Pollution by Athryell 2020-10-06T14:00:14Z ♥ 2
This is a rather well rounded game considering the time constraints and the fact that it's your first jam entry! There's a clear mechanic, clear risk/reward system, clear goal, and difficulty ramp. Developer 'mouth sound effects' always make me chuckle, so, in my opinion, you have yourself some pretty good audio as well. Great game!
LD48 — Deeper and deeper (48)
STRAIGHT INTO HELL by DeliciousSalad 2021-04-28T03:24:50Z ♥ 1
Your game is like a nightmare... in a good way! With the 1st person perspective, I feel like I'm having one of those "falling" dreams where you just can't wake up. Mixed with the music, it definitely starts to get intense. The only real beef I have with the game is that sometimes I found it hard to know if an obstacle is going to hit me. Being 1st person, I have no idea if I'm a fat sumo wrestler or a bean pole, so I never quite know if I'm going to live or die. Other than that little nit-pick, I think you did a very nice job!
Free Fall by timon 2021-04-28T03:18:30Z ♥ 1
Looks like you and I (and I'm sure many others) had the same idea π There's just something satisfying about squares falling! Comparing it to my game, I see at least two ideas that I would like to steal.
* The screen shake when hitting an obstacle is so freaking obvious. I'm not sure why I didn't think of that * The level break after you've fallen for a while is a nice touch. It gives the player a bit of a reward (and break) after staying alive for so long
Overall, I quite enjoyed playing your game. While it's the 'same' as mine, it's also completely different (if that makes sense). Well done!
Go, Little Mole! by maxr00 2021-04-28T03:10:11Z ♥ 1
You've created a well polished proof-of-concept here! The mole (and his animation) were adorable and the dig/jump out of the dirt mechanic was fun to use while solving the puzzles. The controls felt a little twitchy for my tastes, but were still quite functional. Overall, I had fun. Well done!
Sea of Lies by Erkberg 2021-04-28T03:02:42Z ♥ 1
Having an amazing time is what this Jam is all about! We all have a long list of "nice-to-haves" at the end of the 48 hours. For me, that just means I take what I learn from this jam and inspires me to squeeze in more features during the next jam!
You've implemented a very nice Jam game with a thought provoking message. Well done.
Helevator by bemmu 2021-04-28T02:56:03Z ♥ 0
I wanted to press the elevator button just like the other delivery guy wanted me to. I get an "interact" cursor when I hover over the button, but I click it and it does nothing :(
It seems like you might have an interesting game here, completely voice acted none the less. I wish I could experience more of it :/
Scatter Gold by Sthealthinator 2021-04-28T02:46:21Z ♥ 1
Reading the other reviews, I think I must be in the minority here... I can't get past the first jump w/o dying :( The graphics are very nice looking, I enjoy the catch background music and the sfx fit the game well. However, my timing apparently sucks. I'm either jumping a fraction too early or a fraction too late and I simply just watch my guy die at the first set of spikes. I cleared them once, before dying on the 2nd set of spikes. Sadly, I spent more time at the loading screen watching it count down my depth than I did actually playing the game.
Again, it looks like it's just me and my apparent lack of jumping ability, but I was hoping to be able to play further into what looks like a fun little game.
What's Under Base 69? by Phobos001 2021-04-27T22:55:43Z ♥ 1
Ha. I really enjoyed your artwork and animations. While short, the game had a very succinct story from beginning to end. Well done!
SPERMA by the neon shark 2021-04-27T22:49:56Z ♥ 1
Very well execution on the theme! Never in a hundred years would I say to myself "Hmmm... you know what I want to play? A sperm themed roguelike!" Yet here I am upgrading my fleet in the hopes of reaching the ultimate goal: Creating life.
I know some folks have commented on the repetitive nature of the music, but I find it weirdly hypnotic, even if it is repetitive. The upgrade mechanic was a fun addition. Though, it felt a bit to grindy to get enough protein to purchase new upgrades.
That said, I'm quite impressed with what I played. Very well done!
Fish Slapping Simulator 2021 by chriiis88 2021-04-27T22:32:10Z ♥ 1
I was going to comment on how satisfying the slap sounds. Then I read the rest of your description. Way to give up your face for the love of the game! Well done in creating an amusing, slapstick game in 48 hours!
1 in a billion by EvoGenGames 2021-04-27T22:23:32Z ♥ 1
Ha... interesting interpretation of the theme. I'm happy to say I chose correctly AND I raced my way to be first to the egg (woohoo for me!). My biggest beef is that the movement is awfully slow. Picking up the pace would make for a more enjoyable experience. Though, I did enjoy the music on my journey. Well done!
