Fifteen Minutes of Flame by Mark Smith 2020-04-20T06:56:52Z
Good game!
Too dark for my taste, it was quite difficult to find bushes for example.
Maybe going out to camp on a full moon night would have been easier :P
Foon → Ludum Dare Explorer → Users → onesvenus
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Save the pointer! | jam | 501 | 3.81 | 3.78 | 3.69 | 4.02 | 3.02 | 3.19 |
Good game!
Too dark for my taste, it was quite difficult to find bushes for example.
Maybe going out to camp on a full moon night would have been easier :P
This is a similar idea to the one I had. At first I was wondering why there was so much visual noise with the green dots if they didn't do anything but then I understood what was happening and the cough noises xD Good job!
Tamagotchi was the first thing I thought about when the ludum dare theme was revealed. Great job on doing a version of that.
Love the humor.
I found it difficult to see if windmills were being repaired or not and I think the launcher could use a something like an alarm when close to getting destroyed, I lost every time because I didn't pay much attention to the launcher life bar.
Good job overall!
Running against the clock to get food really conveys the ludum dare theme but I found the movement quite tiring with all the space presses, I think it would have worked a lot better with mouse controls.
Great intro overall!
Graphics look great... from the screenshots I haven't been able to try it under linux, the zip seems to only contain library files
When playing on the WebGL build and selecting a server that's on the top most corner of the room, the popup window is clipping against the walls and you can't see it.
Great idea and execution! Ludum dare sysops must feel at home with this game xD
Pressing the escape key in the WebGL version goes to a black screen and you can't do anything but refresh the webpage.
I really liked the concept of having two different layers of snow and having to replenish both of them doing different things, it's a great spin.
I didn't think the keys selection worked well, having to press W to jump in addition to A or D to move felt really awkward, I think jumping with space would work much better for example.
Great job!
I'd add some icons to remember who kills what because I found myself constantly thinking about which kitty should I move.
Great use of the drag and drop feature!
Have you thought about limiting movements on a grid? Sometimes where you place your kitty is not really aligned with the one that's coming downwards
I think more precise control on the head would be preferable but that might be just my preferences as I like my pixel-perfect avoidance collision and the physics quite avoid that. Nice idea though!
It's quite difficult to play using a trackpad and the woman behaviour seems a little erratic but otherwise it plays good.
I'm not sure about the zoom though, I didn't need it
Awesome game!
At first it felt weird to have the A and D keys to turn instead of the classic lateral movement but it was great.
I don't know if I missed it but I didn't know what those things enemies left when they were killed were for
Love the title xD As everyone else said, it's way too hard.
What gets really frustating for me is when the slime accelerates more than the max speed of the paddle, there's no way to catch it even without taking rebounds into account
Yup @mrfluffysheep about the circles appearing under the mouse pointer, I can see that... unfortunately I didn't have time to fix that. Great ideas about the sonar and the high score!
Thanks for the feedback @saeedprez . You can be touched by as many circles as rings you have although as there's no invencibility period when you get touched, a lot of times circles go away all together.
I did think about the score thing, let's see if I have time to do that and thanks about the bug!