bombjack 2018-04-24 08:42
I really works! It's fun and original. The music and the art are great. very good entry :)
Foon → Ludum Dare Explorer → LD41 → Dragoon Drop
By jhandsy, Jones and backontheteam
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 11 | 4.36 | 44 | |
| Fun | 20 | 4.23 | 45 | |
| Innovation | 15 | 4.33 | 44 | |
| Theme | 38 | 4.40 | 43 | |
| Graphics | 21 | 4.61 | 45 | |
| Audio | 13 | 4.41 | 43 | |
| Mood | 53 | 4.13 | 43 |
I really works! It's fun and original. The music and the art are great. very good entry :)
Wow I really like this game. Such a neat combo of genres and dragoons are my favorite fantasy units!!! =)
Wow this game is fantastic! Really nicely polished.
Probably one of the best combinations of action and TCG I've seen for this LD. The jumping on top of enemy mechanic really brings this game together.
Congrats on a job well done!
@Zapturk Yeah its my favorite, too! Haha! I'm glad another Dragoon lover approves!
@Potondo Thank you so much! I'd be super interested in seeing any other TCG/Action mashups. If you find any other good ones send em my way! Now that I think about it, for this LD it'd be really cool to be able to search by 1 or more genres...
@bombjack Thanks a bunch! I'm really glad it isn't proving to be too weird for people!
@jhandsy There's one game that comes to mind right now that was pretty fun. Here's the [link](https://ldjam.com/events/ludum-dare/41/quickdraw-tcg) to the LD page. It's unfortunately not getting a lot of love though...
Wow this is so awesome! I too did a turn-based-card-game-platformer mashup (shameless plug: https://ldjam.com/events/ludum-dare/41/flatformer) but I can confidently say yours is way better. (It's a compo game FWIW).
The little quality of life things (like being able to choose the direction based on the mouse position) really make this a joy to play.
It is also probably obvious, but the art and music are just gorgeous and really work well together.
Great job!
@Nick-Rafalski Thanks very much! I really liked yours too! Its funny how different they are just based on how we each handled gravity! If you see any more action card games throw em my way! The one @potondo recommended is really good, too!
Quite impressive! It's hard to believe that this was made in just a weekend. Everything is so well polished and there's attention to detail everywhere. Kudos to everyone on the team! Well done!
I beat the first level yay. i like the retro graphic and audio combination
Neat idea! Plays almost like an oldskool RPG board game!
Really well done! The gameplay was fun and intuitive, though getting the right cards to hit any enemy was quite difficult. One of my favourites so far!
One of the best games I've played so far. The sprites are cool and the gameplay meshed the two genres well. It's fun to play, but I had some trouble drawing the right cards when necessary. Nice work!
wow, I think that's my favorite entry so far. I already spent like 40 min on it aha. I'd love to see a complete game using those mechanism!
Thanks everyone!
@sprvrn We're thinking about working on it... it's just hard to justify taking time away from our main project right now, haha.
@ElusiveMilestone One of the things we've talked about is balancing how many cards a player has at any given time. Personally I think its cool to compare running out of cards as sort of needing a resting period, but I think we could balance a little more to speed things up.
One of my favorite entry! Really love the idea and the art! A lot of entries tried to use cards but this game makes the best use of it! Great job!
This entry is in my top 5 games so far. It combines the themes really well to the point it just feels natural. The gameplay flows superbly, there is an insane variety of cards keeping your options wide and nothing feeling terribly stale. I love the simple rules being applied in such a way that the gameplay itself is strategic as you try to plan out your moves and sometimes hope that the card you topdeck keeps you going. Well done!
This is great! The graphics are beautiful! Yes, our game mechanics are a bit similar and I like how you solved what was a problem for me in directing which horizontal direction the character should go. I had originally thought of having left and right cards but instead made each grid tile have its own direction. Having the card to the left or right of the character makes a lot more sense and I feel so dumb for not thinking of it.
Woah! This is fantastic. While a little slow to play, this is a great execution of a great concept. Graphics are excellent, music is a perfect fit (got an Earthbound 2 vibe!), didn't catch any bugs in my playthrough. Would definitely play a 'deluxe' edition with some quality of life tweaks!
ya'll killed it, congrats! 🌟🌟🌟🌟🌟
@HacksawUnit Thanks a whole bunch! I'm a big fan of your game from this LD, too, and I was straight up OBSESSED with CardHoard last time around!
I would be really interested in any specific ideas for mechanics or tweaks if you think of any! I really admire your work!
Very good entry, very polished! I caught myself playing back again :) Well done!
the art is great and your concept well executed
Oh wow, this is without a doubt one of my favourites from this LD! The music and artwork are both fantastic, and the game is quite fun! It's not the most original take on the theme (I've seen a bunch of card-based/turn-based action games), but this one had my playing for almost an hour before moving on.
With some more content and variety, I could easily imagine this being a full game. Great job!
Minor bug to report: sometimes the text rendering on cards got a bit messed up, e.g.
Capture.PNG
Fantastic! As a particular fan of card games, this game is just about perfect. Had a lot of fun, great job guys!!!
Great and original game, fantastic pixel art and music/sfx! It would've been nicer if there was a faster way to do things though, maybe some keyboard shortcuts for selecting cards and/or skipping turns. Also, as mentioned above, the text rendering got messed up quite often so I wasn't quite sure what some cards did.