Deep Sleep - The Sandman by VeryGenuineCraze 2021-04-27T22:16:24Z ♥ 1
Very nice! You've taken a simple concept and gave it a very appropriate skin to match this Jam's theme. I'm quite impressed with your art and laughed at your audio. Ultimately, this sandman failed to keep Ron asleep for very long. But, then again, who really needs sleep? Right? Well done!
Blue Square and the Mystery Cave by asdehielo 2021-04-27T22:11:18Z ♥ 1
You've made one heck of a polished puzzle game in a VERY short amount of time. I quite enjoyed trying to get deeper and deeper into the pit. That said, my biggest beef is that I wish the camera was more zoomed out (or I wish I had the ability to zoom it out). On many of the puzzles, I was working blind. Other than that, very well done!
Annoying falling game by TomH1 2021-04-27T21:00:58Z ♥ 0
Congrats on publishing your first "complete" game and for participating in your first LD! Completing a game (of any size) is an accomplishment that most people never achieve; it's certainly something to be proud of.
As for the game, itself, it's freaking difficult (especially if you don't remember that you can 'jump'), but I still had fun trying to get through the levels. Good job!
Voice Warm-up by Effarek 2021-04-27T19:00:07Z ♥ 1
Totally, 100% worth it to play this game until the end. That "song" is epic! π
You've taken a very different approach to the theme that I've not seen anyone else do yet. That's quite inventive. The mini games reminded me of WarioWare. The simple one button 'micro games' were enjoyable and the game went on just long enough to keep me playing to get the big payoff at the end. Well done!
Freefall by timujin 2021-04-27T18:54:11Z ♥ 1
The random-ish levels kept the game interesting... however, it also meant that I never really got the opportunity to learn from my mistakes which makes them a double edged sword. The constantly dropping spiked ceiling always kept me racing to drop deeper into the game, which fits the theme rather nicely. Good job!
The Falling Knight V.S the Endless Pit of Dark Despair by ilPrinny 2021-04-27T18:46:48Z ♥ 2
Geez... you made this in 48 hours?!? The level of polish (graphics, sound, etc.) is quite impressive! Granted, I suck at it, but I still had fun playing. Well done!
Panda Prize Pusher by PhthaloGold 2021-04-27T18:41:55Z ♥ 1
This game reminds me, once again, why I should never play stupid prize games at any carnival. I just paid $275 for a silly panda bear!
Your game is very well polished. Would I spend a bunch of real $5 bills to get that panda? Nope. But, I felt compelled to keep pushing and pushing (and pushing) to get my panda through 5 machines and into my grubby little hands. Nice job!
Where is Bob by ubershmekel 2021-04-27T18:21:16Z ♥ 1
Hahahah... stupid poop humor with a bit of nerd humor on the side?!? What's not to like! I never thought I'd be so amused searching through a pile of dung. The audio searching was a nice touch. Well done!
Dash To The Core by GreyBeetle 2021-04-27T18:13:55Z ♥ 1
You've made a fun little retro game that fits the theme well. The loading screen, sounds, and "8-bit" graphics bring me back to fond memories of my childhood. So, you get bonus points for that. While the overall gameplay mechanic is simple, the implementation is nicely polished which made for a pleasant gaming experience. Well done!
Tato - Potato by Noel Widmer 2021-04-26T21:58:11Z ♥ 1
Tato only got to Potato Layer 3 and only at 8 chips before she starved. She subscribed to the philosophy of live fast and die quick! That said, I had fun eating stuff while Tato was alive. Nice job :)
Embark by Pseudohausen 2021-04-26T21:52:06Z ♥ 1
As others have mentioned, the graphics are VERY well done. I also quite like the music. It's relaxing. I think my main confusion is that I neglected to read the word IDLE in your description so I spent the first several moments trying to figure out how to control the platform at the top of the screen π
After playing for a bit, I have to say that being an idle game seems to have the implication that I have to wait around for a while before I can actually do much :/ I've not been patient enough to get past the first 10m level so I feel like I'm likely missing out on a lot of the game. Which is a shame because it looks like you've put a bunch of thought into crafting something that's pretty cool, but I can't get far enough along in the game to see it.
into the past by ty_ 2021-04-26T21:39:54Z ♥ 2
Quite an interesting concept with some quality art and sound. With those tools, you've really done a good job creating mood in this game.
Flood Fill Miner by Baturinsky 2021-04-26T21:31:37Z ♥ 1
Like @kernon I still have no idea how to know when my game is going to end. Though, like others have said, even if I'm not quite sure I know what I'm doing, it feels good to watch a big ol' chunk of color disappear from my browser.
Mind Dive by LitmusZest 2021-04-26T21:22:38Z ♥ 1
Thankfully, I enjoyed the calming music because my trip through the brain was anything but serine π I enjoyed your take on the theme. You've pieced together some nice graphics, sounds and controls and made an enjoyable, if not stressful, game. Nice work!
