much fun playing your game, this would be a great starting point for an amazing app :smile:
The start button is hidden at the bottom of the screen with high transparency, so it was hard to know how to start playing the game.
The slow-mo effect makes the game feel as if it's lagging, I don't feel it needs it.
One of the most effective ways of keeping your person alive is just hiding their head at the bottom of the screen. It would be good if the top, bottom, and sides of the screen also also cause your to lose.
Fun game :-) I got my highscore by lying down :-D GJ!
Cool entry, but you could fix UI, really liked how you can kick enemies with ragdoll
This was really fun, I especially love the slow motion! For some reason I always end up spinning and cartwheeling out of control, but I like the frantic-ness of it all. I found myself wanting to play "just one more round" every time I lost, which is always a sign of a good game. Nice work!
Simple but fun, I did try it several times to get a better high score. That makes a good game! Good job!