Thanks a bunch everyone! I appreciate all the feedback!
@Sean-s-leblanc Thanks a bunch! I've been seeking out all the card games I can, too. I really like it as a blended genre, it turns out, haha! If you have any to recommend, I'd love to play some more! And yeah, we didn't catch that bug until after the jam, unfortunately.
@Bauxite Yeah we're kicking around ideas for speeding things up a little. You can press enter to skip your turn though, but it still feels a little sluggish.
This was brilliant!!! All well made, and a concept that has huge potential as a mobile game. Following you on itch and looking forward to seeing you continued work on this game.
This is an extremely good entry and has a lot of interesting potential as a full game.
My only issue is that the drawing in a direction from the player was a little unintuitive. I know I kept making a lot of mistakes in direction, which resulted in me going left when I wanted to go the other way. My suggestion would be to make a visible draggable area for direction.
The "attack all" moves also are a bit confusing, as it didn't appear to attack everything on the screen. Not sure what I'd suggest for that.
You made some really smart decisions regarding the mechanics of the game, such as the attack+drain. Would have been nice to have a shield card for when you know the enemy is diving at you, but the ability to jump and land on enemies is a great touch. Being able to jump and slowly land is a great touch in general. The art is good, especially the characters, but the color was a little too red overall. The FF7 music is great too, but considering the turn-based nature of the game, something a little less action-oriented might have worked better. Overall very fun, I really enjoyed it!
Favorite game in the jam so far. Unfortunately couldn't check the audio because that doesn't work in my browser, but everything else seemed great. A few bugs here and there, but it's mechanically solid, and unlike some of the other players, I figured out the cards and directional plays pretty quickly. It's pretty obvious when the sprite changes direction. I did find the game a bit on the easy side once I got my deck going, I was ending every level with full health and managed to make the map stretch outside the UI box.
I don't know how this hasn't received many ratings! This is a gem of a game for ludum! You guys did great! Excellent art! Excellent Music! And the gimmick of a cardgame roguelike with a such strategic elements felt great! Simply wonderful Job! (It's hard for me to actually find much anything wrong with this!)
Thanks a ton everyone! I'm really stoked about all the attention we're getting!
@davidsheadgames Yeah we definitely ran out of time thinking about how to make that more obvious. And admittedly, I occasionally play a card in the wrong direction, usually if I play it too close to the Dragoon. A dedicated play area isn't a bad idea!
As for the wording, we has an initial struggle with how to represent an adequate amount of text on the cards. Haha when I wrote attack all on climhazzard I don't really know why I didn't realize it would be incredibly misleading. We are working on our wording conventions.
@huminaboz We actually had some block cards in there in one of the first builds, but we realized that making the player dodge out of the way was more fun! At least in my opinion.
@AugusteTheClown Yeah for sure. The game gets pretty simple after you get the hang of it. We're working on adding more of a difficulty curve.
Cool game and I love the FF references. However the text on the cards are a little illegible... and the gameplay (like other platformer+turn based games that are in the jam so far) needs a little guidance as to (1)where you are moving and (2) what is the sequence of objects moving as it can feel a little unfair at times. Great job!
Easily among my favorite games this jam. I was able to get a good feel for how the game worked after my second or so try. I especially liked how each card explained mechanically what it did (although I think a few of these terms could use some better clarification, "Leap" "Quick" and "Attack All" for a few examples) so it was very clear what the player's options were.
The game may benefit from having specific abilities that can be semi-reliably used (using this card leaves it "tapped" or flipped over for X turns) as I often found myself with a lot of attack cards when trying to platform, and a lot of movement cards when trying to engage with enemies. Any such permanent cards could be used as "Hero"/Class cards that are specific to the character you're playing, if that were the type of play you would consider trying.
Besides that, the game was very solidly designed. As long as the player is paying attention to the environment around them, they generally have the space to naturally figure out how the environment works in relation to what they're doing, and what enemies are doing, as well as how the turns interact with one another. The audio was very fitting, and the graphics were good looking pixel art that was all consistent with itself. I hope you make sure to rate plenty of other games, as I look forward to seeing this title among the top titles this jam.
I really like the boldness of the concept. I do wonder if you thought "yep this will be fun" within the brainstorm hours because I'm not sure I would've had that much confidence in such an untested idea. I liked the fairly large hand and I understood why you wanted to have such similar cards to finetune your approach to an enemy, but I was hoping for a bit more very unique cards. I see your comment above about how to fit text on small cards and we actually ran into the same issue with our game where we didn't know how to convey complexity via card text (it didn't help that our game is real time so you don't have time to read it). Again, I really liked the innovation here and the guy definitely kept me busy for a while.
@MufinMcFlufin Thanks a whole bunch! We've definitely been talking about reliable/reusable actions and how best to do that. Trinkets/Items, possibly? We're still kicking it around.
@PeachTreeOath During the brainstorming hours I definitely thought it would be fun, but by the end of day 2 I was convinced it was going to be a disaster! We actually had to take a couple of steps back from what we had at that point to get it to a more fun place. And yeah! Unique cards are definitely going to be a priority moving forward. Stuff more like Climhazzard, which is pretty much the raddest card in the game at the moment.
It is very fun! Innovative, and highly polished. Good job!