Meditation Journey by schwede 2021-04-26T21:10:41Z ♥ 1
Kudos for thinking outside the box on this game! It's quite refreshing to try something well out of my normal gaming comfort zone. I know nothing about meditation, so I honestly can't say if you've just B.S.'ed your way through this advice ;) But, with the pleasant birds chirping and the breathing the game did make me feel more relaxed. Well done.
SUPER RED by neonjeff 2021-04-26T20:59:47Z ♥ 2
Nice concept. I think you fully succeeded on your quest for quality audio (especially the original lyrics song at the end of the game). Controlling Super Red was actually sort of Zen-like without the worry of things attempting to kill me. It was a nice change of pace from the other games that I've played thus far. Well done.
So Deep in Space by KeyLime 2021-04-26T20:50:55Z ♥ 1
Decided to play Two Player with just one person... it was a blast! You've made a very nice twitch/reaction game. I played a few times on Single Player, but, it wasn't until I switched to Two Player that I reached the first planet. Alas, I died before getting to the 2nd planet. Good job!
Who Designed This Ship?! by BhanosTheGameDev 2021-04-26T20:44:11Z ♥ 4
Apparently, I'm stalking @the-neon-shark in my game playing choices. This is the 2nd one that I've stumbled upon, played, skimmed the comments, and have seen his very useful feedback π Again, I think his points are spot-on.
Personally, I really like the idea of allowing the player to upgrade the running speed. I think that was my biggest beef with the gameplay. I'd see fish, but it felt like there literally wasn't enough time to avoid said fish. If I could move faster, I would at least have felt like I had a fighting chance. It would have probably been nicer if my sub was a bit higher up on the screen. Because, again, that would have given me more time to react to the fish.
Search for the Undergem by FluffyGameDev 2021-04-26T20:37:01Z ♥ 2
The chill music kept me playing for longer than I figured I would. I like the concept of this game, but after several minutes of digging around, I started to lose interest as it seemed like the best tactic to take was dig down for a bit then backtrack back to the surface when you got roughly 10 more levels deep. That meant I spent a lot of my time just backtracking rather than exploring which frustrated me a bit.
That said, I thought the game was nicely polished and I'm very thankful for the in-game tutorial. I'd much rather read something like that then have to pull up the LD page or read the Itch website to understand how to play the game. Nice job!
The Deepest Space by Robotex 2021-04-26T20:28:44Z ♥ 3
@robotex, despite your comment that it's "not very hard," I have to disagree... my ship keeps crashing into planets ;) Though, I'm sure with a bit of practice and following some of your tips, I could get the hang of it. You've packed a bunch of neat concepts into a Compo game and, despite my lack of flying skill, I had fun playing it. Side note. I didn't hear any music/sound effects while playing the game. Am I supposed to hear things or is my computer acting up?
Transcendental by pdotjpg 2021-04-26T20:15:40Z ♥ 2
Nice job understanding your time constraints and scoping your game appropriately! That's always a difficult task to pull off and I think you accomplished it nicely. I enjoyed the game's concept and the lasso mechanic is an interesting twist that I've not seen before. However, ultimately, I felt that the 'better' path forward was to concentrate on repelling the 'bad' thoughts and basically ignoring the 'good' ones. Overall, well done!
Dive! Dive! by John Harper 2021-04-26T20:09:42Z ♥ 2
You have a lot of polish on this game. Very nice first entry into LD. Congratulations on that accomplishment! I really liked the feeling of moving the sub around. The floaty-ness of the controls felt spot on to me. Given more time, background music would have been nice. Overall, great work!
Deep Space Dive by Physi3 2021-04-26T19:58:20Z ♥ 0
Still no itch page :(
Dynamite Depths by Peter Jonsson 2021-04-26T19:52:35Z ♥ 1
I didn't think I'd be compelled to plow through all 10 levels... I was wrong. You've created a solid puzzle game with a few simple concepts executed very well. Integrating new devices (TNT) and rock types felt very natural and opened up the puzzling nature of the game a bit. Great job!
Mayhem of the Moles by Ramperkash 2021-04-26T19:22:15Z ♥ 0
The web build not working is unfortunate :( The Unity progress bar almost fills completely then just hangs there forever :(
That said, the concept sounds enjoyable. And, having tried to create "good" random level generation in the past, I know what a bear it can be. Kudos to you for working that out!
Infinity Fall by Snoopdawg 2021-04-26T19:04:45Z ♥ 0
What @vrerabek said. I'd love to take your game for a spin.
Crazy Fishing by Johnathan Peres 2021-04-26T19:03:26Z ♥ 1
Ditto for me :( I want to fish... crazily!!! ;)
Reach That Point by Dmitry Mozgin 2021-04-26T18:54:47Z ♥ 1
Really, after playing the game for a bit, I think the comments from @the-neon-shark mirror my thoughts. I really like the rope concept (even if ropes are a bear to implement nicely in video games). There is a rather satisfying rewarding feeling when you connect the dots with the rope. I think you've created a nice proof of concept in 48 hours. It would be awesome to see you continue to refine what you have. Well done!
The Crystal Cavern by Matthew Cohan 2021-04-26T18:45:53Z ♥ 1
Nice spin on the endless runner concept. The sound effects and visuals are very satisfying. That said, I could never quite get far enough along to get to "full darkness" ...which, I think, would be quite difficult, but fun. Well done!
Tetra Rogue by Ryan Harriman 2021-04-26T18:41:48Z ♥ 1
I think the link is working now. The game loads and I can read through the "How to Play" section. However, when I actually try to play, I believe I'm now looking at a cropped gameboard :/
I have a message at the top of the window stating: "Screen resolution is smaller than the reference resolution. Image may appear stretched or cropped."
I then only see a couple grey squares and a couple cards, but I can't interact with any of them.
Boy Memes World 2: Deeper and Deeper by AR-2021 2021-04-26T18:37:10Z ♥ 1
Interesting... I've participated in 7 LD Jams now and this is the first time I've come across a non-Video Game. Just skimming through the PDFs, it looks like you've put a lot of thought into what looks like it could be a fun little board game. I may just have to find a couple friends, burn though some paper and take this physical game for a spin. Nice job thinking outside of the box!
Trek Through Billy by dk5000p 2021-04-26T18:31:29Z ♥ 2
I've participated in 7 LD Jams now and I can honestly say this is the first entry I've ever played that was fully voice acted! That, in and of itself, deserves a round of applause! Overall, I quite liked your concept. It's basically a simple choose-your-own-adventure story. While I wish there was more to this adventure, I think you created something fun in the time given. Well done!
Dodge the Depth by GramOner 2021-04-26T18:24:22Z ♥ 1
The concept is very straightforward and the controls are easy to understand. Though, to me the cursor looks like crosshairs which means I kept wanting to shoot the obstacles as oppose to dodge them ;) Good job!
Down There Somewhere! by ETdoFresh 2021-04-26T18:15:48Z ♥ 1
Ranked 8th in the world! ...For now. Honestly, adding in that high score table is a genius move It definitely kept me playing for a few extra rounds. High score aside, I quite enjoyed playing your game. It's a simple concept very well executed. I appreciated the extra layers of gameplay that popped up when I dug deep enough to get to the water and heat depths. Great job!
I'm gonna be the deepest! by trieckaga 2021-04-26T18:04:13Z ♥ 1
Simple gambling concept that'll surely tap into people's greed. Not necessarily my kind of game, but I'd be lying if I said I didn't feel compelled to play "just once more" in an attempt to bring home the win. My biggest suggestion would be to explain how the game is played (i.e. you pick a cell in each row and press [leave] when you want to stop pressing your luck). It took me a hot minute to figure that out as it looks like your only two interaction options are [go] and [leave]. Additionally, it would be great if there were some sound effects for picking up gold and being blown up.
Good job!
Deep Sea Diver by gimbalock 2021-04-26T17:56:53Z ♥ 1
Nice, simple take on the theme. If there's one thing I've learned from your game it's that there are a LOT of jellyfish in the ocean! You've created a well balanced and nicely polished game in 24 hours. I appreciated reading your Jam story. I greatly enjoy getting insights into developers' development mindset. Kudos to you for realizing that your LD 48 story was going to be one of learning about new tools and planning your time accordingly. Great work!
SCHWOOP - the antiplatformer by Skye S 2021-04-26T17:46:22Z ♥ 1
Looks like you and I (and I'm sure many other entries) had the same basic idea when it comes to theme. I too created a falling simulator. However, I'd like to call yours a "Tactical Faller" since you had the brilliant idea to add those power-ups at the beginning. That's some real genius-level thinking, right there! Though, ironically, I got my highest score (463) when I neglected to pickup a power up. Perhaps because I didn't have one, I was paying closer attention to my surroundings. Good job!
Slimes and Sandwiches by Nick Rafalski 2021-04-26T17:25:37Z ♥ 2
Dang, this game is tough! I REALLY wanted the ability to kill the slimes. Or, at the least have my "speed burst" push them out of the way without me taking damage. It would have added an extra dimension to the game. I also wish that "speed burst" button was mapped to my mouse button as I found that I wasn't using it much with it being mapped to my pinky finger.
None the less, you've made a hell of a thing in 48 hours! Great job!
p.s. I quite enjoyed the sound effects.